Where Warwick mid laners spend the whole game

Warwick mid laners spent 38.8% of the whole game in mid lane; other mid laners, weighted to Warwick's mix of groups, spent 46.3%. The largest clear difference is time in mid lane: −7.5 points (−8.4 to −6.7). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 1,221 games · 1,221 player-games · 638 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Warwick mid laners on the blue team spent the whole game
Red team
Heat map of where Warwick mid laners on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Warwick's share of time in each group: Iron IV <0.5%, Iron I–III 3%, Bronze 9%, Silver 12%, Gold 13%, Platinum 14%, Emerald 17%, Diamond 18%, Master 13%, Grandmaster 1%, Unranked <0.5%.

  • Own base 8.9% (8.6–9.1)

    Other mid laners, weighted to Warwick's group mix: 9.1% (9.1–9.2). Difference: −0.3 points (−0.5 to −0.1)

  • Enemy base 0.86% (0.79–0.93)

    Other mid laners, weighted to Warwick's group mix: 0.79% (0.78–0.79). Difference: +0.07 points (just above 0 to +0.14)

  • Top lane 6.4% (6.1–6.8)

    Other mid laners, weighted to Warwick's group mix: 4.5% (4.4–4.6). Difference: +1.9 points (+1.5 to +2.2) clear

  • Mid lane 38.8% (38.1–39.6)

    Other mid laners, weighted to Warwick's group mix: 46.3% (46.0–46.7). Difference: −7.5 points (−8.4 to −6.7) clear

  • Bot lane 9.0% (8.5–9.4)

    Other mid laners, weighted to Warwick's group mix: 8.4% (8.2–8.6). Difference: +0.6 points (+0.3 to +0.9) clear

  • River 12.4% (11.9–12.9)

    Other mid laners, weighted to Warwick's group mix: 10.6% (10.6–10.7). Difference: +1.8 points (+1.3 to +2.3) clear

  • Own jungle 4.3% (4.1–4.6)

    Other mid laners, weighted to Warwick's group mix: 4.7% (4.7–4.7). Difference: −0.4 points (−0.6 to −0.1)

  • Enemy jungle 3.5% (3.3–3.7)

    Other mid laners, weighted to Warwick's group mix: 2.5% (2.5–2.6). Difference: +1.0 points (+0.8 to +1.2) clear

  • Outside all zones 0.01% (0.01–0.01)

    Other mid laners, weighted to Warwick's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just below 0) clear

  • Dead 15.8% (15.3–16.3)

    Other mid laners, weighted to Warwick's group mix: 12.9% (12.8–13.1). Difference: +2.9 points (+2.5 to +3.3)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

57.3% (56.6–57.9) of the time they were alive

Other mid laners, weighted to Warwick's group mix: 56.4% (56.3–56.6). Difference: +0.9 points (+0.2 to +1.6)

0% 50% 100% 0 10 20 30 40 Minute 0: 18% (17–19) seen by the enemy, 1,221 player-gamesMinute 1: 90% (88–92) seen by the enemy, 1,221 player-gamesMinute 2: 76% (73–78) seen by the enemy, 1,221 player-gamesMinute 3: 70% (67–72) seen by the enemy, 1,221 player-gamesMinute 4: 69% (66–71) seen by the enemy, 1,221 player-gamesMinute 5: 67% (65–70) seen by the enemy, 1,221 player-gamesMinute 6: 64% (62–66) seen by the enemy, 1,221 player-gamesMinute 7: 62% (60–65) seen by the enemy, 1,221 player-gamesMinute 8: 62% (60–64) seen by the enemy, 1,220 player-gamesMinute 9: 61% (59–63) seen by the enemy, 1,218 player-gamesMinute 10: 59% (57–62) seen by the enemy, 1,218 player-gamesMinute 11: 60% (58–62) seen by the enemy, 1,217 player-gamesMinute 12: 58% (55–60) seen by the enemy, 1,215 player-gamesMinute 13: 56% (54–58) seen by the enemy, 1,214 player-gamesMinute 14: 58% (56–61) seen by the enemy, 1,214 player-gamesMinute 15: 56% (54–59) seen by the enemy, 1,212 player-gamesMinute 16: 55% (53–57) seen by the enemy, 1,181 player-gamesMinute 17: 54% (51–56) seen by the enemy, 1,175 player-gamesMinute 18: 54% (51–56) seen by the enemy, 1,168 player-gamesMinute 19: 51% (48–54) seen by the enemy, 1,158 player-gamesMinute 20: 49% (46–52) seen by the enemy, 1,138 player-gamesMinute 21: 49% (47–52) seen by the enemy, 1,127 player-gamesMinute 22: 50% (47–52) seen by the enemy, 1,099 player-gamesMinute 23: 50% (47–53) seen by the enemy, 1,051 player-gamesMinute 24: 49% (46–52) seen by the enemy, 993 player-gamesMinute 25: 50% (46–53) seen by the enemy, 928 player-gamesMinute 26: 49% (45–52) seen by the enemy, 844 player-gamesMinute 27: 50% (46–53) seen by the enemy, 765 player-gamesMinute 28: 50% (46–54) seen by the enemy, 679 player-gamesMinute 29: 48% (44–53) seen by the enemy, 596 player-gamesMinute 30: 48% (43–53) seen by the enemy, 516 player-gamesMinute 31: 51% (46–56) seen by the enemy, 438 player-gamesMinute 32: 54% (49–60) seen by the enemy, 369 player-gamesMinute 33: 50% (44–57) seen by the enemy, 316 player-gamesMinute 34: 54% (47–60) seen by the enemy, 259 player-gamesMinute 35: 52% (44–60) seen by the enemy, 220 player-gamesMinute 36: 54% (45–63) seen by the enemy, 167 player-gamesMinute 37: 50% (39–61) seen by the enemy, 127 player-gamesMinute 38: 53% (43–64) seen by the enemy, 96 player-gamesMinute 39: 53% (39–67) seen by the enemy, 74 player-gamesMinute 40: 55% (41–68) seen by the enemy, 62 player-gamesMinute 41: 55% (39–71) seen by the enemy, 53 player-gamesMinute 42: 57% (36–79) seen by the enemy, 43 player-gamesMinute 43: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
018% (17–19)1,221
190% (88–92)1,221
276% (73–78)1,221
370% (67–72)1,221
469% (66–71)1,221
567% (65–70)1,221
664% (62–66)1,221
762% (60–65)1,221
862% (60–64)1,220
961% (59–63)1,218
1059% (57–62)1,218
1160% (58–62)1,217
1258% (55–60)1,215
1356% (54–58)1,214
1458% (56–61)1,214
1556% (54–59)1,212
1655% (53–57)1,181
1754% (51–56)1,175
1854% (51–56)1,168
1951% (48–54)1,158
2049% (46–52)1,138
2149% (47–52)1,127
2250% (47–52)1,099
2350% (47–53)1,051
2449% (46–52)993
2550% (46–53)928
2649% (45–52)844
2750% (46–53)765
2850% (46–54)679
2948% (44–53)596
3048% (43–53)516
3151% (46–56)438
3254% (49–60)369
3350% (44–57)316
3454% (47–60)259
3552% (44–60)220
3654% (45–63)167
3750% (39–61)127
3853% (43–64)96
3953% (39–67)74
4055% (41–68)62
4155% (39–71)53
4257% (36–79)43
43—32

By area

AreaSeen by the enemy
Own base 6.5% (5.8–7.2)

Other mid laners, weighted to Warwick's group mix: 8.4% (8.3–8.5). Difference: −1.9 points (−2.5 to −1.3)

Enemy base 99.92% (99.86–99.99)

Other mid laners, weighted to Warwick's group mix: 99.60% (99.59–99.61). Difference: +0.32 points (+0.26 to +0.38)

Top lane 66.2% (65.5–66.9)

Other mid laners, weighted to Warwick's group mix: 60.1% (59.8–60.3). Difference: +6.1 points (+5.6 to +6.7)

Mid lane 75.1% (74.6–75.5)

Other mid laners, weighted to Warwick's group mix: 71.7% (71.7–71.7). Difference: +3.4 points (+2.9 to +3.8)

Bot lane 64.6% (63.8–65.3)

Other mid laners, weighted to Warwick's group mix: 59.5% (59.3–59.7). Difference: +5.1 points (+4.4 to +5.8)

River 38.4% (37.7–39.2)

Other mid laners, weighted to Warwick's group mix: 38.9% (38.6–39.2). Difference: −0.5 points (−1.2 to +0.3)

Own jungle 29.5% (28.5–30.4)

Other mid laners, weighted to Warwick's group mix: 29.5% (29.3–29.7). Difference: −0.1 points (−1.1 to +0.9)

Enemy jungle 44.5% (43.3–45.6)

Other mid laners, weighted to Warwick's group mix: 44.2% (44.0–44.4). Difference: +0.3 points (−0.9 to +1.4)

Outside all zones —

Other mid laners, weighted to Warwick's group mix: 47.6% (47.4–47.7). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 51.1% (50.4–51.9)

    Other mid laners, weighted to Warwick's group mix: 58.4% (58.0–58.8). Difference: −7.2 points (−8.1 to −6.4)

  • Near own top laner 9.9% (9.5–10.3)

    Other mid laners, weighted to Warwick's group mix: 9.6% (9.5–9.7). Difference: +0.3 points (−0.1 to +0.6)

  • Near own jungler 18.8% (18.3–19.2)

    Other mid laners, weighted to Warwick's group mix: 19.0% (19.0–19.1). Difference: −0.2 points (−0.7 to +0.2)

  • Near own bot laner 12.5% (11.9–13.0)

    Other mid laners, weighted to Warwick's group mix: 13.4% (13.3–13.5). Difference: −0.9 points (−1.5 to −0.4)

  • Near own support 17.6% (17.0–18.2)

    Other mid laners, weighted to Warwick's group mix: 18.7% (18.5–18.8). Difference: −1.1 points (−1.6 to −0.5)

  • Near the enemy jungler 11.6% (11.4–11.9)

    Other mid laners, weighted to Warwick's group mix: 10.7% (10.7–10.7). Difference: +0.9 points (+0.7 to +1.2)

0%scale ends at 60%, not 100%60%

Game duration

At 52:00, 1 of 1,221 player-games was still in game.

0 750 1,500 0 10 20 30 40 50 In minute 0: 1,221 player-games lasting this longIn minute 1: 1,221 player-games lasting this longIn minute 2: 1,221 player-games lasting this longIn minute 3: 1,221 player-games lasting this longIn minute 4: 1,221 player-games lasting this longIn minute 5: 1,221 player-games lasting this longIn minute 6: 1,221 player-games lasting this longIn minute 7: 1,221 player-games lasting this longIn minute 8: 1,220 player-games lasting this longIn minute 9: 1,218 player-games lasting this longIn minute 10: 1,218 player-games lasting this longIn minute 11: 1,217 player-games lasting this longIn minute 12: 1,215 player-games lasting this longIn minute 13: 1,214 player-games lasting this longIn minute 14: 1,214 player-games lasting this longIn minute 15: 1,212 player-games lasting this longIn minute 16: 1,181 player-games lasting this longIn minute 17: 1,175 player-games lasting this longIn minute 18: 1,168 player-games lasting this longIn minute 19: 1,158 player-games lasting this longIn minute 20: 1,138 player-games lasting this longIn minute 21: 1,127 player-games lasting this longIn minute 22: 1,099 player-games lasting this longIn minute 23: 1,051 player-games lasting this longIn minute 24: 993 player-games lasting this longIn minute 25: 928 player-games lasting this longIn minute 26: 844 player-games lasting this longIn minute 27: 765 player-games lasting this longIn minute 28: 679 player-games lasting this longIn minute 29: 596 player-games lasting this longIn minute 30: 516 player-games lasting this longIn minute 31: 438 player-games lasting this longIn minute 32: 369 player-games lasting this longIn minute 33: 316 player-games lasting this longIn minute 34: 259 player-games lasting this longIn minute 35: 220 player-games lasting this longIn minute 36: 167 player-games lasting this longIn minute 37: 127 player-games lasting this longIn minute 38: 96 player-games lasting this longIn minute 39: 74 player-games lasting this longIn minute 40: 62 player-games lasting this longIn minute 41: 53 player-games lasting this longIn minute 42: 43 player-games lasting this longIn minute 43: 32 player-games lasting this longIn minute 44: 21 player-games lasting this longIn minute 45: 16 player-games lasting this longIn minute 46: 10 player-games lasting this longIn minute 47: 6 player-games lasting this longIn minute 48: 3 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 2 player-games lasting this longIn minute 51: 2 player-games lasting this longIn minute 52: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,221 player-games a win rate is uncertain by about ±2.8 points.