Where Warwick supports spend the whole game

Warwick supports spent 29.2% of the whole game in bot lane; other supports, weighted to Warwick's mix of groups, spent 37.5%. The largest clear difference is time in bot lane: −8.2 points (−9.2 to −7.2). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 635 games · 635 player-games · 353 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Warwick supports on the blue team spent the whole game
Red team
Heat map of where Warwick supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Warwick's share of time in each group: Iron IV 3%, Iron I–III 5%, Bronze 13%, Silver 16%, Gold 13%, Platinum 19%, Emerald 22%, Diamond 6%, Master 3%, Grandmaster <0.5%, Unranked <0.5%.

  • Own base 10.4% (10.1–10.7)

    Other supports, weighted to Warwick's group mix: 10.1% (9.9–10.2). Difference: +0.4 points (+0.1 to +0.6)

  • Enemy base 0.61% (0.52–0.69)

    Other supports, weighted to Warwick's group mix: 0.75% (0.74–0.77). Difference: −0.15 points (−0.23 to −0.07) clear

  • Top lane 3.9% (3.4–4.3)

    Other supports, weighted to Warwick's group mix: 2.2% (2.2–2.2). Difference: +1.7 points (+1.2 to +2.1) clear

  • Mid lane 11.5% (10.9–12.1)

    Other supports, weighted to Warwick's group mix: 14.1% (13.9–14.3). Difference: −2.6 points (−3.1 to −2.1) clear

  • Bot lane 29.2% (28.4–30.1)

    Other supports, weighted to Warwick's group mix: 37.5% (36.7–38.3). Difference: −8.2 points (−9.2 to −7.2) clear

  • River 16.4% (15.3–17.4)

    Other supports, weighted to Warwick's group mix: 14.2% (13.7–14.6). Difference: +2.2 points (+1.5 to +2.9) clear

  • Own jungle 8.0% (7.4–8.5)

    Other supports, weighted to Warwick's group mix: 7.1% (6.9–7.4). Difference: +0.8 points (+0.5 to +1.2) clear

  • Enemy jungle 4.8% (4.5–5.1)

    Other supports, weighted to Warwick's group mix: 3.4% (3.2–3.6). Difference: +1.4 points (+1.1 to +1.7) clear

  • Outside all zones 0.01% (0.01–0.02)

    Other supports, weighted to Warwick's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just above 0)

  • Dead 15.2% (13.8–16.6)

    Other supports, weighted to Warwick's group mix: 10.7% (10.6–10.9). Difference: +4.5 points (+3.2 to +5.7)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

47.6% (46.5–48.6) of the time they were alive

Other supports, weighted to Warwick's group mix: 50.7% (50.4–51.0). Difference: −3.1 points (−4.4 to −1.9)

0% 40% 80% 0 10 20 30 40 Minute 0: 10% (8–12) seen by the enemy, 635 player-gamesMinute 1: 72% (68–76) seen by the enemy, 635 player-gamesMinute 2: 69% (65–74) seen by the enemy, 635 player-gamesMinute 3: 57% (52–61) seen by the enemy, 635 player-gamesMinute 4: 54% (50–58) seen by the enemy, 635 player-gamesMinute 5: 53% (49–58) seen by the enemy, 635 player-gamesMinute 6: 49% (45–53) seen by the enemy, 633 player-gamesMinute 7: 50% (46–54) seen by the enemy, 633 player-gamesMinute 8: 51% (47–55) seen by the enemy, 632 player-gamesMinute 9: 48% (44–52) seen by the enemy, 631 player-gamesMinute 10: 48% (44–52) seen by the enemy, 630 player-gamesMinute 11: 47% (43–51) seen by the enemy, 628 player-gamesMinute 12: 46% (42–49) seen by the enemy, 628 player-gamesMinute 13: 45% (41–48) seen by the enemy, 626 player-gamesMinute 14: 46% (42–49) seen by the enemy, 623 player-gamesMinute 15: 45% (41–49) seen by the enemy, 622 player-gamesMinute 16: 46% (42–50) seen by the enemy, 616 player-gamesMinute 17: 45% (41–49) seen by the enemy, 615 player-gamesMinute 18: 45% (41–49) seen by the enemy, 613 player-gamesMinute 19: 45% (41–49) seen by the enemy, 605 player-gamesMinute 20: 45% (41–49) seen by the enemy, 601 player-gamesMinute 21: 44% (40–48) seen by the enemy, 594 player-gamesMinute 22: 45% (40–50) seen by the enemy, 589 player-gamesMinute 23: 44% (40–49) seen by the enemy, 575 player-gamesMinute 24: 43% (39–48) seen by the enemy, 551 player-gamesMinute 25: 45% (40–51) seen by the enemy, 522 player-gamesMinute 26: 43% (38–48) seen by the enemy, 492 player-gamesMinute 27: 44% (39–50) seen by the enemy, 446 player-gamesMinute 28: 43% (37–49) seen by the enemy, 411 player-gamesMinute 29: 45% (39–51) seen by the enemy, 372 player-gamesMinute 30: 47% (41–54) seen by the enemy, 328 player-gamesMinute 31: 45% (37–52) seen by the enemy, 291 player-gamesMinute 32: 46% (39–54) seen by the enemy, 248 player-gamesMinute 33: 47% (38–55) seen by the enemy, 215 player-gamesMinute 34: 48% (39–56) seen by the enemy, 182 player-gamesMinute 35: 48% (38–58) seen by the enemy, 157 player-gamesMinute 36: 49% (37–60) seen by the enemy, 138 player-gamesMinute 37: 55% (42–68) seen by the enemy, 102 player-gamesMinute 38: 45% (30–60) seen by the enemy, 80 player-gamesMinute 39: 52% (37–68) seen by the enemy, 66 player-gamesMinute 40: 47% (30–65) seen by the enemy, 53 player-gamesMinute 41: 50% (30–71) seen by the enemy, 38 player-gamesMinute 42: 45% (24–65) seen by the enemy, 33 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (8–12)635
172% (68–76)635
269% (65–74)635
357% (52–61)635
454% (50–58)635
553% (49–58)635
649% (45–53)633
750% (46–54)633
851% (47–55)632
948% (44–52)631
1048% (44–52)630
1147% (43–51)628
1246% (42–49)628
1345% (41–48)626
1446% (42–49)623
1545% (41–49)622
1646% (42–50)616
1745% (41–49)615
1845% (41–49)613
1945% (41–49)605
2045% (41–49)601
2144% (40–48)594
2245% (40–50)589
2344% (40–49)575
2443% (39–48)551
2545% (40–51)522
2643% (38–48)492
2744% (39–50)446
2843% (37–49)411
2945% (39–51)372
3047% (41–54)328
3145% (37–52)291
3246% (39–54)248
3347% (38–55)215
3448% (39–56)182
3548% (38–58)157
3649% (37–60)138
3755% (42–68)102
3845% (30–60)80
3952% (37–68)66
4047% (30–65)53
4150% (30–71)38
4245% (24–65)33

By area

AreaSeen by the enemy
Own base 6.8% (6.0–7.7)

Other supports, weighted to Warwick's group mix: 9.5% (9.3–9.6). Difference: −2.6 points (−3.6 to −1.7)

Enemy base 99.9% (99.8–100.0)

Other supports, weighted to Warwick's group mix: 99.6% (99.6–99.6). Difference: +0.3 points (+0.2 to +0.4)

Top lane 63.1% (61.6–64.6)

Other supports, weighted to Warwick's group mix: 63.1% (62.8–63.3). Difference: 0.0 points (−1.5 to +1.6)

Mid lane 60.9% (59.7–62.1)

Other supports, weighted to Warwick's group mix: 57.9% (57.4–58.3). Difference: +3.1 points (+1.7 to +4.4)

Bot lane 64.8% (63.1–66.5)

Other supports, weighted to Warwick's group mix: 65.5% (65.3–65.7). Difference: −0.7 points (−2.2 to +0.9)

River 38.7% (37.9–39.5)

Other supports, weighted to Warwick's group mix: 40.3% (39.9–40.8). Difference: −1.7 points (−2.6 to −0.7)

Own jungle 28.3% (26.7–29.9)

Other supports, weighted to Warwick's group mix: 31.5% (31.3–31.8). Difference: −3.3 points (−5.0 to −1.5)

Enemy jungle 41.9% (40.3–43.4)

Other supports, weighted to Warwick's group mix: 44.4% (43.9–44.9). Difference: −2.5 points (−4.2 to −0.8)

Outside all zones —

Other supports, weighted to Warwick's group mix: 50.0% (49.2–50.7). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 39.2% (38.0–40.4)

    Other supports, weighted to Warwick's group mix: 46.6% (45.6–47.6). Difference: −7.5 points (−8.4 to −6.5)

  • Near own top laner 12.3% (11.7–13.0)

    Other supports, weighted to Warwick's group mix: 12.1% (12.1–12.2). Difference: +0.2 points (−0.4 to +0.9)

  • Near own jungler 21.3% (19.8–22.8)

    Other supports, weighted to Warwick's group mix: 21.6% (21.0–22.2). Difference: −0.3 points (−1.3 to +0.7)

  • Near own mid laner 17.5% (16.2–18.8)

    Other supports, weighted to Warwick's group mix: 17.7% (17.6–17.9). Difference: −0.2 points (−1.4 to +1.0)

  • Near own bot laner 42.3% (40.3–44.4)

    Other supports, weighted to Warwick's group mix: 56.5% (56.2–56.7). Difference: −14.1 points (−16.0 to −12.2)

  • Near the enemy jungler 12.3% (11.8–12.8)

    Other supports, weighted to Warwick's group mix: 11.5% (11.2–11.7). Difference: +0.8 points (+0.5 to +1.2)

0%scale ends at 60%, not 100%60%

Game duration

At 52:00, 2 of 635 player-games were still in game.

0 400 800 0 10 20 30 40 50 In minute 0: 635 player-games lasting this longIn minute 1: 635 player-games lasting this longIn minute 2: 635 player-games lasting this longIn minute 3: 635 player-games lasting this longIn minute 4: 635 player-games lasting this longIn minute 5: 635 player-games lasting this longIn minute 6: 633 player-games lasting this longIn minute 7: 633 player-games lasting this longIn minute 8: 632 player-games lasting this longIn minute 9: 631 player-games lasting this longIn minute 10: 630 player-games lasting this longIn minute 11: 628 player-games lasting this longIn minute 12: 628 player-games lasting this longIn minute 13: 626 player-games lasting this longIn minute 14: 623 player-games lasting this longIn minute 15: 622 player-games lasting this longIn minute 16: 616 player-games lasting this longIn minute 17: 615 player-games lasting this longIn minute 18: 613 player-games lasting this longIn minute 19: 605 player-games lasting this longIn minute 20: 601 player-games lasting this longIn minute 21: 594 player-games lasting this longIn minute 22: 589 player-games lasting this longIn minute 23: 575 player-games lasting this longIn minute 24: 551 player-games lasting this longIn minute 25: 522 player-games lasting this longIn minute 26: 492 player-games lasting this longIn minute 27: 446 player-games lasting this longIn minute 28: 411 player-games lasting this longIn minute 29: 372 player-games lasting this longIn minute 30: 328 player-games lasting this longIn minute 31: 291 player-games lasting this longIn minute 32: 248 player-games lasting this longIn minute 33: 215 player-games lasting this longIn minute 34: 182 player-games lasting this longIn minute 35: 157 player-games lasting this longIn minute 36: 138 player-games lasting this longIn minute 37: 102 player-games lasting this longIn minute 38: 80 player-games lasting this longIn minute 39: 66 player-games lasting this longIn minute 40: 53 player-games lasting this longIn minute 41: 38 player-games lasting this longIn minute 42: 33 player-games lasting this longIn minute 43: 22 player-games lasting this longIn minute 44: 16 player-games lasting this longIn minute 45: 12 player-games lasting this longIn minute 46: 9 player-games lasting this longIn minute 47: 7 player-games lasting this longIn minute 48: 4 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 2 player-games lasting this longIn minute 51: 2 player-games lasting this longIn minute 52: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 635 player-games a win rate is uncertain by about ±3.9 points.