Where Azir supports spend the whole game

Azir supports spent 39.8% of the whole game in bot lane; other supports, weighted to Azir's mix of groups, spent 38.4%. The largest clear difference is time in the river: −4.4 points (−4.9 to −3.8). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 332 games · 332 player-games · 244 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Azir supports on the blue team spent the whole game
Red team
Heat map of where Azir supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Azir's share of time in each group: Iron IV 2%, Iron I–III 4%, Bronze 24%, Silver 19%, Gold 25%, Platinum 13%, Emerald 6%, Diamond 6%, Master 2%.

  • Own base 11.2% (10.8–11.6)

    Other supports, weighted to Azir's group mix: 10.2% (10.1–10.3). Difference: +1.0 points (+0.6 to +1.4) clear

  • Enemy base 0.4% (0.3–0.5)

    Other supports, weighted to Azir's group mix: 0.7% (0.7–0.8). Difference: −0.4 points (−0.5 to −0.3) clear

  • Top lane 2.9% (2.5–3.4)

    Other supports, weighted to Azir's group mix: 2.2% (2.2–2.2). Difference: +0.7 points (+0.3 to +1.2) clear

  • Mid lane 13.3% (12.4–14.2)

    Other supports, weighted to Azir's group mix: 13.9% (13.7–14.0). Difference: −0.5 points (−1.4 to +0.3)

  • Bot lane 39.8% (38.5–41.1)

    Other supports, weighted to Azir's group mix: 38.4% (37.6–39.1). Difference: +1.5 points (+0.2 to +2.7)

  • River 9.2% (8.7–9.8)

    Other supports, weighted to Azir's group mix: 13.6% (13.2–14.0). Difference: −4.4 points (−4.9 to −3.8) clear

  • Own jungle 6.1% (5.6–6.7)

    Other supports, weighted to Azir's group mix: 6.9% (6.7–7.1). Difference: −0.7 points (−1.2 to −0.2) clear

  • Enemy jungle 1.8% (1.6–2.1)

    Other supports, weighted to Azir's group mix: 3.2% (3.1–3.4). Difference: −1.4 points (−1.7 to −1.0) clear

  • Outside all zones 0.02% (0.01–0.02)

    Other supports, weighted to Azir's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (just below 0 to +0.01)

  • Dead 15.2% (14.3–16.0)

    Other supports, weighted to Azir's group mix: 10.9% (10.8–11.1). Difference: +4.2 points (+3.4 to +5.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

54.5% (53.8–55.3) of the time they were alive

Other supports, weighted to Azir's group mix: 51.1% (50.8–51.3). Difference: +3.5 points (+2.7 to +4.2)

0% 50% 100% 0 10 20 30 40 Minute 0: 12% (10–14) seen by the enemy, 332 player-gamesMinute 1: 86% (84–88) seen by the enemy, 332 player-gamesMinute 2: 76% (73–79) seen by the enemy, 332 player-gamesMinute 3: 64% (60–67) seen by the enemy, 332 player-gamesMinute 4: 65% (62–69) seen by the enemy, 332 player-gamesMinute 5: 64% (61–67) seen by the enemy, 332 player-gamesMinute 6: 60% (57–64) seen by the enemy, 332 player-gamesMinute 7: 58% (55–62) seen by the enemy, 331 player-gamesMinute 8: 59% (56–62) seen by the enemy, 330 player-gamesMinute 9: 58% (55–62) seen by the enemy, 330 player-gamesMinute 10: 56% (53–59) seen by the enemy, 329 player-gamesMinute 11: 55% (52–58) seen by the enemy, 329 player-gamesMinute 12: 54% (51–57) seen by the enemy, 329 player-gamesMinute 13: 54% (51–58) seen by the enemy, 329 player-gamesMinute 14: 54% (51–57) seen by the enemy, 329 player-gamesMinute 15: 54% (51–57) seen by the enemy, 329 player-gamesMinute 16: 53% (49–56) seen by the enemy, 323 player-gamesMinute 17: 52% (48–55) seen by the enemy, 321 player-gamesMinute 18: 51% (47–54) seen by the enemy, 316 player-gamesMinute 19: 50% (46–53) seen by the enemy, 313 player-gamesMinute 20: 48% (45–52) seen by the enemy, 308 player-gamesMinute 21: 49% (45–52) seen by the enemy, 303 player-gamesMinute 22: 45% (42–48) seen by the enemy, 296 player-gamesMinute 23: 49% (45–52) seen by the enemy, 282 player-gamesMinute 24: 49% (45–52) seen by the enemy, 273 player-gamesMinute 25: 49% (45–52) seen by the enemy, 256 player-gamesMinute 26: 49% (45–52) seen by the enemy, 245 player-gamesMinute 27: 50% (46–54) seen by the enemy, 227 player-gamesMinute 28: 49% (45–54) seen by the enemy, 210 player-gamesMinute 29: 49% (44–54) seen by the enemy, 186 player-gamesMinute 30: 50% (45–56) seen by the enemy, 169 player-gamesMinute 31: 47% (42–53) seen by the enemy, 151 player-gamesMinute 32: 48% (43–54) seen by the enemy, 126 player-gamesMinute 33: 54% (47–60) seen by the enemy, 110 player-gamesMinute 34: 52% (46–59) seen by the enemy, 90 player-gamesMinute 35: 53% (47–59) seen by the enemy, 79 player-gamesMinute 36: 53% (44–62) seen by the enemy, 68 player-gamesMinute 37: 42% (33–51) seen by the enemy, 55 player-gamesMinute 38: 49% (37–60) seen by the enemy, 47 player-gamesMinute 39: 51% (39–63) seen by the enemy, 37 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
012% (10–14)332
186% (84–88)332
276% (73–79)332
364% (60–67)332
465% (62–69)332
564% (61–67)332
660% (57–64)332
758% (55–62)331
859% (56–62)330
958% (55–62)330
1056% (53–59)329
1155% (52–58)329
1254% (51–57)329
1354% (51–58)329
1454% (51–57)329
1554% (51–57)329
1653% (49–56)323
1752% (48–55)321
1851% (47–54)316
1950% (46–53)313
2048% (45–52)308
2149% (45–52)303
2245% (42–48)296
2349% (45–52)282
2449% (45–52)273
2549% (45–52)256
2649% (45–52)245
2750% (46–54)227
2849% (45–54)210
2949% (44–54)186
3050% (45–56)169
3147% (42–53)151
3248% (43–54)126
3354% (47–60)110
3452% (46–59)90
3553% (47–59)79
3653% (44–62)68
3742% (33–51)55
3849% (37–60)47
3951% (39–63)37

By area

AreaSeen by the enemy
Own base 10.0% (8.4–11.5)

Other supports, weighted to Azir's group mix: 9.6% (9.5–9.8). Difference: +0.3 points (−1.3 to +2.0)

Enemy base 100.0% (96.7–100.0)

Other supports, weighted to Azir's group mix: 99.6% (99.6–99.6). Difference: +0.4 points (−2.9 to +0.4)

Top lane 65.2% (63.6–66.8)

Other supports, weighted to Azir's group mix: 63.6% (63.3–63.9). Difference: +1.6 points (+0.1 to +3.1)

Mid lane 63.1% (61.9–64.4)

Other supports, weighted to Azir's group mix: 58.4% (58.0–58.7). Difference: +4.8 points (+3.6 to +5.9)

Bot lane 68.5% (67.8–69.2)

Other supports, weighted to Azir's group mix: 65.3% (65.2–65.5). Difference: +3.2 points (+2.5 to +3.8)

River 45.6% (43.6–47.5)

Other supports, weighted to Azir's group mix: 40.9% (40.5–41.4). Difference: +4.6 points (+2.8 to +6.5)

Own jungle 34.4% (32.5–36.4)

Other supports, weighted to Azir's group mix: 31.8% (31.6–32.0). Difference: +2.6 points (+0.6 to +4.6)

Enemy jungle 47.0% (44.5–49.5)

Other supports, weighted to Azir's group mix: 44.9% (44.4–45.4). Difference: +2.1 points (−0.2 to +4.4)

Outside all zones —

Other supports, weighted to Azir's group mix: 49.2% (48.6–49.8). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 50.6% (49.2–52.0)

    Other supports, weighted to Azir's group mix: 47.8% (46.9–48.7). Difference: +2.8 points (+1.5 to +4.2)

  • Near own top laner 9.8% (9.2–10.4)

    Other supports, weighted to Azir's group mix: 12.0% (12.0–12.1). Difference: −2.3 points (−2.9 to −1.7)

  • Near own jungler 17.2% (16.5–17.9)

    Other supports, weighted to Azir's group mix: 20.9% (20.4–21.4). Difference: −3.7 points (−4.3 to −3.1)

  • Near own mid laner 14.6% (13.8–15.4)

    Other supports, weighted to Azir's group mix: 17.5% (17.4–17.7). Difference: −3.0 points (−3.8 to −2.2)

  • Near own bot laner 52.1% (50.5–53.7)

    Other supports, weighted to Azir's group mix: 56.2% (56.1–56.4). Difference: −4.2 points (−5.7 to −2.6)

  • Near the enemy jungler 9.3% (8.9–9.7)

    Other supports, weighted to Azir's group mix: 11.2% (11.0–11.4). Difference: −1.9 points (−2.3 to −1.5)

0%scale ends at 60%, not 100%60%

Game duration

At 56:00, 1 of 332 player-games was still in game.

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Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 332 player-games a win rate is uncertain by about ±5.4 points.