Where Cassiopeia supports spend minutes 0–14

Cassiopeia supports spent 65.5% of minutes 0–14 in bot lane; other supports, weighted to Cassiopeia's mix of groups, spent 67.2%. The largest clear difference is time in the river: −1.4 points (−2.1 to −0.7). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-18 · 562 games · 562 player-games · 360 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Cassiopeia supports on the blue team spent minutes 0–14
Red team
Heat map of where Cassiopeia supports on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Cassiopeia's share of time in each group: Iron IV 2%, Iron I–III 3%, Bronze 17%, Silver 16%, Gold 23%, Platinum 19%, Emerald 8%, Diamond 8%, Master 3%, Unranked <0.5%.

  • Own base 11.3% (10.8–11.7)

    Other supports, weighted to Cassiopeia's group mix: 10.1% (10.0–10.1). Difference: +1.2 points (+0.7 to +1.7) clear

  • Enemy base 0.00% (0.00–0.01)

    Other supports, weighted to Cassiopeia's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 1.0% (0.6–1.4)

    Other supports, weighted to Cassiopeia's group mix: 0.6% (0.5–0.6). Difference: +0.4 points (just below 0 to +0.8)

  • Mid lane 2.7% (2.1–3.2)

    Other supports, weighted to Cassiopeia's group mix: 2.6% (2.4–2.8). Difference: 0.0 points (−0.4 to +0.5)

  • Bot lane 65.5% (62.9–68.0)

    Other supports, weighted to Cassiopeia's group mix: 67.2% (66.5–67.9). Difference: −1.7 points (−4.3 to +0.8)

  • River 8.9% (8.1–9.7)

    Other supports, weighted to Cassiopeia's group mix: 10.3% (10.0–10.6). Difference: −1.4 points (−2.1 to −0.7) clear

  • Own jungle 3.1% (2.6–3.5)

    Other supports, weighted to Cassiopeia's group mix: 3.5% (3.4–3.6). Difference: −0.4 points (−0.9 to just above 0)

  • Enemy jungle 1.3% (1.0–1.6)

    Other supports, weighted to Cassiopeia's group mix: 1.4% (1.3–1.4). Difference: −0.1 points (−0.4 to +0.2)

  • Outside all zones <0.005% (0.00–0.01)

    Other supports, weighted to Cassiopeia's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 6.4% (5.9–6.8)

    Other supports, weighted to Cassiopeia's group mix: 4.3% (4.3–4.3). Difference: +2.1 points (+1.6 to +2.5)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

53.2% (52.0–54.4) of the time they were alive

Other supports, weighted to Cassiopeia's group mix: 55.1% (54.9–55.2). Difference: −1.8 points (−3.1 to −0.6)

0% 50% 100% 0 10 20 30 40 Minute 0: 11% (10–13) seen by the enemy, 562 player-gamesMinute 1: 79% (76–81) seen by the enemy, 562 player-gamesMinute 2: 68% (64–71) seen by the enemy, 562 player-gamesMinute 3: 55% (51–58) seen by the enemy, 562 player-gamesMinute 4: 57% (54–61) seen by the enemy, 562 player-gamesMinute 5: 57% (53–60) seen by the enemy, 562 player-gamesMinute 6: 51% (48–55) seen by the enemy, 562 player-gamesMinute 7: 55% (52–58) seen by the enemy, 562 player-gamesMinute 8: 54% (51–57) seen by the enemy, 562 player-gamesMinute 9: 53% (50–56) seen by the enemy, 561 player-gamesMinute 10: 53% (49–56) seen by the enemy, 560 player-gamesMinute 11: 52% (49–55) seen by the enemy, 558 player-gamesMinute 12: 51% (48–54) seen by the enemy, 557 player-gamesMinute 13: 49% (46–52) seen by the enemy, 556 player-gamesMinute 14: 54% (51–57) seen by the enemy, 555 player-gamesMinute 15: 53% (50–56) seen by the enemy, 555 player-gamesMinute 16: 50% (47–53) seen by the enemy, 543 player-gamesMinute 17: 50% (47–52) seen by the enemy, 540 player-gamesMinute 18: 47% (44–51) seen by the enemy, 538 player-gamesMinute 19: 46% (43–50) seen by the enemy, 531 player-gamesMinute 20: 47% (44–50) seen by the enemy, 521 player-gamesMinute 21: 48% (45–52) seen by the enemy, 514 player-gamesMinute 22: 46% (42–49) seen by the enemy, 502 player-gamesMinute 23: 44% (40–47) seen by the enemy, 488 player-gamesMinute 24: 48% (44–51) seen by the enemy, 471 player-gamesMinute 25: 45% (42–49) seen by the enemy, 450 player-gamesMinute 26: 47% (44–51) seen by the enemy, 420 player-gamesMinute 27: 44% (40–48) seen by the enemy, 392 player-gamesMinute 28: 45% (41–49) seen by the enemy, 355 player-gamesMinute 29: 50% (45–55) seen by the enemy, 325 player-gamesMinute 30: 45% (41–50) seen by the enemy, 292 player-gamesMinute 31: 48% (43–54) seen by the enemy, 262 player-gamesMinute 32: 49% (43–54) seen by the enemy, 236 player-gamesMinute 33: 49% (43–55) seen by the enemy, 202 player-gamesMinute 34: 46% (38–53) seen by the enemy, 174 player-gamesMinute 35: 49% (41–56) seen by the enemy, 145 player-gamesMinute 36: 49% (41–57) seen by the enemy, 125 player-gamesMinute 37: 53% (45–62) seen by the enemy, 103 player-gamesMinute 38: 49% (39–58) seen by the enemy, 89 player-gamesMinute 39: 44% (36–52) seen by the enemy, 71 player-gamesMinute 40: 55% (45–64) seen by the enemy, 62 player-gamesMinute 41: 48% (36–61) seen by the enemy, 48 player-gamesMinute 42: 43% (26–60) seen by the enemy, 33 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
011% (10–13)562
179% (76–81)562
268% (64–71)562
355% (51–58)562
457% (54–61)562
557% (53–60)562
651% (48–55)562
755% (52–58)562
854% (51–57)562
953% (50–56)561
1053% (49–56)560
1152% (49–55)558
1251% (48–54)557
1349% (46–52)556
1454% (51–57)555
1553% (50–56)555
1650% (47–53)543
1750% (47–52)540
1847% (44–51)538
1946% (43–50)531
2047% (44–50)521
2148% (45–52)514
2246% (42–49)502
2344% (40–47)488
2448% (44–51)471
2545% (42–49)450
2647% (44–51)420
2744% (40–48)392
2845% (41–49)355
2950% (45–55)325
3045% (41–50)292
3148% (43–54)262
3249% (43–54)236
3349% (43–55)202
3446% (38–53)174
3549% (41–56)145
3649% (41–57)125
3753% (45–62)103
3849% (39–58)89
3944% (36–52)71
4055% (45–64)62
4148% (36–61)48
4243% (26–60)33

By area

AreaSeen by the enemy
Own base 0.08% (0.04–0.12)

Other supports, weighted to Cassiopeia's group mix: 0.51% (0.48–0.54). Difference: −0.43 points (−0.48 to −0.39)

Enemy base —

Other supports, weighted to Cassiopeia's group mix: —. Difference: —

Top lane 63% (58–68)

Other supports, weighted to Cassiopeia's group mix: 57% (56–58). Difference: +6 points (+1 to +11)

Mid lane 63.6% (60.4–66.9)

Other supports, weighted to Cassiopeia's group mix: 60.3% (59.5–61.1). Difference: +3.3 points (+0.3 to +6.3)

Bot lane 64.0% (63.1–64.9)

Other supports, weighted to Cassiopeia's group mix: 66.1% (66.0–66.3). Difference: −2.2 points (−3.1 to −1.2)

River 45.1% (43.1–47.0)

Other supports, weighted to Cassiopeia's group mix: 43.8% (43.1–44.5). Difference: +1.3 points (−0.5 to +3.0)

Own jungle 32.0% (29.0–34.9)

Other supports, weighted to Cassiopeia's group mix: 30.4% (29.9–30.9). Difference: +1.6 points (−1.3 to +4.4)

Enemy jungle 50% (45–55)

Other supports, weighted to Cassiopeia's group mix: 49% (48–50). Difference: +1 point (−4 to +6)

Outside all zones —

Other supports, weighted to Cassiopeia's group mix: 2.5% (2.1–2.8). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 74.9% (72.5–77.4)

    Other supports, weighted to Cassiopeia's group mix: 75.9% (75.2–76.5). Difference: −0.9 points (−3.4 to +1.5)

  • Near own top laner 3.6% (3.2–4.0)

    Other supports, weighted to Cassiopeia's group mix: 3.4% (3.3–3.5). Difference: +0.2 points (−0.2 to +0.7)

  • Near own jungler 11.8% (11.3–12.3)

    Other supports, weighted to Cassiopeia's group mix: 13.2% (12.9–13.5). Difference: −1.4 points (−2.0 to −0.8)

  • Near own mid laner 7.2% (6.5–7.9)

    Other supports, weighted to Cassiopeia's group mix: 7.6% (7.4–7.9). Difference: −0.4 points (−1.1 to +0.3)

  • Near own bot laner 65.6% (63.5–67.7)

    Other supports, weighted to Cassiopeia's group mix: 68.9% (68.6–69.3). Difference: −3.3 points (−5.5 to −1.1)

  • Near the enemy jungler 6.1% (5.7–6.5)

    Other supports, weighted to Cassiopeia's group mix: 6.6% (6.4–6.7). Difference: −0.5 points (−0.9 to −0.1)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 556 of 562 player-games were still in game.

0 300 600 0 10 20 30 40 50 60 In minute 0: 562 player-games lasting this longIn minute 1: 562 player-games lasting this longIn minute 2: 562 player-games lasting this longIn minute 3: 562 player-games lasting this longIn minute 4: 562 player-games lasting this longIn minute 5: 562 player-games lasting this longIn minute 6: 562 player-games lasting this longIn minute 7: 562 player-games lasting this longIn minute 8: 562 player-games lasting this longIn minute 9: 561 player-games lasting this longIn minute 10: 560 player-games lasting this longIn minute 11: 558 player-games lasting this longIn minute 12: 557 player-games lasting this longIn minute 13: 556 player-games lasting this longIn minute 14: 555 player-games lasting this longIn minute 15: 555 player-games lasting this longIn minute 16: 543 player-games lasting this longIn minute 17: 540 player-games lasting this longIn minute 18: 538 player-games lasting this longIn minute 19: 531 player-games lasting this longIn minute 20: 521 player-games lasting this longIn minute 21: 514 player-games lasting this longIn minute 22: 502 player-games lasting this longIn minute 23: 488 player-games lasting this longIn minute 24: 471 player-games lasting this longIn minute 25: 450 player-games lasting this longIn minute 26: 420 player-games lasting this longIn minute 27: 392 player-games lasting this longIn minute 28: 355 player-games lasting this longIn minute 29: 325 player-games lasting this longIn minute 30: 292 player-games lasting this longIn minute 31: 262 player-games lasting this longIn minute 32: 236 player-games lasting this longIn minute 33: 202 player-games lasting this longIn minute 34: 174 player-games lasting this longIn minute 35: 145 player-games lasting this longIn minute 36: 125 player-games lasting this longIn minute 37: 103 player-games lasting this longIn minute 38: 89 player-games lasting this longIn minute 39: 71 player-games lasting this longIn minute 40: 62 player-games lasting this longIn minute 41: 48 player-games lasting this longIn minute 42: 33 player-games lasting this longIn minute 43: 25 player-games lasting this longIn minute 44: 20 player-games lasting this longIn minute 45: 17 player-games lasting this longIn minute 46: 12 player-games lasting this longIn minute 47: 9 player-games lasting this longIn minute 48: 7 player-games lasting this longIn minute 49: 7 player-games lasting this longIn minute 50: 6 player-games lasting this longIn minute 51: 5 player-games lasting this longIn minute 52: 5 player-games lasting this longIn minute 53: 3 player-games lasting this longIn minute 54: 2 player-games lasting this longIn minute 55: 2 player-games lasting this longIn minute 56: 1 player-game lasting this longIn minute 57: 1 player-game lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longIn 60:00 and later: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 562 player-games a win rate is uncertain by about ±4.1 points.