Where Corki supports spend minutes 0–14

Corki supports spent 64% of minutes 0–14 in bot lane; other supports, weighted to Corki's mix of groups, spent 66%. The largest clear difference is time in their own base: +1.7 points (+1.2 to +2.1). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 100 games · 100 player-games · 76 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Corki supports on the blue team spent minutes 0–14
Red team
Heat map of where Corki supports on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Corki's share of time in each group: Iron I–III 6%, Bronze 14%, Silver 17%, Gold 15%, Platinum 11%, Emerald 29%, Diamond 1%, Master 6%, Grandmaster 1%.

  • Own base 11.7% (11.2–12.1)

    Other supports, weighted to Corki's group mix: 10.0% (9.9–10.1). Difference: +1.7 points (+1.2 to +2.1) clear

  • Enemy base 0.00% (0.00–0.03)

    Other supports, weighted to Corki's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.03)

  • Top lane 0.8% (0.3–1.2)

    Other supports, weighted to Corki's group mix: 0.6% (0.6–0.7). Difference: +0.1 points (−0.3 to +0.6)

  • Mid lane 4.0% (2.3–5.8)

    Other supports, weighted to Corki's group mix: 2.9% (2.5–3.3). Difference: +1.2 points (−0.4 to +2.7)

  • Bot lane 64% (61–67)

    Other supports, weighted to Corki's group mix: 66% (65–68). Difference: −3 points (−5 to just below 0)

  • River 9.1% (7.9–10.4)

    Other supports, weighted to Corki's group mix: 10.6% (10.1–11.2). Difference: −1.5 points (−2.4 to −0.6) clear

  • Own jungle 3.1% (2.4–3.7)

    Other supports, weighted to Corki's group mix: 3.6% (3.4–3.9). Difference: −0.6 points (−1.2 to +0.1)

  • Enemy jungle 1.2% (0.8–1.5)

    Other supports, weighted to Corki's group mix: 1.4% (1.3–1.6). Difference: −0.3 points (−0.6 to +0.1)

  • Outside all zones 0.00% (0.00–0.01)

    Other supports, weighted to Corki's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 6.4% (5.8–7.1)

    Other supports, weighted to Corki's group mix: 4.3% (4.3–4.3). Difference: +2.1 points (+1.5 to +2.8)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

51.5% (49.9–53.2) of the time they were alive

Other supports, weighted to Corki's group mix: 54.8% (54.5–55.2). Difference: −3.3 points (−4.7 to −1.9)

0% 50% 100% 0 10 20 30 Minute 0: 10% (7–13) seen by the enemy, 100 player-gamesMinute 1: 79% (75–84) seen by the enemy, 100 player-gamesMinute 2: 63% (57–69) seen by the enemy, 100 player-gamesMinute 3: 56% (50–62) seen by the enemy, 100 player-gamesMinute 4: 54% (48–60) seen by the enemy, 100 player-gamesMinute 5: 57% (51–62) seen by the enemy, 100 player-gamesMinute 6: 51% (46–56) seen by the enemy, 100 player-gamesMinute 7: 52% (47–57) seen by the enemy, 100 player-gamesMinute 8: 52% (47–57) seen by the enemy, 100 player-gamesMinute 9: 51% (46–56) seen by the enemy, 100 player-gamesMinute 10: 54% (49–59) seen by the enemy, 100 player-gamesMinute 11: 49% (43–54) seen by the enemy, 100 player-gamesMinute 12: 45% (40–50) seen by the enemy, 99 player-gamesMinute 13: 48% (42–53) seen by the enemy, 99 player-gamesMinute 14: 40% (35–45) seen by the enemy, 99 player-gamesMinute 15: 50% (44–56) seen by the enemy, 99 player-gamesMinute 16: 43% (38–48) seen by the enemy, 98 player-gamesMinute 17: 44% (38–49) seen by the enemy, 97 player-gamesMinute 18: 41% (36–47) seen by the enemy, 96 player-gamesMinute 19: 45% (40–51) seen by the enemy, 92 player-gamesMinute 20: 40% (35–45) seen by the enemy, 90 player-gamesMinute 21: 41% (35–47) seen by the enemy, 89 player-gamesMinute 22: 46% (41–52) seen by the enemy, 86 player-gamesMinute 23: 42% (37–48) seen by the enemy, 83 player-gamesMinute 24: 38% (32–44) seen by the enemy, 78 player-gamesMinute 25: 40% (33–48) seen by the enemy, 77 player-gamesMinute 26: 41% (35–47) seen by the enemy, 70 player-gamesMinute 27: 44% (36–51) seen by the enemy, 65 player-gamesMinute 28: 42% (35–50) seen by the enemy, 60 player-gamesMinute 29: 44% (34–54) seen by the enemy, 54 player-gamesMinute 30: 43% (33–53) seen by the enemy, 43 player-gamesMinute 31: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (7–13)100
179% (75–84)100
263% (57–69)100
356% (50–62)100
454% (48–60)100
557% (51–62)100
651% (46–56)100
752% (47–57)100
852% (47–57)100
951% (46–56)100
1054% (49–59)100
1149% (43–54)100
1245% (40–50)99
1348% (42–53)99
1440% (35–45)99
1550% (44–56)99
1643% (38–48)98
1744% (38–49)97
1841% (36–47)96
1945% (40–51)92
2040% (35–45)90
2141% (35–47)89
2246% (41–52)86
2342% (37–48)83
2438% (32–44)78
2540% (33–48)77
2641% (35–47)70
2744% (36–51)65
2842% (35–50)60
2944% (34–54)54
3043% (33–53)43
31—31

By area

AreaSeen by the enemy
Own base <0.05% (0.0–0.4)

Other supports, weighted to Corki's group mix: 0.5% (0.5–0.5). Difference: −0.5 points (−0.5 to −0.1)

Enemy base —

Other supports, weighted to Corki's group mix: —. Difference: —

Top lane —

Other supports, weighted to Corki's group mix: 55.0% (54.2–55.7). Difference: —

Mid lane 61% (56–65)

Other supports, weighted to Corki's group mix: 60% (58–62). Difference: +1 point (−2 to +5)

Bot lane 63.2% (61.5–64.8)

Other supports, weighted to Corki's group mix: 66.2% (66.0–66.4). Difference: −3.0 points (−4.7 to −1.3)

River 42% (38–45)

Other supports, weighted to Corki's group mix: 43% (42–44). Difference: −1 point (−5 to +2)

Own jungle 25.4% (20.8–30.0)

Other supports, weighted to Corki's group mix: 30.2% (29.4–30.9). Difference: −4.7 points (−9.4 to −0.1)

Enemy jungle 43% (36–49)

Other supports, weighted to Corki's group mix: 47% (45–49). Difference: −4 points (−10 to +3)

Outside all zones —

Other supports, weighted to Corki's group mix: —. Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 73% (69–76)

    Other supports, weighted to Corki's group mix: 75% (74–76). Difference: −2 points (−5 to just above 0)

  • Near own top laner 3.9% (3.0–4.7)

    Other supports, weighted to Corki's group mix: 3.5% (3.4–3.6). Difference: +0.4 points (−0.4 to +1.2)

  • Near own jungler 12.3% (11.2–13.4)

    Other supports, weighted to Corki's group mix: 13.5% (13.0–13.9). Difference: −1.2 points (−1.9 to −0.4)

  • Near own mid laner 8.3% (6.8–9.8)

    Other supports, weighted to Corki's group mix: 7.9% (7.4–8.4). Difference: +0.4 points (−1.1 to +1.9)

  • Near own bot laner 62.5% (60.1–64.9)

    Other supports, weighted to Corki's group mix: 68.5% (67.9–69.1). Difference: −6.0 points (−8.4 to −3.7)

  • Near the enemy jungler 6.1% (5.2–6.9)

    Other supports, weighted to Corki's group mix: 6.7% (6.5–6.9). Difference: −0.6 points (−1.4 to +0.2)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 99 of 100 player-games were still in game.

0 50 100 0 10 20 30 40 In minute 0: 100 player-games lasting this longIn minute 1: 100 player-games lasting this longIn minute 2: 100 player-games lasting this longIn minute 3: 100 player-games lasting this longIn minute 4: 100 player-games lasting this longIn minute 5: 100 player-games lasting this longIn minute 6: 100 player-games lasting this longIn minute 7: 100 player-games lasting this longIn minute 8: 100 player-games lasting this longIn minute 9: 100 player-games lasting this longIn minute 10: 100 player-games lasting this longIn minute 11: 100 player-games lasting this longIn minute 12: 99 player-games lasting this longIn minute 13: 99 player-games lasting this longIn minute 14: 99 player-games lasting this longIn minute 15: 99 player-games lasting this longIn minute 16: 98 player-games lasting this longIn minute 17: 97 player-games lasting this longIn minute 18: 96 player-games lasting this longIn minute 19: 92 player-games lasting this longIn minute 20: 90 player-games lasting this longIn minute 21: 89 player-games lasting this longIn minute 22: 86 player-games lasting this longIn minute 23: 83 player-games lasting this longIn minute 24: 78 player-games lasting this longIn minute 25: 77 player-games lasting this longIn minute 26: 70 player-games lasting this longIn minute 27: 65 player-games lasting this longIn minute 28: 60 player-games lasting this longIn minute 29: 54 player-games lasting this longIn minute 30: 43 player-games lasting this longIn minute 31: 31 player-games lasting this longIn minute 32: 25 player-games lasting this longIn minute 33: 21 player-games lasting this longIn minute 34: 18 player-games lasting this longIn minute 35: 16 player-games lasting this longIn minute 36: 14 player-games lasting this longIn minute 37: 11 player-games lasting this longIn minute 38: 8 player-games lasting this longIn minute 39: 3 player-games lasting this longIn minute 40: 3 player-games lasting this longIn minute 41: 3 player-games lasting this longIn minute 42: 3 player-games lasting this longIn minute 43: 2 player-games lasting this longIn minute 44: 2 player-games lasting this longIn minute 45: 2 player-games lasting this longIn minute 46: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 100 player-games a win rate is uncertain by about ±9.8 points.