Where Gangplank supports spend minutes 0–14

Gangplank supports spent 72.5% of minutes 0–14 in bot lane; other supports, weighted to Gangplank's mix of groups, spent 67.4%. The largest clear difference is time in bot lane: +5.2 points (+4.0 to +6.3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 466 games · 466 player-games · 259 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Gangplank supports on the blue team spent minutes 0–14
Red team
Heat map of where Gangplank supports on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Gangplank's share of time in each group: Iron IV 1%, Iron I–III 2%, Bronze 9%, Silver 25%, Gold 29%, Platinum 20%, Emerald 8%, Diamond 5%, Master 2%.

  • Own base 10.0% (9.7–10.4)

    Other supports, weighted to Gangplank's group mix: 10.0% (10.0–10.1). Difference: 0.0 points (−0.4 to +0.4)

  • Enemy base 0.00% (0.00–0.01)

    Other supports, weighted to Gangplank's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 0.5% (0.2–0.8)

    Other supports, weighted to Gangplank's group mix: 0.6% (0.5–0.6). Difference: −0.1 points (−0.3 to +0.2)

  • Mid lane 2.0% (1.5–2.4)

    Other supports, weighted to Gangplank's group mix: 2.5% (2.4–2.7). Difference: −0.6 points (−1.1 to −0.1)

  • Bot lane 72.5% (71.4–73.7)

    Other supports, weighted to Gangplank's group mix: 67.4% (66.8–67.9). Difference: +5.2 points (+4.0 to +6.3) clear

  • River 6.4% (5.9–7.0)

    Other supports, weighted to Gangplank's group mix: 10.3% (10.0–10.5). Difference: −3.9 points (−4.4 to −3.3) clear

  • Own jungle 2.1% (1.8–2.4)

    Other supports, weighted to Gangplank's group mix: 3.5% (3.4–3.6). Difference: −1.4 points (−1.7 to −1.1) clear

  • Enemy jungle 0.9% (0.7–1.0)

    Other supports, weighted to Gangplank's group mix: 1.4% (1.3–1.4). Difference: −0.5 points (−0.6 to −0.3) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other supports, weighted to Gangplank's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 5.5% (4.7–6.4)

    Other supports, weighted to Gangplank's group mix: 4.3% (4.3–4.3). Difference: +1.2 points (+0.4 to +2.1)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

56.2% (54.4–58.1) of the time they were alive

Other supports, weighted to Gangplank's group mix: 55.2% (55.0–55.4). Difference: +1.0 points (−0.7 to +2.8)

0% 50% 100% 0 10 20 30 40 Minute 0: 13% (11–15) seen by the enemy, 466 player-gamesMinute 1: 77% (73–81) seen by the enemy, 466 player-gamesMinute 2: 74% (70–78) seen by the enemy, 466 player-gamesMinute 3: 61% (57–65) seen by the enemy, 466 player-gamesMinute 4: 62% (58–66) seen by the enemy, 466 player-gamesMinute 5: 62% (58–66) seen by the enemy, 466 player-gamesMinute 6: 57% (53–61) seen by the enemy, 466 player-gamesMinute 7: 56% (52–60) seen by the enemy, 466 player-gamesMinute 8: 58% (54–62) seen by the enemy, 465 player-gamesMinute 9: 55% (52–59) seen by the enemy, 465 player-gamesMinute 10: 55% (51–59) seen by the enemy, 463 player-gamesMinute 11: 55% (51–59) seen by the enemy, 463 player-gamesMinute 12: 50% (47–54) seen by the enemy, 463 player-gamesMinute 13: 50% (46–54) seen by the enemy, 463 player-gamesMinute 14: 50% (46–53) seen by the enemy, 462 player-gamesMinute 15: 50% (46–54) seen by the enemy, 460 player-gamesMinute 16: 49% (46–53) seen by the enemy, 446 player-gamesMinute 17: 47% (43–51) seen by the enemy, 442 player-gamesMinute 18: 46% (42–50) seen by the enemy, 441 player-gamesMinute 19: 47% (43–50) seen by the enemy, 437 player-gamesMinute 20: 44% (40–47) seen by the enemy, 434 player-gamesMinute 21: 46% (42–50) seen by the enemy, 423 player-gamesMinute 22: 44% (40–48) seen by the enemy, 416 player-gamesMinute 23: 43% (39–47) seen by the enemy, 407 player-gamesMinute 24: 43% (39–47) seen by the enemy, 396 player-gamesMinute 25: 44% (40–49) seen by the enemy, 386 player-gamesMinute 26: 45% (40–50) seen by the enemy, 369 player-gamesMinute 27: 44% (39–48) seen by the enemy, 348 player-gamesMinute 28: 45% (40–50) seen by the enemy, 322 player-gamesMinute 29: 44% (39–49) seen by the enemy, 295 player-gamesMinute 30: 43% (37–49) seen by the enemy, 267 player-gamesMinute 31: 46% (39–52) seen by the enemy, 239 player-gamesMinute 32: 46% (39–53) seen by the enemy, 213 player-gamesMinute 33: 50% (43–56) seen by the enemy, 183 player-gamesMinute 34: 49% (41–57) seen by the enemy, 160 player-gamesMinute 35: 49% (41–58) seen by the enemy, 131 player-gamesMinute 36: 48% (37–59) seen by the enemy, 110 player-gamesMinute 37: 46% (36–57) seen by the enemy, 85 player-gamesMinute 38: 44% (32–57) seen by the enemy, 69 player-gamesMinute 39: 48% (35–61) seen by the enemy, 56 player-gamesMinute 40: 46% (29–63) seen by the enemy, 41 player-gamesMinute 41: 49% (30–68) seen by the enemy, 32 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
013% (11–15)466
177% (73–81)466
274% (70–78)466
361% (57–65)466
462% (58–66)466
562% (58–66)466
657% (53–61)466
756% (52–60)466
858% (54–62)465
955% (52–59)465
1055% (51–59)463
1155% (51–59)463
1250% (47–54)463
1350% (46–54)463
1450% (46–53)462
1550% (46–54)460
1649% (46–53)446
1747% (43–51)442
1846% (42–50)441
1947% (43–50)437
2044% (40–47)434
2146% (42–50)423
2244% (40–48)416
2343% (39–47)407
2443% (39–47)396
2544% (40–49)386
2645% (40–50)369
2744% (39–48)348
2845% (40–50)322
2944% (39–49)295
3043% (37–49)267
3146% (39–52)239
3246% (39–53)213
3350% (43–56)183
3449% (41–57)160
3549% (41–58)131
3648% (37–59)110
3746% (36–57)85
3844% (32–57)69
3948% (35–61)56
4046% (29–63)41
4149% (30–68)32

By area

AreaSeen by the enemy
Own base 0.03% (0.01–0.10)

Other supports, weighted to Gangplank's group mix: 0.49% (0.47–0.51). Difference: −0.46 points (−0.50 to −0.37)

Enemy base —

Other supports, weighted to Gangplank's group mix: —. Difference: —

Top lane 54% (48–60)

Other supports, weighted to Gangplank's group mix: 57% (55–58). Difference: −3 points (−10 to +4)

Mid lane 62.8% (59.9–65.7)

Other supports, weighted to Gangplank's group mix: 61.1% (60.1–62.1). Difference: +1.7 points (−1.2 to +4.7)

Bot lane 65.2% (63.1–67.2)

Other supports, weighted to Gangplank's group mix: 66.2% (66.1–66.3). Difference: −1.0 points (−3.1 to +1.0)

River 48.3% (45.9–50.8)

Other supports, weighted to Gangplank's group mix: 44.2% (43.6–44.8). Difference: +4.1 points (+1.8 to +6.4)

Own jungle 36.1% (33.1–39.2)

Other supports, weighted to Gangplank's group mix: 30.4% (29.9–30.9). Difference: +5.7 points (+2.8 to +8.7)

Enemy jungle 51.6% (48.5–54.7)

Other supports, weighted to Gangplank's group mix: 49.9% (49.1–50.6). Difference: +1.8 points (−1.4 to +4.9)

Outside all zones —

Other supports, weighted to Gangplank's group mix: 2.3% (2.2–2.5). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 80.8% (79.8–81.8)

    Other supports, weighted to Gangplank's group mix: 76.1% (75.5–76.6). Difference: +4.7 points (+3.6 to +5.8)

  • Near own top laner 3.1% (2.9–3.3)

    Other supports, weighted to Gangplank's group mix: 3.4% (3.3–3.4). Difference: −0.3 points (−0.5 to −0.1)

  • Near own jungler 10.5% (9.9–11.2)

    Other supports, weighted to Gangplank's group mix: 13.2% (12.9–13.4). Difference: −2.6 points (−3.4 to −1.9)

  • Near own mid laner 5.9% (5.5–6.3)

    Other supports, weighted to Gangplank's group mix: 7.5% (7.3–7.7). Difference: −1.6 points (−2.1 to −1.2)

  • Near own bot laner 69.7% (68.3–71.1)

    Other supports, weighted to Gangplank's group mix: 69.2% (68.9–69.4). Difference: +0.5 points (−0.7 to +1.8)

  • Near the enemy jungler 6.0% (5.6–6.3)

    Other supports, weighted to Gangplank's group mix: 6.5% (6.4–6.6). Difference: −0.6 points (−1.0 to −0.2)

0%scale ends at 90%, not 100%90%

Game duration

At 13:00, 463 of 466 player-games were still in game.

0 300 600 0 10 20 30 40 50 In minute 0: 466 player-games lasting this longIn minute 1: 466 player-games lasting this longIn minute 2: 466 player-games lasting this longIn minute 3: 466 player-games lasting this longIn minute 4: 466 player-games lasting this longIn minute 5: 466 player-games lasting this longIn minute 6: 466 player-games lasting this longIn minute 7: 466 player-games lasting this longIn minute 8: 465 player-games lasting this longIn minute 9: 465 player-games lasting this longIn minute 10: 463 player-games lasting this longIn minute 11: 463 player-games lasting this longIn minute 12: 463 player-games lasting this longIn minute 13: 463 player-games lasting this longIn minute 14: 462 player-games lasting this longIn minute 15: 460 player-games lasting this longIn minute 16: 446 player-games lasting this longIn minute 17: 442 player-games lasting this longIn minute 18: 441 player-games lasting this longIn minute 19: 437 player-games lasting this longIn minute 20: 434 player-games lasting this longIn minute 21: 423 player-games lasting this longIn minute 22: 416 player-games lasting this longIn minute 23: 407 player-games lasting this longIn minute 24: 396 player-games lasting this longIn minute 25: 386 player-games lasting this longIn minute 26: 369 player-games lasting this longIn minute 27: 348 player-games lasting this longIn minute 28: 322 player-games lasting this longIn minute 29: 295 player-games lasting this longIn minute 30: 267 player-games lasting this longIn minute 31: 239 player-games lasting this longIn minute 32: 213 player-games lasting this longIn minute 33: 183 player-games lasting this longIn minute 34: 160 player-games lasting this longIn minute 35: 131 player-games lasting this longIn minute 36: 110 player-games lasting this longIn minute 37: 85 player-games lasting this longIn minute 38: 69 player-games lasting this longIn minute 39: 56 player-games lasting this longIn minute 40: 41 player-games lasting this longIn minute 41: 32 player-games lasting this longIn minute 42: 25 player-games lasting this longIn minute 43: 22 player-games lasting this longIn minute 44: 12 player-games lasting this longIn minute 45: 12 player-games lasting this longIn minute 46: 9 player-games lasting this longIn minute 47: 7 player-games lasting this longIn minute 48: 6 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 466 player-games a win rate is uncertain by about ±4.5 points.