Where Graves supports spend minutes 0–14

Graves supports spent 67.2% of minutes 0–14 in bot lane; other supports, weighted to Graves's mix of groups, spent 66.9%. The largest clear difference is time in the river: −1.6 points (−2.4 to −0.8). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 255 games · 255 player-games · 174 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Graves supports on the blue team spent minutes 0–14
Red team
Heat map of where Graves supports on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Graves's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 12%, Silver 12%, Gold 28%, Platinum 24%, Emerald 14%, Diamond 6%, Master 1%, Unranked 2%.

  • Own base 10.5% (10.1–11.0)

    Other supports, weighted to Graves's group mix: 10.0% (10.0–10.0). Difference: +0.5 points (+0.1 to +1.0)

  • Enemy base <0.005% (0.00–0.01)

    Other supports, weighted to Graves's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 0.8% (0.4–1.1)

    Other supports, weighted to Graves's group mix: 0.6% (0.6–0.6). Difference: +0.2 points (−0.2 to +0.5)

  • Mid lane 2.4% (1.9–2.8)

    Other supports, weighted to Graves's group mix: 2.7% (2.5–2.8). Difference: −0.3 points (−0.8 to +0.1)

  • Bot lane 67.2% (65.3–69.2)

    Other supports, weighted to Graves's group mix: 66.9% (66.5–67.4). Difference: +0.3 points (−1.6 to +2.2)

  • River 8.9% (8.1–9.7)

    Other supports, weighted to Graves's group mix: 10.5% (10.3–10.7). Difference: −1.6 points (−2.4 to −0.8) clear

  • Own jungle 3.3% (2.8–3.8)

    Other supports, weighted to Graves's group mix: 3.6% (3.5–3.7). Difference: −0.3 points (−0.8 to +0.2)

  • Enemy jungle 1.6% (1.3–2.0)

    Other supports, weighted to Graves's group mix: 1.4% (1.4–1.5). Difference: +0.2 points (−0.1 to +0.5)

  • Outside all zones <0.005% (0.00–0.01)

    Other supports, weighted to Graves's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Dead 5.3% (4.9–5.7)

    Other supports, weighted to Graves's group mix: 4.3% (4.3–4.3). Difference: +1.0 points (+0.5 to +1.4)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

54.5% (53.3–55.8) of the time they were alive

Other supports, weighted to Graves's group mix: 55.1% (55.0–55.2). Difference: −0.5 points (−1.7 to +0.6)

0% 50% 100% 0 10 20 30 40 Minute 0: 11% (9–12) seen by the enemy, 255 player-gamesMinute 1: 79% (76–82) seen by the enemy, 255 player-gamesMinute 2: 72% (69–75) seen by the enemy, 255 player-gamesMinute 3: 63% (60–66) seen by the enemy, 255 player-gamesMinute 4: 61% (58–64) seen by the enemy, 255 player-gamesMinute 5: 57% (54–60) seen by the enemy, 255 player-gamesMinute 6: 53% (50–56) seen by the enemy, 255 player-gamesMinute 7: 56% (53–59) seen by the enemy, 255 player-gamesMinute 8: 57% (55–60) seen by the enemy, 255 player-gamesMinute 9: 52% (49–55) seen by the enemy, 254 player-gamesMinute 10: 53% (50–55) seen by the enemy, 254 player-gamesMinute 11: 51% (48–53) seen by the enemy, 254 player-gamesMinute 12: 49% (46–52) seen by the enemy, 254 player-gamesMinute 13: 50% (47–52) seen by the enemy, 252 player-gamesMinute 14: 51% (48–53) seen by the enemy, 252 player-gamesMinute 15: 49% (46–51) seen by the enemy, 252 player-gamesMinute 16: 47% (44–50) seen by the enemy, 248 player-gamesMinute 17: 45% (43–48) seen by the enemy, 247 player-gamesMinute 18: 45% (42–48) seen by the enemy, 245 player-gamesMinute 19: 46% (43–49) seen by the enemy, 243 player-gamesMinute 20: 41% (38–44) seen by the enemy, 241 player-gamesMinute 21: 45% (42–48) seen by the enemy, 236 player-gamesMinute 22: 42% (39–45) seen by the enemy, 234 player-gamesMinute 23: 43% (40–47) seen by the enemy, 231 player-gamesMinute 24: 41% (38–44) seen by the enemy, 221 player-gamesMinute 25: 43% (40–46) seen by the enemy, 208 player-gamesMinute 26: 43% (39–46) seen by the enemy, 199 player-gamesMinute 27: 45% (41–48) seen by the enemy, 188 player-gamesMinute 28: 42% (38–46) seen by the enemy, 174 player-gamesMinute 29: 44% (40–48) seen by the enemy, 155 player-gamesMinute 30: 46% (42–51) seen by the enemy, 141 player-gamesMinute 31: 48% (44–53) seen by the enemy, 131 player-gamesMinute 32: 49% (44–55) seen by the enemy, 110 player-gamesMinute 33: 44% (39–50) seen by the enemy, 91 player-gamesMinute 34: 46% (39–53) seen by the enemy, 74 player-gamesMinute 35: 39% (33–45) seen by the enemy, 67 player-gamesMinute 36: 43% (35–51) seen by the enemy, 53 player-gamesMinute 37: 45% (37–52) seen by the enemy, 43 player-gamesMinute 38: 40% (33–47) seen by the enemy, 35 player-gamesMinute 39: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
011% (9–12)255
179% (76–82)255
272% (69–75)255
363% (60–66)255
461% (58–64)255
557% (54–60)255
653% (50–56)255
756% (53–59)255
857% (55–60)255
952% (49–55)254
1053% (50–55)254
1151% (48–53)254
1249% (46–52)254
1350% (47–52)252
1451% (48–53)252
1549% (46–51)252
1647% (44–50)248
1745% (43–48)247
1845% (42–48)245
1946% (43–49)243
2041% (38–44)241
2145% (42–48)236
2242% (39–45)234
2343% (40–47)231
2441% (38–44)221
2543% (40–46)208
2643% (39–46)199
2745% (41–48)188
2842% (38–46)174
2944% (40–48)155
3046% (42–51)141
3148% (44–53)131
3249% (44–55)110
3344% (39–50)91
3446% (39–53)74
3539% (33–45)67
3643% (35–51)53
3745% (37–52)43
3840% (33–47)35
39—31

By area

AreaSeen by the enemy
Own base <0.05% (0.0–0.2)

Other supports, weighted to Graves's group mix: 0.5% (0.5–0.5). Difference: −0.5 points (−0.5 to −0.3)

Enemy base —

Other supports, weighted to Graves's group mix: 99.8% (99.5–100.0). Difference: —

Top lane 60.1% (51.6–68.7)

Other supports, weighted to Graves's group mix: 55.9% (55.2–56.6). Difference: +4.3 points (−4.0 to +12.5)

Mid lane 61.6% (57.9–65.4)

Other supports, weighted to Graves's group mix: 60.1% (59.2–60.9). Difference: +1.6 points (−2.1 to +5.3)

Bot lane 65.9% (64.9–66.8)

Other supports, weighted to Graves's group mix: 66.3% (66.2–66.4). Difference: −0.4 points (−1.4 to +0.5)

River 41.8% (39.6–43.9)

Other supports, weighted to Graves's group mix: 43.6% (43.0–44.1). Difference: −1.8 points (−3.9 to +0.3)

Own jungle 30.1% (26.4–33.8)

Other supports, weighted to Graves's group mix: 30.2% (29.9–30.4). Difference: −0.1 points (−3.8 to +3.6)

Enemy jungle 45.3% (41.0–49.6)

Other supports, weighted to Graves's group mix: 48.5% (47.5–49.4). Difference: −3.2 points (−7.6 to +1.2)

Outside all zones —

Other supports, weighted to Graves's group mix: 2.3% (2.2–2.4). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 75.9% (74.1–77.8)

    Other supports, weighted to Graves's group mix: 75.6% (75.2–76.1). Difference: +0.3 points (−1.5 to +2.0)

  • Near own top laner 3.5% (3.1–3.9)

    Other supports, weighted to Graves's group mix: 3.4% (3.4–3.4). Difference: +0.1 points (−0.3 to +0.5)

  • Near own jungler 11.8% (11.2–12.5)

    Other supports, weighted to Graves's group mix: 13.3% (13.1–13.5). Difference: −1.5 points (−2.2 to −0.8)

  • Near own mid laner 7.4% (6.8–8.1)

    Other supports, weighted to Graves's group mix: 7.7% (7.5–7.9). Difference: −0.3 points (−0.8 to +0.3)

  • Near own bot laner 65.8% (64.2–67.5)

    Other supports, weighted to Graves's group mix: 69.0% (68.8–69.2). Difference: −3.1 points (−4.7 to −1.6)

  • Near the enemy jungler 7.1% (6.6–7.5)

    Other supports, weighted to Graves's group mix: 6.6% (6.5–6.7). Difference: +0.5 points (just above 0 to +0.9)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 252 of 255 player-games were still in game.

0 150 300 0 10 20 30 40 50 In minute 0: 255 player-games lasting this longIn minute 1: 255 player-games lasting this longIn minute 2: 255 player-games lasting this longIn minute 3: 255 player-games lasting this longIn minute 4: 255 player-games lasting this longIn minute 5: 255 player-games lasting this longIn minute 6: 255 player-games lasting this longIn minute 7: 255 player-games lasting this longIn minute 8: 255 player-games lasting this longIn minute 9: 254 player-games lasting this longIn minute 10: 254 player-games lasting this longIn minute 11: 254 player-games lasting this longIn minute 12: 254 player-games lasting this longIn minute 13: 252 player-games lasting this longIn minute 14: 252 player-games lasting this longIn minute 15: 252 player-games lasting this longIn minute 16: 248 player-games lasting this longIn minute 17: 247 player-games lasting this longIn minute 18: 245 player-games lasting this longIn minute 19: 243 player-games lasting this longIn minute 20: 241 player-games lasting this longIn minute 21: 236 player-games lasting this longIn minute 22: 234 player-games lasting this longIn minute 23: 231 player-games lasting this longIn minute 24: 221 player-games lasting this longIn minute 25: 208 player-games lasting this longIn minute 26: 199 player-games lasting this longIn minute 27: 188 player-games lasting this longIn minute 28: 174 player-games lasting this longIn minute 29: 155 player-games lasting this longIn minute 30: 141 player-games lasting this longIn minute 31: 131 player-games lasting this longIn minute 32: 110 player-games lasting this longIn minute 33: 91 player-games lasting this longIn minute 34: 74 player-games lasting this longIn minute 35: 67 player-games lasting this longIn minute 36: 53 player-games lasting this longIn minute 37: 43 player-games lasting this longIn minute 38: 35 player-games lasting this longIn minute 39: 31 player-games lasting this longIn minute 40: 24 player-games lasting this longIn minute 41: 14 player-games lasting this longIn minute 42: 13 player-games lasting this longIn minute 43: 7 player-games lasting this longIn minute 44: 7 player-games lasting this longIn minute 45: 6 player-games lasting this longIn minute 46: 5 player-games lasting this longIn minute 47: 3 player-games lasting this longIn minute 48: 2 player-games lasting this longIn minute 49: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 255 player-games a win rate is uncertain by about ±6.1 points.