Where Jax supports spend the whole game

Jax supports spent 35.1% of the whole game in bot lane; other supports, weighted to Jax's mix of groups, spent 37.2%. The largest clear difference is time in mid lane: −2.3 points (−2.8 to −1.8). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 2,933 games · 2,933 player-games · 1,357 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Jax supports on the blue team spent the whole game
Red team
Heat map of where Jax supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Jax's share of time in each group: Iron IV 1%, Iron I–III 3%, Bronze 16%, Silver 15%, Gold 16%, Platinum 18%, Emerald 20%, Diamond 6%, Master 5%, Grandmaster 1%, Challenger <0.5%, Unranked <0.5%.

  • Own base 10.4% (10.2–10.6)

    Other supports, weighted to Jax's group mix: 10.0% (10.0–10.1). Difference: +0.4 points (+0.2 to +0.6) clear

  • Enemy base 0.68% (0.64–0.73)

    Other supports, weighted to Jax's group mix: 0.76% (0.75–0.77). Difference: −0.07 points (−0.12 to −0.03) clear

  • Top lane 3.6% (3.4–3.8)

    Other supports, weighted to Jax's group mix: 2.2% (2.2–2.2). Difference: +1.4 points (+1.2 to +1.6) clear

  • Mid lane 11.9% (11.3–12.5)

    Other supports, weighted to Jax's group mix: 14.2% (14.1–14.3). Difference: −2.3 points (−2.8 to −1.8) clear

  • Bot lane 35.1% (34.2–36.1)

    Other supports, weighted to Jax's group mix: 37.2% (36.8–37.6). Difference: −2.1 points (−2.8 to −1.4) clear

  • River 14.2% (13.7–14.7)

    Other supports, weighted to Jax's group mix: 14.3% (14.1–14.6). Difference: −0.2 points (−0.6 to +0.3)

  • Own jungle 6.3% (6.1–6.6)

    Other supports, weighted to Jax's group mix: 7.2% (7.1–7.3). Difference: −0.9 points (−1.1 to −0.6) clear

  • Enemy jungle 4.5% (4.2–4.8)

    Other supports, weighted to Jax's group mix: 3.4% (3.4–3.5). Difference: +1.0 points (+0.8 to +1.3) clear

  • Outside all zones 0.01% (0.01–0.02)

    Other supports, weighted to Jax's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just below 0) clear

  • Dead 13.3% (12.9–13.7)

    Other supports, weighted to Jax's group mix: 10.7% (10.6–10.8). Difference: +2.6 points (+2.3 to +3.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

49.5% (48.9–50.1) of the time they were alive

Other supports, weighted to Jax's group mix: 50.6% (50.5–50.8). Difference: −1.1 points (−1.8 to −0.4)

0% 50% 100% 0 10 20 30 40 Minute 0: 11% (9–12) seen by the enemy, 2,933 player-gamesMinute 1: 74% (72–77) seen by the enemy, 2,933 player-gamesMinute 2: 67% (65–70) seen by the enemy, 2,933 player-gamesMinute 3: 57% (54–59) seen by the enemy, 2,933 player-gamesMinute 4: 57% (54–59) seen by the enemy, 2,933 player-gamesMinute 5: 56% (54–59) seen by the enemy, 2,933 player-gamesMinute 6: 51% (49–54) seen by the enemy, 2,930 player-gamesMinute 7: 52% (50–55) seen by the enemy, 2,926 player-gamesMinute 8: 54% (52–56) seen by the enemy, 2,924 player-gamesMinute 9: 52% (50–54) seen by the enemy, 2,919 player-gamesMinute 10: 51% (49–54) seen by the enemy, 2,916 player-gamesMinute 11: 51% (49–53) seen by the enemy, 2,910 player-gamesMinute 12: 48% (46–51) seen by the enemy, 2,902 player-gamesMinute 13: 48% (45–50) seen by the enemy, 2,901 player-gamesMinute 14: 49% (47–51) seen by the enemy, 2,899 player-gamesMinute 15: 48% (46–51) seen by the enemy, 2,896 player-gamesMinute 16: 48% (46–50) seen by the enemy, 2,821 player-gamesMinute 17: 47% (45–49) seen by the enemy, 2,805 player-gamesMinute 18: 47% (45–49) seen by the enemy, 2,790 player-gamesMinute 19: 47% (45–49) seen by the enemy, 2,760 player-gamesMinute 20: 45% (43–47) seen by the enemy, 2,722 player-gamesMinute 21: 46% (44–48) seen by the enemy, 2,687 player-gamesMinute 22: 44% (42–47) seen by the enemy, 2,630 player-gamesMinute 23: 46% (43–48) seen by the enemy, 2,562 player-gamesMinute 24: 45% (43–48) seen by the enemy, 2,456 player-gamesMinute 25: 45% (43–48) seen by the enemy, 2,322 player-gamesMinute 26: 47% (44–49) seen by the enemy, 2,181 player-gamesMinute 27: 46% (43–49) seen by the enemy, 1,994 player-gamesMinute 28: 46% (43–49) seen by the enemy, 1,801 player-gamesMinute 29: 45% (41–48) seen by the enemy, 1,640 player-gamesMinute 30: 47% (43–50) seen by the enemy, 1,454 player-gamesMinute 31: 48% (44–52) seen by the enemy, 1,285 player-gamesMinute 32: 49% (45–54) seen by the enemy, 1,112 player-gamesMinute 33: 48% (43–52) seen by the enemy, 923 player-gamesMinute 34: 48% (43–53) seen by the enemy, 769 player-gamesMinute 35: 49% (43–55) seen by the enemy, 643 player-gamesMinute 36: 49% (42–55) seen by the enemy, 529 player-gamesMinute 37: 48% (41–55) seen by the enemy, 418 player-gamesMinute 38: 48% (40–56) seen by the enemy, 342 player-gamesMinute 39: 51% (41–60) seen by the enemy, 284 player-gamesMinute 40: 47% (36–58) seen by the enemy, 212 player-gamesMinute 41: 53% (41–65) seen by the enemy, 171 player-gamesMinute 42: 53% (39–67) seen by the enemy, 131 player-gamesMinute 43: 48% (30–65) seen by the enemy, 93 player-gamesMinute 44: 50% (32–69) seen by the enemy, 65 player-gamesMinute 45: 49% (25–74) seen by the enemy, 49 player-gamesMinute 46: 54% (26–82) seen by the enemy, 41 player-gamesMinute 47: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
011% (9–12)2,933
174% (72–77)2,933
267% (65–70)2,933
357% (54–59)2,933
457% (54–59)2,933
556% (54–59)2,933
651% (49–54)2,930
752% (50–55)2,926
854% (52–56)2,924
952% (50–54)2,919
1051% (49–54)2,916
1151% (49–53)2,910
1248% (46–51)2,902
1348% (45–50)2,901
1449% (47–51)2,899
1548% (46–51)2,896
1648% (46–50)2,821
1747% (45–49)2,805
1847% (45–49)2,790
1947% (45–49)2,760
2045% (43–47)2,722
2146% (44–48)2,687
2244% (42–47)2,630
2346% (43–48)2,562
2445% (43–48)2,456
2545% (43–48)2,322
2647% (44–49)2,181
2746% (43–49)1,994
2846% (43–49)1,801
2945% (41–48)1,640
3047% (43–50)1,454
3148% (44–52)1,285
3249% (45–54)1,112
3348% (43–52)923
3448% (43–53)769
3549% (43–55)643
3649% (42–55)529
3748% (41–55)418
3848% (40–56)342
3951% (41–60)284
4047% (36–58)212
4153% (41–65)171
4253% (39–67)131
4348% (30–65)93
4450% (32–69)65
4549% (25–74)49
4654% (26–82)41
47—33

By area

AreaSeen by the enemy
Own base 6.7% (6.3–7.1)

Other supports, weighted to Jax's group mix: 9.4% (9.3–9.4). Difference: −2.7 points (−3.0 to −2.3)

Enemy base 99.92% (99.87–99.96)

Other supports, weighted to Jax's group mix: 99.59% (99.58–99.60). Difference: +0.32 points (+0.28 to +0.37)

Top lane 64.4% (63.3–65.5)

Other supports, weighted to Jax's group mix: 63.0% (62.7–63.2). Difference: +1.4 points (+0.3 to +2.6)

Mid lane 61.0% (60.5–61.5)

Other supports, weighted to Jax's group mix: 57.7% (57.5–58.0). Difference: +3.3 points (+2.6 to +3.9)

Bot lane 64.3% (63.6–65.0)

Other supports, weighted to Jax's group mix: 65.5% (65.4–65.6). Difference: −1.3 points (−1.9 to −0.6)

River 39.6% (39.1–40.2)

Other supports, weighted to Jax's group mix: 40.3% (40.0–40.5). Difference: −0.6 points (−1.2 to just below 0)

Own jungle 29.4% (28.4–30.3)

Other supports, weighted to Jax's group mix: 31.6% (31.4–31.7). Difference: −2.2 points (−3.2 to −1.2)

Enemy jungle 43.1% (42.2–44.0)

Other supports, weighted to Jax's group mix: 44.1% (43.8–44.4). Difference: −1.0 points (−1.9 to −0.2)

Outside all zones 46.9% (41.4–52.3)

Other supports, weighted to Jax's group mix: 50.0% (49.6–50.3). Difference: −3.1 points (−8.6 to +2.5)

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 45.1% (43.9–46.4)

    Other supports, weighted to Jax's group mix: 46.4% (45.9–46.9). Difference: −1.3 points (−2.2 to −0.4)

  • Near own top laner 10.9% (10.6–11.2)

    Other supports, weighted to Jax's group mix: 12.1% (12.1–12.2). Difference: −1.2 points (−1.5 to −0.9)

  • Near own jungler 19.1% (18.7–19.6)

    Other supports, weighted to Jax's group mix: 21.7% (21.4–22.0). Difference: −2.6 points (−2.9 to −2.3)

  • Near own mid laner 15.9% (15.4–16.3)

    Other supports, weighted to Jax's group mix: 17.8% (17.7–17.9). Difference: −1.9 points (−2.4 to −1.5)

  • Near own bot laner 48.1% (47.4–48.9)

    Other supports, weighted to Jax's group mix: 56.4% (56.3–56.6). Difference: −8.3 points (−9.1 to −7.5)

  • Near the enemy jungler 11.6% (11.2–11.9)

    Other supports, weighted to Jax's group mix: 11.5% (11.4–11.7). Difference: 0.0 points (−0.3 to +0.3)

0%scale ends at 60%, not 100%60%

Game duration

At 53:00, 1 of 2,933 player-games was still in game.

0 1,500 3,000 0 10 20 30 40 50 In minute 0: 2,933 player-games lasting this longIn minute 1: 2,933 player-games lasting this longIn minute 2: 2,933 player-games lasting this longIn minute 3: 2,933 player-games lasting this longIn minute 4: 2,933 player-games lasting this longIn minute 5: 2,933 player-games lasting this longIn minute 6: 2,930 player-games lasting this longIn minute 7: 2,926 player-games lasting this longIn minute 8: 2,924 player-games lasting this longIn minute 9: 2,919 player-games lasting this longIn minute 10: 2,916 player-games lasting this longIn minute 11: 2,910 player-games lasting this longIn minute 12: 2,902 player-games lasting this longIn minute 13: 2,901 player-games lasting this longIn minute 14: 2,899 player-games lasting this longIn minute 15: 2,896 player-games lasting this longIn minute 16: 2,821 player-games lasting this longIn minute 17: 2,805 player-games lasting this longIn minute 18: 2,790 player-games lasting this longIn minute 19: 2,760 player-games lasting this longIn minute 20: 2,722 player-games lasting this longIn minute 21: 2,687 player-games lasting this longIn minute 22: 2,630 player-games lasting this longIn minute 23: 2,562 player-games lasting this longIn minute 24: 2,456 player-games lasting this longIn minute 25: 2,322 player-games lasting this longIn minute 26: 2,181 player-games lasting this longIn minute 27: 1,994 player-games lasting this longIn minute 28: 1,801 player-games lasting this longIn minute 29: 1,640 player-games lasting this longIn minute 30: 1,454 player-games lasting this longIn minute 31: 1,285 player-games lasting this longIn minute 32: 1,112 player-games lasting this longIn minute 33: 923 player-games lasting this longIn minute 34: 769 player-games lasting this longIn minute 35: 643 player-games lasting this longIn minute 36: 529 player-games lasting this longIn minute 37: 418 player-games lasting this longIn minute 38: 342 player-games lasting this longIn minute 39: 284 player-games lasting this longIn minute 40: 212 player-games lasting this longIn minute 41: 171 player-games lasting this longIn minute 42: 131 player-games lasting this longIn minute 43: 93 player-games lasting this longIn minute 44: 65 player-games lasting this longIn minute 45: 49 player-games lasting this longIn minute 46: 41 player-games lasting this longIn minute 47: 33 player-games lasting this longIn minute 48: 23 player-games lasting this longIn minute 49: 15 player-games lasting this longIn minute 50: 7 player-games lasting this longIn minute 51: 3 player-games lasting this longIn minute 52: 1 player-game lasting this longIn minute 53: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 2,933 player-games a win rate is uncertain by about ±1.8 points.