Where Lillia supports spend the whole game

Lillia supports spent 37.1% of the whole game in bot lane; other supports, weighted to Lillia's mix of groups, spent 39.3%. The largest clear difference is time in the river: −1.4 points (−2.1 to −0.7). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 511 games · 511 player-games · 312 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Lillia supports on the blue team spent the whole game
Red team
Heat map of where Lillia supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Lillia's share of time in each group: Iron IV 1%, Iron I–III 13%, Bronze 32%, Silver 16%, Gold 17%, Platinum 9%, Emerald 10%, Diamond 1%, Master 1%, Unranked <0.5%.

  • Own base 11.1% (10.5–11.6)

    Other supports, weighted to Lillia's group mix: 10.3% (10.2–10.4). Difference: +0.7 points (+0.2 to +1.3) clear

  • Enemy base 0.64% (0.55–0.72)

    Other supports, weighted to Lillia's group mix: 0.73% (0.71–0.74). Difference: −0.09 points (−0.17 to just below 0)

  • Top lane 3.1% (2.7–3.6)

    Other supports, weighted to Lillia's group mix: 2.2% (2.2–2.2). Difference: +0.9 points (+0.5 to +1.4) clear

  • Mid lane 14.6% (13.6–15.5)

    Other supports, weighted to Lillia's group mix: 13.6% (13.4–13.8). Difference: +0.9 points (just below 0 to +1.9)

  • Bot lane 37.1% (35.4–38.9)

    Other supports, weighted to Lillia's group mix: 39.3% (38.5–40.1). Difference: −2.2 points (−4.2 to −0.2)

  • River 11.7% (11.1–12.3)

    Other supports, weighted to Lillia's group mix: 13.1% (12.7–13.5). Difference: −1.4 points (−2.1 to −0.7) clear

  • Own jungle 5.7% (5.2–6.2)

    Other supports, weighted to Lillia's group mix: 6.6% (6.4–6.8). Difference: −0.9 points (−1.3 to −0.5) clear

  • Enemy jungle 2.7% (2.4–3.0)

    Other supports, weighted to Lillia's group mix: 3.0% (2.9–3.2). Difference: −0.3 points (−0.6 to just below 0)

  • Outside all zones 0.02% (0.01–0.02)

    Other supports, weighted to Lillia's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just above 0)

  • Dead 13.4% (12.8–13.9)

    Other supports, weighted to Lillia's group mix: 11.1% (11.0–11.2). Difference: +2.3 points (+1.7 to +2.8)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

49.3% (48.0–50.7) of the time they were alive

Other supports, weighted to Lillia's group mix: 51.3% (51.1–51.5). Difference: −2.0 points (−3.4 to −0.6)

0% 50% 100% 0 10 20 30 40 Minute 0: 10% (7–13) seen by the enemy, 511 player-gamesMinute 1: 77% (72–82) seen by the enemy, 511 player-gamesMinute 2: 68% (62–73) seen by the enemy, 511 player-gamesMinute 3: 56% (51–62) seen by the enemy, 511 player-gamesMinute 4: 57% (52–62) seen by the enemy, 511 player-gamesMinute 5: 55% (50–61) seen by the enemy, 511 player-gamesMinute 6: 53% (47–58) seen by the enemy, 511 player-gamesMinute 7: 53% (48–58) seen by the enemy, 510 player-gamesMinute 8: 52% (46–57) seen by the enemy, 509 player-gamesMinute 9: 51% (46–56) seen by the enemy, 509 player-gamesMinute 10: 50% (45–55) seen by the enemy, 508 player-gamesMinute 11: 51% (46–56) seen by the enemy, 507 player-gamesMinute 12: 46% (41–51) seen by the enemy, 507 player-gamesMinute 13: 48% (43–54) seen by the enemy, 506 player-gamesMinute 14: 50% (45–55) seen by the enemy, 505 player-gamesMinute 15: 50% (45–55) seen by the enemy, 504 player-gamesMinute 16: 48% (43–53) seen by the enemy, 490 player-gamesMinute 17: 47% (42–52) seen by the enemy, 485 player-gamesMinute 18: 45% (40–50) seen by the enemy, 484 player-gamesMinute 19: 44% (40–49) seen by the enemy, 479 player-gamesMinute 20: 46% (40–51) seen by the enemy, 473 player-gamesMinute 21: 47% (41–52) seen by the enemy, 467 player-gamesMinute 22: 45% (40–51) seen by the enemy, 463 player-gamesMinute 23: 47% (41–52) seen by the enemy, 449 player-gamesMinute 24: 44% (38–50) seen by the enemy, 433 player-gamesMinute 25: 44% (38–50) seen by the enemy, 411 player-gamesMinute 26: 46% (39–53) seen by the enemy, 398 player-gamesMinute 27: 46% (39–52) seen by the enemy, 364 player-gamesMinute 28: 48% (40–55) seen by the enemy, 332 player-gamesMinute 29: 46% (38–54) seen by the enemy, 300 player-gamesMinute 30: 47% (39–55) seen by the enemy, 270 player-gamesMinute 31: 50% (41–59) seen by the enemy, 244 player-gamesMinute 32: 48% (38–58) seen by the enemy, 217 player-gamesMinute 33: 51% (40–62) seen by the enemy, 182 player-gamesMinute 34: 47% (36–58) seen by the enemy, 149 player-gamesMinute 35: 42% (29–56) seen by the enemy, 121 player-gamesMinute 36: 45% (31–59) seen by the enemy, 106 player-gamesMinute 37: 49% (34–64) seen by the enemy, 93 player-gamesMinute 38: 50% (34–66) seen by the enemy, 81 player-gamesMinute 39: 45% (24–66) seen by the enemy, 66 player-gamesMinute 40: 39% (21–58) seen by the enemy, 57 player-gamesMinute 41: 55% (28–81) seen by the enemy, 44 player-gamesMinute 42: 48% (19–77) seen by the enemy, 35 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (7–13)511
177% (72–82)511
268% (62–73)511
356% (51–62)511
457% (52–62)511
555% (50–61)511
653% (47–58)511
753% (48–58)510
852% (46–57)509
951% (46–56)509
1050% (45–55)508
1151% (46–56)507
1246% (41–51)507
1348% (43–54)506
1450% (45–55)505
1550% (45–55)504
1648% (43–53)490
1747% (42–52)485
1845% (40–50)484
1944% (40–49)479
2046% (40–51)473
2147% (41–52)467
2245% (40–51)463
2347% (41–52)449
2444% (38–50)433
2544% (38–50)411
2646% (39–53)398
2746% (39–52)364
2848% (40–55)332
2946% (38–54)300
3047% (39–55)270
3150% (41–59)244
3248% (38–58)217
3351% (40–62)182
3447% (36–58)149
3542% (29–56)121
3645% (31–59)106
3749% (34–64)93
3850% (34–66)81
3945% (24–66)66
4039% (21–58)57
4155% (28–81)44
4248% (19–77)35

By area

AreaSeen by the enemy
Own base 8.5% (7.2–9.7)

Other supports, weighted to Lillia's group mix: 9.8% (9.6–10.0). Difference: −1.4 points (−2.6 to −0.1)

Enemy base 99.8% (99.6–100.0)

Other supports, weighted to Lillia's group mix: 99.6% (99.6–99.6). Difference: +0.2 points (just below 0 to +0.4)

Top lane 61.6% (59.4–63.8)

Other supports, weighted to Lillia's group mix: 63.8% (63.6–64.1). Difference: −2.2 points (−4.3 to −0.1)

Mid lane 56.6% (55.4–57.8)

Other supports, weighted to Lillia's group mix: 58.8% (58.5–59.0). Difference: −2.2 points (−3.4 to −0.9)

Bot lane 61.9% (60.3–63.5)

Other supports, weighted to Lillia's group mix: 65.1% (65.0–65.3). Difference: −3.2 points (−4.8 to −1.7)

River 42.2% (40.9–43.6)

Other supports, weighted to Lillia's group mix: 41.4% (41.0–41.8). Difference: +0.8 points (−0.6 to +2.2)

Own jungle 32.0% (30.8–33.2)

Other supports, weighted to Lillia's group mix: 32.0% (31.8–32.1). Difference: 0.0 points (−1.2 to +1.2)

Enemy jungle 45.0% (43.3–46.8)

Other supports, weighted to Lillia's group mix: 45.2% (45.0–45.5). Difference: −0.2 points (−2.0 to +1.5)

Outside all zones —

Other supports, weighted to Lillia's group mix: 48.8% (48.0–49.5). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 46.8% (44.8–48.9)

    Other supports, weighted to Lillia's group mix: 48.9% (48.0–49.8). Difference: −2.1 points (−4.4 to +0.2)

  • Near own top laner 11.1% (10.3–12.0)

    Other supports, weighted to Lillia's group mix: 12.0% (11.9–12.0). Difference: −0.8 points (−1.6 to just below 0)

  • Near own jungler 18.1% (17.1–19.0)

    Other supports, weighted to Lillia's group mix: 20.3% (19.9–20.8). Difference: −2.2 points (−3.0 to −1.4)

  • Near own mid laner 16.0% (15.2–16.7)

    Other supports, weighted to Lillia's group mix: 17.4% (17.3–17.5). Difference: −1.4 points (−2.2 to −0.6)

  • Near own bot laner 49.3% (47.7–50.8)

    Other supports, weighted to Lillia's group mix: 56.1% (55.9–56.3). Difference: −6.8 points (−8.4 to −5.3)

  • Near the enemy jungler 10.6% (10.3–11.0)

    Other supports, weighted to Lillia's group mix: 10.9% (10.7–11.1). Difference: −0.3 points (−0.7 to +0.2)

0%scale ends at 60%, not 100%60%

Game duration

At 53:00, 1 of 511 player-games was still in game.

0 300 600 0 10 20 30 40 50 In minute 0: 511 player-games lasting this longIn minute 1: 511 player-games lasting this longIn minute 2: 511 player-games lasting this longIn minute 3: 511 player-games lasting this longIn minute 4: 511 player-games lasting this longIn minute 5: 511 player-games lasting this longIn minute 6: 511 player-games lasting this longIn minute 7: 510 player-games lasting this longIn minute 8: 509 player-games lasting this longIn minute 9: 509 player-games lasting this longIn minute 10: 508 player-games lasting this longIn minute 11: 507 player-games lasting this longIn minute 12: 507 player-games lasting this longIn minute 13: 506 player-games lasting this longIn minute 14: 505 player-games lasting this longIn minute 15: 504 player-games lasting this longIn minute 16: 490 player-games lasting this longIn minute 17: 485 player-games lasting this longIn minute 18: 484 player-games lasting this longIn minute 19: 479 player-games lasting this longIn minute 20: 473 player-games lasting this longIn minute 21: 467 player-games lasting this longIn minute 22: 463 player-games lasting this longIn minute 23: 449 player-games lasting this longIn minute 24: 433 player-games lasting this longIn minute 25: 411 player-games lasting this longIn minute 26: 398 player-games lasting this longIn minute 27: 364 player-games lasting this longIn minute 28: 332 player-games lasting this longIn minute 29: 300 player-games lasting this longIn minute 30: 270 player-games lasting this longIn minute 31: 244 player-games lasting this longIn minute 32: 217 player-games lasting this longIn minute 33: 182 player-games lasting this longIn minute 34: 149 player-games lasting this longIn minute 35: 121 player-games lasting this longIn minute 36: 106 player-games lasting this longIn minute 37: 93 player-games lasting this longIn minute 38: 81 player-games lasting this longIn minute 39: 66 player-games lasting this longIn minute 40: 57 player-games lasting this longIn minute 41: 44 player-games lasting this longIn minute 42: 35 player-games lasting this longIn minute 43: 22 player-games lasting this longIn minute 44: 18 player-games lasting this longIn minute 45: 17 player-games lasting this longIn minute 46: 13 player-games lasting this longIn minute 47: 10 player-games lasting this longIn minute 48: 8 player-games lasting this longIn minute 49: 5 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 4 player-games lasting this longIn minute 52: 2 player-games lasting this longIn minute 53: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 511 player-games a win rate is uncertain by about ±4.3 points.