Where Quinn supports spend the whole game

Quinn supports spent 30.9% of the whole game in bot lane; other supports, weighted to Quinn's mix of groups, spent 36.7%. The largest clear difference is time in bot lane: −5.8 points (−6.5 to −5.0). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 1,816 games · 1,816 player-games · 787 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Quinn supports on the blue team spent the whole game
Red team
Heat map of where Quinn supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Quinn's share of time in each group: Iron IV <0.5%, Iron I–III 1%, Bronze 10%, Silver 14%, Gold 21%, Platinum 19%, Emerald 16%, Diamond 14%, Master 5%, Challenger <0.5%, Unranked <0.5%.

  • Own base 9.6% (9.4–9.8)

    Other supports, weighted to Quinn's group mix: 10.0% (9.9–10.0). Difference: −0.4 points (−0.6 to −0.1) clear

  • Enemy base 0.59% (0.55–0.63)

    Other supports, weighted to Quinn's group mix: 0.77% (0.76–0.77). Difference: −0.18 points (−0.22 to −0.14) clear

  • Top lane 4.4% (4.2–4.6)

    Other supports, weighted to Quinn's group mix: 2.2% (2.2–2.2). Difference: +2.2 points (+2.0 to +2.4) clear

  • Mid lane 11.4% (11.2–11.6)

    Other supports, weighted to Quinn's group mix: 14.3% (14.2–14.4). Difference: −2.9 points (−3.1 to −2.7) clear

  • Bot lane 30.9% (30.0–31.9)

    Other supports, weighted to Quinn's group mix: 36.7% (36.3–37.1). Difference: −5.8 points (−6.5 to −5.0) clear

  • River 16.1% (15.3–16.9)

    Other supports, weighted to Quinn's group mix: 14.6% (14.3–14.9). Difference: +1.5 points (+0.9 to +2.1) clear

  • Own jungle 7.7% (7.4–8.0)

    Other supports, weighted to Quinn's group mix: 7.3% (7.2–7.5). Difference: +0.4 points (+0.1 to +0.6)

  • Enemy jungle 4.7% (4.4–5.0)

    Other supports, weighted to Quinn's group mix: 3.5% (3.5–3.6). Difference: +1.1 points (+0.9 to +1.4) clear

  • Outside all zones 0.02% (0.01–0.02)

    Other supports, weighted to Quinn's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (just below 0 to just below 0)

  • Dead 14.5% (14.1–15.0)

    Other supports, weighted to Quinn's group mix: 10.6% (10.5–10.7). Difference: +3.9 points (+3.5 to +4.4)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

45.8% (45.4–46.3) of the time they were alive

Other supports, weighted to Quinn's group mix: 50.5% (50.3–50.7). Difference: −4.7 points (−5.0 to −4.3)

0% 40% 80% 0 10 20 30 40 Minute 0: 9.5% (8.6–10.5) seen by the enemy, 1,816 player-gamesMinute 1: 74% (72–76) seen by the enemy, 1,816 player-gamesMinute 2: 68% (66–70) seen by the enemy, 1,816 player-gamesMinute 3: 58% (56–60) seen by the enemy, 1,816 player-gamesMinute 4: 57% (55–59) seen by the enemy, 1,816 player-gamesMinute 5: 57% (55–59) seen by the enemy, 1,816 player-gamesMinute 6: 51% (50–53) seen by the enemy, 1,813 player-gamesMinute 7: 52% (50–53) seen by the enemy, 1,811 player-gamesMinute 8: 50% (49–52) seen by the enemy, 1,807 player-gamesMinute 9: 46% (44–48) seen by the enemy, 1,807 player-gamesMinute 10: 45% (44–47) seen by the enemy, 1,805 player-gamesMinute 11: 44% (43–46) seen by the enemy, 1,802 player-gamesMinute 12: 42% (41–44) seen by the enemy, 1,799 player-gamesMinute 13: 41% (40–43) seen by the enemy, 1,797 player-gamesMinute 14: 43% (42–44) seen by the enemy, 1,795 player-gamesMinute 15: 41% (40–43) seen by the enemy, 1,795 player-gamesMinute 16: 43% (42–44) seen by the enemy, 1,746 player-gamesMinute 17: 42% (40–43) seen by the enemy, 1,736 player-gamesMinute 18: 41% (39–42) seen by the enemy, 1,731 player-gamesMinute 19: 41% (39–42) seen by the enemy, 1,718 player-gamesMinute 20: 40% (39–42) seen by the enemy, 1,698 player-gamesMinute 21: 40% (38–41) seen by the enemy, 1,677 player-gamesMinute 22: 40% (39–42) seen by the enemy, 1,655 player-gamesMinute 23: 41% (40–43) seen by the enemy, 1,619 player-gamesMinute 24: 39% (38–41) seen by the enemy, 1,558 player-gamesMinute 25: 43% (41–45) seen by the enemy, 1,474 player-gamesMinute 26: 43% (41–44) seen by the enemy, 1,373 player-gamesMinute 27: 42% (40–44) seen by the enemy, 1,266 player-gamesMinute 28: 42% (39–44) seen by the enemy, 1,143 player-gamesMinute 29: 43% (41–45) seen by the enemy, 1,024 player-gamesMinute 30: 42% (39–44) seen by the enemy, 916 player-gamesMinute 31: 43% (40–46) seen by the enemy, 793 player-gamesMinute 32: 45% (42–48) seen by the enemy, 675 player-gamesMinute 33: 46% (42–49) seen by the enemy, 573 player-gamesMinute 34: 44% (40–48) seen by the enemy, 491 player-gamesMinute 35: 44% (40–47) seen by the enemy, 405 player-gamesMinute 36: 43% (39–48) seen by the enemy, 344 player-gamesMinute 37: 44% (40–49) seen by the enemy, 293 player-gamesMinute 38: 44% (39–50) seen by the enemy, 234 player-gamesMinute 39: 47% (41–53) seen by the enemy, 182 player-gamesMinute 40: 45% (39–52) seen by the enemy, 145 player-gamesMinute 41: 47% (38–55) seen by the enemy, 120 player-gamesMinute 42: 40% (32–47) seen by the enemy, 95 player-gamesMinute 43: 44% (36–52) seen by the enemy, 74 player-gamesMinute 44: 49% (38–60) seen by the enemy, 64 player-gamesMinute 45: 46% (33–58) seen by the enemy, 45 player-gamesMinute 46: 45% (32–59) seen by the enemy, 35 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
09.5% (8.6–10.5)1,816
174% (72–76)1,816
268% (66–70)1,816
358% (56–60)1,816
457% (55–59)1,816
557% (55–59)1,816
651% (50–53)1,813
752% (50–53)1,811
850% (49–52)1,807
946% (44–48)1,807
1045% (44–47)1,805
1144% (43–46)1,802
1242% (41–44)1,799
1341% (40–43)1,797
1443% (42–44)1,795
1541% (40–43)1,795
1643% (42–44)1,746
1742% (40–43)1,736
1841% (39–42)1,731
1941% (39–42)1,718
2040% (39–42)1,698
2140% (38–41)1,677
2240% (39–42)1,655
2341% (40–43)1,619
2439% (38–41)1,558
2543% (41–45)1,474
2643% (41–44)1,373
2742% (40–44)1,266
2842% (39–44)1,143
2943% (41–45)1,024
3042% (39–44)916
3143% (40–46)793
3245% (42–48)675
3346% (42–49)573
3444% (40–48)491
3544% (40–47)405
3643% (39–48)344
3744% (40–49)293
3844% (39–50)234
3947% (41–53)182
4045% (39–52)145
4147% (38–55)120
4240% (32–47)95
4344% (36–52)74
4449% (38–60)64
4546% (33–58)45
4645% (32–59)35

By area

AreaSeen by the enemy
Own base 6.9% (6.4–7.5)

Other supports, weighted to Quinn's group mix: 9.3% (9.2–9.4). Difference: −2.4 points (−2.9 to −1.9)

Enemy base 99.95% (99.92–99.99)

Other supports, weighted to Quinn's group mix: 99.59% (99.58–99.59). Difference: +0.37 points (+0.33 to +0.40)

Top lane 58.3% (57.3–59.3)

Other supports, weighted to Quinn's group mix: 62.9% (62.7–63.1). Difference: −4.6 points (−5.5 to −3.6)

Mid lane 55.7% (55.1–56.4)

Other supports, weighted to Quinn's group mix: 57.6% (57.4–57.9). Difference: −1.9 points (−2.5 to −1.3)

Bot lane 62.7% (62.1–63.2)

Other supports, weighted to Quinn's group mix: 65.7% (65.6–65.8). Difference: −3.0 points (−3.5 to −2.5)

River 35.2% (34.5–35.9)

Other supports, weighted to Quinn's group mix: 40.0% (39.8–40.3). Difference: −4.8 points (−5.4 to −4.2)

Own jungle 26.8% (26.2–27.5)

Other supports, weighted to Quinn's group mix: 31.5% (31.3–31.6). Difference: −4.6 points (−5.3 to −4.0)

Enemy jungle 39.4% (38.7–40.2)

Other supports, weighted to Quinn's group mix: 43.9% (43.6–44.2). Difference: −4.5 points (−5.2 to −3.8)

Outside all zones —

Other supports, weighted to Quinn's group mix: 50.2% (50.0–50.4). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 40.9% (39.7–42.1)

    Other supports, weighted to Quinn's group mix: 45.8% (45.3–46.3). Difference: −4.9 points (−5.8 to −4.0)

  • Near own top laner 12.7% (12.3–13.0)

    Other supports, weighted to Quinn's group mix: 12.2% (12.1–12.2). Difference: +0.5 points (+0.2 to +0.8)

  • Near own jungler 20.7% (20.2–21.3)

    Other supports, weighted to Quinn's group mix: 22.0% (21.7–22.3). Difference: −1.3 points (−1.6 to −0.9)

  • Near own mid laner 17.6% (17.1–18.0)

    Other supports, weighted to Quinn's group mix: 17.9% (17.8–18.0). Difference: −0.3 points (−0.7 to +0.1)

  • Near own bot laner 43.6% (42.9–44.3)

    Other supports, weighted to Quinn's group mix: 56.6% (56.5–56.6). Difference: −12.9 points (−13.7 to −12.2)

  • Near the enemy jungler 11.1% (10.8–11.4)

    Other supports, weighted to Quinn's group mix: 11.7% (11.6–11.8). Difference: −0.6 points (−0.8 to −0.3)

0%scale ends at 60%, not 100%60%

Game duration

At 55:00, 2 of 1,816 player-games were still in game.

0 1,000 2,000 0 10 20 30 40 50 In minute 0: 1,816 player-games lasting this longIn minute 1: 1,816 player-games lasting this longIn minute 2: 1,816 player-games lasting this longIn minute 3: 1,816 player-games lasting this longIn minute 4: 1,816 player-games lasting this longIn minute 5: 1,816 player-games lasting this longIn minute 6: 1,813 player-games lasting this longIn minute 7: 1,811 player-games lasting this longIn minute 8: 1,807 player-games lasting this longIn minute 9: 1,807 player-games lasting this longIn minute 10: 1,805 player-games lasting this longIn minute 11: 1,802 player-games lasting this longIn minute 12: 1,799 player-games lasting this longIn minute 13: 1,797 player-games lasting this longIn minute 14: 1,795 player-games lasting this longIn minute 15: 1,795 player-games lasting this longIn minute 16: 1,746 player-games lasting this longIn minute 17: 1,736 player-games lasting this longIn minute 18: 1,731 player-games lasting this longIn minute 19: 1,718 player-games lasting this longIn minute 20: 1,698 player-games lasting this longIn minute 21: 1,677 player-games lasting this longIn minute 22: 1,655 player-games lasting this longIn minute 23: 1,619 player-games lasting this longIn minute 24: 1,558 player-games lasting this longIn minute 25: 1,474 player-games lasting this longIn minute 26: 1,373 player-games lasting this longIn minute 27: 1,266 player-games lasting this longIn minute 28: 1,143 player-games lasting this longIn minute 29: 1,024 player-games lasting this longIn minute 30: 916 player-games lasting this longIn minute 31: 793 player-games lasting this longIn minute 32: 675 player-games lasting this longIn minute 33: 573 player-games lasting this longIn minute 34: 491 player-games lasting this longIn minute 35: 405 player-games lasting this longIn minute 36: 344 player-games lasting this longIn minute 37: 293 player-games lasting this longIn minute 38: 234 player-games lasting this longIn minute 39: 182 player-games lasting this longIn minute 40: 145 player-games lasting this longIn minute 41: 120 player-games lasting this longIn minute 42: 95 player-games lasting this longIn minute 43: 74 player-games lasting this longIn minute 44: 64 player-games lasting this longIn minute 45: 45 player-games lasting this longIn minute 46: 35 player-games lasting this longIn minute 47: 24 player-games lasting this longIn minute 48: 19 player-games lasting this longIn minute 49: 18 player-games lasting this longIn minute 50: 14 player-games lasting this longIn minute 51: 7 player-games lasting this longIn minute 52: 4 player-games lasting this longIn minute 53: 3 player-games lasting this longIn minute 54: 3 player-games lasting this longIn minute 55: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,816 player-games a win rate is uncertain by about ±2.3 points.