Where Rek'Sai supports spend the whole game

Rek'Sai supports spent 33.5% of the whole game in bot lane; other supports, weighted to Rek'Sai's mix of groups, spent 36.4%. The largest clear difference is time in mid lane: −3.0 points (−3.7 to −2.3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 731 games · 731 player-games · 316 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Rek'Sai supports on the blue team spent the whole game
Red team
Heat map of where Rek'Sai supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Rek'Sai's share of time in each group: Iron IV <0.5%, Iron I–III 3%, Bronze 7%, Silver 10%, Gold 19%, Platinum 25%, Emerald 21%, Diamond 7%, Master 6%, Grandmaster 2%, Unranked <0.5%.

  • Own base 9.5% (9.2–9.7)

    Other supports, weighted to Rek'Sai's group mix: 9.9% (9.9–10.0). Difference: −0.4 points (−0.7 to −0.2) clear

  • Enemy base 0.69% (0.59–0.78)

    Other supports, weighted to Rek'Sai's group mix: 0.77% (0.76–0.78). Difference: −0.08 points (−0.18 to +0.01)

  • Top lane 2.6% (2.3–2.9)

    Other supports, weighted to Rek'Sai's group mix: 2.2% (2.2–2.2). Difference: +0.4 points (+0.1 to +0.7)

  • Mid lane 11.4% (10.7–12.0)

    Other supports, weighted to Rek'Sai's group mix: 14.3% (14.2–14.5). Difference: −3.0 points (−3.7 to −2.3) clear

  • Bot lane 33.5% (32.5–34.6)

    Other supports, weighted to Rek'Sai's group mix: 36.4% (35.9–37.0). Difference: −2.9 points (−4.0 to −1.9) clear

  • River 15.6% (15.0–16.2)

    Other supports, weighted to Rek'Sai's group mix: 14.8% (14.4–15.1). Difference: +0.8 points (+0.3 to +1.4) clear

  • Own jungle 8.0% (7.5–8.5)

    Other supports, weighted to Rek'Sai's group mix: 7.4% (7.3–7.6). Difference: +0.6 points (+0.1 to +1.0)

  • Enemy jungle 5.3% (4.8–5.8)

    Other supports, weighted to Rek'Sai's group mix: 3.6% (3.5–3.7). Difference: +1.7 points (+1.2 to +2.2) clear

  • Outside all zones 0.02% (0.01–0.02)

    Other supports, weighted to Rek'Sai's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 13.5% (12.9–14.0)

    Other supports, weighted to Rek'Sai's group mix: 10.5% (10.4–10.7). Difference: +2.9 points (+2.4 to +3.5)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

49.1% (48.3–50.0) of the time they were alive

Other supports, weighted to Rek'Sai's group mix: 50.4% (50.1–50.6). Difference: −1.2 points (−2.0 to −0.5)

0% 50% 100% 0 10 20 30 40 Minute 0: 9% (8–11) seen by the enemy, 731 player-gamesMinute 1: 79% (76–81) seen by the enemy, 731 player-gamesMinute 2: 75% (72–77) seen by the enemy, 731 player-gamesMinute 3: 57% (54–60) seen by the enemy, 731 player-gamesMinute 4: 54% (51–57) seen by the enemy, 731 player-gamesMinute 5: 56% (53–59) seen by the enemy, 731 player-gamesMinute 6: 51% (48–53) seen by the enemy, 728 player-gamesMinute 7: 51% (48–54) seen by the enemy, 727 player-gamesMinute 8: 53% (50–56) seen by the enemy, 727 player-gamesMinute 9: 51% (49–54) seen by the enemy, 727 player-gamesMinute 10: 50% (47–53) seen by the enemy, 726 player-gamesMinute 11: 51% (48–53) seen by the enemy, 726 player-gamesMinute 12: 47% (45–50) seen by the enemy, 725 player-gamesMinute 13: 46% (43–49) seen by the enemy, 725 player-gamesMinute 14: 49% (46–51) seen by the enemy, 725 player-gamesMinute 15: 47% (44–50) seen by the enemy, 725 player-gamesMinute 16: 48% (45–51) seen by the enemy, 702 player-gamesMinute 17: 46% (43–49) seen by the enemy, 691 player-gamesMinute 18: 45% (42–48) seen by the enemy, 686 player-gamesMinute 19: 45% (42–47) seen by the enemy, 681 player-gamesMinute 20: 45% (42–48) seen by the enemy, 674 player-gamesMinute 21: 44% (41–47) seen by the enemy, 669 player-gamesMinute 22: 44% (41–47) seen by the enemy, 651 player-gamesMinute 23: 43% (40–46) seen by the enemy, 628 player-gamesMinute 24: 44% (41–48) seen by the enemy, 609 player-gamesMinute 25: 44% (40–47) seen by the enemy, 588 player-gamesMinute 26: 46% (42–49) seen by the enemy, 545 player-gamesMinute 27: 47% (43–50) seen by the enemy, 497 player-gamesMinute 28: 46% (42–50) seen by the enemy, 452 player-gamesMinute 29: 47% (43–51) seen by the enemy, 402 player-gamesMinute 30: 46% (42–51) seen by the enemy, 364 player-gamesMinute 31: 50% (45–55) seen by the enemy, 324 player-gamesMinute 32: 49% (43–54) seen by the enemy, 279 player-gamesMinute 33: 47% (41–53) seen by the enemy, 224 player-gamesMinute 34: 51% (44–58) seen by the enemy, 183 player-gamesMinute 35: 47% (40–55) seen by the enemy, 147 player-gamesMinute 36: 47% (39–55) seen by the enemy, 122 player-gamesMinute 37: 47% (38–56) seen by the enemy, 102 player-gamesMinute 38: 49% (40–58) seen by the enemy, 79 player-gamesMinute 39: 50% (40–60) seen by the enemy, 62 player-gamesMinute 40: 52% (35–69) seen by the enemy, 44 player-gamesMinute 41: 46% (33–59) seen by the enemy, 32 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
09% (8–11)731
179% (76–81)731
275% (72–77)731
357% (54–60)731
454% (51–57)731
556% (53–59)731
651% (48–53)728
751% (48–54)727
853% (50–56)727
951% (49–54)727
1050% (47–53)726
1151% (48–53)726
1247% (45–50)725
1346% (43–49)725
1449% (46–51)725
1547% (44–50)725
1648% (45–51)702
1746% (43–49)691
1845% (42–48)686
1945% (42–47)681
2045% (42–48)674
2144% (41–47)669
2244% (41–47)651
2343% (40–46)628
2444% (41–48)609
2544% (40–47)588
2646% (42–49)545
2747% (43–50)497
2846% (42–50)452
2947% (43–51)402
3046% (42–51)364
3150% (45–55)324
3249% (43–54)279
3347% (41–53)224
3451% (44–58)183
3547% (40–55)147
3647% (39–55)122
3747% (38–56)102
3849% (40–58)79
3950% (40–60)62
4052% (35–69)44
4146% (33–59)32

By area

AreaSeen by the enemy
Own base 7.9% (7.0–8.7)

Other supports, weighted to Rek'Sai's group mix: 9.2% (9.1–9.4). Difference: −1.4 points (−2.2 to −0.5)

Enemy base 99.97% (99.92–100.00)

Other supports, weighted to Rek'Sai's group mix: 99.59% (99.58–99.60). Difference: +0.38 points (+0.33 to +0.43)

Top lane 65.2% (62.9–67.4)

Other supports, weighted to Rek'Sai's group mix: 62.6% (62.2–62.9). Difference: +2.6 points (+0.5 to +4.7)

Mid lane 61.5% (60.3–62.6)

Other supports, weighted to Rek'Sai's group mix: 57.5% (57.2–57.8). Difference: +3.9 points (+2.9 to +5.0)

Bot lane 65.0% (63.8–66.2)

Other supports, weighted to Rek'Sai's group mix: 65.7% (65.6–65.9). Difference: −0.7 points (−1.9 to +0.5)

River 38.9% (38.1–39.8)

Other supports, weighted to Rek'Sai's group mix: 39.9% (39.6–40.2). Difference: −1.0 points (−1.7 to −0.3)

Own jungle 29.9% (28.7–31.0)

Other supports, weighted to Rek'Sai's group mix: 31.4% (31.2–31.6). Difference: −1.5 points (−2.7 to −0.4)

Enemy jungle 41.1% (39.8–42.4)

Other supports, weighted to Rek'Sai's group mix: 43.7% (43.3–44.2). Difference: −2.6 points (−3.8 to −1.5)

Outside all zones —

Other supports, weighted to Rek'Sai's group mix: 50.2% (49.9–50.6). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 44.3% (43.0–45.6)

    Other supports, weighted to Rek'Sai's group mix: 45.5% (44.8–46.2). Difference: −1.2 points (−2.5 to +0.1)

  • Near own top laner 11.5% (11.0–12.0)

    Other supports, weighted to Rek'Sai's group mix: 12.2% (12.1–12.3). Difference: −0.7 points (−1.2 to −0.2)

  • Near own jungler 21.2% (20.3–22.1)

    Other supports, weighted to Rek'Sai's group mix: 22.2% (21.8–22.6). Difference: −1.0 points (−1.9 to −0.1)

  • Near own mid laner 17.1% (16.5–17.8)

    Other supports, weighted to Rek'Sai's group mix: 17.9% (17.8–18.1). Difference: −0.8 points (−1.5 to −0.1)

  • Near own bot laner 49.3% (48.0–50.5)

    Other supports, weighted to Rek'Sai's group mix: 56.6% (56.4–56.8). Difference: −7.3 points (−8.5 to −6.1)

  • Near the enemy jungler 12.4% (12.0–12.9)

    Other supports, weighted to Rek'Sai's group mix: 11.8% (11.6–11.9). Difference: +0.7 points (+0.2 to +1.1)

0%scale ends at 60%, not 100%60%

Game duration

At 58:00, 1 of 731 player-games was still in game.

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Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 731 player-games a win rate is uncertain by about ±3.6 points.