Where Rell supports spend minutes 0–14

Rell supports spent 61.1% of minutes 0–14 in bot lane; other supports, weighted to Rell's mix of groups, spent 64.6%. The largest clear difference is time in bot lane: −3.4 points (−3.6 to −3.3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.17–16.20 · EUW · games from 2026-09-07 to 2026-10-21 · 117,990 games · 117,990 player-games · 41,249 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Rell supports on the blue team spent minutes 0–14
Red team
Heat map of where Rell supports on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Rell's share of time in each group: Iron IV <0.5%, Iron I–III 1%, Bronze 6%, Silver 10%, Gold 15%, Platinum 18%, Emerald 19%, Diamond 15%, Master 14%, Grandmaster 1%, Challenger <0.5%, Unranked <0.5%.

  • Own base 9.85% (9.82–9.87)

    Other supports, weighted to Rell's group mix: 9.86% (9.85–9.87). Difference: −0.01 points (−0.03 to +0.01)

  • Enemy base <0.005% (0.00–0.01)

    Other supports, weighted to Rell's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 0.79% (0.75–0.83)

    Other supports, weighted to Rell's group mix: 0.76% (0.75–0.77). Difference: +0.03 points (just below 0 to +0.07)

  • Mid lane 3.78% (3.73–3.82)

    Other supports, weighted to Rell's group mix: 3.47% (3.43–3.51). Difference: +0.31 points (+0.28 to +0.33) clear

  • Bot lane 61.1% (60.9–61.3)

    Other supports, weighted to Rell's group mix: 64.6% (64.4–64.7). Difference: −3.4 points (−3.6 to −3.3) clear

  • River 13.72% (13.64–13.80)

    Other supports, weighted to Rell's group mix: 11.44% (11.39–11.49). Difference: +2.28 points (+2.22 to +2.34) clear

  • Own jungle 4.28% (4.24–4.31)

    Other supports, weighted to Rell's group mix: 3.97% (3.95–3.99). Difference: +0.31 points (+0.27 to +0.34) clear

  • Enemy jungle 2.13% (2.11–2.16)

    Other supports, weighted to Rell's group mix: 1.63% (1.62–1.64). Difference: +0.50 points (+0.48 to +0.52) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other supports, weighted to Rell's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just above 0 to just above 0) clear

  • Dead 4.35% (4.33–4.37)

    Other supports, weighted to Rell's group mix: 4.32% (4.31–4.32). Difference: +0.03 points (+0.01 to +0.05)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

53.49% (53.40–53.58) of the time they were alive

Other supports, weighted to Rell's group mix: 54.32% (54.28–54.37). Difference: −0.83 points (−0.91 to −0.76)

0% 40% 80% 0 10 20 30 40 50 Minute 0: 12.5% (12.3–12.7) seen by the enemy, 117,990 player-gamesMinute 1: 79.1% (78.9–79.4) seen by the enemy, 117,990 player-gamesMinute 2: 70.2% (69.9–70.6) seen by the enemy, 117,990 player-gamesMinute 3: 58.7% (58.4–59.0) seen by the enemy, 117,990 player-gamesMinute 4: 57.3% (57.0–57.7) seen by the enemy, 117,990 player-gamesMinute 5: 57.8% (57.5–58.1) seen by the enemy, 117,990 player-gamesMinute 6: 52.3% (52.0–52.6) seen by the enemy, 117,859 player-gamesMinute 7: 53.6% (53.3–53.9) seen by the enemy, 117,727 player-gamesMinute 8: 53.7% (53.4–54.0) seen by the enemy, 117,609 player-gamesMinute 9: 51.5% (51.2–51.8) seen by the enemy, 117,458 player-gamesMinute 10: 51.9% (51.6–52.2) seen by the enemy, 117,319 player-gamesMinute 11: 51.3% (51.0–51.6) seen by the enemy, 117,170 player-gamesMinute 12: 49.3% (49.0–49.6) seen by the enemy, 117,040 player-gamesMinute 13: 48.7% (48.4–49.0) seen by the enemy, 116,899 player-gamesMinute 14: 50.7% (50.4–51.0) seen by the enemy, 116,758 player-gamesMinute 15: 49.7% (49.4–50.0) seen by the enemy, 116,633 player-gamesMinute 16: 49.6% (49.3–49.9) seen by the enemy, 113,459 player-gamesMinute 17: 48.8% (48.5–49.1) seen by the enemy, 112,592 player-gamesMinute 18: 48.2% (47.9–48.5) seen by the enemy, 112,054 player-gamesMinute 19: 48.0% (47.7–48.3) seen by the enemy, 110,705 player-gamesMinute 20: 46.6% (46.3–47.0) seen by the enemy, 108,932 player-gamesMinute 21: 46.3% (46.0–46.6) seen by the enemy, 107,062 player-gamesMinute 22: 46.8% (46.4–47.1) seen by the enemy, 104,648 player-gamesMinute 23: 47.1% (46.8–47.5) seen by the enemy, 100,983 player-gamesMinute 24: 47.5% (47.1–47.8) seen by the enemy, 95,943 player-gamesMinute 25: 48.0% (47.7–48.4) seen by the enemy, 89,817 player-gamesMinute 26: 48.7% (48.3–49.1) seen by the enemy, 82,995 player-gamesMinute 27: 48.6% (48.2–49.0) seen by the enemy, 75,350 player-gamesMinute 28: 48.6% (48.2–49.1) seen by the enemy, 67,579 player-gamesMinute 29: 48.6% (48.1–49.1) seen by the enemy, 59,576 player-gamesMinute 30: 49.8% (49.2–50.3) seen by the enemy, 51,705 player-gamesMinute 31: 50.6% (50.0–51.1) seen by the enemy, 44,429 player-gamesMinute 32: 50.8% (50.2–51.5) seen by the enemy, 37,108 player-gamesMinute 33: 51.0% (50.3–51.7) seen by the enemy, 30,719 player-gamesMinute 34: 51.1% (50.3–51.9) seen by the enemy, 25,039 player-gamesMinute 35: 51.4% (50.5–52.3) seen by the enemy, 20,188 player-gamesMinute 36: 51% (50–52) seen by the enemy, 16,182 player-gamesMinute 37: 52% (51–53) seen by the enemy, 12,724 player-gamesMinute 38: 52% (51–53) seen by the enemy, 9,868 player-gamesMinute 39: 52% (51–54) seen by the enemy, 7,632 player-gamesMinute 40: 53% (51–55) seen by the enemy, 5,785 player-gamesMinute 41: 53% (51–55) seen by the enemy, 4,365 player-gamesMinute 42: 53% (50–55) seen by the enemy, 3,324 player-gamesMinute 43: 54% (51–56) seen by the enemy, 2,447 player-gamesMinute 44: 54% (51–57) seen by the enemy, 1,762 player-gamesMinute 45: 54% (50–58) seen by the enemy, 1,301 player-gamesMinute 46: 54% (50–59) seen by the enemy, 899 player-gamesMinute 47: 55% (50–60) seen by the enemy, 649 player-gamesMinute 48: 56% (49–62) seen by the enemy, 462 player-gamesMinute 49: 54% (46–62) seen by the enemy, 327 player-gamesMinute 50: 54% (45–64) seen by the enemy, 232 player-gamesMinute 51: 55% (44–66) seen by the enemy, 155 player-gamesMinute 52: 57% (42–72) seen by the enemy, 117 player-gamesMinute 53: 54% (38–70) seen by the enemy, 74 player-gamesMinute 54: 55% (34–76) seen by the enemy, 52 player-gamesMinute 55: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
012.5% (12.3–12.7)117,990
179.1% (78.9–79.4)117,990
270.2% (69.9–70.6)117,990
358.7% (58.4–59.0)117,990
457.3% (57.0–57.7)117,990
557.8% (57.5–58.1)117,990
652.3% (52.0–52.6)117,859
753.6% (53.3–53.9)117,727
853.7% (53.4–54.0)117,609
951.5% (51.2–51.8)117,458
1051.9% (51.6–52.2)117,319
1151.3% (51.0–51.6)117,170
1249.3% (49.0–49.6)117,040
1348.7% (48.4–49.0)116,899
1450.7% (50.4–51.0)116,758
1549.7% (49.4–50.0)116,633
1649.6% (49.3–49.9)113,459
1748.8% (48.5–49.1)112,592
1848.2% (47.9–48.5)112,054
1948.0% (47.7–48.3)110,705
2046.6% (46.3–47.0)108,932
2146.3% (46.0–46.6)107,062
2246.8% (46.4–47.1)104,648
2347.1% (46.8–47.5)100,983
2447.5% (47.1–47.8)95,943
2548.0% (47.7–48.4)89,817
2648.7% (48.3–49.1)82,995
2748.6% (48.2–49.0)75,350
2848.6% (48.2–49.1)67,579
2948.6% (48.1–49.1)59,576
3049.8% (49.2–50.3)51,705
3150.6% (50.0–51.1)44,429
3250.8% (50.2–51.5)37,108
3351.0% (50.3–51.7)30,719
3451.1% (50.3–51.9)25,039
3551.4% (50.5–52.3)20,188
3651% (50–52)16,182
3752% (51–53)12,724
3852% (51–53)9,868
3952% (51–54)7,632
4053% (51–55)5,785
4153% (51–55)4,365
4253% (50–55)3,324
4354% (51–56)2,447
4454% (51–57)1,762
4554% (50–58)1,301
4654% (50–59)899
4755% (50–60)649
4856% (49–62)462
4954% (46–62)327
5054% (45–64)232
5155% (44–66)155
5257% (42–72)117
5354% (38–70)74
5455% (34–76)52
55—36

By area

AreaSeen by the enemy
Own base 0.05% (0.04–0.05)

Other supports, weighted to Rell's group mix: 0.49% (0.48–0.51). Difference: −0.45 points (−0.47 to −0.43)

Enemy base —

Other supports, weighted to Rell's group mix: 99.0% (98.6–99.5). Difference: —

Top lane 56.2% (55.5–56.9)

Other supports, weighted to Rell's group mix: 54.2% (54.0–54.3). Difference: +2.0 points (+1.3 to +2.7)

Mid lane 59.2% (58.9–59.5)

Other supports, weighted to Rell's group mix: 57.7% (57.6–57.8). Difference: +1.6 points (+1.3 to +1.8)

Bot lane 66.15% (66.08–66.23)

Other supports, weighted to Rell's group mix: 66.41% (66.39–66.43). Difference: −0.25 points (−0.34 to −0.17)

River 42.33% (42.21–42.46)

Other supports, weighted to Rell's group mix: 41.57% (41.48–41.67). Difference: +0.76 points (+0.66 to +0.85)

Own jungle 29.7% (29.5–29.9)

Other supports, weighted to Rell's group mix: 28.9% (28.9–29.0). Difference: +0.8 points (+0.6 to +0.9)

Enemy jungle 45.9% (45.6–46.2)

Other supports, weighted to Rell's group mix: 45.4% (45.3–45.5). Difference: +0.5 points (+0.3 to +0.7)

Outside all zones 2.2% (1.6–2.7)

Other supports, weighted to Rell's group mix: 2.3% (2.1–2.4). Difference: −0.1 points (−0.7 to +0.5)

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 70.3% (70.2–70.5)

    Other supports, weighted to Rell's group mix: 73.3% (73.2–73.4). Difference: −3.0 points (−3.1 to −2.9)

  • Near own top laner 3.77% (3.73–3.81)

    Other supports, weighted to Rell's group mix: 3.62% (3.61–3.63). Difference: +0.15 points (+0.11 to +0.18)

  • Near own jungler 15.63% (15.57–15.69)

    Other supports, weighted to Rell's group mix: 14.14% (14.10–14.18). Difference: +1.49 points (+1.45 to +1.54)

  • Near own mid laner 9.57% (9.52–9.62)

    Other supports, weighted to Rell's group mix: 8.59% (8.54–8.64). Difference: +0.98 points (+0.95 to +1.01)

  • Near own bot laner 65.3% (65.2–65.4)

    Other supports, weighted to Rell's group mix: 67.6% (67.5–67.7). Difference: −2.3 points (−2.4 to −2.2)

  • Near the enemy jungler 7.79% (7.76–7.82)

    Other supports, weighted to Rell's group mix: 7.00% (6.98–7.02). Difference: +0.79 points (+0.77 to +0.82)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 116,899 of 117,990 player-games were still in game.

0 75k 150k 0 10 20 30 40 50 60 In minute 0: 117,990 player-games lasting this longIn minute 1: 117,990 player-games lasting this longIn minute 2: 117,990 player-games lasting this longIn minute 3: 117,990 player-games lasting this longIn minute 4: 117,990 player-games lasting this longIn minute 5: 117,990 player-games lasting this longIn minute 6: 117,859 player-games lasting this longIn minute 7: 117,727 player-games lasting this longIn minute 8: 117,609 player-games lasting this longIn minute 9: 117,458 player-games lasting this longIn minute 10: 117,319 player-games lasting this longIn minute 11: 117,170 player-games lasting this longIn minute 12: 117,040 player-games lasting this longIn minute 13: 116,899 player-games lasting this longIn minute 14: 116,758 player-games lasting this longIn minute 15: 116,633 player-games lasting this longIn minute 16: 113,459 player-games lasting this longIn minute 17: 112,592 player-games lasting this longIn minute 18: 112,054 player-games lasting this longIn minute 19: 110,705 player-games lasting this longIn minute 20: 108,932 player-games lasting this longIn minute 21: 107,062 player-games lasting this longIn minute 22: 104,648 player-games lasting this longIn minute 23: 100,983 player-games lasting this longIn minute 24: 95,943 player-games lasting this longIn minute 25: 89,817 player-games lasting this longIn minute 26: 82,995 player-games lasting this longIn minute 27: 75,350 player-games lasting this longIn minute 28: 67,579 player-games lasting this longIn minute 29: 59,576 player-games lasting this longIn minute 30: 51,705 player-games lasting this longIn minute 31: 44,429 player-games lasting this longIn minute 32: 37,108 player-games lasting this longIn minute 33: 30,719 player-games lasting this longIn minute 34: 25,039 player-games lasting this longIn minute 35: 20,188 player-games lasting this longIn minute 36: 16,182 player-games lasting this longIn minute 37: 12,724 player-games lasting this longIn minute 38: 9,868 player-games lasting this longIn minute 39: 7,632 player-games lasting this longIn minute 40: 5,785 player-games lasting this longIn minute 41: 4,365 player-games lasting this longIn minute 42: 3,324 player-games lasting this longIn minute 43: 2,447 player-games lasting this longIn minute 44: 1,762 player-games lasting this longIn minute 45: 1,301 player-games lasting this longIn minute 46: 899 player-games lasting this longIn minute 47: 649 player-games lasting this longIn minute 48: 462 player-games lasting this longIn minute 49: 327 player-games lasting this longIn minute 50: 232 player-games lasting this longIn minute 51: 155 player-games lasting this longIn minute 52: 117 player-games lasting this longIn minute 53: 74 player-games lasting this longIn minute 54: 52 player-games lasting this longIn minute 55: 36 player-games lasting this longIn minute 56: 26 player-games lasting this longIn minute 57: 17 player-games lasting this longIn minute 58: 15 player-games lasting this longIn minute 59: 12 player-games lasting this longIn 60:00 and later: 9 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 117,990 player-games a win rate is uncertain by about ±0.3 points.