Where Riven supports spend minutes 0–14

Riven supports spent 65% of minutes 0–14 in bot lane; other supports, weighted to Riven's mix of groups, spent 67%. The clear differences from other supports (marked below) are all smaller than 1 point.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 489 games · 489 player-games · 255 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Riven supports on the blue team spent minutes 0–14
Red team
Heat map of where Riven supports on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Riven's share of time in each group: Iron IV <0.5%, Iron I–III 1%, Bronze 24%, Silver 21%, Gold 15%, Platinum 13%, Emerald 10%, Diamond 4%, Master 10%, Grandmaster <0.5%, Challenger <0.5%, Unranked 1%.

  • Own base 10.1% (9.8–10.4)

    Other supports, weighted to Riven's group mix: 10.1% (10.0–10.2). Difference: 0.0 points (−0.3 to +0.4)

  • Enemy base <0.005% (0.00–0.01)

    Other supports, weighted to Riven's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 1.3% (1.0–1.6)

    Other supports, weighted to Riven's group mix: 0.6% (0.5–0.7). Difference: +0.7 points (+0.3 to +1.0) clear

  • Mid lane 2.9% (2.5–3.3)

    Other supports, weighted to Riven's group mix: 2.7% (2.4–3.1). Difference: +0.2 points (−0.3 to +0.7)

  • Bot lane 65% (62–68)

    Other supports, weighted to Riven's group mix: 67% (66–68). Difference: −2 points (−4 to just above 0)

  • River 10.1% (8.8–11.5)

    Other supports, weighted to Riven's group mix: 10.4% (10.0–10.9). Difference: −0.3 points (−1.3 to +0.6)

  • Own jungle 3.2% (2.5–3.9)

    Other supports, weighted to Riven's group mix: 3.6% (3.4–3.8). Difference: −0.4 points (−0.9 to +0.2)

  • Enemy jungle 1.9% (1.5–2.3)

    Other supports, weighted to Riven's group mix: 1.4% (1.3–1.5). Difference: +0.5 points (+0.2 to +0.8) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other supports, weighted to Riven's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 5.3% (4.9–5.8)

    Other supports, weighted to Riven's group mix: 4.3% (4.3–4.3). Difference: +1.0 points (+0.6 to +1.4)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

53.6% (52.7–54.5) of the time they were alive

Other supports, weighted to Riven's group mix: 54.9% (54.6–55.2). Difference: −1.3 points (−2.1 to −0.4)

0% 40% 80% 0 10 20 30 40 Minute 0: 12% (10–13) seen by the enemy, 489 player-gamesMinute 1: 72% (69–75) seen by the enemy, 489 player-gamesMinute 2: 70% (66–73) seen by the enemy, 489 player-gamesMinute 3: 61% (58–64) seen by the enemy, 489 player-gamesMinute 4: 58% (55–61) seen by the enemy, 489 player-gamesMinute 5: 58% (56–61) seen by the enemy, 489 player-gamesMinute 6: 54% (51–57) seen by the enemy, 488 player-gamesMinute 7: 54% (51–57) seen by the enemy, 488 player-gamesMinute 8: 56% (53–59) seen by the enemy, 488 player-gamesMinute 9: 54% (51–56) seen by the enemy, 488 player-gamesMinute 10: 53% (50–55) seen by the enemy, 487 player-gamesMinute 11: 53% (50–55) seen by the enemy, 487 player-gamesMinute 12: 50% (47–52) seen by the enemy, 486 player-gamesMinute 13: 47% (44–49) seen by the enemy, 486 player-gamesMinute 14: 49% (47–52) seen by the enemy, 484 player-gamesMinute 15: 47% (45–50) seen by the enemy, 482 player-gamesMinute 16: 48% (45–50) seen by the enemy, 474 player-gamesMinute 17: 46% (43–49) seen by the enemy, 469 player-gamesMinute 18: 46% (44–49) seen by the enemy, 467 player-gamesMinute 19: 46% (43–49) seen by the enemy, 463 player-gamesMinute 20: 43% (41–46) seen by the enemy, 451 player-gamesMinute 21: 44% (41–46) seen by the enemy, 443 player-gamesMinute 22: 45% (42–48) seen by the enemy, 437 player-gamesMinute 23: 41% (38–45) seen by the enemy, 425 player-gamesMinute 24: 42% (39–46) seen by the enemy, 402 player-gamesMinute 25: 45% (42–49) seen by the enemy, 390 player-gamesMinute 26: 47% (43–50) seen by the enemy, 363 player-gamesMinute 27: 45% (41–49) seen by the enemy, 338 player-gamesMinute 28: 47% (43–51) seen by the enemy, 308 player-gamesMinute 29: 44% (40–49) seen by the enemy, 284 player-gamesMinute 30: 47% (43–52) seen by the enemy, 249 player-gamesMinute 31: 46% (41–51) seen by the enemy, 219 player-gamesMinute 32: 47% (42–53) seen by the enemy, 185 player-gamesMinute 33: 50% (44–56) seen by the enemy, 164 player-gamesMinute 34: 50% (43–57) seen by the enemy, 134 player-gamesMinute 35: 44% (36–51) seen by the enemy, 113 player-gamesMinute 36: 49% (41–57) seen by the enemy, 96 player-gamesMinute 37: 47% (39–56) seen by the enemy, 73 player-gamesMinute 38: 52% (42–63) seen by the enemy, 58 player-gamesMinute 39: 52% (39–65) seen by the enemy, 48 player-gamesMinute 40: 49% (33–64) seen by the enemy, 40 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
012% (10–13)489
172% (69–75)489
270% (66–73)489
361% (58–64)489
458% (55–61)489
558% (56–61)489
654% (51–57)488
754% (51–57)488
856% (53–59)488
954% (51–56)488
1053% (50–55)487
1153% (50–55)487
1250% (47–52)486
1347% (44–49)486
1449% (47–52)484
1547% (45–50)482
1648% (45–50)474
1746% (43–49)469
1846% (44–49)467
1946% (43–49)463
2043% (41–46)451
2144% (41–46)443
2245% (42–48)437
2341% (38–45)425
2442% (39–46)402
2545% (42–49)390
2647% (43–50)363
2745% (41–49)338
2847% (43–51)308
2944% (40–49)284
3047% (43–52)249
3146% (41–51)219
3247% (42–53)185
3350% (44–56)164
3450% (43–57)134
3544% (36–51)113
3649% (41–57)96
3747% (39–56)73
3852% (42–63)58
3952% (39–65)48
4049% (33–64)40

By area

AreaSeen by the enemy
Own base 0.05% (0.02–0.13)

Other supports, weighted to Riven's group mix: 0.48% (0.46–0.50). Difference: −0.43 points (−0.48 to −0.32)

Enemy base —

Other supports, weighted to Riven's group mix: 99.9% (99.7–100.0). Difference: —

Top lane 47% (44–51)

Other supports, weighted to Riven's group mix: 57% (55–58). Difference: −9 points (−13 to −5)

Mid lane 63% (59–66)

Other supports, weighted to Riven's group mix: 60% (59–62). Difference: +2 points (just below 0 to +5)

Bot lane 65.3% (64.3–66.3)

Other supports, weighted to Riven's group mix: 66.1% (65.9–66.2). Difference: −0.7 points (−1.7 to +0.2)

River 40.5% (39.2–41.9)

Other supports, weighted to Riven's group mix: 43.2% (42.3–44.1). Difference: −2.7 points (−4.1 to −1.2)

Own jungle 27.4% (25.4–29.3)

Other supports, weighted to Riven's group mix: 29.6% (29.1–30.0). Difference: −2.2 points (−4.3 to −0.2)

Enemy jungle 41% (37–46)

Other supports, weighted to Riven's group mix: 48% (46–50). Difference: −6 points (−9 to −4)

Outside all zones —

Other supports, weighted to Riven's group mix: 2.3% (2.1–2.4). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 74% (72–76)

    Other supports, weighted to Riven's group mix: 76% (74–77). Difference: −2 points (−3 to just below 0)

  • Near own top laner 3.9% (3.6–4.3)

    Other supports, weighted to Riven's group mix: 3.4% (3.3–3.5). Difference: +0.5 points (+0.1 to +0.9)

  • Near own jungler 11.9% (10.9–13.0)

    Other supports, weighted to Riven's group mix: 13.3% (12.9–13.7). Difference: −1.4 points (−2.1 to −0.6)

  • Near own mid laner 7.5% (6.8–8.2)

    Other supports, weighted to Riven's group mix: 7.8% (7.4–8.1). Difference: −0.3 points (−0.8 to +0.2)

  • Near own bot laner 64.4% (62.7–66.0)

    Other supports, weighted to Riven's group mix: 68.6% (68.1–69.1). Difference: −4.2 points (−5.8 to −2.7)

  • Near the enemy jungler 6.7% (6.1–7.3)

    Other supports, weighted to Riven's group mix: 6.6% (6.4–6.8). Difference: +0.1 points (−0.4 to +0.5)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 486 of 489 player-games were still in game.

0 300 600 0 10 20 30 40 50 In minute 0: 489 player-games lasting this longIn minute 1: 489 player-games lasting this longIn minute 2: 489 player-games lasting this longIn minute 3: 489 player-games lasting this longIn minute 4: 489 player-games lasting this longIn minute 5: 489 player-games lasting this longIn minute 6: 488 player-games lasting this longIn minute 7: 488 player-games lasting this longIn minute 8: 488 player-games lasting this longIn minute 9: 488 player-games lasting this longIn minute 10: 487 player-games lasting this longIn minute 11: 487 player-games lasting this longIn minute 12: 486 player-games lasting this longIn minute 13: 486 player-games lasting this longIn minute 14: 484 player-games lasting this longIn minute 15: 482 player-games lasting this longIn minute 16: 474 player-games lasting this longIn minute 17: 469 player-games lasting this longIn minute 18: 467 player-games lasting this longIn minute 19: 463 player-games lasting this longIn minute 20: 451 player-games lasting this longIn minute 21: 443 player-games lasting this longIn minute 22: 437 player-games lasting this longIn minute 23: 425 player-games lasting this longIn minute 24: 402 player-games lasting this longIn minute 25: 390 player-games lasting this longIn minute 26: 363 player-games lasting this longIn minute 27: 338 player-games lasting this longIn minute 28: 308 player-games lasting this longIn minute 29: 284 player-games lasting this longIn minute 30: 249 player-games lasting this longIn minute 31: 219 player-games lasting this longIn minute 32: 185 player-games lasting this longIn minute 33: 164 player-games lasting this longIn minute 34: 134 player-games lasting this longIn minute 35: 113 player-games lasting this longIn minute 36: 96 player-games lasting this longIn minute 37: 73 player-games lasting this longIn minute 38: 58 player-games lasting this longIn minute 39: 48 player-games lasting this longIn minute 40: 40 player-games lasting this longIn minute 41: 27 player-games lasting this longIn minute 42: 18 player-games lasting this longIn minute 43: 16 player-games lasting this longIn minute 44: 15 player-games lasting this longIn minute 45: 11 player-games lasting this longIn minute 46: 10 player-games lasting this longIn minute 47: 9 player-games lasting this longIn minute 48: 5 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 3 player-games lasting this longIn minute 52: 1 player-game lasting this longIn minute 53: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 489 player-games a win rate is uncertain by about ±4.4 points.