Where Rumble supports spend the whole game

Rumble supports spent 34.6% of the whole game in bot lane; other supports, weighted to Rumble's mix of groups, spent 36.5%. The largest clear difference is time in bot lane: −1.9 points (−2.7 to −1.0). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 780 games · 780 player-games · 472 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Rumble supports on the blue team spent the whole game
Red team
Heat map of where Rumble supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Rumble's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 8%, Silver 15%, Gold 19%, Platinum 17%, Emerald 22%, Diamond 10%, Master 6%, Grandmaster 1%, Challenger <0.5%, Unranked <0.5%.

  • Own base 10.2% (10.0–10.5)

    Other supports, weighted to Rumble's group mix: 9.9% (9.9–10.0). Difference: +0.3 points (+0.1 to +0.5)

  • Enemy base 0.60% (0.52–0.67)

    Other supports, weighted to Rumble's group mix: 0.77% (0.76–0.78). Difference: −0.17 points (−0.25 to −0.10) clear

  • Top lane 2.8% (2.5–3.1)

    Other supports, weighted to Rumble's group mix: 2.2% (2.2–2.2). Difference: +0.6 points (+0.3 to +0.9) clear

  • Mid lane 13.4% (13.0–13.9)

    Other supports, weighted to Rumble's group mix: 14.3% (14.2–14.4). Difference: −0.9 points (−1.4 to −0.4) clear

  • Bot lane 34.6% (33.8–35.4)

    Other supports, weighted to Rumble's group mix: 36.5% (36.1–37.0). Difference: −1.9 points (−2.7 to −1.0) clear

  • River 13.9% (13.4–14.5)

    Other supports, weighted to Rumble's group mix: 14.7% (14.4–15.0). Difference: −0.8 points (−1.3 to −0.3) clear

  • Own jungle 7.2% (6.8–7.6)

    Other supports, weighted to Rumble's group mix: 7.4% (7.3–7.5). Difference: −0.2 points (−0.6 to +0.2)

  • Enemy jungle 3.6% (3.3–3.8)

    Other supports, weighted to Rumble's group mix: 3.6% (3.5–3.7). Difference: 0.0 points (−0.3 to +0.3)

  • Outside all zones 0.02% (0.01–0.02)

    Other supports, weighted to Rumble's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just above 0)

  • Dead 13.5% (13.0–14.1)

    Other supports, weighted to Rumble's group mix: 10.6% (10.5–10.7). Difference: +3.0 points (+2.5 to +3.5)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

50.0% (49.5–50.5) of the time they were alive

Other supports, weighted to Rumble's group mix: 50.4% (50.2–50.6). Difference: −0.4 points (−0.8 to +0.1)

0% 50% 100% 0 10 20 30 40 Minute 0: 14% (13–15) seen by the enemy, 780 player-gamesMinute 1: 82% (80–83) seen by the enemy, 780 player-gamesMinute 2: 74% (72–76) seen by the enemy, 780 player-gamesMinute 3: 61% (59–63) seen by the enemy, 780 player-gamesMinute 4: 59% (57–61) seen by the enemy, 780 player-gamesMinute 5: 59% (57–61) seen by the enemy, 780 player-gamesMinute 6: 54% (52–56) seen by the enemy, 780 player-gamesMinute 7: 56% (54–58) seen by the enemy, 778 player-gamesMinute 8: 53% (51–55) seen by the enemy, 778 player-gamesMinute 9: 54% (52–56) seen by the enemy, 773 player-gamesMinute 10: 52% (50–53) seen by the enemy, 773 player-gamesMinute 11: 51% (49–53) seen by the enemy, 772 player-gamesMinute 12: 48% (46–49) seen by the enemy, 770 player-gamesMinute 13: 49% (47–51) seen by the enemy, 768 player-gamesMinute 14: 51% (49–52) seen by the enemy, 768 player-gamesMinute 15: 48% (46–50) seen by the enemy, 768 player-gamesMinute 16: 47% (45–49) seen by the enemy, 748 player-gamesMinute 17: 47% (45–49) seen by the enemy, 745 player-gamesMinute 18: 44% (43–46) seen by the enemy, 739 player-gamesMinute 19: 45% (43–47) seen by the enemy, 732 player-gamesMinute 20: 42% (40–44) seen by the enemy, 725 player-gamesMinute 21: 43% (41–45) seen by the enemy, 717 player-gamesMinute 22: 44% (42–46) seen by the enemy, 698 player-gamesMinute 23: 42% (40–44) seen by the enemy, 680 player-gamesMinute 24: 44% (42–46) seen by the enemy, 657 player-gamesMinute 25: 45% (43–48) seen by the enemy, 619 player-gamesMinute 26: 44% (42–46) seen by the enemy, 592 player-gamesMinute 27: 44% (41–46) seen by the enemy, 541 player-gamesMinute 28: 43% (40–46) seen by the enemy, 492 player-gamesMinute 29: 45% (42–48) seen by the enemy, 445 player-gamesMinute 30: 46% (43–49) seen by the enemy, 400 player-gamesMinute 31: 47% (43–50) seen by the enemy, 363 player-gamesMinute 32: 46% (43–49) seen by the enemy, 307 player-gamesMinute 33: 44% (41–48) seen by the enemy, 262 player-gamesMinute 34: 44% (40–48) seen by the enemy, 229 player-gamesMinute 35: 47% (42–51) seen by the enemy, 199 player-gamesMinute 36: 49% (44–54) seen by the enemy, 171 player-gamesMinute 37: 49% (44–55) seen by the enemy, 141 player-gamesMinute 38: 49% (44–54) seen by the enemy, 112 player-gamesMinute 39: 46% (39–53) seen by the enemy, 93 player-gamesMinute 40: 46% (39–53) seen by the enemy, 73 player-gamesMinute 41: 44% (35–53) seen by the enemy, 61 player-gamesMinute 42: 48% (38–57) seen by the enemy, 50 player-gamesMinute 43: 48% (38–58) seen by the enemy, 41 player-gamesMinute 44: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
014% (13–15)780
182% (80–83)780
274% (72–76)780
361% (59–63)780
459% (57–61)780
559% (57–61)780
654% (52–56)780
756% (54–58)778
853% (51–55)778
954% (52–56)773
1052% (50–53)773
1151% (49–53)772
1248% (46–49)770
1349% (47–51)768
1451% (49–52)768
1548% (46–50)768
1647% (45–49)748
1747% (45–49)745
1844% (43–46)739
1945% (43–47)732
2042% (40–44)725
2143% (41–45)717
2244% (42–46)698
2342% (40–44)680
2444% (42–46)657
2545% (43–48)619
2644% (42–46)592
2744% (41–46)541
2843% (40–46)492
2945% (42–48)445
3046% (43–49)400
3147% (43–50)363
3246% (43–49)307
3344% (41–48)262
3444% (40–48)229
3547% (42–51)199
3649% (44–54)171
3749% (44–55)141
3849% (44–54)112
3946% (39–53)93
4046% (39–53)73
4144% (35–53)61
4248% (38–57)50
4348% (38–58)41
44—31

By area

AreaSeen by the enemy
Own base 8.5% (7.2–9.7)

Other supports, weighted to Rumble's group mix: 9.2% (9.1–9.3). Difference: −0.8 points (−2.1 to +0.5)

Enemy base 99.89% (99.80–99.98)

Other supports, weighted to Rumble's group mix: 99.59% (99.58–99.59). Difference: +0.31 points (+0.22 to +0.40)

Top lane 62.5% (61.3–63.8)

Other supports, weighted to Rumble's group mix: 62.6% (62.4–62.9). Difference: −0.1 points (−1.3 to +1.2)

Mid lane 58.3% (57.5–59.0)

Other supports, weighted to Rumble's group mix: 57.5% (57.3–57.8). Difference: +0.7 points (+0.1 to +1.4)

Bot lane 66.4% (65.9–67.0)

Other supports, weighted to Rumble's group mix: 65.7% (65.6–65.8). Difference: +0.7 points (+0.2 to +1.3)

River 39.6% (38.7–40.5)

Other supports, weighted to Rumble's group mix: 39.9% (39.7–40.2). Difference: −0.3 points (−1.2 to +0.6)

Own jungle 30.0% (28.8–31.1)

Other supports, weighted to Rumble's group mix: 31.4% (31.3–31.5). Difference: −1.4 points (−2.6 to −0.3)

Enemy jungle 41.8% (40.6–43.1)

Other supports, weighted to Rumble's group mix: 43.8% (43.5–44.1). Difference: −2.0 points (−3.2 to −0.7)

Outside all zones —

Other supports, weighted to Rumble's group mix: 50.4% (50.1–50.6). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 44.6% (43.6–45.5)

    Other supports, weighted to Rumble's group mix: 45.6% (45.1–46.1). Difference: −1.0 points (−2.0 to −0.1)

  • Near own top laner 11.7% (11.3–12.1)

    Other supports, weighted to Rumble's group mix: 12.2% (12.2–12.2). Difference: −0.5 points (−0.8 to −0.1)

  • Near own jungler 20.3% (19.7–20.9)

    Other supports, weighted to Rumble's group mix: 22.1% (21.8–22.5). Difference: −1.8 points (−2.4 to −1.2)

  • Near own mid laner 16.7% (16.3–17.2)

    Other supports, weighted to Rumble's group mix: 17.9% (17.8–18.1). Difference: −1.2 points (−1.7 to −0.7)

  • Near own bot laner 50.6% (49.6–51.5)

    Other supports, weighted to Rumble's group mix: 56.5% (56.4–56.6). Difference: −5.9 points (−6.9 to −5.0)

  • Near the enemy jungler 11.3% (11.0–11.7)

    Other supports, weighted to Rumble's group mix: 11.7% (11.6–11.9). Difference: −0.4 points (−0.7 to −0.1)

0%scale ends at 60%, not 100%60%

Game duration

At 59:00, 1 of 780 player-games was still in game.

0 400 800 0 10 20 30 40 50 60 In minute 0: 780 player-games lasting this longIn minute 1: 780 player-games lasting this longIn minute 2: 780 player-games lasting this longIn minute 3: 780 player-games lasting this longIn minute 4: 780 player-games lasting this longIn minute 5: 780 player-games lasting this longIn minute 6: 780 player-games lasting this longIn minute 7: 778 player-games lasting this longIn minute 8: 778 player-games lasting this longIn minute 9: 773 player-games lasting this longIn minute 10: 773 player-games lasting this longIn minute 11: 772 player-games lasting this longIn minute 12: 770 player-games lasting this longIn minute 13: 768 player-games lasting this longIn minute 14: 768 player-games lasting this longIn minute 15: 768 player-games lasting this longIn minute 16: 748 player-games lasting this longIn minute 17: 745 player-games lasting this longIn minute 18: 739 player-games lasting this longIn minute 19: 732 player-games lasting this longIn minute 20: 725 player-games lasting this longIn minute 21: 717 player-games lasting this longIn minute 22: 698 player-games lasting this longIn minute 23: 680 player-games lasting this longIn minute 24: 657 player-games lasting this longIn minute 25: 619 player-games lasting this longIn minute 26: 592 player-games lasting this longIn minute 27: 541 player-games lasting this longIn minute 28: 492 player-games lasting this longIn minute 29: 445 player-games lasting this longIn minute 30: 400 player-games lasting this longIn minute 31: 363 player-games lasting this longIn minute 32: 307 player-games lasting this longIn minute 33: 262 player-games lasting this longIn minute 34: 229 player-games lasting this longIn minute 35: 199 player-games lasting this longIn minute 36: 171 player-games lasting this longIn minute 37: 141 player-games lasting this longIn minute 38: 112 player-games lasting this longIn minute 39: 93 player-games lasting this longIn minute 40: 73 player-games lasting this longIn minute 41: 61 player-games lasting this longIn minute 42: 50 player-games lasting this longIn minute 43: 41 player-games lasting this longIn minute 44: 31 player-games lasting this longIn minute 45: 24 player-games lasting this longIn minute 46: 22 player-games lasting this longIn minute 47: 16 player-games lasting this longIn minute 48: 10 player-games lasting this longIn minute 49: 6 player-games lasting this longIn minute 50: 5 player-games lasting this longIn minute 51: 4 player-games lasting this longIn minute 52: 2 player-games lasting this longIn minute 53: 2 player-games lasting this longIn minute 54: 2 player-games lasting this longIn minute 55: 1 player-game lasting this longIn minute 56: 1 player-game lasting this longIn minute 57: 1 player-game lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 780 player-games a win rate is uncertain by about ±3.5 points.