Where Smolder supports spend the whole game

Smolder supports spent 40.0% of the whole game in bot lane; other supports, weighted to Smolder's mix of groups, spent 37.6%. The largest clear difference is time in the river: −4.7 points (−5.2 to −4.1). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 334 games · 334 player-games · 261 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Smolder supports on the blue team spent the whole game
Red team
Heat map of where Smolder supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Smolder's share of time in each group: Iron IV 1%, Iron I–III 4%, Bronze 13%, Silver 16%, Gold 26%, Platinum 20%, Emerald 11%, Diamond 5%, Master 3%.

  • Own base 10.9% (10.5–11.4)

    Other supports, weighted to Smolder's group mix: 10.1% (10.0–10.2). Difference: +0.8 points (+0.4 to +1.3) clear

  • Enemy base 0.38% (0.29–0.47)

    Other supports, weighted to Smolder's group mix: 0.75% (0.74–0.76). Difference: −0.37 points (−0.47 to −0.28) clear

  • Top lane 3.3% (2.9–3.7)

    Other supports, weighted to Smolder's group mix: 2.2% (2.2–2.2). Difference: +1.1 points (+0.8 to +1.5) clear

  • Mid lane 14.5% (13.7–15.3)

    Other supports, weighted to Smolder's group mix: 14.1% (13.9–14.2). Difference: +0.4 points (−0.4 to +1.3)

  • Bot lane 40.0% (38.6–41.4)

    Other supports, weighted to Smolder's group mix: 37.6% (37.0–38.2). Difference: +2.4 points (+1.0 to +3.8) clear

  • River 9.4% (8.9–9.9)

    Other supports, weighted to Smolder's group mix: 14.0% (13.7–14.4). Difference: −4.7 points (−5.2 to −4.1) clear

  • Own jungle 7.1% (6.6–7.6)

    Other supports, weighted to Smolder's group mix: 7.1% (6.9–7.3). Difference: 0.0 points (−0.5 to +0.5)

  • Enemy jungle 1.7% (1.5–2.0)

    Other supports, weighted to Smolder's group mix: 3.4% (3.2–3.5). Difference: −1.7 points (−1.9 to −1.4) clear

  • Outside all zones 0.02% (0.02–0.03)

    Other supports, weighted to Smolder's group mix: 0.02% (0.02–0.02). Difference: +0.01 points (just below 0 to +0.02)

  • Dead 12.7% (12.0–13.3)

    Other supports, weighted to Smolder's group mix: 10.8% (10.7–10.9). Difference: +1.9 points (+1.1 to +2.6)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

51.7% (51.0–52.3) of the time they were alive

Other supports, weighted to Smolder's group mix: 50.8% (50.6–51.0). Difference: +0.8 points (+0.1 to +1.5)

0% 50% 100% 0 10 20 30 40 Minute 0: 10% (9–12) seen by the enemy, 334 player-gamesMinute 1: 80% (78–82) seen by the enemy, 334 player-gamesMinute 2: 75% (72–77) seen by the enemy, 334 player-gamesMinute 3: 61% (58–64) seen by the enemy, 334 player-gamesMinute 4: 61% (58–64) seen by the enemy, 334 player-gamesMinute 5: 62% (59–65) seen by the enemy, 334 player-gamesMinute 6: 56% (54–59) seen by the enemy, 334 player-gamesMinute 7: 57% (54–60) seen by the enemy, 334 player-gamesMinute 8: 58% (55–60) seen by the enemy, 334 player-gamesMinute 9: 53% (50–56) seen by the enemy, 334 player-gamesMinute 10: 56% (54–59) seen by the enemy, 333 player-gamesMinute 11: 52% (50–55) seen by the enemy, 333 player-gamesMinute 12: 50% (48–53) seen by the enemy, 333 player-gamesMinute 13: 50% (47–53) seen by the enemy, 333 player-gamesMinute 14: 52% (50–55) seen by the enemy, 331 player-gamesMinute 15: 51% (49–54) seen by the enemy, 330 player-gamesMinute 16: 50% (48–53) seen by the enemy, 323 player-gamesMinute 17: 50% (47–52) seen by the enemy, 320 player-gamesMinute 18: 46% (43–48) seen by the enemy, 319 player-gamesMinute 19: 48% (46–51) seen by the enemy, 316 player-gamesMinute 20: 46% (43–48) seen by the enemy, 312 player-gamesMinute 21: 47% (44–50) seen by the enemy, 309 player-gamesMinute 22: 44% (41–47) seen by the enemy, 305 player-gamesMinute 23: 46% (43–48) seen by the enemy, 297 player-gamesMinute 24: 46% (44–49) seen by the enemy, 289 player-gamesMinute 25: 48% (45–51) seen by the enemy, 280 player-gamesMinute 26: 47% (44–50) seen by the enemy, 267 player-gamesMinute 27: 47% (44–50) seen by the enemy, 249 player-gamesMinute 28: 48% (45–52) seen by the enemy, 237 player-gamesMinute 29: 45% (42–49) seen by the enemy, 217 player-gamesMinute 30: 44% (41–48) seen by the enemy, 190 player-gamesMinute 31: 49% (44–53) seen by the enemy, 167 player-gamesMinute 32: 47% (42–52) seen by the enemy, 143 player-gamesMinute 33: 47% (42–52) seen by the enemy, 124 player-gamesMinute 34: 50% (45–55) seen by the enemy, 100 player-gamesMinute 35: 47% (41–54) seen by the enemy, 81 player-gamesMinute 36: 50% (43–56) seen by the enemy, 67 player-gamesMinute 37: 46% (39–54) seen by the enemy, 54 player-gamesMinute 38: 49% (41–57) seen by the enemy, 45 player-gamesMinute 39: 46% (37–56) seen by the enemy, 37 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (9–12)334
180% (78–82)334
275% (72–77)334
361% (58–64)334
461% (58–64)334
562% (59–65)334
656% (54–59)334
757% (54–60)334
858% (55–60)334
953% (50–56)334
1056% (54–59)333
1152% (50–55)333
1250% (48–53)333
1350% (47–53)333
1452% (50–55)331
1551% (49–54)330
1650% (48–53)323
1750% (47–52)320
1846% (43–48)319
1948% (46–51)316
2046% (43–48)312
2147% (44–50)309
2244% (41–47)305
2346% (43–48)297
2446% (44–49)289
2548% (45–51)280
2647% (44–50)267
2747% (44–50)249
2848% (45–52)237
2945% (42–49)217
3044% (41–48)190
3149% (44–53)167
3247% (42–52)143
3347% (42–52)124
3450% (45–55)100
3547% (41–54)81
3650% (43–56)67
3746% (39–54)54
3849% (41–57)45
3946% (37–56)37

By area

AreaSeen by the enemy
Own base 12.6% (10.8–14.4)

Other supports, weighted to Smolder's group mix: 9.5% (9.3–9.6). Difference: +3.2 points (+1.4 to +4.9)

Enemy base 99.96% (99.87–100.00)

Other supports, weighted to Smolder's group mix: 99.59% (99.58–99.60). Difference: +0.36 points (+0.28 to +0.45)

Top lane 62.5% (60.3–64.8)

Other supports, weighted to Smolder's group mix: 63.3% (63.1–63.5). Difference: −0.8 points (−3.1 to +1.6)

Mid lane 57.5% (55.9–59.0)

Other supports, weighted to Smolder's group mix: 58.1% (57.8–58.3). Difference: −0.6 points (−2.2 to +1.0)

Bot lane 64.5% (63.8–65.2)

Other supports, weighted to Smolder's group mix: 65.5% (65.4–65.6). Difference: −1.0 points (−1.7 to −0.3)

River 42.9% (41.6–44.2)

Other supports, weighted to Smolder's group mix: 40.7% (40.4–41.0). Difference: +2.2 points (+0.9 to +3.5)

Own jungle 33.0% (31.4–34.6)

Other supports, weighted to Smolder's group mix: 31.7% (31.5–31.8). Difference: +1.3 points (−0.3 to +2.9)

Enemy jungle 45.3% (43.3–47.3)

Other supports, weighted to Smolder's group mix: 44.6% (44.3–45.0). Difference: +0.7 points (−1.4 to +2.8)

Outside all zones —

Other supports, weighted to Smolder's group mix: 49.9% (49.1–50.6). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 49.6% (48.0–51.2)

    Other supports, weighted to Smolder's group mix: 46.9% (46.2–47.6). Difference: +2.7 points (+1.0 to +4.3)

  • Near own top laner 11.3% (10.6–12.0)

    Other supports, weighted to Smolder's group mix: 12.1% (12.0–12.1). Difference: −0.8 points (−1.5 to −0.1)

  • Near own jungler 18.2% (17.5–18.9)

    Other supports, weighted to Smolder's group mix: 21.4% (21.0–21.7). Difference: −3.1 points (−4.0 to −2.3)

  • Near own mid laner 15.9% (15.2–16.7)

    Other supports, weighted to Smolder's group mix: 17.7% (17.5–17.8). Difference: −1.7 points (−2.5 to −1.0)

  • Near own bot laner 50.4% (49.3–51.5)

    Other supports, weighted to Smolder's group mix: 56.4% (56.3–56.5). Difference: −6.0 points (−7.1 to −5.0)

  • Near the enemy jungler 10.1% (9.7–10.6)

    Other supports, weighted to Smolder's group mix: 11.4% (11.2–11.6). Difference: −1.2 points (−1.7 to −0.8)

0%scale ends at 60%, not 100%60%

Game duration

At 55:00, 1 of 334 player-games was still in game.

0 200 400 0 10 20 30 40 50 In minute 0: 334 player-games lasting this longIn minute 1: 334 player-games lasting this longIn minute 2: 334 player-games lasting this longIn minute 3: 334 player-games lasting this longIn minute 4: 334 player-games lasting this longIn minute 5: 334 player-games lasting this longIn minute 6: 334 player-games lasting this longIn minute 7: 334 player-games lasting this longIn minute 8: 334 player-games lasting this longIn minute 9: 334 player-games lasting this longIn minute 10: 333 player-games lasting this longIn minute 11: 333 player-games lasting this longIn minute 12: 333 player-games lasting this longIn minute 13: 333 player-games lasting this longIn minute 14: 331 player-games lasting this longIn minute 15: 330 player-games lasting this longIn minute 16: 323 player-games lasting this longIn minute 17: 320 player-games lasting this longIn minute 18: 319 player-games lasting this longIn minute 19: 316 player-games lasting this longIn minute 20: 312 player-games lasting this longIn minute 21: 309 player-games lasting this longIn minute 22: 305 player-games lasting this longIn minute 23: 297 player-games lasting this longIn minute 24: 289 player-games lasting this longIn minute 25: 280 player-games lasting this longIn minute 26: 267 player-games lasting this longIn minute 27: 249 player-games lasting this longIn minute 28: 237 player-games lasting this longIn minute 29: 217 player-games lasting this longIn minute 30: 190 player-games lasting this longIn minute 31: 167 player-games lasting this longIn minute 32: 143 player-games lasting this longIn minute 33: 124 player-games lasting this longIn minute 34: 100 player-games lasting this longIn minute 35: 81 player-games lasting this longIn minute 36: 67 player-games lasting this longIn minute 37: 54 player-games lasting this longIn minute 38: 45 player-games lasting this longIn minute 39: 37 player-games lasting this longIn minute 40: 29 player-games lasting this longIn minute 41: 24 player-games lasting this longIn minute 42: 22 player-games lasting this longIn minute 43: 20 player-games lasting this longIn minute 44: 13 player-games lasting this longIn minute 45: 9 player-games lasting this longIn minute 46: 7 player-games lasting this longIn minute 47: 7 player-games lasting this longIn minute 48: 6 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 3 player-games lasting this longIn minute 51: 2 player-games lasting this longIn minute 52: 2 player-games lasting this longIn minute 53: 2 player-games lasting this longIn minute 54: 2 player-games lasting this longIn minute 55: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 334 player-games a win rate is uncertain by about ±5.4 points.