Where Talon supports spend the whole game

Talon supports spent 29.7% of the whole game in bot lane; other supports, weighted to Talon's mix of groups, spent 37.3%. The largest clear difference is time in bot lane: −7.6 points (−9.3 to −6.0). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 360 games · 360 player-games · 235 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Talon supports on the blue team spent the whole game
Red team
Heat map of where Talon supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Talon's share of time in each group: Iron IV 1%, Iron I–III 1%, Bronze 8%, Silver 28%, Gold 17%, Platinum 24%, Emerald 11%, Diamond 5%, Master 4%.

  • Own base 11.1% (10.8–11.5)

    Other supports, weighted to Talon's group mix: 10.0% (10.0–10.1). Difference: +1.1 points (+0.8 to +1.4) clear

  • Enemy base 0.39% (0.33–0.46)

    Other supports, weighted to Talon's group mix: 0.76% (0.75–0.77). Difference: −0.37 points (−0.43 to −0.30) clear

  • Top lane 3.4% (3.0–3.8)

    Other supports, weighted to Talon's group mix: 2.2% (2.2–2.2). Difference: +1.2 points (+0.8 to +1.6) clear

  • Mid lane 10.6% (9.9–11.3)

    Other supports, weighted to Talon's group mix: 14.1% (14.0–14.3). Difference: −3.5 points (−4.2 to −2.8) clear

  • Bot lane 29.7% (28.3–31.1)

    Other supports, weighted to Talon's group mix: 37.3% (36.8–37.9). Difference: −7.6 points (−9.3 to −6.0) clear

  • River 15.1% (14.5–15.6)

    Other supports, weighted to Talon's group mix: 14.2% (13.9–14.5). Difference: +0.9 points (+0.1 to +1.6)

  • Own jungle 8.8% (8.2–9.5)

    Other supports, weighted to Talon's group mix: 7.2% (7.0–7.3). Difference: +1.7 points (+1.0 to +2.3) clear

  • Enemy jungle 5.7% (5.3–6.1)

    Other supports, weighted to Talon's group mix: 3.4% (3.3–3.5). Difference: +2.3 points (+1.9 to +2.7) clear

  • Outside all zones 0.02% (0.02–0.03)

    Other supports, weighted to Talon's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (just below 0 to +0.01)

  • Dead 15.2% (14.4–15.9)

    Other supports, weighted to Talon's group mix: 10.8% (10.6–10.9). Difference: +4.4 points (+3.7 to +5.1)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

43.2% (42.6–43.8) of the time they were alive

Other supports, weighted to Talon's group mix: 50.8% (50.5–51.0). Difference: −7.6 points (−8.2 to −6.9)

0% 40% 80% 0 10 20 30 40 Minute 0: 9% (8–10) seen by the enemy, 360 player-gamesMinute 1: 74% (72–76) seen by the enemy, 360 player-gamesMinute 2: 65% (62–67) seen by the enemy, 360 player-gamesMinute 3: 53% (51–55) seen by the enemy, 360 player-gamesMinute 4: 53% (50–55) seen by the enemy, 360 player-gamesMinute 5: 53% (51–55) seen by the enemy, 360 player-gamesMinute 6: 45% (43–47) seen by the enemy, 359 player-gamesMinute 7: 47% (45–49) seen by the enemy, 359 player-gamesMinute 8: 44% (42–46) seen by the enemy, 359 player-gamesMinute 9: 47% (45–49) seen by the enemy, 357 player-gamesMinute 10: 44% (42–46) seen by the enemy, 355 player-gamesMinute 11: 44% (42–46) seen by the enemy, 354 player-gamesMinute 12: 41% (39–43) seen by the enemy, 354 player-gamesMinute 13: 39% (37–41) seen by the enemy, 354 player-gamesMinute 14: 41% (39–43) seen by the enemy, 354 player-gamesMinute 15: 40% (38–42) seen by the enemy, 354 player-gamesMinute 16: 42% (40–44) seen by the enemy, 343 player-gamesMinute 17: 37% (35–39) seen by the enemy, 342 player-gamesMinute 18: 39% (37–41) seen by the enemy, 342 player-gamesMinute 19: 38% (36–40) seen by the enemy, 337 player-gamesMinute 20: 38% (36–41) seen by the enemy, 333 player-gamesMinute 21: 40% (38–42) seen by the enemy, 330 player-gamesMinute 22: 37% (35–39) seen by the enemy, 316 player-gamesMinute 23: 38% (35–40) seen by the enemy, 308 player-gamesMinute 24: 36% (34–39) seen by the enemy, 301 player-gamesMinute 25: 39% (36–41) seen by the enemy, 287 player-gamesMinute 26: 39% (36–41) seen by the enemy, 252 player-gamesMinute 27: 38% (35–40) seen by the enemy, 233 player-gamesMinute 28: 38% (35–41) seen by the enemy, 215 player-gamesMinute 29: 38% (35–42) seen by the enemy, 188 player-gamesMinute 30: 40% (37–44) seen by the enemy, 174 player-gamesMinute 31: 40% (37–43) seen by the enemy, 159 player-gamesMinute 32: 42% (38–46) seen by the enemy, 134 player-gamesMinute 33: 44% (40–49) seen by the enemy, 108 player-gamesMinute 34: 40% (35–45) seen by the enemy, 95 player-gamesMinute 35: 40% (35–46) seen by the enemy, 72 player-gamesMinute 36: 39% (33–46) seen by the enemy, 61 player-gamesMinute 37: 45% (37–52) seen by the enemy, 52 player-gamesMinute 38: 39% (31–47) seen by the enemy, 45 player-gamesMinute 39: 40% (32–48) seen by the enemy, 36 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
09% (8–10)360
174% (72–76)360
265% (62–67)360
353% (51–55)360
453% (50–55)360
553% (51–55)360
645% (43–47)359
747% (45–49)359
844% (42–46)359
947% (45–49)357
1044% (42–46)355
1144% (42–46)354
1241% (39–43)354
1339% (37–41)354
1441% (39–43)354
1540% (38–42)354
1642% (40–44)343
1737% (35–39)342
1839% (37–41)342
1938% (36–40)337
2038% (36–41)333
2140% (38–42)330
2237% (35–39)316
2338% (35–40)308
2436% (34–39)301
2539% (36–41)287
2639% (36–41)252
2738% (35–40)233
2838% (35–41)215
2938% (35–42)188
3040% (37–44)174
3140% (37–43)159
3242% (38–46)134
3344% (40–49)108
3440% (35–45)95
3540% (35–46)72
3639% (33–46)61
3745% (37–52)52
3839% (31–47)45
3940% (32–48)36

By area

AreaSeen by the enemy
Own base 6.9% (5.9–7.8)

Other supports, weighted to Talon's group mix: 9.4% (9.3–9.5). Difference: −2.5 points (−3.5 to −1.5)

Enemy base 97.4% (96.6–98.2)

Other supports, weighted to Talon's group mix: 99.6% (99.6–99.6). Difference: −2.2 points (−3.0 to −1.4)

Top lane 59.4% (57.5–61.2)

Other supports, weighted to Talon's group mix: 63.2% (62.9–63.4). Difference: −3.8 points (−5.6 to −2.0)

Mid lane 55.9% (54.9–57.0)

Other supports, weighted to Talon's group mix: 58.0% (57.6–58.4). Difference: −2.1 points (−3.2 to −0.9)

Bot lane 61.6% (60.6–62.7)

Other supports, weighted to Talon's group mix: 65.6% (65.4–65.7). Difference: −3.9 points (−4.9 to −2.9)

River 34.3% (33.2–35.4)

Other supports, weighted to Talon's group mix: 40.5% (40.2–40.9). Difference: −6.2 points (−7.2 to −5.3)

Own jungle 23.3% (22.2–24.3)

Other supports, weighted to Talon's group mix: 31.6% (31.4–31.8). Difference: −8.4 points (−9.4 to −7.4)

Enemy jungle 35.1% (33.4–36.9)

Other supports, weighted to Talon's group mix: 44.6% (44.2–45.1). Difference: −9.5 points (−11.3 to −7.7)

Outside all zones —

Other supports, weighted to Talon's group mix: 50.1% (49.7–50.4). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 40.7% (39.3–42.1)

    Other supports, weighted to Talon's group mix: 46.6% (45.9–47.3). Difference: −5.9 points (−7.6 to −4.1)

  • Near own top laner 10.3% (9.8–10.9)

    Other supports, weighted to Talon's group mix: 12.1% (12.1–12.2). Difference: −1.8 points (−2.4 to −1.3)

  • Near own jungler 18.3% (17.8–18.9)

    Other supports, weighted to Talon's group mix: 21.5% (21.1–21.9). Difference: −3.2 points (−3.8 to −2.6)

  • Near own mid laner 15.2% (14.6–15.8)

    Other supports, weighted to Talon's group mix: 17.7% (17.6–17.8). Difference: −2.5 points (−3.2 to −1.9)

  • Near own bot laner 40.7% (38.9–42.5)

    Other supports, weighted to Talon's group mix: 56.4% (56.3–56.6). Difference: −15.7 points (−17.5 to −14.0)

  • Near the enemy jungler 11.2% (10.8–11.5)

    Other supports, weighted to Talon's group mix: 11.5% (11.3–11.6). Difference: −0.3 points (−0.7 to +0.1)

0%scale ends at 60%, not 100%60%

Game duration

At 46:00, 1 of 360 player-games was still in game.

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Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 360 player-games a win rate is uncertain by about ±5.2 points.