Where Tryndamere supports spend the whole game

Tryndamere supports spent 37.8% of the whole game in bot lane; other supports, weighted to Tryndamere's mix of groups, spent 38.8%. The largest clear difference is time in mid lane: −2.4 points (−3.6 to −1.3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-11 to 2026-10-20 · 315 games · 315 player-games · 186 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Tryndamere supports on the blue team spent the whole game
Red team
Heat map of where Tryndamere supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Tryndamere's share of time in each group: Iron IV 1%, Iron I–III 5%, Bronze 32%, Silver 19%, Gold 15%, Platinum 13%, Emerald 6%, Diamond 5%, Master 2%, Unranked 1%.

  • Own base 10.6% (10.1–11.2)

    Other supports, weighted to Tryndamere's group mix: 10.2% (10.1–10.4). Difference: +0.4 points (−0.1 to +0.9)

  • Enemy base 0.7% (0.6–0.8)

    Other supports, weighted to Tryndamere's group mix: 0.7% (0.7–0.7). Difference: 0.0 points (−0.2 to +0.1)

  • Top lane 4.2% (3.5–4.9)

    Other supports, weighted to Tryndamere's group mix: 2.2% (2.2–2.2). Difference: +2.0 points (+1.3 to +2.7) clear

  • Mid lane 11.3% (10.2–12.4)

    Other supports, weighted to Tryndamere's group mix: 13.8% (13.6–14.0). Difference: −2.4 points (−3.6 to −1.3) clear

  • Bot lane 37.8% (36.1–39.5)

    Other supports, weighted to Tryndamere's group mix: 38.8% (37.9–39.6). Difference: −1.0 points (−2.6 to +0.6)

  • River 12.8% (11.5–14.1)

    Other supports, weighted to Tryndamere's group mix: 13.4% (12.9–13.9). Difference: −0.6 points (−2.2 to +1.0)

  • Own jungle 6.1% (5.6–6.6)

    Other supports, weighted to Tryndamere's group mix: 6.8% (6.5–7.0). Difference: −0.7 points (−1.0 to −0.3) clear

  • Enemy jungle 4.1% (3.7–4.4)

    Other supports, weighted to Tryndamere's group mix: 3.1% (3.0–3.3). Difference: +0.9 points (+0.7 to +1.2) clear

  • Outside all zones 0.01% (0.01–0.02)

    Other supports, weighted to Tryndamere's group mix: 0.02% (0.02–0.02). Difference: −0.01 points (−0.01 to just above 0)

  • Dead 12.4% (10.8–13.9)

    Other supports, weighted to Tryndamere's group mix: 11.0% (10.9–11.1). Difference: +1.4 points (−0.2 to +3.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

51.5% (50.9–52.1) of the time they were alive

Other supports, weighted to Tryndamere's group mix: 51.2% (50.9–51.4). Difference: +0.3 points (−0.4 to +1.0)

0% 40% 80% 0 10 20 30 40 Minute 0: 11% (10–12) seen by the enemy, 315 player-gamesMinute 1: 73% (71–75) seen by the enemy, 315 player-gamesMinute 2: 71% (69–74) seen by the enemy, 315 player-gamesMinute 3: 63% (61–66) seen by the enemy, 315 player-gamesMinute 4: 58% (56–60) seen by the enemy, 315 player-gamesMinute 5: 61% (59–63) seen by the enemy, 315 player-gamesMinute 6: 56% (54–58) seen by the enemy, 315 player-gamesMinute 7: 54% (52–57) seen by the enemy, 315 player-gamesMinute 8: 56% (54–58) seen by the enemy, 315 player-gamesMinute 9: 55% (53–57) seen by the enemy, 315 player-gamesMinute 10: 54% (52–56) seen by the enemy, 315 player-gamesMinute 11: 55% (52–57) seen by the enemy, 314 player-gamesMinute 12: 51% (49–53) seen by the enemy, 312 player-gamesMinute 13: 49% (47–51) seen by the enemy, 312 player-gamesMinute 14: 52% (50–54) seen by the enemy, 311 player-gamesMinute 15: 51% (48–53) seen by the enemy, 311 player-gamesMinute 16: 51% (49–53) seen by the enemy, 304 player-gamesMinute 17: 48% (45–50) seen by the enemy, 301 player-gamesMinute 18: 49% (47–52) seen by the enemy, 300 player-gamesMinute 19: 49% (47–51) seen by the enemy, 293 player-gamesMinute 20: 45% (43–48) seen by the enemy, 287 player-gamesMinute 21: 47% (45–49) seen by the enemy, 286 player-gamesMinute 22: 48% (45–50) seen by the enemy, 284 player-gamesMinute 23: 44% (42–47) seen by the enemy, 271 player-gamesMinute 24: 47% (45–50) seen by the enemy, 261 player-gamesMinute 25: 44% (42–47) seen by the enemy, 251 player-gamesMinute 26: 48% (45–50) seen by the enemy, 234 player-gamesMinute 27: 46% (43–48) seen by the enemy, 214 player-gamesMinute 28: 46% (43–49) seen by the enemy, 196 player-gamesMinute 29: 45% (42–48) seen by the enemy, 181 player-gamesMinute 30: 49% (46–52) seen by the enemy, 164 player-gamesMinute 31: 47% (43–51) seen by the enemy, 140 player-gamesMinute 32: 50% (47–53) seen by the enemy, 118 player-gamesMinute 33: 49% (45–53) seen by the enemy, 110 player-gamesMinute 34: 47% (43–51) seen by the enemy, 95 player-gamesMinute 35: 43% (38–48) seen by the enemy, 79 player-gamesMinute 36: 49% (44–55) seen by the enemy, 64 player-gamesMinute 37: 54% (48–59) seen by the enemy, 56 player-gamesMinute 38: 57% (52–63) seen by the enemy, 44 player-gamesMinute 39: 52% (45–59) seen by the enemy, 37 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
011% (10–12)315
173% (71–75)315
271% (69–74)315
363% (61–66)315
458% (56–60)315
561% (59–63)315
656% (54–58)315
754% (52–57)315
856% (54–58)315
955% (53–57)315
1054% (52–56)315
1155% (52–57)314
1251% (49–53)312
1349% (47–51)312
1452% (50–54)311
1551% (48–53)311
1651% (49–53)304
1748% (45–50)301
1849% (47–52)300
1949% (47–51)293
2045% (43–48)287
2147% (45–49)286
2248% (45–50)284
2344% (42–47)271
2447% (45–50)261
2544% (42–47)251
2648% (45–50)234
2746% (43–48)214
2846% (43–49)196
2945% (42–48)181
3049% (46–52)164
3147% (43–51)140
3250% (47–53)118
3349% (45–53)110
3447% (43–51)95
3543% (38–48)79
3649% (44–55)64
3754% (48–59)56
3857% (52–63)44
3952% (45–59)37

By area

AreaSeen by the enemy
Own base 8.1% (6.7–9.5)

Other supports, weighted to Tryndamere's group mix: 9.7% (9.5–9.8). Difference: −1.6 points (−3.0 to −0.2)

Enemy base 99.8% (99.6–100.0)

Other supports, weighted to Tryndamere's group mix: 99.6% (99.6–99.6). Difference: +0.2 points (just below 0 to +0.4)

Top lane 64.1% (62.7–65.5)

Other supports, weighted to Tryndamere's group mix: 63.6% (63.3–63.8). Difference: +0.5 points (−1.0 to +1.9)

Mid lane 63.5% (61.9–65.1)

Other supports, weighted to Tryndamere's group mix: 58.5% (58.1–59.0). Difference: +5.0 points (+3.2 to +6.7)

Bot lane 65.9% (64.7–67.0)

Other supports, weighted to Tryndamere's group mix: 65.2% (65.0–65.4). Difference: +0.6 points (−0.4 to +1.6)

River 41.2% (39.7–42.7)

Other supports, weighted to Tryndamere's group mix: 41.2% (40.8–41.7). Difference: 0.0 points (−1.5 to +1.4)

Own jungle 29.1% (26.0–32.2)

Other supports, weighted to Tryndamere's group mix: 31.9% (31.7–32.1). Difference: −2.8 points (−5.7 to +0.1)

Enemy jungle 41.9% (39.3–44.6)

Other supports, weighted to Tryndamere's group mix: 45.1% (44.7–45.5). Difference: −3.1 points (−5.6 to −0.6)

Outside all zones —

Other supports, weighted to Tryndamere's group mix: 49.1% (48.5–49.6). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 47% (45–50)

    Other supports, weighted to Tryndamere's group mix: 48% (47–49). Difference: −1 point (−3 to +1)

  • Near own top laner 10.1% (9.0–11.3)

    Other supports, weighted to Tryndamere's group mix: 12.0% (12.0–12.1). Difference: −1.9 points (−3.1 to −0.7)

  • Near own jungler 17.2% (16.0–18.5)

    Other supports, weighted to Tryndamere's group mix: 20.6% (20.1–21.2). Difference: −3.4 points (−4.9 to −1.9)

  • Near own mid laner 14.8% (13.3–16.4)

    Other supports, weighted to Tryndamere's group mix: 17.5% (17.4–17.6). Difference: −2.7 points (−4.3 to −1.1)

  • Near own bot laner 46.9% (44.5–49.2)

    Other supports, weighted to Tryndamere's group mix: 56.1% (55.9–56.4). Difference: −9.3 points (−11.8 to −6.8)

  • Near the enemy jungler 10.7% (10.2–11.3)

    Other supports, weighted to Tryndamere's group mix: 11.1% (10.8–11.3). Difference: −0.3 points (−0.9 to +0.2)

0%scale ends at 60%, not 100%60%

Game duration

At 57:00, 1 of 315 player-games was still in game.

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Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 315 player-games a win rate is uncertain by about ±5.5 points.