Where Udyr supports spend minutes 0–14

Udyr supports spent 59.7% of minutes 0–14 in bot lane; other supports, weighted to Udyr's mix of groups, spent 66.7%. The largest clear difference is time in bot lane: −7.0 points (−9.9 to −4.2). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 457 games · 457 player-games · 258 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Udyr supports on the blue team spent minutes 0–14
Red team
Heat map of where Udyr supports on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Udyr's share of time in each group: Iron IV <0.5%, Iron I–III 1%, Bronze 10%, Silver 18%, Gold 25%, Platinum 20%, Emerald 18%, Diamond 5%, Master 3%, Unranked <0.5%.

  • Own base 10.8% (10.4–11.1)

    Other supports, weighted to Udyr's group mix: 10.0% (9.9–10.0). Difference: +0.8 points (+0.4 to +1.2) clear

  • Enemy base 0.00% (0.00–0.01)

    Other supports, weighted to Udyr's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 1.9% (1.3–2.4)

    Other supports, weighted to Udyr's group mix: 0.6% (0.6–0.7). Difference: +1.3 points (+0.7 to +1.8) clear

  • Mid lane 3.8% (3.1–4.5)

    Other supports, weighted to Udyr's group mix: 2.8% (2.6–3.0). Difference: +1.0 points (+0.4 to +1.6) clear

  • Bot lane 59.7% (56.5–62.9)

    Other supports, weighted to Udyr's group mix: 66.7% (66.1–67.3). Difference: −7.0 points (−9.9 to −4.2) clear

  • River 11.9% (10.6–13.2)

    Other supports, weighted to Udyr's group mix: 10.6% (10.3–10.8). Difference: +1.4 points (+0.2 to +2.6)

  • Own jungle 4.0% (3.5–4.4)

    Other supports, weighted to Udyr's group mix: 3.6% (3.5–3.7). Difference: +0.4 points (−0.1 to +0.8)

  • Enemy jungle 2.1% (1.6–2.6)

    Other supports, weighted to Udyr's group mix: 1.4% (1.4–1.5). Difference: +0.7 points (+0.2 to +1.1) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other supports, weighted to Udyr's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 5.9% (5.5–6.3)

    Other supports, weighted to Udyr's group mix: 4.3% (4.3–4.3). Difference: +1.6 points (+1.2 to +2.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

53.7% (52.5–55.0) of the time they were alive

Other supports, weighted to Udyr's group mix: 55.0% (54.9–55.2). Difference: −1.3 points (−2.4 to −0.1)

0% 40% 80% 0 10 20 30 40 Minute 0: 11% (9–14) seen by the enemy, 457 player-gamesMinute 1: 75% (71–79) seen by the enemy, 457 player-gamesMinute 2: 72% (67–76) seen by the enemy, 457 player-gamesMinute 3: 57% (53–62) seen by the enemy, 457 player-gamesMinute 4: 59% (55–64) seen by the enemy, 457 player-gamesMinute 5: 58% (54–63) seen by the enemy, 457 player-gamesMinute 6: 52% (48–56) seen by the enemy, 456 player-gamesMinute 7: 55% (51–59) seen by the enemy, 455 player-gamesMinute 8: 56% (52–60) seen by the enemy, 454 player-gamesMinute 9: 52% (47–56) seen by the enemy, 453 player-gamesMinute 10: 53% (49–58) seen by the enemy, 452 player-gamesMinute 11: 51% (47–55) seen by the enemy, 452 player-gamesMinute 12: 50% (45–54) seen by the enemy, 451 player-gamesMinute 13: 50% (46–54) seen by the enemy, 451 player-gamesMinute 14: 49% (45–53) seen by the enemy, 450 player-gamesMinute 15: 51% (47–55) seen by the enemy, 450 player-gamesMinute 16: 50% (46–54) seen by the enemy, 436 player-gamesMinute 17: 49% (45–53) seen by the enemy, 431 player-gamesMinute 18: 48% (44–52) seen by the enemy, 430 player-gamesMinute 19: 49% (45–54) seen by the enemy, 423 player-gamesMinute 20: 47% (42–51) seen by the enemy, 419 player-gamesMinute 21: 46% (42–50) seen by the enemy, 413 player-gamesMinute 22: 48% (43–52) seen by the enemy, 403 player-gamesMinute 23: 45% (41–49) seen by the enemy, 395 player-gamesMinute 24: 43% (39–48) seen by the enemy, 381 player-gamesMinute 25: 46% (42–51) seen by the enemy, 364 player-gamesMinute 26: 47% (41–52) seen by the enemy, 343 player-gamesMinute 27: 51% (46–57) seen by the enemy, 314 player-gamesMinute 28: 46% (40–52) seen by the enemy, 287 player-gamesMinute 29: 49% (42–55) seen by the enemy, 258 player-gamesMinute 30: 48% (41–55) seen by the enemy, 224 player-gamesMinute 31: 48% (40–56) seen by the enemy, 200 player-gamesMinute 32: 49% (42–57) seen by the enemy, 172 player-gamesMinute 33: 48% (40–56) seen by the enemy, 144 player-gamesMinute 34: 49% (40–58) seen by the enemy, 122 player-gamesMinute 35: 51% (41–62) seen by the enemy, 101 player-gamesMinute 36: 49% (37–62) seen by the enemy, 84 player-gamesMinute 37: 50% (38–62) seen by the enemy, 75 player-gamesMinute 38: 54% (42–66) seen by the enemy, 62 player-gamesMinute 39: 51% (33–69) seen by the enemy, 51 player-gamesMinute 40: 50% (34–67) seen by the enemy, 39 player-gamesMinute 41: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
011% (9–14)457
175% (71–79)457
272% (67–76)457
357% (53–62)457
459% (55–64)457
558% (54–63)457
652% (48–56)456
755% (51–59)455
856% (52–60)454
952% (47–56)453
1053% (49–58)452
1151% (47–55)452
1250% (45–54)451
1350% (46–54)451
1449% (45–53)450
1551% (47–55)450
1650% (46–54)436
1749% (45–53)431
1848% (44–52)430
1949% (45–54)423
2047% (42–51)419
2146% (42–50)413
2248% (43–52)403
2345% (41–49)395
2443% (39–48)381
2546% (42–51)364
2647% (41–52)343
2751% (46–57)314
2846% (40–52)287
2949% (42–55)258
3048% (41–55)224
3148% (40–56)200
3249% (42–57)172
3348% (40–56)144
3449% (40–58)122
3551% (41–62)101
3649% (37–62)84
3750% (38–62)75
3854% (42–66)62
3951% (33–69)51
4050% (34–67)39
41—30

By area

AreaSeen by the enemy
Own base 0.04% (0.01–0.07)

Other supports, weighted to Udyr's group mix: 0.49% (0.47–0.52). Difference: −0.46 points (−0.49 to −0.42)

Enemy base —

Other supports, weighted to Udyr's group mix: —. Difference: —

Top lane 61.6% (56.6–66.6)

Other supports, weighted to Udyr's group mix: 56.2% (55.4–56.9). Difference: +5.4 points (just below 0 to +10.9)

Mid lane 63.9% (61.4–66.4)

Other supports, weighted to Udyr's group mix: 60.1% (59.3–60.9). Difference: +3.8 points (+1.4 to +6.2)

Bot lane 66.8% (65.9–67.8)

Other supports, weighted to Udyr's group mix: 66.3% (66.2–66.4). Difference: +0.6 points (−0.4 to +1.5)

River 42.9% (41.6–44.1)

Other supports, weighted to Udyr's group mix: 43.4% (42.7–44.2). Difference: −0.6 points (−1.5 to +0.3)

Own jungle 26.3% (24.4–28.2)

Other supports, weighted to Udyr's group mix: 30.1% (29.6–30.5). Difference: −3.7 points (−5.7 to −1.8)

Enemy jungle 46% (43–49)

Other supports, weighted to Udyr's group mix: 48% (47–49). Difference: −2 points (−5 to +1)

Outside all zones —

Other supports, weighted to Udyr's group mix: 2.3% (2.2–2.5). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 68.7% (65.5–72.0)

    Other supports, weighted to Udyr's group mix: 75.4% (74.8–76.0). Difference: −6.7 points (−9.6 to −3.8)

  • Near own top laner 4.8% (4.2–5.3)

    Other supports, weighted to Udyr's group mix: 3.4% (3.4–3.5). Difference: +1.3 points (+0.8 to +1.9)

  • Near own jungler 13.9% (13.1–14.7)

    Other supports, weighted to Udyr's group mix: 13.4% (13.2–13.6). Difference: +0.5 points (−0.2 to +1.2)

  • Near own mid laner 8.8% (7.8–9.8)

    Other supports, weighted to Udyr's group mix: 7.8% (7.6–8.0). Difference: +1.1 points (+0.2 to +1.9)

  • Near own bot laner 60.7% (57.9–63.4)

    Other supports, weighted to Udyr's group mix: 68.8% (68.6–69.1). Difference: −8.2 points (−10.7 to −5.6)

  • Near the enemy jungler 7.6% (6.8–8.4)

    Other supports, weighted to Udyr's group mix: 6.7% (6.6–6.8). Difference: +1.0 points (+0.2 to +1.7)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 451 of 457 player-games were still in game.

0 300 600 0 10 20 30 40 50 In minute 0: 457 player-games lasting this longIn minute 1: 457 player-games lasting this longIn minute 2: 457 player-games lasting this longIn minute 3: 457 player-games lasting this longIn minute 4: 457 player-games lasting this longIn minute 5: 457 player-games lasting this longIn minute 6: 456 player-games lasting this longIn minute 7: 455 player-games lasting this longIn minute 8: 454 player-games lasting this longIn minute 9: 453 player-games lasting this longIn minute 10: 452 player-games lasting this longIn minute 11: 452 player-games lasting this longIn minute 12: 451 player-games lasting this longIn minute 13: 451 player-games lasting this longIn minute 14: 450 player-games lasting this longIn minute 15: 450 player-games lasting this longIn minute 16: 436 player-games lasting this longIn minute 17: 431 player-games lasting this longIn minute 18: 430 player-games lasting this longIn minute 19: 423 player-games lasting this longIn minute 20: 419 player-games lasting this longIn minute 21: 413 player-games lasting this longIn minute 22: 403 player-games lasting this longIn minute 23: 395 player-games lasting this longIn minute 24: 381 player-games lasting this longIn minute 25: 364 player-games lasting this longIn minute 26: 343 player-games lasting this longIn minute 27: 314 player-games lasting this longIn minute 28: 287 player-games lasting this longIn minute 29: 258 player-games lasting this longIn minute 30: 224 player-games lasting this longIn minute 31: 200 player-games lasting this longIn minute 32: 172 player-games lasting this longIn minute 33: 144 player-games lasting this longIn minute 34: 122 player-games lasting this longIn minute 35: 101 player-games lasting this longIn minute 36: 84 player-games lasting this longIn minute 37: 75 player-games lasting this longIn minute 38: 62 player-games lasting this longIn minute 39: 51 player-games lasting this longIn minute 40: 39 player-games lasting this longIn minute 41: 30 player-games lasting this longIn minute 42: 25 player-games lasting this longIn minute 43: 18 player-games lasting this longIn minute 44: 14 player-games lasting this longIn minute 45: 14 player-games lasting this longIn minute 46: 12 player-games lasting this longIn minute 47: 9 player-games lasting this longIn minute 48: 4 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 457 player-games a win rate is uncertain by about ±4.6 points.