Where Vayne supports spend the whole game

Vayne supports spent 36.7% of the whole game in bot lane; other supports, weighted to Vayne's mix of groups, spent 37.7%. The largest clear difference is time in the river: −2.7 points (−3.4 to −1.9). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 419 games · 419 player-games · 289 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Vayne supports on the blue team spent the whole game
Red team
Heat map of where Vayne supports on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Vayne's share of time in each group: Iron IV 2%, Iron I–III 5%, Bronze 13%, Silver 22%, Gold 14%, Platinum 21%, Emerald 14%, Diamond 3%, Master 5%.

  • Own base 11.1% (10.7–11.4)

    Other supports, weighted to Vayne's group mix: 10.1% (10.0–10.2). Difference: +1.0 points (+0.6 to +1.3) clear

  • Enemy base 0.52% (0.43–0.61)

    Other supports, weighted to Vayne's group mix: 0.75% (0.74–0.76). Difference: −0.23 points (−0.32 to −0.14) clear

  • Top lane 3.9% (3.3–4.6)

    Other supports, weighted to Vayne's group mix: 2.2% (2.2–2.2). Difference: +1.8 points (+1.1 to +2.4) clear

  • Mid lane 12.0% (11.6–12.5)

    Other supports, weighted to Vayne's group mix: 14.0% (13.9–14.2). Difference: −2.0 points (−2.5 to −1.5) clear

  • Bot lane 36.7% (35.1–38.3)

    Other supports, weighted to Vayne's group mix: 37.7% (37.2–38.1). Difference: −1.0 points (−2.5 to +0.5)

  • River 11.4% (10.6–12.1)

    Other supports, weighted to Vayne's group mix: 14.0% (13.7–14.3). Difference: −2.7 points (−3.4 to −1.9) clear

  • Own jungle 6.6% (6.2–7.1)

    Other supports, weighted to Vayne's group mix: 7.1% (6.9–7.2). Difference: −0.4 points (−0.9 to just below 0)

  • Enemy jungle 3.0% (2.6–3.3)

    Other supports, weighted to Vayne's group mix: 3.3% (3.2–3.4). Difference: −0.4 points (−0.7 to just below 0)

  • Outside all zones 0.02% (0.01–0.02)

    Other supports, weighted to Vayne's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 14.7% (14.2–15.3)

    Other supports, weighted to Vayne's group mix: 10.8% (10.7–10.9). Difference: +3.9 points (+3.4 to +4.5)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

48.2% (47.4–49.1) of the time they were alive

Other supports, weighted to Vayne's group mix: 50.8% (50.6–51.0). Difference: −2.6 points (−3.3 to −1.8)

0% 40% 80% 0 10 20 30 40 Minute 0: 12% (10–14) seen by the enemy, 419 player-gamesMinute 1: 77% (74–80) seen by the enemy, 419 player-gamesMinute 2: 67% (63–70) seen by the enemy, 419 player-gamesMinute 3: 56% (53–59) seen by the enemy, 419 player-gamesMinute 4: 60% (57–63) seen by the enemy, 419 player-gamesMinute 5: 58% (55–61) seen by the enemy, 419 player-gamesMinute 6: 53% (50–56) seen by the enemy, 419 player-gamesMinute 7: 53% (50–56) seen by the enemy, 418 player-gamesMinute 8: 54% (50–57) seen by the enemy, 417 player-gamesMinute 9: 50% (47–53) seen by the enemy, 417 player-gamesMinute 10: 51% (48–54) seen by the enemy, 416 player-gamesMinute 11: 50% (47–53) seen by the enemy, 416 player-gamesMinute 12: 46% (44–49) seen by the enemy, 415 player-gamesMinute 13: 46% (43–48) seen by the enemy, 413 player-gamesMinute 14: 49% (46–52) seen by the enemy, 412 player-gamesMinute 15: 46% (43–49) seen by the enemy, 410 player-gamesMinute 16: 45% (42–48) seen by the enemy, 398 player-gamesMinute 17: 45% (42–48) seen by the enemy, 395 player-gamesMinute 18: 44% (41–47) seen by the enemy, 394 player-gamesMinute 19: 45% (43–48) seen by the enemy, 391 player-gamesMinute 20: 43% (40–46) seen by the enemy, 385 player-gamesMinute 21: 44% (41–47) seen by the enemy, 377 player-gamesMinute 22: 42% (39–46) seen by the enemy, 371 player-gamesMinute 23: 42% (39–46) seen by the enemy, 356 player-gamesMinute 24: 41% (38–45) seen by the enemy, 344 player-gamesMinute 25: 41% (38–44) seen by the enemy, 325 player-gamesMinute 26: 41% (38–45) seen by the enemy, 303 player-gamesMinute 27: 43% (39–47) seen by the enemy, 284 player-gamesMinute 28: 42% (38–47) seen by the enemy, 261 player-gamesMinute 29: 41% (36–45) seen by the enemy, 228 player-gamesMinute 30: 42% (37–47) seen by the enemy, 201 player-gamesMinute 31: 44% (39–49) seen by the enemy, 174 player-gamesMinute 32: 48% (42–54) seen by the enemy, 155 player-gamesMinute 33: 45% (38–52) seen by the enemy, 121 player-gamesMinute 34: 44% (37–51) seen by the enemy, 103 player-gamesMinute 35: 42% (34–50) seen by the enemy, 92 player-gamesMinute 36: 44% (35–54) seen by the enemy, 72 player-gamesMinute 37: 50% (40–60) seen by the enemy, 60 player-gamesMinute 38: 45% (32–58) seen by the enemy, 44 player-gamesMinute 39: 44% (33–56) seen by the enemy, 37 player-gamesMinute 40: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
012% (10–14)419
177% (74–80)419
267% (63–70)419
356% (53–59)419
460% (57–63)419
558% (55–61)419
653% (50–56)419
753% (50–56)418
854% (50–57)417
950% (47–53)417
1051% (48–54)416
1150% (47–53)416
1246% (44–49)415
1346% (43–48)413
1449% (46–52)412
1546% (43–49)410
1645% (42–48)398
1745% (42–48)395
1844% (41–47)394
1945% (43–48)391
2043% (40–46)385
2144% (41–47)377
2242% (39–46)371
2342% (39–46)356
2441% (38–45)344
2541% (38–44)325
2641% (38–45)303
2743% (39–47)284
2842% (38–47)261
2941% (36–45)228
3042% (37–47)201
3144% (39–49)174
3248% (42–54)155
3345% (38–52)121
3444% (37–51)103
3542% (34–50)92
3644% (35–54)72
3750% (40–60)60
3845% (32–58)44
3944% (33–56)37
40—33

By area

AreaSeen by the enemy
Own base 8.0% (7.1–9.0)

Other supports, weighted to Vayne's group mix: 9.5% (9.4–9.6). Difference: −1.4 points (−2.4 to −0.4)

Enemy base 96.8% (96.1–97.5)

Other supports, weighted to Vayne's group mix: 99.6% (99.6–99.6). Difference: −2.8 points (−3.5 to −2.1)

Top lane 63.0% (61.1–64.9)

Other supports, weighted to Vayne's group mix: 63.1% (62.8–63.4). Difference: −0.1 points (−1.9 to +1.6)

Mid lane 56.5% (55.2–57.8)

Other supports, weighted to Vayne's group mix: 58.0% (57.8–58.3). Difference: −1.6 points (−2.9 to −0.2)

Bot lane 63.4% (62.3–64.5)

Other supports, weighted to Vayne's group mix: 65.5% (65.4–65.6). Difference: −2.1 points (−3.2 to −1.0)

River 36.8% (35.8–37.8)

Other supports, weighted to Vayne's group mix: 40.6% (40.2–40.9). Difference: −3.8 points (−4.7 to −2.8)

Own jungle 27.5% (26.2–28.8)

Other supports, weighted to Vayne's group mix: 31.7% (31.5–31.8). Difference: −4.2 points (−5.4 to −2.9)

Enemy jungle 39.4% (37.6–41.2)

Other supports, weighted to Vayne's group mix: 44.5% (44.1–44.9). Difference: −5.1 points (−6.8 to −3.3)

Outside all zones —

Other supports, weighted to Vayne's group mix: 49.9% (49.2–50.5). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 47.2% (45.3–49.1)

    Other supports, weighted to Vayne's group mix: 47.0% (46.4–47.5). Difference: +0.3 points (−1.5 to +2.0)

  • Near own top laner 10.8% (10.1–11.5)

    Other supports, weighted to Vayne's group mix: 12.1% (12.1–12.1). Difference: −1.3 points (−2.0 to −0.6)

  • Near own jungler 17.4% (16.5–18.3)

    Other supports, weighted to Vayne's group mix: 21.4% (21.0–21.7). Difference: −3.9 points (−4.8 to −3.1)

  • Near own mid laner 15.0% (14.2–15.8)

    Other supports, weighted to Vayne's group mix: 17.7% (17.6–17.8). Difference: −2.7 points (−3.5 to −1.9)

  • Near own bot laner 46.8% (45.1–48.5)

    Other supports, weighted to Vayne's group mix: 56.4% (56.2–56.5). Difference: −9.6 points (−11.4 to −7.9)

  • Near the enemy jungler 9.7% (9.3–10.1)

    Other supports, weighted to Vayne's group mix: 11.4% (11.2–11.5). Difference: −1.7 points (−2.1 to −1.3)

0%scale ends at 60%, not 100%60%

Game duration

At 59:00, 1 of 419 player-games was still in game.

0 300 600 0 10 20 30 40 50 60 In minute 0: 419 player-games lasting this longIn minute 1: 419 player-games lasting this longIn minute 2: 419 player-games lasting this longIn minute 3: 419 player-games lasting this longIn minute 4: 419 player-games lasting this longIn minute 5: 419 player-games lasting this longIn minute 6: 419 player-games lasting this longIn minute 7: 418 player-games lasting this longIn minute 8: 417 player-games lasting this longIn minute 9: 417 player-games lasting this longIn minute 10: 416 player-games lasting this longIn minute 11: 416 player-games lasting this longIn minute 12: 415 player-games lasting this longIn minute 13: 413 player-games lasting this longIn minute 14: 412 player-games lasting this longIn minute 15: 410 player-games lasting this longIn minute 16: 398 player-games lasting this longIn minute 17: 395 player-games lasting this longIn minute 18: 394 player-games lasting this longIn minute 19: 391 player-games lasting this longIn minute 20: 385 player-games lasting this longIn minute 21: 377 player-games lasting this longIn minute 22: 371 player-games lasting this longIn minute 23: 356 player-games lasting this longIn minute 24: 344 player-games lasting this longIn minute 25: 325 player-games lasting this longIn minute 26: 303 player-games lasting this longIn minute 27: 284 player-games lasting this longIn minute 28: 261 player-games lasting this longIn minute 29: 228 player-games lasting this longIn minute 30: 201 player-games lasting this longIn minute 31: 174 player-games lasting this longIn minute 32: 155 player-games lasting this longIn minute 33: 121 player-games lasting this longIn minute 34: 103 player-games lasting this longIn minute 35: 92 player-games lasting this longIn minute 36: 72 player-games lasting this longIn minute 37: 60 player-games lasting this longIn minute 38: 44 player-games lasting this longIn minute 39: 37 player-games lasting this longIn minute 40: 33 player-games lasting this longIn minute 41: 23 player-games lasting this longIn minute 42: 18 player-games lasting this longIn minute 43: 17 player-games lasting this longIn minute 44: 15 player-games lasting this longIn minute 45: 12 player-games lasting this longIn minute 46: 11 player-games lasting this longIn minute 47: 6 player-games lasting this longIn minute 48: 6 player-games lasting this longIn minute 49: 5 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 3 player-games lasting this longIn minute 52: 3 player-games lasting this longIn minute 53: 3 player-games lasting this longIn minute 54: 2 player-games lasting this longIn minute 55: 2 player-games lasting this longIn minute 56: 2 player-games lasting this longIn minute 57: 1 player-game lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 419 player-games a win rate is uncertain by about ±4.8 points.