Where Vi supports spend minutes 0–4

Vi supports spent 69.1% of minutes 0–4 in bot lane; other supports, weighted to Vi's mix of groups, spent 79.2%. The largest clear difference is time in bot lane: −10.1 points (−11.4 to −8.9). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 3,951 games · 3,951 player-games · 2,093 players · 0:00–4:00

Filters: All groups · 0–4 · all patches
Minutes
Blue team
Heat map of where Vi supports on the blue team spent minutes 0–4
Red team
Heat map of where Vi supports on the red team spent minutes 0–4

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–4 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Vi's share of time in each group: Iron IV 1%, Iron I–III 1%, Bronze 9%, Silver 13%, Gold 22%, Platinum 21%, Emerald 19%, Diamond 10%, Master 4%, Grandmaster <0.5%, Unranked <0.5%.

  • Own base 13.4% (13.2–13.6)

    Other supports, weighted to Vi's group mix: 13.2% (13.1–13.2). Difference: +0.3 points (+0.1 to +0.5)

  • Enemy base <0.005% (0.00–0.01)

    Other supports, weighted to Vi's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 1.8% (1.4–2.2)

    Other supports, weighted to Vi's group mix: 0.2% (0.2–0.2). Difference: +1.6 points (+1.2 to +2.0) clear

  • Mid lane 1.5% (1.3–1.6)

    Other supports, weighted to Vi's group mix: 0.5% (0.4–0.5). Difference: +1.0 points (+0.9 to +1.2) clear

  • Bot lane 69.1% (67.8–70.3)

    Other supports, weighted to Vi's group mix: 79.2% (79.1–79.3). Difference: −10.1 points (−11.4 to −8.9) clear

  • River 7.2% (6.4–7.9)

    Other supports, weighted to Vi's group mix: 3.3% (3.2–3.3). Difference: +3.9 points (+3.2 to +4.6) clear

  • Own jungle 2.1% (2.0–2.3)

    Other supports, weighted to Vi's group mix: 1.4% (1.4–1.4). Difference: +0.8 points (+0.6 to +0.9) clear

  • Enemy jungle 2.1% (1.8–2.5)

    Other supports, weighted to Vi's group mix: 0.5% (0.5–0.5). Difference: +1.6 points (+1.3 to +2.0) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other supports, weighted to Vi's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 2.7% (2.6–2.8)

    Other supports, weighted to Vi's group mix: 1.9% (1.8–1.9). Difference: +0.9 points (+0.8 to +1.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

48.8% (48.3–49.2) of the time they were alive

Other supports, weighted to Vi's group mix: 56.6% (56.6–56.7). Difference: −7.9 points (−8.3 to −7.4)

0% 40% 80% 0 10 20 30 40 Minute 0: 10.2% (9.6–10.9) seen by the enemy, 3,951 player-gamesMinute 1: 70% (68–71) seen by the enemy, 3,951 player-gamesMinute 2: 63% (61–64) seen by the enemy, 3,951 player-gamesMinute 3: 53% (51–54) seen by the enemy, 3,951 player-gamesMinute 4: 52% (50–53) seen by the enemy, 3,951 player-gamesMinute 5: 51% (50–53) seen by the enemy, 3,951 player-gamesMinute 6: 47% (46–48) seen by the enemy, 3,949 player-gamesMinute 7: 48% (47–49) seen by the enemy, 3,945 player-gamesMinute 8: 49% (48–51) seen by the enemy, 3,937 player-gamesMinute 9: 46% (45–47) seen by the enemy, 3,930 player-gamesMinute 10: 47% (45–48) seen by the enemy, 3,922 player-gamesMinute 11: 45% (44–46) seen by the enemy, 3,917 player-gamesMinute 12: 43% (42–44) seen by the enemy, 3,909 player-gamesMinute 13: 41% (40–43) seen by the enemy, 3,903 player-gamesMinute 14: 43% (42–45) seen by the enemy, 3,897 player-gamesMinute 15: 42% (41–43) seen by the enemy, 3,893 player-gamesMinute 16: 42% (41–43) seen by the enemy, 3,811 player-gamesMinute 17: 41% (40–42) seen by the enemy, 3,786 player-gamesMinute 18: 40% (39–42) seen by the enemy, 3,767 player-gamesMinute 19: 40% (39–41) seen by the enemy, 3,729 player-gamesMinute 20: 39% (37–40) seen by the enemy, 3,668 player-gamesMinute 21: 39% (38–40) seen by the enemy, 3,602 player-gamesMinute 22: 38% (37–40) seen by the enemy, 3,529 player-gamesMinute 23: 38% (37–40) seen by the enemy, 3,442 player-gamesMinute 24: 39% (37–40) seen by the enemy, 3,301 player-gamesMinute 25: 39% (37–40) seen by the enemy, 3,139 player-gamesMinute 26: 39% (38–41) seen by the enemy, 2,920 player-gamesMinute 27: 39% (38–41) seen by the enemy, 2,698 player-gamesMinute 28: 40% (38–42) seen by the enemy, 2,443 player-gamesMinute 29: 39% (37–41) seen by the enemy, 2,209 player-gamesMinute 30: 40% (38–42) seen by the enemy, 1,957 player-gamesMinute 31: 42% (39–44) seen by the enemy, 1,720 player-gamesMinute 32: 41% (38–43) seen by the enemy, 1,446 player-gamesMinute 33: 42% (39–44) seen by the enemy, 1,209 player-gamesMinute 34: 42% (39–45) seen by the enemy, 1,010 player-gamesMinute 35: 42% (39–45) seen by the enemy, 851 player-gamesMinute 36: 42% (38–45) seen by the enemy, 705 player-gamesMinute 37: 43% (39–47) seen by the enemy, 558 player-gamesMinute 38: 42% (38–47) seen by the enemy, 430 player-gamesMinute 39: 45% (40–50) seen by the enemy, 355 player-gamesMinute 40: 40% (34–46) seen by the enemy, 271 player-gamesMinute 41: 43% (36–49) seen by the enemy, 224 player-gamesMinute 42: 43% (36–50) seen by the enemy, 165 player-gamesMinute 43: 43% (34–53) seen by the enemy, 127 player-gamesMinute 44: 42% (33–50) seen by the enemy, 93 player-gamesMinute 45: 44% (31–56) seen by the enemy, 72 player-gamesMinute 46: 45% (28–62) seen by the enemy, 46 player-gamesMinute 47: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010.2% (9.6–10.9)3,951
170% (68–71)3,951
263% (61–64)3,951
353% (51–54)3,951
452% (50–53)3,951
551% (50–53)3,951
647% (46–48)3,949
748% (47–49)3,945
849% (48–51)3,937
946% (45–47)3,930
1047% (45–48)3,922
1145% (44–46)3,917
1243% (42–44)3,909
1341% (40–43)3,903
1443% (42–45)3,897
1542% (41–43)3,893
1642% (41–43)3,811
1741% (40–42)3,786
1840% (39–42)3,767
1940% (39–41)3,729
2039% (37–40)3,668
2139% (38–40)3,602
2238% (37–40)3,529
2338% (37–40)3,442
2439% (37–40)3,301
2539% (37–40)3,139
2639% (38–41)2,920
2739% (38–41)2,698
2840% (38–42)2,443
2939% (37–41)2,209
3040% (38–42)1,957
3142% (39–44)1,720
3241% (38–43)1,446
3342% (39–44)1,209
3442% (39–45)1,010
3542% (39–45)851
3642% (38–45)705
3743% (39–47)558
3842% (38–47)430
3945% (40–50)355
4040% (34–46)271
4143% (36–49)224
4243% (36–50)165
4343% (34–53)127
4442% (33–50)93
4544% (31–56)72
4645% (28–62)46
47—32

By area

AreaSeen by the enemy
Own base 0.01% (0.00–0.04)

Other supports, weighted to Vi's group mix: 0.54% (0.51–0.57). Difference: −0.53 points (−0.57 to −0.47)

Enemy base —

Other supports, weighted to Vi's group mix: 99.7% (99.0–100.0). Difference: —

Top lane 32.2% (28.8–35.6)

Other supports, weighted to Vi's group mix: 31.0% (30.3–31.6). Difference: +1.2 points (−2.1 to +4.5)

Mid lane 58.4% (56.5–60.3)

Other supports, weighted to Vi's group mix: 55.6% (55.2–56.0). Difference: +2.8 points (+0.9 to +4.8)

Bot lane 62.3% (61.7–63.0)

Other supports, weighted to Vi's group mix: 67.8% (67.7–67.8). Difference: −5.5 points (−6.1 to −4.8)

River 26.4% (25.2–27.7)

Other supports, weighted to Vi's group mix: 32.2% (32.1–32.3). Difference: −5.8 points (−7.0 to −4.5)

Own jungle 14.6% (13.6–15.6)

Other supports, weighted to Vi's group mix: 19.7% (19.5–19.9). Difference: −5.1 points (−6.2 to −4.1)

Enemy jungle 33.8% (31.5–36.0)

Other supports, weighted to Vi's group mix: 38.4% (38.2–38.6). Difference: −4.6 points (−6.9 to −2.4)

Outside all zones —

Other supports, weighted to Vi's group mix: 2.0% (1.5–2.5). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 74.4% (73.3–75.5)

    Other supports, weighted to Vi's group mix: 83.0% (83.0–83.1). Difference: −8.6 points (−9.7 to −7.5)

  • Near own top laner 9.7% (9.3–10.2)

    Other supports, weighted to Vi's group mix: 7.8% (7.8–7.8). Difference: +1.9 points (+1.4 to +2.4)

  • Near own jungler 13.6% (13.3–13.9)

    Other supports, weighted to Vi's group mix: 12.2% (12.1–12.2). Difference: +1.4 points (+1.1 to +1.8)

  • Near own mid laner 11.2% (10.9–11.6)

    Other supports, weighted to Vi's group mix: 9.2% (9.1–9.2). Difference: +2.1 points (+1.7 to +2.4)

  • Near own bot laner 74.4% (73.3–75.6)

    Other supports, weighted to Vi's group mix: 83.6% (83.5–83.6). Difference: −9.2 points (−10.3 to −8.0)

  • Near the enemy jungler 4.1% (3.8–4.5)

    Other supports, weighted to Vi's group mix: 2.7% (2.7–2.8). Difference: +1.4 points (+1.1 to +1.8)

0%scale ends at 90%, not 100%90%

Game duration

At 3:00, 3,951 of 3,951 player-games were still in game.

0 2,000 4,000 0 10 20 30 40 50 60 In minute 0: 3,951 player-games lasting this longIn minute 1: 3,951 player-games lasting this longIn minute 2: 3,951 player-games lasting this longIn minute 3: 3,951 player-games lasting this longIn minute 4: 3,951 player-games lasting this longIn minute 5: 3,951 player-games lasting this longIn minute 6: 3,949 player-games lasting this longIn minute 7: 3,945 player-games lasting this longIn minute 8: 3,937 player-games lasting this longIn minute 9: 3,930 player-games lasting this longIn minute 10: 3,922 player-games lasting this longIn minute 11: 3,917 player-games lasting this longIn minute 12: 3,909 player-games lasting this longIn minute 13: 3,903 player-games lasting this longIn minute 14: 3,897 player-games lasting this longIn minute 15: 3,893 player-games lasting this longIn minute 16: 3,811 player-games lasting this longIn minute 17: 3,786 player-games lasting this longIn minute 18: 3,767 player-games lasting this longIn minute 19: 3,729 player-games lasting this longIn minute 20: 3,668 player-games lasting this longIn minute 21: 3,602 player-games lasting this longIn minute 22: 3,529 player-games lasting this longIn minute 23: 3,442 player-games lasting this longIn minute 24: 3,301 player-games lasting this longIn minute 25: 3,139 player-games lasting this longIn minute 26: 2,920 player-games lasting this longIn minute 27: 2,698 player-games lasting this longIn minute 28: 2,443 player-games lasting this longIn minute 29: 2,209 player-games lasting this longIn minute 30: 1,957 player-games lasting this longIn minute 31: 1,720 player-games lasting this longIn minute 32: 1,446 player-games lasting this longIn minute 33: 1,209 player-games lasting this longIn minute 34: 1,010 player-games lasting this longIn minute 35: 851 player-games lasting this longIn minute 36: 705 player-games lasting this longIn minute 37: 558 player-games lasting this longIn minute 38: 430 player-games lasting this longIn minute 39: 355 player-games lasting this longIn minute 40: 271 player-games lasting this longIn minute 41: 224 player-games lasting this longIn minute 42: 165 player-games lasting this longIn minute 43: 127 player-games lasting this longIn minute 44: 93 player-games lasting this longIn minute 45: 72 player-games lasting this longIn minute 46: 46 player-games lasting this longIn minute 47: 32 player-games lasting this longIn minute 48: 26 player-games lasting this longIn minute 49: 19 player-games lasting this longIn minute 50: 14 player-games lasting this longIn minute 51: 11 player-games lasting this longIn minute 52: 8 player-games lasting this longIn minute 53: 3 player-games lasting this longIn minute 54: 3 player-games lasting this longIn minute 55: 3 player-games lasting this longIn minute 56: 3 player-games lasting this longIn minute 57: 2 player-games lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 3,951 player-games a win rate is uncertain by about ±1.6 points.