Where Viego supports spend minutes 0–14

Viego supports spent 59.6% of minutes 0–14 in bot lane; other supports, weighted to Viego's mix of groups, spent 66.1%. The largest clear difference is time in bot lane: −6.5 points (−7.9 to −5.1). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 863 games · 863 player-games · 462 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Viego supports on the blue team spent minutes 0–14
Red team
Heat map of where Viego supports on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Viego's share of time in each group: Iron I–III 1%, Bronze 8%, Silver 14%, Gold 22%, Platinum 20%, Emerald 23%, Diamond 6%, Master 5%, Unranked <0.5%.

  • Own base 10.4% (10.1–10.7)

    Other supports, weighted to Viego's group mix: 9.9% (9.9–10.0). Difference: +0.4 points (+0.2 to +0.7) clear

  • Enemy base <0.005% (0.00–0.01)

    Other supports, weighted to Viego's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 1.6% (1.3–2.0)

    Other supports, weighted to Viego's group mix: 0.7% (0.6–0.7). Difference: +1.0 points (+0.6 to +1.3) clear

  • Mid lane 3.9% (3.4–4.4)

    Other supports, weighted to Viego's group mix: 3.0% (2.8–3.1). Difference: +0.9 points (+0.5 to +1.4) clear

  • Bot lane 59.6% (58.1–61.1)

    Other supports, weighted to Viego's group mix: 66.1% (65.5–66.7). Difference: −6.5 points (−7.9 to −5.1) clear

  • River 12.3% (11.7–13.0)

    Other supports, weighted to Viego's group mix: 10.8% (10.6–11.1). Difference: +1.5 points (+0.9 to +2.2) clear

  • Own jungle 3.9% (3.6–4.2)

    Other supports, weighted to Viego's group mix: 3.7% (3.6–3.8). Difference: +0.2 points (−0.1 to +0.5)

  • Enemy jungle 2.2% (2.0–2.4)

    Other supports, weighted to Viego's group mix: 1.5% (1.4–1.5). Difference: +0.7 points (+0.5 to +0.9) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other supports, weighted to Viego's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 6.1% (5.8–6.3)

    Other supports, weighted to Viego's group mix: 4.3% (4.3–4.3). Difference: +1.8 points (+1.5 to +2.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

44.1% (43.6–44.7) of the time they were alive

Other supports, weighted to Viego's group mix: 54.9% (54.7–55.0). Difference: −10.7 points (−11.3 to −10.2)

0% 40% 80% 0 10 20 30 40 Minute 0: 9.8% (8.8–10.7) seen by the enemy, 863 player-gamesMinute 1: 74% (72–75) seen by the enemy, 863 player-gamesMinute 2: 63% (61–65) seen by the enemy, 863 player-gamesMinute 3: 49% (47–50) seen by the enemy, 863 player-gamesMinute 4: 48% (46–49) seen by the enemy, 863 player-gamesMinute 5: 46% (45–48) seen by the enemy, 863 player-gamesMinute 6: 42% (41–44) seen by the enemy, 863 player-gamesMinute 7: 43% (41–44) seen by the enemy, 861 player-gamesMinute 8: 42% (41–44) seen by the enemy, 858 player-gamesMinute 9: 41% (39–42) seen by the enemy, 855 player-gamesMinute 10: 42% (40–44) seen by the enemy, 853 player-gamesMinute 11: 41% (40–43) seen by the enemy, 850 player-gamesMinute 12: 38% (37–40) seen by the enemy, 850 player-gamesMinute 13: 38% (36–39) seen by the enemy, 848 player-gamesMinute 14: 40% (38–42) seen by the enemy, 848 player-gamesMinute 15: 38% (36–40) seen by the enemy, 848 player-gamesMinute 16: 38% (36–39) seen by the enemy, 827 player-gamesMinute 17: 37% (35–38) seen by the enemy, 821 player-gamesMinute 18: 36% (35–38) seen by the enemy, 817 player-gamesMinute 19: 35% (33–37) seen by the enemy, 814 player-gamesMinute 20: 34% (33–36) seen by the enemy, 801 player-gamesMinute 21: 36% (35–38) seen by the enemy, 785 player-gamesMinute 22: 35% (34–37) seen by the enemy, 770 player-gamesMinute 23: 35% (33–37) seen by the enemy, 736 player-gamesMinute 24: 35% (34–37) seen by the enemy, 702 player-gamesMinute 25: 36% (34–38) seen by the enemy, 666 player-gamesMinute 26: 37% (35–39) seen by the enemy, 616 player-gamesMinute 27: 37% (35–39) seen by the enemy, 572 player-gamesMinute 28: 37% (34–39) seen by the enemy, 516 player-gamesMinute 29: 34% (32–37) seen by the enemy, 462 player-gamesMinute 30: 37% (34–39) seen by the enemy, 422 player-gamesMinute 31: 40% (37–43) seen by the enemy, 377 player-gamesMinute 32: 37% (34–41) seen by the enemy, 327 player-gamesMinute 33: 39% (36–43) seen by the enemy, 282 player-gamesMinute 34: 36% (32–39) seen by the enemy, 233 player-gamesMinute 35: 39% (35–43) seen by the enemy, 187 player-gamesMinute 36: 40% (34–45) seen by the enemy, 158 player-gamesMinute 37: 44% (38–50) seen by the enemy, 113 player-gamesMinute 38: 35% (29–41) seen by the enemy, 89 player-gamesMinute 39: 37% (29–44) seen by the enemy, 72 player-gamesMinute 40: 43% (34–51) seen by the enemy, 57 player-gamesMinute 41: 43% (31–55) seen by the enemy, 41 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
09.8% (8.8–10.7)863
174% (72–75)863
263% (61–65)863
349% (47–50)863
448% (46–49)863
546% (45–48)863
642% (41–44)863
743% (41–44)861
842% (41–44)858
941% (39–42)855
1042% (40–44)853
1141% (40–43)850
1238% (37–40)850
1338% (36–39)848
1440% (38–42)848
1538% (36–40)848
1638% (36–39)827
1737% (35–38)821
1836% (35–38)817
1935% (33–37)814
2034% (33–36)801
2136% (35–38)785
2235% (34–37)770
2335% (33–37)736
2435% (34–37)702
2536% (34–38)666
2637% (35–39)616
2737% (35–39)572
2837% (34–39)516
2934% (32–37)462
3037% (34–39)422
3140% (37–43)377
3237% (34–41)327
3339% (36–43)282
3436% (32–39)233
3539% (35–43)187
3640% (34–45)158
3744% (38–50)113
3835% (29–41)89
3937% (29–44)72
4043% (34–51)57
4143% (31–55)41

By area

AreaSeen by the enemy
Own base 0.04% (0.01–0.08)

Other supports, weighted to Viego's group mix: 0.49% (0.47–0.51). Difference: −0.45 points (−0.49 to −0.41)

Enemy base —

Other supports, weighted to Viego's group mix: 99.0% (98.3–99.8). Difference: —

Top lane 47.8% (43.7–52.0)

Other supports, weighted to Viego's group mix: 55.4% (54.9–55.9). Difference: −7.6 points (−11.5 to −3.6)

Mid lane 53.0% (51.1–54.9)

Other supports, weighted to Viego's group mix: 59.5% (59.0–60.1). Difference: −6.5 points (−8.6 to −4.5)

Bot lane 54.9% (54.3–55.5)

Other supports, weighted to Viego's group mix: 66.4% (66.3–66.4). Difference: −11.4 points (−12.0 to −10.9)

River 33.6% (32.5–34.8)

Other supports, weighted to Viego's group mix: 42.8% (42.3–43.4). Difference: −9.2 points (−10.3 to −8.2)

Own jungle 22.8% (21.1–24.4)

Other supports, weighted to Viego's group mix: 29.7% (29.4–30.0). Difference: −6.9 points (−8.6 to −5.3)

Enemy jungle 38.1% (36.2–39.9)

Other supports, weighted to Viego's group mix: 47.8% (47.1–48.6). Difference: −9.8 points (−11.5 to −8.1)

Outside all zones —

Other supports, weighted to Viego's group mix: 2.3% (2.2–2.4). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 69.0% (67.5–70.5)

    Other supports, weighted to Viego's group mix: 74.8% (74.3–75.4). Difference: −5.8 points (−7.2 to −4.5)

  • Near own top laner 4.4% (4.1–4.8)

    Other supports, weighted to Viego's group mix: 3.5% (3.4–3.5). Difference: +1.0 points (+0.7 to +1.3)

  • Near own jungler 13.8% (13.4–14.3)

    Other supports, weighted to Viego's group mix: 13.6% (13.4–13.8). Difference: +0.2 points (−0.3 to +0.7)

  • Near own mid laner 9.1% (8.6–9.6)

    Other supports, weighted to Viego's group mix: 8.0% (7.8–8.2). Difference: +1.1 points (+0.7 to +1.5)

  • Near own bot laner 60.5% (59.2–61.7)

    Other supports, weighted to Viego's group mix: 68.6% (68.3–68.8). Difference: −8.1 points (−9.3 to −6.9)

  • Near the enemy jungler 7.2% (7.0–7.5)

    Other supports, weighted to Viego's group mix: 6.8% (6.7–6.8). Difference: +0.5 points (+0.2 to +0.8)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 848 of 863 player-games were still in game.

0 500 1,000 0 10 20 30 40 50 In minute 0: 863 player-games lasting this longIn minute 1: 863 player-games lasting this longIn minute 2: 863 player-games lasting this longIn minute 3: 863 player-games lasting this longIn minute 4: 863 player-games lasting this longIn minute 5: 863 player-games lasting this longIn minute 6: 863 player-games lasting this longIn minute 7: 861 player-games lasting this longIn minute 8: 858 player-games lasting this longIn minute 9: 855 player-games lasting this longIn minute 10: 853 player-games lasting this longIn minute 11: 850 player-games lasting this longIn minute 12: 850 player-games lasting this longIn minute 13: 848 player-games lasting this longIn minute 14: 848 player-games lasting this longIn minute 15: 848 player-games lasting this longIn minute 16: 827 player-games lasting this longIn minute 17: 821 player-games lasting this longIn minute 18: 817 player-games lasting this longIn minute 19: 814 player-games lasting this longIn minute 20: 801 player-games lasting this longIn minute 21: 785 player-games lasting this longIn minute 22: 770 player-games lasting this longIn minute 23: 736 player-games lasting this longIn minute 24: 702 player-games lasting this longIn minute 25: 666 player-games lasting this longIn minute 26: 616 player-games lasting this longIn minute 27: 572 player-games lasting this longIn minute 28: 516 player-games lasting this longIn minute 29: 462 player-games lasting this longIn minute 30: 422 player-games lasting this longIn minute 31: 377 player-games lasting this longIn minute 32: 327 player-games lasting this longIn minute 33: 282 player-games lasting this longIn minute 34: 233 player-games lasting this longIn minute 35: 187 player-games lasting this longIn minute 36: 158 player-games lasting this longIn minute 37: 113 player-games lasting this longIn minute 38: 89 player-games lasting this longIn minute 39: 72 player-games lasting this longIn minute 40: 57 player-games lasting this longIn minute 41: 41 player-games lasting this longIn minute 42: 25 player-games lasting this longIn minute 43: 17 player-games lasting this longIn minute 44: 15 player-games lasting this longIn minute 45: 14 player-games lasting this longIn minute 46: 8 player-games lasting this longIn minute 47: 7 player-games lasting this longIn minute 48: 6 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 3 player-games lasting this longIn minute 52: 3 player-games lasting this longIn minute 53: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 863 player-games a win rate is uncertain by about ±3.3 points.