Where Wukong supports spend minutes 0–14

Wukong supports spent 65.1% of minutes 0–14 in bot lane; other supports, weighted to Wukong's mix of groups, spent 65.5%. The clear differences from other supports (marked below) are all smaller than 1 point.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 1,892 games · 1,892 player-games · 655 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Wukong supports on the blue team spent minutes 0–14
Red team
Heat map of where Wukong supports on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Wukong's share of time in each group: Iron IV 1%, Iron I–III <0.5%, Bronze 6%, Silver 9%, Gold 18%, Platinum 23%, Emerald 28%, Diamond 11%, Master 4%, Unranked <0.5%.

  • Own base 10.2% (10.0–10.5)

    Other supports, weighted to Wukong's group mix: 9.9% (9.8–9.9). Difference: +0.3 points (+0.1 to +0.5) clear

  • Enemy base 0.00% (0.00–0.01)

    Other supports, weighted to Wukong's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 1.0% (0.7–1.2)

    Other supports, weighted to Wukong's group mix: 0.7% (0.7–0.7). Difference: +0.3 points (just below 0 to +0.5)

  • Mid lane 3.0% (2.6–3.4)

    Other supports, weighted to Wukong's group mix: 3.1% (3.0–3.3). Difference: −0.1 points (−0.6 to +0.3)

  • Bot lane 65.1% (63.1–67.2)

    Other supports, weighted to Wukong's group mix: 65.5% (64.9–66.1). Difference: −0.4 points (−2.7 to +1.9)

  • River 10.5% (9.3–11.6)

    Other supports, weighted to Wukong's group mix: 11.1% (10.8–11.3). Difference: −0.6 points (−1.9 to +0.6)

  • Own jungle 3.1% (2.6–3.5)

    Other supports, weighted to Wukong's group mix: 3.8% (3.7–3.9). Difference: −0.8 points (−1.2 to −0.3) clear

  • Enemy jungle 1.8% (1.6–2.1)

    Other supports, weighted to Wukong's group mix: 1.5% (1.5–1.6). Difference: +0.3 points (just above 0 to +0.5)

  • Outside all zones <0.005% (0.00–0.01)

    Other supports, weighted to Wukong's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 5.3% (4.9–5.8)

    Other supports, weighted to Wukong's group mix: 4.3% (4.3–4.3). Difference: +1.0 points (+0.6 to +1.5)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

51.2% (50.4–52.0) of the time they were alive

Other supports, weighted to Wukong's group mix: 54.7% (54.5–54.9). Difference: −3.5 points (−4.3 to −2.7)

0% 40% 80% 0 10 20 30 40 Minute 0: 10% (8–11) seen by the enemy, 1,892 player-gamesMinute 1: 75% (73–78) seen by the enemy, 1,892 player-gamesMinute 2: 68% (65–71) seen by the enemy, 1,892 player-gamesMinute 3: 58% (55–61) seen by the enemy, 1,892 player-gamesMinute 4: 56% (53–59) seen by the enemy, 1,892 player-gamesMinute 5: 56% (53–59) seen by the enemy, 1,892 player-gamesMinute 6: 52% (49–55) seen by the enemy, 1,888 player-gamesMinute 7: 53% (50–56) seen by the enemy, 1,886 player-gamesMinute 8: 51% (48–54) seen by the enemy, 1,882 player-gamesMinute 9: 49% (46–52) seen by the enemy, 1,880 player-gamesMinute 10: 50% (47–53) seen by the enemy, 1,878 player-gamesMinute 11: 48% (45–51) seen by the enemy, 1,875 player-gamesMinute 12: 45% (42–48) seen by the enemy, 1,870 player-gamesMinute 13: 44% (41–47) seen by the enemy, 1,866 player-gamesMinute 14: 47% (44–49) seen by the enemy, 1,865 player-gamesMinute 15: 45% (43–48) seen by the enemy, 1,864 player-gamesMinute 16: 45% (42–48) seen by the enemy, 1,827 player-gamesMinute 17: 43% (40–46) seen by the enemy, 1,809 player-gamesMinute 18: 43% (40–45) seen by the enemy, 1,801 player-gamesMinute 19: 44% (41–46) seen by the enemy, 1,787 player-gamesMinute 20: 41% (38–44) seen by the enemy, 1,767 player-gamesMinute 21: 41% (38–44) seen by the enemy, 1,752 player-gamesMinute 22: 41% (38–44) seen by the enemy, 1,718 player-gamesMinute 23: 40% (37–43) seen by the enemy, 1,659 player-gamesMinute 24: 41% (38–44) seen by the enemy, 1,588 player-gamesMinute 25: 41% (38–45) seen by the enemy, 1,505 player-gamesMinute 26: 41% (37–44) seen by the enemy, 1,408 player-gamesMinute 27: 41% (37–45) seen by the enemy, 1,298 player-gamesMinute 28: 42% (38–46) seen by the enemy, 1,187 player-gamesMinute 29: 40% (36–44) seen by the enemy, 1,076 player-gamesMinute 30: 42% (37–46) seen by the enemy, 961 player-gamesMinute 31: 43% (38–48) seen by the enemy, 842 player-gamesMinute 32: 42% (36–47) seen by the enemy, 708 player-gamesMinute 33: 44% (38–50) seen by the enemy, 593 player-gamesMinute 34: 44% (37–50) seen by the enemy, 512 player-gamesMinute 35: 44% (37–51) seen by the enemy, 426 player-gamesMinute 36: 42% (34–50) seen by the enemy, 342 player-gamesMinute 37: 44% (35–53) seen by the enemy, 283 player-gamesMinute 38: 46% (35–56) seen by the enemy, 222 player-gamesMinute 39: 43% (32–54) seen by the enemy, 181 player-gamesMinute 40: 42% (30–55) seen by the enemy, 143 player-gamesMinute 41: 42% (27–57) seen by the enemy, 118 player-gamesMinute 42: 51% (35–67) seen by the enemy, 89 player-gamesMinute 43: 42% (24–59) seen by the enemy, 66 player-gamesMinute 44: 43% (19–67) seen by the enemy, 47 player-gamesMinute 45: 40% (13–67) seen by the enemy, 38 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (8–11)1,892
175% (73–78)1,892
268% (65–71)1,892
358% (55–61)1,892
456% (53–59)1,892
556% (53–59)1,892
652% (49–55)1,888
753% (50–56)1,886
851% (48–54)1,882
949% (46–52)1,880
1050% (47–53)1,878
1148% (45–51)1,875
1245% (42–48)1,870
1344% (41–47)1,866
1447% (44–49)1,865
1545% (43–48)1,864
1645% (42–48)1,827
1743% (40–46)1,809
1843% (40–45)1,801
1944% (41–46)1,787
2041% (38–44)1,767
2141% (38–44)1,752
2241% (38–44)1,718
2340% (37–43)1,659
2441% (38–44)1,588
2541% (38–45)1,505
2641% (37–44)1,408
2741% (37–45)1,298
2842% (38–46)1,187
2940% (36–44)1,076
3042% (37–46)961
3143% (38–48)842
3242% (36–47)708
3344% (38–50)593
3444% (37–50)512
3544% (37–51)426
3642% (34–50)342
3744% (35–53)283
3846% (35–56)222
3943% (32–54)181
4042% (30–55)143
4142% (27–57)118
4251% (35–67)89
4342% (24–59)66
4443% (19–67)47
4540% (13–67)38

By area

AreaSeen by the enemy
Own base 0.04% (0.02–0.06)

Other supports, weighted to Wukong's group mix: 0.51% (0.48–0.54). Difference: −0.47 points (−0.51 to −0.43)

Enemy base —

Other supports, weighted to Wukong's group mix: —. Difference: —

Top lane 51.9% (47.6–56.1)

Other supports, weighted to Wukong's group mix: 55.7% (55.1–56.3). Difference: −3.8 points (−8.0 to +0.3)

Mid lane 59.9% (58.6–61.2)

Other supports, weighted to Wukong's group mix: 59.5% (58.7–60.2). Difference: +0.4 points (−0.9 to +1.7)

Bot lane 62.1% (61.0–63.2)

Other supports, weighted to Wukong's group mix: 66.5% (66.4–66.5). Difference: −4.4 points (−5.5 to −3.3)

River 39.9% (38.3–41.5)

Other supports, weighted to Wukong's group mix: 42.6% (42.0–43.1). Difference: −2.6 points (−4.2 to −1.1)

Own jungle 24.3% (23.2–25.4)

Other supports, weighted to Wukong's group mix: 29.5% (29.2–29.9). Difference: −5.2 points (−6.3 to −4.1)

Enemy jungle 44.2% (42.6–45.8)

Other supports, weighted to Wukong's group mix: 47.4% (46.6–48.2). Difference: −3.2 points (−4.9 to −1.5)

Outside all zones —

Other supports, weighted to Wukong's group mix: 2.3% (2.2–2.4). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 73.9% (71.9–75.9)

    Other supports, weighted to Wukong's group mix: 74.3% (73.7–74.9). Difference: −0.4 points (−2.6 to +1.8)

  • Near own top laner 3.6% (3.3–3.9)

    Other supports, weighted to Wukong's group mix: 3.5% (3.5–3.6). Difference: +0.1 points (−0.2 to +0.4)

  • Near own jungler 12.2% (11.5–12.9)

    Other supports, weighted to Wukong's group mix: 13.8% (13.6–14.1). Difference: −1.6 points (−2.4 to −0.8)

  • Near own mid laner 7.4% (6.9–8.0)

    Other supports, weighted to Wukong's group mix: 8.2% (8.0–8.4). Difference: −0.8 points (−1.4 to −0.1)

  • Near own bot laner 65.2% (63.3–67.1)

    Other supports, weighted to Wukong's group mix: 68.3% (68.0–68.6). Difference: −3.1 points (−5.1 to −1.1)

  • Near the enemy jungler 6.4% (6.0–6.7)

    Other supports, weighted to Wukong's group mix: 6.8% (6.7–6.9). Difference: −0.5 points (−0.8 to −0.1)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 1,866 of 1,892 player-games were still in game.

0 1,000 2,000 0 10 20 30 40 50 60 In minute 0: 1,892 player-games lasting this longIn minute 1: 1,892 player-games lasting this longIn minute 2: 1,892 player-games lasting this longIn minute 3: 1,892 player-games lasting this longIn minute 4: 1,892 player-games lasting this longIn minute 5: 1,892 player-games lasting this longIn minute 6: 1,888 player-games lasting this longIn minute 7: 1,886 player-games lasting this longIn minute 8: 1,882 player-games lasting this longIn minute 9: 1,880 player-games lasting this longIn minute 10: 1,878 player-games lasting this longIn minute 11: 1,875 player-games lasting this longIn minute 12: 1,870 player-games lasting this longIn minute 13: 1,866 player-games lasting this longIn minute 14: 1,865 player-games lasting this longIn minute 15: 1,864 player-games lasting this longIn minute 16: 1,827 player-games lasting this longIn minute 17: 1,809 player-games lasting this longIn minute 18: 1,801 player-games lasting this longIn minute 19: 1,787 player-games lasting this longIn minute 20: 1,767 player-games lasting this longIn minute 21: 1,752 player-games lasting this longIn minute 22: 1,718 player-games lasting this longIn minute 23: 1,659 player-games lasting this longIn minute 24: 1,588 player-games lasting this longIn minute 25: 1,505 player-games lasting this longIn minute 26: 1,408 player-games lasting this longIn minute 27: 1,298 player-games lasting this longIn minute 28: 1,187 player-games lasting this longIn minute 29: 1,076 player-games lasting this longIn minute 30: 961 player-games lasting this longIn minute 31: 842 player-games lasting this longIn minute 32: 708 player-games lasting this longIn minute 33: 593 player-games lasting this longIn minute 34: 512 player-games lasting this longIn minute 35: 426 player-games lasting this longIn minute 36: 342 player-games lasting this longIn minute 37: 283 player-games lasting this longIn minute 38: 222 player-games lasting this longIn minute 39: 181 player-games lasting this longIn minute 40: 143 player-games lasting this longIn minute 41: 118 player-games lasting this longIn minute 42: 89 player-games lasting this longIn minute 43: 66 player-games lasting this longIn minute 44: 47 player-games lasting this longIn minute 45: 38 player-games lasting this longIn minute 46: 28 player-games lasting this longIn minute 47: 23 player-games lasting this longIn minute 48: 17 player-games lasting this longIn minute 49: 13 player-games lasting this longIn minute 50: 13 player-games lasting this longIn minute 51: 11 player-games lasting this longIn minute 52: 8 player-games lasting this longIn minute 53: 6 player-games lasting this longIn minute 54: 3 player-games lasting this longIn minute 55: 3 player-games lasting this longIn minute 56: 3 player-games lasting this longIn minute 57: 2 player-games lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longIn 60:00 and later: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,892 player-games a win rate is uncertain by about ±2.3 points.