Where Kindred top laners spend minutes 14–25

Kindred top laners spent 31.5% of minutes 14–25 in top lane; other top laners, weighted to Kindred's mix of groups, spent 36.8%. The largest clear difference is time in top lane: −5.3 points (−7.1 to −3.5). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 421 games · 421 player-games · 262 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Kindred top laners on the blue team spent minutes 14–25
Red team
Heat map of where Kindred top laners on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other top laners are compared within each group and weighted by Kindred's share of time in each group: Iron IV 1%, Iron I–III 3%, Bronze 10%, Silver 14%, Gold 17%, Platinum 25%, Emerald 15%, Diamond 10%, Master 4%, Unranked <0.5%.

  • Own base 9.4% (8.9–9.9)

    Other top laners, weighted to Kindred's group mix: 7.8% (7.7–7.8). Difference: +1.6 points (+1.1 to +2.2) clear

  • Enemy base 0.3% (0.2–0.4)

    Other top laners, weighted to Kindred's group mix: 0.6% (0.6–0.6). Difference: −0.4 points (−0.5 to −0.2) clear

  • Top lane 31.5% (29.9–33.1)

    Other top laners, weighted to Kindred's group mix: 36.8% (36.2–37.3). Difference: −5.3 points (−7.1 to −3.5) clear

  • Mid lane 10.5% (9.4–11.5)

    Other top laners, weighted to Kindred's group mix: 10.2% (10.0–10.4). Difference: +0.2 points (−0.8 to +1.3)

  • Bot lane 8.3% (7.6–9.1)

    Other top laners, weighted to Kindred's group mix: 9.4% (8.8–10.0). Difference: −1.1 points (−1.9 to −0.2)

  • River 10.1% (9.3–10.9)

    Other top laners, weighted to Kindred's group mix: 9.4% (9.3–9.5). Difference: +0.7 points (−0.1 to +1.5)

  • Own jungle 6.3% (5.8–6.8)

    Other top laners, weighted to Kindred's group mix: 4.9% (4.8–4.9). Difference: +1.4 points (+0.9 to +1.9) clear

  • Enemy jungle 4.0% (3.2–4.8)

    Other top laners, weighted to Kindred's group mix: 3.5% (3.5–3.6). Difference: +0.4 points (−0.4 to +1.2)

  • Outside all zones 0.03% (0.01–0.04)

    Other top laners, weighted to Kindred's group mix: 0.01% (0.01–0.01). Difference: +0.01 points (just below 0 to +0.02)

  • Dead 19.7% (18.7–20.7)

    Other top laners, weighted to Kindred's group mix: 17.4% (17.4–17.5). Difference: +2.3 points (+1.3 to +3.3)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

51.5% (50.7–52.4) of the time they were alive

Other top laners, weighted to Kindred's group mix: 55.8% (55.5–56.0). Difference: −4.2 points (−5.0 to −3.4)

0% 50% 100% 0 10 20 30 40 Minute 0: 9% (7–10) seen by the enemy, 425 player-gamesMinute 1: 91% (89–93) seen by the enemy, 425 player-gamesMinute 2: 79% (76–82) seen by the enemy, 425 player-gamesMinute 3: 68% (65–71) seen by the enemy, 425 player-gamesMinute 4: 70% (67–74) seen by the enemy, 425 player-gamesMinute 5: 71% (68–74) seen by the enemy, 425 player-gamesMinute 6: 69% (66–72) seen by the enemy, 425 player-gamesMinute 7: 66% (62–69) seen by the enemy, 425 player-gamesMinute 8: 64% (61–67) seen by the enemy, 425 player-gamesMinute 9: 62% (59–65) seen by the enemy, 424 player-gamesMinute 10: 63% (60–66) seen by the enemy, 424 player-gamesMinute 11: 64% (61–67) seen by the enemy, 422 player-gamesMinute 12: 61% (58–64) seen by the enemy, 422 player-gamesMinute 13: 57% (54–60) seen by the enemy, 422 player-gamesMinute 14: 59% (57–62) seen by the enemy, 421 player-gamesMinute 15: 59% (56–62) seen by the enemy, 421 player-gamesMinute 16: 54% (51–57) seen by the enemy, 408 player-gamesMinute 17: 55% (52–57) seen by the enemy, 402 player-gamesMinute 18: 50% (47–53) seen by the enemy, 400 player-gamesMinute 19: 48% (46–51) seen by the enemy, 392 player-gamesMinute 20: 50% (47–53) seen by the enemy, 385 player-gamesMinute 21: 47% (44–50) seen by the enemy, 375 player-gamesMinute 22: 45% (42–48) seen by the enemy, 367 player-gamesMinute 23: 48% (45–51) seen by the enemy, 360 player-gamesMinute 24: 47% (44–51) seen by the enemy, 342 player-gamesMinute 25: 45% (42–48) seen by the enemy, 318 player-gamesMinute 26: 46% (43–50) seen by the enemy, 305 player-gamesMinute 27: 45% (41–49) seen by the enemy, 285 player-gamesMinute 28: 50% (46–55) seen by the enemy, 261 player-gamesMinute 29: 47% (42–51) seen by the enemy, 234 player-gamesMinute 30: 49% (45–54) seen by the enemy, 210 player-gamesMinute 31: 48% (43–53) seen by the enemy, 181 player-gamesMinute 32: 48% (42–54) seen by the enemy, 143 player-gamesMinute 33: 47% (41–52) seen by the enemy, 124 player-gamesMinute 34: 50% (44–56) seen by the enemy, 104 player-gamesMinute 35: 51% (45–58) seen by the enemy, 96 player-gamesMinute 36: 46% (39–53) seen by the enemy, 80 player-gamesMinute 37: 45% (37–54) seen by the enemy, 71 player-gamesMinute 38: 53% (43–64) seen by the enemy, 51 player-gamesMinute 39: 47% (37–57) seen by the enemy, 46 player-gamesMinute 40: 48% (37–59) seen by the enemy, 37 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
09% (7–10)425
191% (89–93)425
279% (76–82)425
368% (65–71)425
470% (67–74)425
571% (68–74)425
669% (66–72)425
766% (62–69)425
864% (61–67)425
962% (59–65)424
1063% (60–66)424
1164% (61–67)422
1261% (58–64)422
1357% (54–60)422
1459% (57–62)421
1559% (56–62)421
1654% (51–57)408
1755% (52–57)402
1850% (47–53)400
1948% (46–51)392
2050% (47–53)385
2147% (44–50)375
2245% (42–48)367
2348% (45–51)360
2447% (44–51)342
2545% (42–48)318
2646% (43–50)305
2745% (41–49)285
2850% (46–55)261
2947% (42–51)234
3049% (45–54)210
3148% (43–53)181
3248% (42–54)143
3347% (41–52)124
3450% (44–56)104
3551% (45–58)96
3646% (39–53)80
3745% (37–54)71
3853% (43–64)51
3947% (37–57)46
4048% (37–59)37

By area

AreaSeen by the enemy
Own base 11.6% (9.0–14.2)

Other top laners, weighted to Kindred's group mix: 7.2% (7.1–7.3). Difference: +4.5 points (+1.9 to +7.1)

Enemy base 100.0% (90.0–100.0)

Other top laners, weighted to Kindred's group mix: 99.8% (99.8–99.8). Difference: +0.2 points (−9.8 to +0.2)

Top lane 67.0% (66.0–68.0)

Other top laners, weighted to Kindred's group mix: 68.3% (68.0–68.5). Difference: −1.3 points (−2.2 to −0.3)

Mid lane 64.0% (62.4–65.5)

Other top laners, weighted to Kindred's group mix: 66.9% (66.7–67.0). Difference: −2.9 points (−4.4 to −1.4)

Bot lane 61.6% (60.2–62.9)

Other top laners, weighted to Kindred's group mix: 63.9% (63.6–64.3). Difference: −2.4 points (−3.9 to −0.9)

River 37.9% (36.3–39.5)

Other top laners, weighted to Kindred's group mix: 40.7% (40.5–40.8). Difference: −2.8 points (−4.3 to −1.2)

Own jungle 29.6% (27.5–31.7)

Other top laners, weighted to Kindred's group mix: 31.6% (31.5–31.6). Difference: −1.9 points (−4.1 to +0.2)

Enemy jungle 36.0% (33.2–38.7)

Other top laners, weighted to Kindred's group mix: 44.4% (44.3–44.6). Difference: −8.5 points (−11.1 to −5.8)

Outside all zones —

Other top laners, weighted to Kindred's group mix: 45.4% (45.2–45.7). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 42.7% (40.6–44.9)

    Other top laners, weighted to Kindred's group mix: 47.7% (47.0–48.5). Difference: −5.0 points (−7.2 to −2.7)

  • Near own jungler 17.0% (15.5–18.4)

    Other top laners, weighted to Kindred's group mix: 15.3% (15.2–15.4). Difference: +1.7 points (+0.2 to +3.1)

  • Near own mid laner 12.9% (12.0–13.9)

    Other top laners, weighted to Kindred's group mix: 11.4% (11.2–11.6). Difference: +1.5 points (+0.6 to +2.5)

  • Near own bot laner 13.3% (12.3–14.3)

    Other top laners, weighted to Kindred's group mix: 12.0% (11.9–12.2). Difference: +1.3 points (+0.3 to +2.3)

  • Near own support 18.2% (16.8–19.5)

    Other top laners, weighted to Kindred's group mix: 16.7% (16.4–16.9). Difference: +1.5 points (just above 0 to +2.9)

  • Near the enemy jungler 10.2% (9.5–10.9)

    Other top laners, weighted to Kindred's group mix: 10.9% (10.9–11.0). Difference: −0.7 points (−1.5 to just below 0)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 342 of 421 player-games were still in game.

0 300 600 0 10 20 30 40 50 In minute 0: 425 player-games lasting this longIn minute 1: 425 player-games lasting this longIn minute 2: 425 player-games lasting this longIn minute 3: 425 player-games lasting this longIn minute 4: 425 player-games lasting this longIn minute 5: 425 player-games lasting this longIn minute 6: 425 player-games lasting this longIn minute 7: 425 player-games lasting this longIn minute 8: 425 player-games lasting this longIn minute 9: 424 player-games lasting this longIn minute 10: 424 player-games lasting this longIn minute 11: 422 player-games lasting this longIn minute 12: 422 player-games lasting this longIn minute 13: 422 player-games lasting this longIn minute 14: 421 player-games lasting this longIn minute 15: 421 player-games lasting this longIn minute 16: 408 player-games lasting this longIn minute 17: 402 player-games lasting this longIn minute 18: 400 player-games lasting this longIn minute 19: 392 player-games lasting this longIn minute 20: 385 player-games lasting this longIn minute 21: 375 player-games lasting this longIn minute 22: 367 player-games lasting this longIn minute 23: 360 player-games lasting this longIn minute 24: 342 player-games lasting this longIn minute 25: 318 player-games lasting this longIn minute 26: 305 player-games lasting this longIn minute 27: 285 player-games lasting this longIn minute 28: 261 player-games lasting this longIn minute 29: 234 player-games lasting this longIn minute 30: 210 player-games lasting this longIn minute 31: 181 player-games lasting this longIn minute 32: 143 player-games lasting this longIn minute 33: 124 player-games lasting this longIn minute 34: 104 player-games lasting this longIn minute 35: 96 player-games lasting this longIn minute 36: 80 player-games lasting this longIn minute 37: 71 player-games lasting this longIn minute 38: 51 player-games lasting this longIn minute 39: 46 player-games lasting this longIn minute 40: 37 player-games lasting this longIn minute 41: 27 player-games lasting this longIn minute 42: 20 player-games lasting this longIn minute 43: 15 player-games lasting this longIn minute 44: 11 player-games lasting this longIn minute 45: 10 player-games lasting this longIn minute 46: 6 player-games lasting this longIn minute 47: 3 player-games lasting this longIn minute 48: 3 player-games lasting this longIn minute 49: 1 player-game lasting this longIn minute 50: 1 player-game lasting this longIn minute 51: 1 player-game lasting this longIn minute 52: 1 player-game lasting this longIn minute 53: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 421 player-games a win rate is uncertain by about ±4.8 points.