Where Thresh top laners spend minutes 14–25

Thresh top laners spent 38.4% of minutes 14–25 in top lane; other top laners, weighted to Thresh's mix of groups, spent 37.1%. The largest clear difference is time in mid lane: +1.9 points (+1.0 to +2.7). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 1,490 games · 1,490 player-games · 769 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Thresh top laners on the blue team spent minutes 14–25
Red team
Heat map of where Thresh top laners on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other top laners are compared within each group and weighted by Thresh's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 15%, Silver 19%, Gold 17%, Platinum 17%, Emerald 22%, Diamond 4%, Master 2%, Unranked <0.5%.

  • Own base 8.5% (8.3–8.7)

    Other top laners, weighted to Thresh's group mix: 7.8% (7.8–7.8). Difference: +0.7 points (+0.5 to +0.9) clear

  • Enemy base 0.29% (0.23–0.36)

    Other top laners, weighted to Thresh's group mix: 0.61% (0.60–0.62). Difference: −0.31 points (−0.37 to −0.25) clear

  • Top lane 38.4% (37.2–39.6)

    Other top laners, weighted to Thresh's group mix: 37.1% (36.8–37.5). Difference: +1.2 points (+0.2 to +2.3)

  • Mid lane 12.2% (11.5–12.9)

    Other top laners, weighted to Thresh's group mix: 10.3% (10.2–10.5). Difference: +1.9 points (+1.0 to +2.7) clear

  • Bot lane 7.8% (7.1–8.5)

    Other top laners, weighted to Thresh's group mix: 9.0% (8.6–9.4). Difference: −1.2 points (−1.8 to −0.6) clear

  • River 8.0% (7.5–8.4)

    Other top laners, weighted to Thresh's group mix: 9.3% (9.3–9.4). Difference: −1.4 points (−1.8 to −0.9) clear

  • Own jungle 5.3% (5.0–5.7)

    Other top laners, weighted to Thresh's group mix: 4.8% (4.8–4.9). Difference: +0.5 points (+0.2 to +0.9) clear

  • Enemy jungle 2.0% (1.8–2.2)

    Other top laners, weighted to Thresh's group mix: 3.5% (3.5–3.6). Difference: −1.5 points (−1.7 to −1.3) clear

  • Outside all zones 0.02% (0.01–0.02)

    Other top laners, weighted to Thresh's group mix: 0.01% (0.01–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Dead 17.5% (16.9–18.1)

    Other top laners, weighted to Thresh's group mix: 17.5% (17.4–17.5). Difference: +0.1 points (−0.5 to +0.6)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

58.4% (57.7–59.1) of the time they were alive

Other top laners, weighted to Thresh's group mix: 56.0% (55.8–56.1). Difference: +2.4 points (+1.8 to +3.1)

0% 50% 100% 0 10 20 30 40 Minute 0: 7% (6–8) seen by the enemy, 1,504 player-gamesMinute 1: 93.6% (92.6–94.5) seen by the enemy, 1,504 player-gamesMinute 2: 86% (84–88) seen by the enemy, 1,504 player-gamesMinute 3: 76% (74–78) seen by the enemy, 1,504 player-gamesMinute 4: 75% (73–77) seen by the enemy, 1,504 player-gamesMinute 5: 76% (74–78) seen by the enemy, 1,504 player-gamesMinute 6: 73% (71–75) seen by the enemy, 1,503 player-gamesMinute 7: 73% (71–75) seen by the enemy, 1,501 player-gamesMinute 8: 72% (70–74) seen by the enemy, 1,500 player-gamesMinute 9: 68% (66–70) seen by the enemy, 1,497 player-gamesMinute 10: 69% (67–71) seen by the enemy, 1,497 player-gamesMinute 11: 70% (68–72) seen by the enemy, 1,495 player-gamesMinute 12: 67% (65–69) seen by the enemy, 1,495 player-gamesMinute 13: 66% (64–68) seen by the enemy, 1,494 player-gamesMinute 14: 68% (67–70) seen by the enemy, 1,490 player-gamesMinute 15: 65% (63–67) seen by the enemy, 1,489 player-gamesMinute 16: 62% (60–64) seen by the enemy, 1,459 player-gamesMinute 17: 60% (58–62) seen by the enemy, 1,452 player-gamesMinute 18: 58% (56–60) seen by the enemy, 1,444 player-gamesMinute 19: 56% (54–58) seen by the enemy, 1,433 player-gamesMinute 20: 56% (54–58) seen by the enemy, 1,413 player-gamesMinute 21: 54% (52–56) seen by the enemy, 1,392 player-gamesMinute 22: 53% (51–55) seen by the enemy, 1,367 player-gamesMinute 23: 52% (50–54) seen by the enemy, 1,322 player-gamesMinute 24: 52% (50–54) seen by the enemy, 1,281 player-gamesMinute 25: 52% (49–54) seen by the enemy, 1,232 player-gamesMinute 26: 53% (50–55) seen by the enemy, 1,146 player-gamesMinute 27: 52% (50–55) seen by the enemy, 1,073 player-gamesMinute 28: 52% (50–55) seen by the enemy, 969 player-gamesMinute 29: 51% (48–54) seen by the enemy, 862 player-gamesMinute 30: 53% (49–56) seen by the enemy, 754 player-gamesMinute 31: 56% (52–59) seen by the enemy, 666 player-gamesMinute 32: 55% (51–58) seen by the enemy, 569 player-gamesMinute 33: 55% (51–60) seen by the enemy, 487 player-gamesMinute 34: 55% (51–59) seen by the enemy, 415 player-gamesMinute 35: 55% (51–60) seen by the enemy, 343 player-gamesMinute 36: 53% (48–59) seen by the enemy, 287 player-gamesMinute 37: 58% (51–64) seen by the enemy, 240 player-gamesMinute 38: 54% (47–60) seen by the enemy, 190 player-gamesMinute 39: 51% (45–58) seen by the enemy, 150 player-gamesMinute 40: 53% (47–60) seen by the enemy, 120 player-gamesMinute 41: 54% (45–63) seen by the enemy, 101 player-gamesMinute 42: 56% (47–66) seen by the enemy, 80 player-gamesMinute 43: 48% (36–60) seen by the enemy, 59 player-gamesMinute 44: 58% (45–71) seen by the enemy, 44 player-gamesMinute 45: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
07% (6–8)1,504
193.6% (92.6–94.5)1,504
286% (84–88)1,504
376% (74–78)1,504
475% (73–77)1,504
576% (74–78)1,504
673% (71–75)1,503
773% (71–75)1,501
872% (70–74)1,500
968% (66–70)1,497
1069% (67–71)1,497
1170% (68–72)1,495
1267% (65–69)1,495
1366% (64–68)1,494
1468% (67–70)1,490
1565% (63–67)1,489
1662% (60–64)1,459
1760% (58–62)1,452
1858% (56–60)1,444
1956% (54–58)1,433
2056% (54–58)1,413
2154% (52–56)1,392
2253% (51–55)1,367
2352% (50–54)1,322
2452% (50–54)1,281
2552% (49–54)1,232
2653% (50–55)1,146
2752% (50–55)1,073
2852% (50–55)969
2951% (48–54)862
3053% (49–56)754
3156% (52–59)666
3255% (51–58)569
3355% (51–60)487
3455% (51–59)415
3555% (51–60)343
3653% (48–59)287
3758% (51–64)240
3854% (47–60)190
3951% (45–58)150
4053% (47–60)120
4154% (45–63)101
4256% (47–66)80
4348% (36–60)59
4458% (45–71)44
45—32

By area

AreaSeen by the enemy
Own base 9.7% (8.5–11.0)

Other top laners, weighted to Thresh's group mix: 7.1% (7.1–7.2). Difference: +2.6 points (+1.4 to +3.9)

Enemy base 99.9% (99.8–100.0)

Other top laners, weighted to Thresh's group mix: 99.8% (99.8–99.8). Difference: +0.1 points (just below 0 to +0.3)

Top lane 71.2% (70.5–71.8)

Other top laners, weighted to Thresh's group mix: 68.5% (68.4–68.7). Difference: +2.6 points (+2.0 to +3.3)

Mid lane 67.2% (66.4–68.0)

Other top laners, weighted to Thresh's group mix: 66.9% (66.8–67.0). Difference: +0.3 points (−0.5 to +1.0)

Bot lane 65.3% (63.9–66.6)

Other top laners, weighted to Thresh's group mix: 64.3% (64.0–64.5). Difference: +1.0 points (−0.3 to +2.3)

River 45.3% (43.9–46.6)

Other top laners, weighted to Thresh's group mix: 40.7% (40.6–40.8). Difference: +4.6 points (+3.3 to +5.9)

Own jungle 34.7% (33.2–36.3)

Other top laners, weighted to Thresh's group mix: 31.6% (31.6–31.6). Difference: +3.2 points (+1.6 to +4.7)

Enemy jungle 49.4% (47.3–51.5)

Other top laners, weighted to Thresh's group mix: 44.5% (44.4–44.6). Difference: +4.9 points (+2.8 to +7.1)

Outside all zones —

Other top laners, weighted to Thresh's group mix: 45.3% (45.2–45.5). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 49.0% (47.4–50.5)

    Other top laners, weighted to Thresh's group mix: 48.2% (47.8–48.6). Difference: +0.8 points (−0.5 to +2.0)

  • Near own jungler 16.5% (15.9–17.1)

    Other top laners, weighted to Thresh's group mix: 15.2% (15.2–15.3). Difference: +1.3 points (+0.7 to +1.8)

  • Near own mid laner 13.0% (12.4–13.5)

    Other top laners, weighted to Thresh's group mix: 11.5% (11.3–11.6). Difference: +1.5 points (+0.9 to +2.1)

  • Near own bot laner 13.9% (13.2–14.6)

    Other top laners, weighted to Thresh's group mix: 11.9% (11.9–12.0). Difference: +1.9 points (+1.2 to +2.7)

  • Near own support 18.4% (17.4–19.3)

    Other top laners, weighted to Thresh's group mix: 16.5% (16.4–16.6). Difference: +1.9 points (+1.0 to +2.7)

  • Near the enemy jungler 10.4% (9.9–10.8)

    Other top laners, weighted to Thresh's group mix: 10.9% (10.9–10.9). Difference: −0.6 points (−1.0 to −0.1)

0%scale ends at 60%, not 100%60%

Game duration

At 24:00, 1,281 of 1,490 player-games were still in game.

0 1,000 2,000 0 10 20 30 40 50 60 In minute 0: 1,504 player-games lasting this longIn minute 1: 1,504 player-games lasting this longIn minute 2: 1,504 player-games lasting this longIn minute 3: 1,504 player-games lasting this longIn minute 4: 1,504 player-games lasting this longIn minute 5: 1,504 player-games lasting this longIn minute 6: 1,503 player-games lasting this longIn minute 7: 1,501 player-games lasting this longIn minute 8: 1,500 player-games lasting this longIn minute 9: 1,497 player-games lasting this longIn minute 10: 1,497 player-games lasting this longIn minute 11: 1,495 player-games lasting this longIn minute 12: 1,495 player-games lasting this longIn minute 13: 1,494 player-games lasting this longIn minute 14: 1,490 player-games lasting this longIn minute 15: 1,489 player-games lasting this longIn minute 16: 1,459 player-games lasting this longIn minute 17: 1,452 player-games lasting this longIn minute 18: 1,444 player-games lasting this longIn minute 19: 1,433 player-games lasting this longIn minute 20: 1,413 player-games lasting this longIn minute 21: 1,392 player-games lasting this longIn minute 22: 1,367 player-games lasting this longIn minute 23: 1,322 player-games lasting this longIn minute 24: 1,281 player-games lasting this longIn minute 25: 1,232 player-games lasting this longIn minute 26: 1,146 player-games lasting this longIn minute 27: 1,073 player-games lasting this longIn minute 28: 969 player-games lasting this longIn minute 29: 862 player-games lasting this longIn minute 30: 754 player-games lasting this longIn minute 31: 666 player-games lasting this longIn minute 32: 569 player-games lasting this longIn minute 33: 487 player-games lasting this longIn minute 34: 415 player-games lasting this longIn minute 35: 343 player-games lasting this longIn minute 36: 287 player-games lasting this longIn minute 37: 240 player-games lasting this longIn minute 38: 190 player-games lasting this longIn minute 39: 150 player-games lasting this longIn minute 40: 120 player-games lasting this longIn minute 41: 101 player-games lasting this longIn minute 42: 80 player-games lasting this longIn minute 43: 59 player-games lasting this longIn minute 44: 44 player-games lasting this longIn minute 45: 32 player-games lasting this longIn minute 46: 22 player-games lasting this longIn minute 47: 18 player-games lasting this longIn minute 48: 13 player-games lasting this longIn minute 49: 9 player-games lasting this longIn minute 50: 5 player-games lasting this longIn minute 51: 4 player-games lasting this longIn minute 52: 3 player-games lasting this longIn minute 53: 3 player-games lasting this longIn minute 54: 3 player-games lasting this longIn minute 55: 3 player-games lasting this longIn minute 56: 2 player-games lasting this longIn minute 57: 2 player-games lasting this longIn minute 58: 2 player-games lasting this longIn minute 59: 1 player-game lasting this longIn 60:00 and later: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,490 player-games a win rate is uncertain by about ±2.5 points.