Where Nasus bot laners spend the whole game

Nasus bot laners spent 53.3% of the whole game in bot lane; other bot laners, weighted to Nasus's mix of groups, spent 46.4%. The largest clear difference is time in bot lane: +6.9 points (+6.1 to +7.7). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 760 games · 760 player-games · 581 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Nasus bot laners on the blue team spent the whole game
Red team
Heat map of where Nasus bot laners on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other bot laners are compared within each group and weighted by Nasus's share of time in each group: Iron IV 1%, Iron I–III 3%, Bronze 10%, Silver 18%, Gold 21%, Platinum 16%, Emerald 13%, Diamond 10%, Master 6%, Grandmaster 2%, Challenger <0.5%.

  • Own base 8.8% (8.5–9.1)

    Other bot laners, weighted to Nasus's group mix: 9.2% (9.2–9.3). Difference: −0.5 points (−0.7 to −0.2) clear

  • Enemy base 0.79% (0.70–0.88)

    Other bot laners, weighted to Nasus's group mix: 0.76% (0.75–0.76). Difference: +0.03 points (−0.06 to +0.12)

  • Top lane 5.0% (4.6–5.5)

    Other bot laners, weighted to Nasus's group mix: 2.4% (2.4–2.4). Difference: +2.7 points (+2.2 to +3.1) clear

  • Mid lane 10.0% (9.3–10.6)

    Other bot laners, weighted to Nasus's group mix: 15.6% (15.4–15.8). Difference: −5.6 points (−6.3 to −5.0) clear

  • Bot lane 53.3% (52.4–54.2)

    Other bot laners, weighted to Nasus's group mix: 46.4% (46.3–46.6). Difference: +6.9 points (+6.1 to +7.7) clear

  • River 5.2% (4.9–5.5)

    Other bot laners, weighted to Nasus's group mix: 7.4% (7.4–7.4). Difference: −2.2 points (−2.5 to −1.9) clear

  • Own jungle 2.9% (2.8–3.1)

    Other bot laners, weighted to Nasus's group mix: 4.2% (4.2–4.2). Difference: −1.2 points (−1.4 to −1.1) clear

  • Enemy jungle 1.8% (1.7–1.9)

    Other bot laners, weighted to Nasus's group mix: 1.8% (1.7–1.8). Difference: 0.0 points (−0.1 to +0.1)

  • Outside all zones 0.01% (0.01–0.01)

    Other bot laners, weighted to Nasus's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just below 0) clear

  • Dead 12.2% (11.8–12.6)

    Other bot laners, weighted to Nasus's group mix: 12.3% (12.2–12.3). Difference: 0.0 points (−0.4 to +0.4)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

65.7% (65.3–66.2) of the time they were alive

Other bot laners, weighted to Nasus's group mix: 55.5% (55.5–55.6). Difference: +10.2 points (+9.7 to +10.7)

0% 50% 100% 0 10 20 30 40 Minute 0: 10% (9–11) seen by the enemy, 760 player-gamesMinute 1: 90% (89–91) seen by the enemy, 760 player-gamesMinute 2: 88% (86–89) seen by the enemy, 760 player-gamesMinute 3: 73% (72–75) seen by the enemy, 760 player-gamesMinute 4: 71% (69–73) seen by the enemy, 760 player-gamesMinute 5: 73% (71–75) seen by the enemy, 760 player-gamesMinute 6: 71% (69–72) seen by the enemy, 760 player-gamesMinute 7: 70% (68–71) seen by the enemy, 759 player-gamesMinute 8: 71% (69–73) seen by the enemy, 758 player-gamesMinute 9: 69% (67–71) seen by the enemy, 755 player-gamesMinute 10: 71% (69–73) seen by the enemy, 755 player-gamesMinute 11: 69% (68–71) seen by the enemy, 753 player-gamesMinute 12: 68% (66–70) seen by the enemy, 753 player-gamesMinute 13: 67% (65–69) seen by the enemy, 753 player-gamesMinute 14: 70% (68–72) seen by the enemy, 752 player-gamesMinute 15: 69% (67–71) seen by the enemy, 750 player-gamesMinute 16: 68% (67–70) seen by the enemy, 734 player-gamesMinute 17: 68% (67–70) seen by the enemy, 726 player-gamesMinute 18: 63% (62–65) seen by the enemy, 722 player-gamesMinute 19: 65% (63–66) seen by the enemy, 718 player-gamesMinute 20: 62% (60–64) seen by the enemy, 706 player-gamesMinute 21: 61% (59–63) seen by the enemy, 698 player-gamesMinute 22: 62% (60–64) seen by the enemy, 689 player-gamesMinute 23: 61% (59–63) seen by the enemy, 659 player-gamesMinute 24: 61% (59–63) seen by the enemy, 632 player-gamesMinute 25: 60% (58–62) seen by the enemy, 594 player-gamesMinute 26: 59% (57–62) seen by the enemy, 559 player-gamesMinute 27: 58% (56–61) seen by the enemy, 523 player-gamesMinute 28: 57% (55–60) seen by the enemy, 477 player-gamesMinute 29: 56% (53–59) seen by the enemy, 422 player-gamesMinute 30: 59% (56–62) seen by the enemy, 378 player-gamesMinute 31: 61% (58–64) seen by the enemy, 335 player-gamesMinute 32: 60% (56–64) seen by the enemy, 284 player-gamesMinute 33: 58% (54–61) seen by the enemy, 252 player-gamesMinute 34: 60% (56–64) seen by the enemy, 208 player-gamesMinute 35: 60% (55–64) seen by the enemy, 181 player-gamesMinute 36: 61% (56–67) seen by the enemy, 143 player-gamesMinute 37: 60% (53–66) seen by the enemy, 122 player-gamesMinute 38: 61% (54–68) seen by the enemy, 101 player-gamesMinute 39: 56% (49–63) seen by the enemy, 80 player-gamesMinute 40: 65% (58–72) seen by the enemy, 63 player-gamesMinute 41: 62% (51–73) seen by the enemy, 44 player-gamesMinute 42: 62% (54–71) seen by the enemy, 34 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (9–11)760
190% (89–91)760
288% (86–89)760
373% (72–75)760
471% (69–73)760
573% (71–75)760
671% (69–72)760
770% (68–71)759
871% (69–73)758
969% (67–71)755
1071% (69–73)755
1169% (68–71)753
1268% (66–70)753
1367% (65–69)753
1470% (68–72)752
1569% (67–71)750
1668% (67–70)734
1768% (67–70)726
1863% (62–65)722
1965% (63–66)718
2062% (60–64)706
2161% (59–63)698
2262% (60–64)689
2361% (59–63)659
2461% (59–63)632
2560% (58–62)594
2659% (57–62)559
2758% (56–61)523
2857% (55–60)477
2956% (53–59)422
3059% (56–62)378
3161% (58–64)335
3260% (56–64)284
3358% (54–61)252
3460% (56–64)208
3560% (55–64)181
3661% (56–67)143
3760% (53–66)122
3861% (54–68)101
3956% (49–63)80
4065% (58–72)63
4162% (51–73)44
4262% (54–71)34

By area

AreaSeen by the enemy
Own base 10.6% (9.4–11.8)

Other bot laners, weighted to Nasus's group mix: 9.3% (9.2–9.4). Difference: +1.3 points (+0.1 to +2.5)

Enemy base 99.94% (99.89–99.99)

Other bot laners, weighted to Nasus's group mix: 99.34% (99.31–99.36). Difference: +0.61 points (+0.55 to +0.66)

Top lane 72.6% (71.6–73.6)

Other bot laners, weighted to Nasus's group mix: 59.0% (58.9–59.0). Difference: +13.6 points (+12.6 to +14.6)

Mid lane 72.6% (71.6–73.5)

Other bot laners, weighted to Nasus's group mix: 57.1% (57.1–57.2). Difference: +15.4 points (+14.5 to +16.4)

Bot lane 76.4% (76.0–76.8)

Other bot laners, weighted to Nasus's group mix: 68.4% (68.4–68.5). Difference: +8.0 points (+7.5 to +8.4)

River 47.9% (46.6–49.3)

Other bot laners, weighted to Nasus's group mix: 40.3% (40.1–40.5). Difference: +7.7 points (+6.3 to +9.0)

Own jungle 33.4% (31.8–35.1)

Other bot laners, weighted to Nasus's group mix: 29.7% (29.7–29.8). Difference: +3.7 points (+2.0 to +5.4)

Enemy jungle 50.6% (48.5–52.7)

Other bot laners, weighted to Nasus's group mix: 45.8% (45.7–45.8). Difference: +4.9 points (+2.8 to +7.0)

Outside all zones —

Other bot laners, weighted to Nasus's group mix: 47.2% (46.7–47.7). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 63.0% (62.0–64.1)

    Other bot laners, weighted to Nasus's group mix: 55.4% (55.2–55.6). Difference: +7.6 points (+6.6 to +8.6)

  • Near own top laner 7.7% (7.3–8.0)

    Other bot laners, weighted to Nasus's group mix: 9.8% (9.8–9.8). Difference: −2.1 points (−2.5 to −1.8)

  • Near own jungler 13.3% (12.9–13.7)

    Other bot laners, weighted to Nasus's group mix: 17.2% (17.1–17.3). Difference: −3.9 points (−4.3 to −3.4)

  • Near own mid laner 10.4% (9.9–10.8)

    Other bot laners, weighted to Nasus's group mix: 13.3% (13.3–13.4). Difference: −3.0 points (−3.4 to −2.6)

  • Near own support 51.4% (50.3–52.6)

    Other bot laners, weighted to Nasus's group mix: 57.3% (57.2–57.5). Difference: −5.9 points (−7.1 to −4.8)

  • Near the enemy jungler 8.8% (8.5–9.2)

    Other bot laners, weighted to Nasus's group mix: 8.9% (8.9–9.0). Difference: −0.1 points (−0.5 to +0.3)

0%scale ends at 70%, not 100%70%

Game duration

At 51:00, 1 of 760 player-games was still in game.

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Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 760 player-games a win rate is uncertain by about ±3.6 points.