Where Nasus bot laners spend minutes 0–4

Nasus bot laners spent 82.9% of minutes 0–4 in bot lane; other bot laners, weighted to Nasus's mix of groups, spent 83.4%. No area differs clearly from other bot laners: with 9 areas compared, no difference stays away from 0 by more than chance could give.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 760 games · 760 player-games · 581 players · 0:00–4:00

Filters: All groups · 0–4 · all patches
Minutes
Blue team
Heat map of where Nasus bot laners on the blue team spent minutes 0–4
Red team
Heat map of where Nasus bot laners on the red team spent minutes 0–4

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–4 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other bot laners are compared within each group and weighted by Nasus's share of time in each group: Iron IV 1%, Iron I–III 2%, Bronze 10%, Silver 17%, Gold 22%, Platinum 16%, Emerald 13%, Diamond 10%, Master 7%, Grandmaster 2%, Challenger <0.5%.

  • Own base 12.8% (12.5–13.2)

    Other bot laners, weighted to Nasus's group mix: 12.7% (12.6–12.7). Difference: +0.2 points (−0.2 to +0.5)

  • Enemy base 0.00% (0.00–0.03)

    Other bot laners, weighted to Nasus's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.03)

  • Top lane 0.18% (0.02–0.33)

    Other bot laners, weighted to Nasus's group mix: 0.01% (0.01–0.01). Difference: +0.17 points (+0.02 to +0.32)

  • Mid lane 0.11% (0.03–0.18)

    Other bot laners, weighted to Nasus's group mix: 0.04% (0.04–0.05). Difference: +0.07 points (−0.01 to +0.14)

  • Bot lane 82.9% (82.3–83.5)

    Other bot laners, weighted to Nasus's group mix: 83.4% (83.3–83.4). Difference: −0.5 points (−1.1 to +0.1)

  • River 1.2% (1.0–1.4)

    Other bot laners, weighted to Nasus's group mix: 1.2% (1.2–1.2). Difference: 0.0 points (−0.2 to +0.2)

  • Own jungle 0.7% (0.4–1.0)

    Other bot laners, weighted to Nasus's group mix: 0.6% (0.5–0.6). Difference: +0.2 points (−0.1 to +0.4)

  • Enemy jungle 0.12% (0.06–0.18)

    Other bot laners, weighted to Nasus's group mix: 0.18% (0.17–0.19). Difference: −0.06 points (−0.12 to just above 0)

  • Outside all zones 0.00% (0.00–0.01)

    Other bot laners, weighted to Nasus's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 1.9% (1.7–2.2)

    Other bot laners, weighted to Nasus's group mix: 2.0% (2.0–2.0). Difference: −0.1 points (−0.3 to +0.2)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

65.4% (64.7–66.0) of the time they were alive

Other bot laners, weighted to Nasus's group mix: 62.2% (62.1–62.2). Difference: +3.2 points (+2.5 to +3.9)

0% 50% 100% 0 10 20 30 40 Minute 0: 10% (9–11) seen by the enemy, 760 player-gamesMinute 1: 90% (89–91) seen by the enemy, 760 player-gamesMinute 2: 88% (86–89) seen by the enemy, 760 player-gamesMinute 3: 73% (72–75) seen by the enemy, 760 player-gamesMinute 4: 71% (69–73) seen by the enemy, 760 player-gamesMinute 5: 73% (71–75) seen by the enemy, 760 player-gamesMinute 6: 71% (69–72) seen by the enemy, 760 player-gamesMinute 7: 70% (68–71) seen by the enemy, 759 player-gamesMinute 8: 71% (69–73) seen by the enemy, 758 player-gamesMinute 9: 69% (67–71) seen by the enemy, 755 player-gamesMinute 10: 71% (69–73) seen by the enemy, 755 player-gamesMinute 11: 69% (68–71) seen by the enemy, 753 player-gamesMinute 12: 68% (66–70) seen by the enemy, 753 player-gamesMinute 13: 67% (65–69) seen by the enemy, 753 player-gamesMinute 14: 70% (68–72) seen by the enemy, 752 player-gamesMinute 15: 69% (67–71) seen by the enemy, 750 player-gamesMinute 16: 68% (67–70) seen by the enemy, 734 player-gamesMinute 17: 68% (67–70) seen by the enemy, 726 player-gamesMinute 18: 63% (62–65) seen by the enemy, 722 player-gamesMinute 19: 65% (63–66) seen by the enemy, 718 player-gamesMinute 20: 62% (60–64) seen by the enemy, 706 player-gamesMinute 21: 61% (59–63) seen by the enemy, 698 player-gamesMinute 22: 62% (60–64) seen by the enemy, 689 player-gamesMinute 23: 61% (59–63) seen by the enemy, 659 player-gamesMinute 24: 61% (59–63) seen by the enemy, 632 player-gamesMinute 25: 60% (58–62) seen by the enemy, 594 player-gamesMinute 26: 59% (57–62) seen by the enemy, 559 player-gamesMinute 27: 58% (56–61) seen by the enemy, 523 player-gamesMinute 28: 57% (55–60) seen by the enemy, 477 player-gamesMinute 29: 56% (53–59) seen by the enemy, 422 player-gamesMinute 30: 59% (56–62) seen by the enemy, 378 player-gamesMinute 31: 61% (58–64) seen by the enemy, 335 player-gamesMinute 32: 60% (56–64) seen by the enemy, 284 player-gamesMinute 33: 58% (54–61) seen by the enemy, 252 player-gamesMinute 34: 60% (56–64) seen by the enemy, 208 player-gamesMinute 35: 60% (55–64) seen by the enemy, 181 player-gamesMinute 36: 61% (56–67) seen by the enemy, 143 player-gamesMinute 37: 60% (53–66) seen by the enemy, 122 player-gamesMinute 38: 61% (54–68) seen by the enemy, 101 player-gamesMinute 39: 56% (49–63) seen by the enemy, 80 player-gamesMinute 40: 65% (58–72) seen by the enemy, 63 player-gamesMinute 41: 62% (51–73) seen by the enemy, 44 player-gamesMinute 42: 62% (54–71) seen by the enemy, 34 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (9–11)760
190% (89–91)760
288% (86–89)760
373% (72–75)760
471% (69–73)760
573% (71–75)760
671% (69–72)760
770% (68–71)759
871% (69–73)758
969% (67–71)755
1071% (69–73)755
1169% (68–71)753
1268% (66–70)753
1367% (65–69)753
1470% (68–72)752
1569% (67–71)750
1668% (67–70)734
1768% (67–70)726
1863% (62–65)722
1965% (63–66)718
2062% (60–64)706
2161% (59–63)698
2262% (60–64)689
2361% (59–63)659
2461% (59–63)632
2560% (58–62)594
2659% (57–62)559
2758% (56–61)523
2857% (55–60)477
2956% (53–59)422
3059% (56–62)378
3161% (58–64)335
3260% (56–64)284
3358% (54–61)252
3460% (56–64)208
3560% (55–64)181
3661% (56–67)143
3760% (53–66)122
3861% (54–68)101
3956% (49–63)80
4065% (58–72)63
4162% (51–73)44
4262% (54–71)34

By area

AreaSeen by the enemy
Own base 0.22% (0.16–0.28)

Other bot laners, weighted to Nasus's group mix: 0.03% (0.02–0.03). Difference: +0.19 points (+0.13 to +0.25)

Enemy base —

Other bot laners, weighted to Nasus's group mix: —. Difference: —

Top lane —

Other bot laners, weighted to Nasus's group mix: 28% (21–34). Difference: —

Mid lane —

Other bot laners, weighted to Nasus's group mix: 46% (45–48). Difference: —

Bot lane 76.4% (75.6–77.2)

Other bot laners, weighted to Nasus's group mix: 72.2% (72.2–72.3). Difference: +4.2 points (+3.3 to +5.0)

River 34.5% (26.7–42.3)

Other bot laners, weighted to Nasus's group mix: 38.8% (37.9–39.7). Difference: −4.3 points (−11.5 to +2.9)

Own jungle 16% (7–26)

Other bot laners, weighted to Nasus's group mix: 23% (21–25). Difference: −6 points (−15 to +2)

Enemy jungle —

Other bot laners, weighted to Nasus's group mix: 48% (46–49). Difference: —

Outside all zones —

Other bot laners, weighted to Nasus's group mix: —. Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 85.7% (85.3–86.1)

    Other bot laners, weighted to Nasus's group mix: 86.2% (86.2–86.3). Difference: −0.6 points (−1.0 to −0.2)

  • Near own top laner 7.7% (7.6–7.8)

    Other bot laners, weighted to Nasus's group mix: 7.5% (7.5–7.5). Difference: +0.1 points (just above 0 to +0.3)

  • Near own jungler 11.7% (11.1–12.2)

    Other bot laners, weighted to Nasus's group mix: 11.1% (11.1–11.1). Difference: +0.5 points (just above 0 to +1.0)

  • Near own mid laner 8.6% (8.5–8.8)

    Other bot laners, weighted to Nasus's group mix: 8.4% (8.3–8.4). Difference: +0.3 points (+0.1 to +0.4)

  • Near own support 82.0% (81.0–83.0)

    Other bot laners, weighted to Nasus's group mix: 83.5% (83.3–83.6). Difference: −1.5 points (−2.5 to −0.5)

  • Near the enemy jungler 1.9% (1.7–2.2)

    Other bot laners, weighted to Nasus's group mix: 2.1% (2.1–2.1). Difference: −0.1 points (−0.4 to +0.1)

0%scale ends at 90%, not 100%90%

Game duration

At 3:00, 760 of 760 player-games were still in game.

0 400 800 0 10 20 30 40 50 In minute 0: 760 player-games lasting this longIn minute 1: 760 player-games lasting this longIn minute 2: 760 player-games lasting this longIn minute 3: 760 player-games lasting this longIn minute 4: 760 player-games lasting this longIn minute 5: 760 player-games lasting this longIn minute 6: 760 player-games lasting this longIn minute 7: 759 player-games lasting this longIn minute 8: 758 player-games lasting this longIn minute 9: 755 player-games lasting this longIn minute 10: 755 player-games lasting this longIn minute 11: 753 player-games lasting this longIn minute 12: 753 player-games lasting this longIn minute 13: 753 player-games lasting this longIn minute 14: 752 player-games lasting this longIn minute 15: 750 player-games lasting this longIn minute 16: 734 player-games lasting this longIn minute 17: 726 player-games lasting this longIn minute 18: 722 player-games lasting this longIn minute 19: 718 player-games lasting this longIn minute 20: 706 player-games lasting this longIn minute 21: 698 player-games lasting this longIn minute 22: 689 player-games lasting this longIn minute 23: 659 player-games lasting this longIn minute 24: 632 player-games lasting this longIn minute 25: 594 player-games lasting this longIn minute 26: 559 player-games lasting this longIn minute 27: 523 player-games lasting this longIn minute 28: 477 player-games lasting this longIn minute 29: 422 player-games lasting this longIn minute 30: 378 player-games lasting this longIn minute 31: 335 player-games lasting this longIn minute 32: 284 player-games lasting this longIn minute 33: 252 player-games lasting this longIn minute 34: 208 player-games lasting this longIn minute 35: 181 player-games lasting this longIn minute 36: 143 player-games lasting this longIn minute 37: 122 player-games lasting this longIn minute 38: 101 player-games lasting this longIn minute 39: 80 player-games lasting this longIn minute 40: 63 player-games lasting this longIn minute 41: 44 player-games lasting this longIn minute 42: 34 player-games lasting this longIn minute 43: 27 player-games lasting this longIn minute 44: 20 player-games lasting this longIn minute 45: 16 player-games lasting this longIn minute 46: 12 player-games lasting this longIn minute 47: 9 player-games lasting this longIn minute 48: 8 player-games lasting this longIn minute 49: 5 player-games lasting this longIn minute 50: 2 player-games lasting this longIn minute 51: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 760 player-games a win rate is uncertain by about ±3.6 points.