Where Thresh mid laners spend the whole game

Thresh mid laners spent 48.5% of the whole game in mid lane; other mid laners, weighted to Thresh's mix of groups, spent 46.6%. The largest clear difference is time in mid lane: +2.0 points (+0.6 to +3.3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 718 games · 718 player-games · 298 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Thresh mid laners on the blue team spent the whole game
Red team
Heat map of where Thresh mid laners on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Thresh's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 8%, Silver 13%, Gold 22%, Platinum 15%, Emerald 34%, Diamond 5%, Master 1%, Grandmaster <0.5%, Unranked 1%.

  • Own base 9.5% (9.1–9.8)

    Other mid laners, weighted to Thresh's group mix: 9.2% (9.1–9.2). Difference: +0.3 points (−0.1 to +0.6)

  • Enemy base 0.60% (0.52–0.68)

    Other mid laners, weighted to Thresh's group mix: 0.78% (0.78–0.79). Difference: −0.18 points (−0.26 to −0.10) clear

  • Top lane 4.3% (3.8–4.7)

    Other mid laners, weighted to Thresh's group mix: 4.4% (4.3–4.4). Difference: −0.1 points (−0.5 to +0.4)

  • Mid lane 48.5% (47.0–50.1)

    Other mid laners, weighted to Thresh's group mix: 46.6% (46.2–46.9). Difference: +2.0 points (+0.6 to +3.3) clear

  • Bot lane 7.7% (6.6–8.7)

    Other mid laners, weighted to Thresh's group mix: 8.2% (7.9–8.5). Difference: −0.6 points (−1.4 to +0.3)

  • River 9.5% (8.7–10.2)

    Other mid laners, weighted to Thresh's group mix: 10.5% (10.4–10.6). Difference: −1.0 points (−1.7 to −0.4) clear

  • Own jungle 4.8% (4.3–5.3)

    Other mid laners, weighted to Thresh's group mix: 4.7% (4.6–4.7). Difference: +0.1 points (−0.4 to +0.6)

  • Enemy jungle 2.2% (1.8–2.5)

    Other mid laners, weighted to Thresh's group mix: 2.5% (2.5–2.5). Difference: −0.3 points (−0.7 to just above 0)

  • Outside all zones 0.01% (0.01–0.01)

    Other mid laners, weighted to Thresh's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just below 0) clear

  • Dead 13.0% (12.3–13.7)

    Other mid laners, weighted to Thresh's group mix: 13.2% (13.1–13.3). Difference: −0.2 points (−0.8 to +0.4)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

60.3% (59.2–61.4) of the time they were alive

Other mid laners, weighted to Thresh's group mix: 56.6% (56.4–56.7). Difference: +3.7 points (+2.6 to +4.8)

0% 50% 100% 0 10 20 30 40 Minute 0: 16% (15–18) seen by the enemy, 718 player-gamesMinute 1: 96% (94–97) seen by the enemy, 718 player-gamesMinute 2: 87% (84–90) seen by the enemy, 718 player-gamesMinute 3: 79% (75–82) seen by the enemy, 718 player-gamesMinute 4: 73% (70–77) seen by the enemy, 718 player-gamesMinute 5: 75% (71–79) seen by the enemy, 718 player-gamesMinute 6: 71% (67–74) seen by the enemy, 718 player-gamesMinute 7: 70% (66–74) seen by the enemy, 718 player-gamesMinute 8: 68% (64–72) seen by the enemy, 717 player-gamesMinute 9: 66% (62–70) seen by the enemy, 716 player-gamesMinute 10: 64% (61–68) seen by the enemy, 715 player-gamesMinute 11: 63% (60–67) seen by the enemy, 715 player-gamesMinute 12: 61% (57–65) seen by the enemy, 714 player-gamesMinute 13: 57% (54–61) seen by the enemy, 713 player-gamesMinute 14: 63% (59–67) seen by the enemy, 713 player-gamesMinute 15: 59% (55–63) seen by the enemy, 711 player-gamesMinute 16: 58% (54–62) seen by the enemy, 690 player-gamesMinute 17: 54% (50–58) seen by the enemy, 684 player-gamesMinute 18: 53% (49–57) seen by the enemy, 682 player-gamesMinute 19: 52% (48–56) seen by the enemy, 678 player-gamesMinute 20: 51% (47–55) seen by the enemy, 675 player-gamesMinute 21: 49% (45–54) seen by the enemy, 662 player-gamesMinute 22: 52% (48–56) seen by the enemy, 652 player-gamesMinute 23: 50% (45–55) seen by the enemy, 630 player-gamesMinute 24: 48% (44–53) seen by the enemy, 605 player-gamesMinute 25: 50% (45–55) seen by the enemy, 568 player-gamesMinute 26: 50% (45–56) seen by the enemy, 544 player-gamesMinute 27: 49% (44–55) seen by the enemy, 494 player-gamesMinute 28: 50% (44–56) seen by the enemy, 446 player-gamesMinute 29: 49% (43–55) seen by the enemy, 388 player-gamesMinute 30: 50% (43–57) seen by the enemy, 348 player-gamesMinute 31: 52% (45–59) seen by the enemy, 301 player-gamesMinute 32: 49% (42–57) seen by the enemy, 249 player-gamesMinute 33: 48% (40–56) seen by the enemy, 217 player-gamesMinute 34: 48% (38–57) seen by the enemy, 176 player-gamesMinute 35: 52% (41–62) seen by the enemy, 151 player-gamesMinute 36: 49% (37–60) seen by the enemy, 120 player-gamesMinute 37: 54% (41–66) seen by the enemy, 102 player-gamesMinute 38: 54% (39–69) seen by the enemy, 83 player-gamesMinute 39: 52% (37–67) seen by the enemy, 64 player-gamesMinute 40: 58% (39–76) seen by the enemy, 48 player-gamesMinute 41: 53% (32–74) seen by the enemy, 37 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
016% (15–18)718
196% (94–97)718
287% (84–90)718
379% (75–82)718
473% (70–77)718
575% (71–79)718
671% (67–74)718
770% (66–74)718
868% (64–72)717
966% (62–70)716
1064% (61–68)715
1163% (60–67)715
1261% (57–65)714
1357% (54–61)713
1463% (59–67)713
1559% (55–63)711
1658% (54–62)690
1754% (50–58)684
1853% (49–57)682
1952% (48–56)678
2051% (47–55)675
2149% (45–54)662
2252% (48–56)652
2350% (45–55)630
2448% (44–53)605
2550% (45–55)568
2650% (45–56)544
2749% (44–55)494
2850% (44–56)446
2949% (43–55)388
3050% (43–57)348
3152% (45–59)301
3249% (42–57)249
3348% (40–56)217
3448% (38–57)176
3552% (41–62)151
3649% (37–60)120
3754% (41–66)102
3854% (39–69)83
3952% (37–67)64
4058% (39–76)48
4153% (32–74)37

By area

AreaSeen by the enemy
Own base 9.0% (7.9–10.1)

Other mid laners, weighted to Thresh's group mix: 8.6% (8.5–8.6). Difference: +0.4 points (−0.7 to +1.5)

Enemy base 99.9% (99.8–100.0)

Other mid laners, weighted to Thresh's group mix: 99.6% (99.6–99.6). Difference: +0.3 points (+0.2 to +0.4)

Top lane 64.2% (62.5–65.9)

Other mid laners, weighted to Thresh's group mix: 60.6% (60.2–61.0). Difference: +3.7 points (+2.0 to +5.3)

Mid lane 75.9% (75.0–76.9)

Other mid laners, weighted to Thresh's group mix: 71.7% (71.7–71.7). Difference: +4.2 points (+3.2 to +5.2)

Bot lane 63.1% (61.3–64.8)

Other mid laners, weighted to Thresh's group mix: 59.8% (59.5–60.1). Difference: +3.3 points (+1.6 to +4.9)

River 42.1% (40.8–43.5)

Other mid laners, weighted to Thresh's group mix: 39.0% (38.8–39.3). Difference: +3.1 points (+1.7 to +4.5)

Own jungle 33.7% (31.9–35.5)

Other mid laners, weighted to Thresh's group mix: 29.6% (29.4–29.8). Difference: +4.1 points (+2.3 to +5.9)

Enemy jungle 44.7% (42.1–47.2)

Other mid laners, weighted to Thresh's group mix: 44.3% (44.1–44.5). Difference: +0.3 points (−2.3 to +3.0)

Outside all zones —

Other mid laners, weighted to Thresh's group mix: 47.6% (47.4–47.8). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 60.3% (58.4–62.2)

    Other mid laners, weighted to Thresh's group mix: 58.6% (58.2–59.1). Difference: +1.7 points (just above 0 to +3.3)

  • Near own top laner 10.2% (9.7–10.8)

    Other mid laners, weighted to Thresh's group mix: 9.6% (9.5–9.8). Difference: +0.6 points (+0.1 to +1.2)

  • Near own jungler 20.3% (19.3–21.3)

    Other mid laners, weighted to Thresh's group mix: 18.8% (18.8–18.9). Difference: +1.5 points (+0.5 to +2.4)

  • Near own bot laner 15.0% (14.1–15.8)

    Other mid laners, weighted to Thresh's group mix: 13.4% (13.3–13.5). Difference: +1.6 points (+0.6 to +2.5)

  • Near own support 19.0% (17.8–20.2)

    Other mid laners, weighted to Thresh's group mix: 18.3% (18.3–18.4). Difference: +0.7 points (−0.5 to +1.8)

  • Near the enemy jungler 10.7% (10.2–11.2)

    Other mid laners, weighted to Thresh's group mix: 10.6% (10.6–10.7). Difference: 0.0 points (−0.5 to +0.5)

0%scale ends at 70%, not 100%70%

Game duration

At 56:00, 1 of 718 player-games was still in game.

0 400 800 0 10 20 30 40 50 In minute 0: 718 player-games lasting this longIn minute 1: 718 player-games lasting this longIn minute 2: 718 player-games lasting this longIn minute 3: 718 player-games lasting this longIn minute 4: 718 player-games lasting this longIn minute 5: 718 player-games lasting this longIn minute 6: 718 player-games lasting this longIn minute 7: 718 player-games lasting this longIn minute 8: 717 player-games lasting this longIn minute 9: 716 player-games lasting this longIn minute 10: 715 player-games lasting this longIn minute 11: 715 player-games lasting this longIn minute 12: 714 player-games lasting this longIn minute 13: 713 player-games lasting this longIn minute 14: 713 player-games lasting this longIn minute 15: 711 player-games lasting this longIn minute 16: 690 player-games lasting this longIn minute 17: 684 player-games lasting this longIn minute 18: 682 player-games lasting this longIn minute 19: 678 player-games lasting this longIn minute 20: 675 player-games lasting this longIn minute 21: 662 player-games lasting this longIn minute 22: 652 player-games lasting this longIn minute 23: 630 player-games lasting this longIn minute 24: 605 player-games lasting this longIn minute 25: 568 player-games lasting this longIn minute 26: 544 player-games lasting this longIn minute 27: 494 player-games lasting this longIn minute 28: 446 player-games lasting this longIn minute 29: 388 player-games lasting this longIn minute 30: 348 player-games lasting this longIn minute 31: 301 player-games lasting this longIn minute 32: 249 player-games lasting this longIn minute 33: 217 player-games lasting this longIn minute 34: 176 player-games lasting this longIn minute 35: 151 player-games lasting this longIn minute 36: 120 player-games lasting this longIn minute 37: 102 player-games lasting this longIn minute 38: 83 player-games lasting this longIn minute 39: 64 player-games lasting this longIn minute 40: 48 player-games lasting this longIn minute 41: 37 player-games lasting this longIn minute 42: 26 player-games lasting this longIn minute 43: 22 player-games lasting this longIn minute 44: 17 player-games lasting this longIn minute 45: 10 player-games lasting this longIn minute 46: 8 player-games lasting this longIn minute 47: 6 player-games lasting this longIn minute 48: 4 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 3 player-games lasting this longIn minute 51: 2 player-games lasting this longIn minute 52: 1 player-game lasting this longIn minute 53: 1 player-game lasting this longIn minute 54: 1 player-game lasting this longIn minute 55: 1 player-game lasting this longIn minute 56: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 718 player-games a win rate is uncertain by about ±3.7 points.