Where Nasus supports spend minutes 0–4

Nasus supports spent 80.0% of minutes 0–4 in bot lane; other supports, weighted to Nasus's mix of groups, spent 79.0%. The largest clear difference is time in bot lane: +1.0 points (+0.3 to +1.8). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 1,385 games · 1,385 player-games · 976 players · 0:00–4:00

Filters: All groups · 0–4 · all patches
Minutes
Blue team
Heat map of where Nasus supports on the blue team spent minutes 0–4
Red team
Heat map of where Nasus supports on the red team spent minutes 0–4

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–4 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Nasus's share of time in each group: Iron IV 2%, Iron I–III 2%, Bronze 9%, Silver 15%, Gold 15%, Platinum 21%, Emerald 17%, Diamond 9%, Master 9%, Grandmaster <0.5%, Unranked <0.5%.

  • Own base 12.9% (12.7–13.2)

    Other supports, weighted to Nasus's group mix: 13.2% (13.1–13.2). Difference: −0.2 points (−0.4 to just below 0)

  • Enemy base 0.00% (0.00–0.01)

    Other supports, weighted to Nasus's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 0.4% (0.1–0.7)

    Other supports, weighted to Nasus's group mix: 0.2% (0.2–0.2). Difference: +0.2 points (−0.1 to +0.5)

  • Mid lane 0.6% (0.4–0.8)

    Other supports, weighted to Nasus's group mix: 0.5% (0.5–0.5). Difference: +0.1 points (−0.1 to +0.3)

  • Bot lane 80.0% (79.3–80.7)

    Other supports, weighted to Nasus's group mix: 79.0% (78.9–79.1). Difference: +1.0 points (+0.3 to +1.8) clear

  • River 2.5% (2.2–2.8)

    Other supports, weighted to Nasus's group mix: 3.3% (3.3–3.4). Difference: −0.8 points (−1.1 to −0.5) clear

  • Own jungle 1.0% (0.9–1.2)

    Other supports, weighted to Nasus's group mix: 1.4% (1.4–1.4). Difference: −0.4 points (−0.5 to −0.2) clear

  • Enemy jungle 0.6% (0.4–0.8)

    Other supports, weighted to Nasus's group mix: 0.5% (0.5–0.5). Difference: +0.1 points (−0.1 to +0.3)

  • Outside all zones <0.005% (0.00–0.01)

    Other supports, weighted to Nasus's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 1.9% (1.7–2.0)

    Other supports, weighted to Nasus's group mix: 1.9% (1.8–1.9). Difference: 0.0 points (−0.1 to +0.2)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

58.0% (57.5–58.6) of the time they were alive

Other supports, weighted to Nasus's group mix: 56.5% (56.4–56.6). Difference: +1.5 points (+1.0 to +2.1)

0% 50% 100% 0 10 20 30 40 Minute 0: 12.1% (11.4–12.9) seen by the enemy, 1,385 player-gamesMinute 1: 82.5% (81.5–83.5) seen by the enemy, 1,385 player-gamesMinute 2: 75% (74–76) seen by the enemy, 1,385 player-gamesMinute 3: 62% (61–64) seen by the enemy, 1,385 player-gamesMinute 4: 62% (61–64) seen by the enemy, 1,385 player-gamesMinute 5: 62% (61–63) seen by the enemy, 1,385 player-gamesMinute 6: 57% (55–58) seen by the enemy, 1,384 player-gamesMinute 7: 58% (57–60) seen by the enemy, 1,384 player-gamesMinute 8: 59% (57–60) seen by the enemy, 1,382 player-gamesMinute 9: 57% (56–58) seen by the enemy, 1,376 player-gamesMinute 10: 57% (56–58) seen by the enemy, 1,373 player-gamesMinute 11: 56% (55–58) seen by the enemy, 1,371 player-gamesMinute 12: 54% (52–55) seen by the enemy, 1,371 player-gamesMinute 13: 53% (52–55) seen by the enemy, 1,370 player-gamesMinute 14: 55% (54–56) seen by the enemy, 1,369 player-gamesMinute 15: 55% (53–56) seen by the enemy, 1,369 player-gamesMinute 16: 53% (51–54) seen by the enemy, 1,330 player-gamesMinute 17: 51% (50–53) seen by the enemy, 1,317 player-gamesMinute 18: 50% (49–51) seen by the enemy, 1,308 player-gamesMinute 19: 52% (51–53) seen by the enemy, 1,293 player-gamesMinute 20: 49% (48–51) seen by the enemy, 1,277 player-gamesMinute 21: 49% (48–51) seen by the enemy, 1,252 player-gamesMinute 22: 50% (48–51) seen by the enemy, 1,232 player-gamesMinute 23: 49% (47–50) seen by the enemy, 1,202 player-gamesMinute 24: 49% (48–51) seen by the enemy, 1,149 player-gamesMinute 25: 49% (48–51) seen by the enemy, 1,075 player-gamesMinute 26: 50% (49–52) seen by the enemy, 1,007 player-gamesMinute 27: 49% (47–50) seen by the enemy, 927 player-gamesMinute 28: 52% (50–53) seen by the enemy, 854 player-gamesMinute 29: 50% (48–52) seen by the enemy, 758 player-gamesMinute 30: 51% (48–53) seen by the enemy, 665 player-gamesMinute 31: 54% (51–57) seen by the enemy, 574 player-gamesMinute 32: 53% (50–55) seen by the enemy, 486 player-gamesMinute 33: 53% (50–55) seen by the enemy, 405 player-gamesMinute 34: 53% (50–56) seen by the enemy, 335 player-gamesMinute 35: 52% (49–55) seen by the enemy, 282 player-gamesMinute 36: 53% (50–57) seen by the enemy, 227 player-gamesMinute 37: 48% (43–52) seen by the enemy, 189 player-gamesMinute 38: 52% (48–57) seen by the enemy, 158 player-gamesMinute 39: 55% (50–60) seen by the enemy, 138 player-gamesMinute 40: 52% (46–58) seen by the enemy, 108 player-gamesMinute 41: 57% (51–64) seen by the enemy, 82 player-gamesMinute 42: 59% (51–67) seen by the enemy, 67 player-gamesMinute 43: 56% (47–64) seen by the enemy, 53 player-gamesMinute 44: 53% (43–63) seen by the enemy, 41 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
012.1% (11.4–12.9)1,385
182.5% (81.5–83.5)1,385
275% (74–76)1,385
362% (61–64)1,385
462% (61–64)1,385
562% (61–63)1,385
657% (55–58)1,384
758% (57–60)1,384
859% (57–60)1,382
957% (56–58)1,376
1057% (56–58)1,373
1156% (55–58)1,371
1254% (52–55)1,371
1353% (52–55)1,370
1455% (54–56)1,369
1555% (53–56)1,369
1653% (51–54)1,330
1751% (50–53)1,317
1850% (49–51)1,308
1952% (51–53)1,293
2049% (48–51)1,277
2149% (48–51)1,252
2250% (48–51)1,232
2349% (47–50)1,202
2449% (48–51)1,149
2549% (48–51)1,075
2650% (49–52)1,007
2749% (47–50)927
2852% (50–53)854
2950% (48–52)758
3051% (48–53)665
3154% (51–57)574
3253% (50–55)486
3353% (50–55)405
3453% (50–56)335
3552% (49–55)282
3653% (50–57)227
3748% (43–52)189
3852% (48–57)158
3955% (50–60)138
4052% (46–58)108
4157% (51–64)82
4259% (51–67)67
4356% (47–64)53
4453% (43–63)41

By area

AreaSeen by the enemy
Own base 0.02% (0.01–0.04)

Other supports, weighted to Nasus's group mix: 0.56% (0.51–0.61). Difference: −0.53 points (−0.58 to −0.48)

Enemy base —

Other supports, weighted to Nasus's group mix: —. Difference: —

Top lane —

Other supports, weighted to Nasus's group mix: 33% (32–35). Difference: —

Mid lane 62% (52–73)

Other supports, weighted to Nasus's group mix: 57% (55–59). Difference: +6 points (−4 to +16)

Bot lane 68.8% (68.2–69.3)

Other supports, weighted to Nasus's group mix: 67.7% (67.7–67.8). Difference: +1.0 points (+0.5 to +1.6)

River 35.8% (31.7–39.8)

Other supports, weighted to Nasus's group mix: 32.1% (32.0–32.2). Difference: +3.7 points (−0.3 to +7.7)

Own jungle 21.9% (17.1–26.6)

Other supports, weighted to Nasus's group mix: 19.5% (19.1–19.8). Difference: +2.4 points (−2.3 to +7.1)

Enemy jungle 40.4% (35.9–44.9)

Other supports, weighted to Nasus's group mix: 38.1% (37.9–38.4). Difference: +2.2 points (−2.3 to +6.7)

Outside all zones —

Other supports, weighted to Nasus's group mix: 2% (1–3). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 83.4% (82.7–84.1)

    Other supports, weighted to Nasus's group mix: 82.9% (82.8–83.0). Difference: +0.6 points (−0.1 to +1.2)

  • Near own top laner 8.0% (7.8–8.3)

    Other supports, weighted to Nasus's group mix: 7.8% (7.8–7.8). Difference: +0.2 points (−0.1 to +0.4)

  • Near own jungler 12.0% (11.7–12.4)

    Other supports, weighted to Nasus's group mix: 12.2% (12.1–12.3). Difference: −0.2 points (−0.5 to +0.2)

  • Near own mid laner 9.1% (8.8–9.4)

    Other supports, weighted to Nasus's group mix: 9.2% (9.2–9.3). Difference: −0.2 points (−0.5 to +0.1)

  • Near own bot laner 82.9% (81.9–83.9)

    Other supports, weighted to Nasus's group mix: 83.4% (83.4–83.5). Difference: −0.6 points (−1.6 to +0.5)

  • Near the enemy jungler 2.8% (2.5–3.1)

    Other supports, weighted to Nasus's group mix: 2.7% (2.7–2.8). Difference: 0.0 points (−0.3 to +0.3)

0%scale ends at 90%, not 100%90%

Game duration

At 3:00, 1,385 of 1,385 player-games were still in game.

0 750 1,500 0 10 20 30 40 50 In minute 0: 1,385 player-games lasting this longIn minute 1: 1,385 player-games lasting this longIn minute 2: 1,385 player-games lasting this longIn minute 3: 1,385 player-games lasting this longIn minute 4: 1,385 player-games lasting this longIn minute 5: 1,385 player-games lasting this longIn minute 6: 1,384 player-games lasting this longIn minute 7: 1,384 player-games lasting this longIn minute 8: 1,382 player-games lasting this longIn minute 9: 1,376 player-games lasting this longIn minute 10: 1,373 player-games lasting this longIn minute 11: 1,371 player-games lasting this longIn minute 12: 1,371 player-games lasting this longIn minute 13: 1,370 player-games lasting this longIn minute 14: 1,369 player-games lasting this longIn minute 15: 1,369 player-games lasting this longIn minute 16: 1,330 player-games lasting this longIn minute 17: 1,317 player-games lasting this longIn minute 18: 1,308 player-games lasting this longIn minute 19: 1,293 player-games lasting this longIn minute 20: 1,277 player-games lasting this longIn minute 21: 1,252 player-games lasting this longIn minute 22: 1,232 player-games lasting this longIn minute 23: 1,202 player-games lasting this longIn minute 24: 1,149 player-games lasting this longIn minute 25: 1,075 player-games lasting this longIn minute 26: 1,007 player-games lasting this longIn minute 27: 927 player-games lasting this longIn minute 28: 854 player-games lasting this longIn minute 29: 758 player-games lasting this longIn minute 30: 665 player-games lasting this longIn minute 31: 574 player-games lasting this longIn minute 32: 486 player-games lasting this longIn minute 33: 405 player-games lasting this longIn minute 34: 335 player-games lasting this longIn minute 35: 282 player-games lasting this longIn minute 36: 227 player-games lasting this longIn minute 37: 189 player-games lasting this longIn minute 38: 158 player-games lasting this longIn minute 39: 138 player-games lasting this longIn minute 40: 108 player-games lasting this longIn minute 41: 82 player-games lasting this longIn minute 42: 67 player-games lasting this longIn minute 43: 53 player-games lasting this longIn minute 44: 41 player-games lasting this longIn minute 45: 29 player-games lasting this longIn minute 46: 23 player-games lasting this longIn minute 47: 17 player-games lasting this longIn minute 48: 12 player-games lasting this longIn minute 49: 7 player-games lasting this longIn minute 50: 6 player-games lasting this longIn minute 51: 4 player-games lasting this longIn minute 52: 3 player-games lasting this longIn minute 53: 1 player-game lasting this longIn minute 54: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,385 player-games a win rate is uncertain by about ±2.6 points.