Where Aphelios top laners spend the whole game

Aphelios top laners spent 50.5% of the whole game in top lane; other top laners, weighted to Aphelios's mix of groups, spent 51.9%. The largest clear difference is time in the river: −2.0 points (−2.3 to −1.7). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 1,321 games · 1,321 player-games · 710 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Aphelios top laners on the blue team spent the whole game
Red team
Heat map of where Aphelios top laners on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other top laners are compared within each group and weighted by Aphelios's share of time in each group: Iron IV 1%, Iron I–III 2%, Bronze 5%, Silver 12%, Gold 14%, Platinum 15%, Emerald 23%, Diamond 18%, Master 10%, Grandmaster <0.5%, Challenger <0.5%, Unranked 1%.

  • Own base 9.2% (9.0–9.4)

    Other top laners, weighted to Aphelios's group mix: 8.6% (8.5–8.6). Difference: +0.6 points (+0.4 to +0.9) clear

  • Enemy base 0.76% (0.69–0.84)

    Other top laners, weighted to Aphelios's group mix: 0.94% (0.93–0.94). Difference: −0.17 points (−0.25 to −0.10) clear

  • Top lane 50.5% (49.7–51.3)

    Other top laners, weighted to Aphelios's group mix: 51.9% (51.9–52.0). Difference: −1.4 points (−2.3 to −0.6) clear

  • Mid lane 8.0% (7.7–8.4)

    Other top laners, weighted to Aphelios's group mix: 6.7% (6.5–6.8). Difference: +1.4 points (+1.1 to +1.7) clear

  • Bot lane 5.4% (5.2–5.6)

    Other top laners, weighted to Aphelios's group mix: 5.8% (5.5–6.0). Difference: −0.4 points (−0.6 to −0.2) clear

  • River 5.0% (4.7–5.3)

    Other top laners, weighted to Aphelios's group mix: 7.0% (7.0–7.0). Difference: −2.0 points (−2.3 to −1.7) clear

  • Own jungle 3.5% (3.3–3.8)

    Other top laners, weighted to Aphelios's group mix: 3.3% (3.3–3.4). Difference: +0.2 points (−0.1 to +0.4)

  • Enemy jungle 1.4% (1.2–1.5)

    Other top laners, weighted to Aphelios's group mix: 2.4% (2.4–2.5). Difference: −1.1 points (−1.2 to −0.9) clear

  • Outside all zones 0.02% (0.02–0.02)

    Other top laners, weighted to Aphelios's group mix: 0.01% (0.01–0.01). Difference: +0.01 points (just above 0 to +0.01) clear

  • Dead 16.1% (15.7–16.5)

    Other top laners, weighted to Aphelios's group mix: 13.3% (13.2–13.4). Difference: +2.8 points (+2.5 to +3.2)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

58.4% (57.7–59.0) of the time they were alive

Other top laners, weighted to Aphelios's group mix: 60.2% (60.0–60.3). Difference: −1.8 points (−2.4 to −1.1)

0% 50% 100% 0 10 20 30 40 Minute 0: 7% (6–8) seen by the enemy, 1,321 player-gamesMinute 1: 92% (91–94) seen by the enemy, 1,321 player-gamesMinute 2: 84% (81–86) seen by the enemy, 1,321 player-gamesMinute 3: 73% (71–76) seen by the enemy, 1,321 player-gamesMinute 4: 68% (66–71) seen by the enemy, 1,321 player-gamesMinute 5: 69% (66–71) seen by the enemy, 1,321 player-gamesMinute 6: 67% (64–69) seen by the enemy, 1,319 player-gamesMinute 7: 68% (65–70) seen by the enemy, 1,317 player-gamesMinute 8: 67% (64–69) seen by the enemy, 1,315 player-gamesMinute 9: 63% (61–66) seen by the enemy, 1,313 player-gamesMinute 10: 63% (60–65) seen by the enemy, 1,312 player-gamesMinute 11: 64% (62–66) seen by the enemy, 1,312 player-gamesMinute 12: 62% (59–64) seen by the enemy, 1,310 player-gamesMinute 13: 60% (57–62) seen by the enemy, 1,310 player-gamesMinute 14: 61% (59–64) seen by the enemy, 1,309 player-gamesMinute 15: 58% (55–60) seen by the enemy, 1,307 player-gamesMinute 16: 56% (54–59) seen by the enemy, 1,281 player-gamesMinute 17: 54% (52–57) seen by the enemy, 1,272 player-gamesMinute 18: 53% (50–55) seen by the enemy, 1,256 player-gamesMinute 19: 52% (50–54) seen by the enemy, 1,247 player-gamesMinute 20: 50% (47–52) seen by the enemy, 1,217 player-gamesMinute 21: 50% (47–52) seen by the enemy, 1,202 player-gamesMinute 22: 49% (46–51) seen by the enemy, 1,170 player-gamesMinute 23: 48% (45–51) seen by the enemy, 1,124 player-gamesMinute 24: 48% (46–51) seen by the enemy, 1,061 player-gamesMinute 25: 48% (45–51) seen by the enemy, 992 player-gamesMinute 26: 48% (45–51) seen by the enemy, 920 player-gamesMinute 27: 47% (44–50) seen by the enemy, 834 player-gamesMinute 28: 48% (44–51) seen by the enemy, 735 player-gamesMinute 29: 47% (43–51) seen by the enemy, 642 player-gamesMinute 30: 48% (44–52) seen by the enemy, 564 player-gamesMinute 31: 51% (46–56) seen by the enemy, 485 player-gamesMinute 32: 47% (42–52) seen by the enemy, 425 player-gamesMinute 33: 48% (43–54) seen by the enemy, 354 player-gamesMinute 34: 45% (39–52) seen by the enemy, 289 player-gamesMinute 35: 47% (41–54) seen by the enemy, 233 player-gamesMinute 36: 45% (38–52) seen by the enemy, 186 player-gamesMinute 37: 47% (39–55) seen by the enemy, 154 player-gamesMinute 38: 47% (39–56) seen by the enemy, 126 player-gamesMinute 39: 46% (36–56) seen by the enemy, 107 player-gamesMinute 40: 44% (33–55) seen by the enemy, 92 player-gamesMinute 41: 46% (33–58) seen by the enemy, 68 player-gamesMinute 42: 50% (35–65) seen by the enemy, 50 player-gamesMinute 43: 48% (31–64) seen by the enemy, 37 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
07% (6–8)1,321
192% (91–94)1,321
284% (81–86)1,321
373% (71–76)1,321
468% (66–71)1,321
569% (66–71)1,321
667% (64–69)1,319
768% (65–70)1,317
867% (64–69)1,315
963% (61–66)1,313
1063% (60–65)1,312
1164% (62–66)1,312
1262% (59–64)1,310
1360% (57–62)1,310
1461% (59–64)1,309
1558% (55–60)1,307
1656% (54–59)1,281
1754% (52–57)1,272
1853% (50–55)1,256
1952% (50–54)1,247
2050% (47–52)1,217
2150% (47–52)1,202
2249% (46–51)1,170
2348% (45–51)1,124
2448% (46–51)1,061
2548% (45–51)992
2648% (45–51)920
2747% (44–50)834
2848% (44–51)735
2947% (43–51)642
3048% (44–52)564
3151% (46–56)485
3247% (42–52)425
3348% (43–54)354
3445% (39–52)289
3547% (41–54)233
3645% (38–52)186
3747% (39–55)154
3847% (39–56)126
3946% (36–56)107
4044% (33–55)92
4146% (33–58)68
4250% (35–65)50
4348% (31–64)37

By area

AreaSeen by the enemy
Own base 9.8% (9.2–10.4)

Other top laners, weighted to Aphelios's group mix: 8.1% (8.0–8.2). Difference: +1.7 points (+1.1 to +2.4)

Enemy base 99.90% (99.84–99.97)

Other top laners, weighted to Aphelios's group mix: 99.77% (99.77–99.78). Difference: +0.13 points (+0.07 to +0.19)

Top lane 70.9% (70.4–71.4)

Other top laners, weighted to Aphelios's group mix: 72.4% (72.3–72.5). Difference: −1.5 points (−2.0 to −1.0)

Mid lane 60.7% (59.7–61.7)

Other top laners, weighted to Aphelios's group mix: 65.2% (65.1–65.4). Difference: −4.5 points (−5.5 to −3.6)

Bot lane 59.8% (59.1–60.6)

Other top laners, weighted to Aphelios's group mix: 62.5% (62.2–62.8). Difference: −2.7 points (−3.4 to −1.9)

River 38.1% (36.9–39.2)

Other top laners, weighted to Aphelios's group mix: 40.8% (40.6–41.0). Difference: −2.7 points (−3.8 to −1.7)

Own jungle 26.5% (25.1–28.0)

Other top laners, weighted to Aphelios's group mix: 31.2% (31.1–31.3). Difference: −4.7 points (−6.1 to −3.3)

Enemy jungle 38.8% (36.9–40.7)

Other top laners, weighted to Aphelios's group mix: 43.7% (43.5–43.9). Difference: −4.9 points (−6.7 to −3.1)

Outside all zones —

Other top laners, weighted to Aphelios's group mix: 51.9% (51.7–52.1). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 62.1% (61.3–62.9)

    Other top laners, weighted to Aphelios's group mix: 62.3% (62.3–62.4). Difference: −0.3 points (−1.1 to +0.6)

  • Near own jungler 12.8% (12.4–13.2)

    Other top laners, weighted to Aphelios's group mix: 13.2% (13.2–13.2). Difference: −0.4 points (−0.8 to just above 0)

  • Near own mid laner 9.5% (9.0–10.0)

    Other top laners, weighted to Aphelios's group mix: 9.6% (9.5–9.7). Difference: −0.1 points (−0.6 to +0.4)

  • Near own bot laner 10.0% (9.5–10.4)

    Other top laners, weighted to Aphelios's group mix: 9.9% (9.9–9.9). Difference: 0.0 points (−0.4 to +0.5)

  • Near own support 13.4% (12.9–13.9)

    Other top laners, weighted to Aphelios's group mix: 12.7% (12.6–12.7). Difference: +0.8 points (+0.3 to +1.3)

  • Near the enemy jungler 7.4% (7.1–7.6)

    Other top laners, weighted to Aphelios's group mix: 8.3% (8.3–8.3). Difference: −0.9 points (−1.1 to −0.7)

0%scale ends at 70%, not 100%70%

Game duration

At 55:00, 2 of 1,321 player-games were still in game.

0 750 1,500 0 10 20 30 40 50 In minute 0: 1,321 player-games lasting this longIn minute 1: 1,321 player-games lasting this longIn minute 2: 1,321 player-games lasting this longIn minute 3: 1,321 player-games lasting this longIn minute 4: 1,321 player-games lasting this longIn minute 5: 1,321 player-games lasting this longIn minute 6: 1,319 player-games lasting this longIn minute 7: 1,317 player-games lasting this longIn minute 8: 1,315 player-games lasting this longIn minute 9: 1,313 player-games lasting this longIn minute 10: 1,312 player-games lasting this longIn minute 11: 1,312 player-games lasting this longIn minute 12: 1,310 player-games lasting this longIn minute 13: 1,310 player-games lasting this longIn minute 14: 1,309 player-games lasting this longIn minute 15: 1,307 player-games lasting this longIn minute 16: 1,281 player-games lasting this longIn minute 17: 1,272 player-games lasting this longIn minute 18: 1,256 player-games lasting this longIn minute 19: 1,247 player-games lasting this longIn minute 20: 1,217 player-games lasting this longIn minute 21: 1,202 player-games lasting this longIn minute 22: 1,170 player-games lasting this longIn minute 23: 1,124 player-games lasting this longIn minute 24: 1,061 player-games lasting this longIn minute 25: 992 player-games lasting this longIn minute 26: 920 player-games lasting this longIn minute 27: 834 player-games lasting this longIn minute 28: 735 player-games lasting this longIn minute 29: 642 player-games lasting this longIn minute 30: 564 player-games lasting this longIn minute 31: 485 player-games lasting this longIn minute 32: 425 player-games lasting this longIn minute 33: 354 player-games lasting this longIn minute 34: 289 player-games lasting this longIn minute 35: 233 player-games lasting this longIn minute 36: 186 player-games lasting this longIn minute 37: 154 player-games lasting this longIn minute 38: 126 player-games lasting this longIn minute 39: 107 player-games lasting this longIn minute 40: 92 player-games lasting this longIn minute 41: 68 player-games lasting this longIn minute 42: 50 player-games lasting this longIn minute 43: 37 player-games lasting this longIn minute 44: 28 player-games lasting this longIn minute 45: 23 player-games lasting this longIn minute 46: 15 player-games lasting this longIn minute 47: 11 player-games lasting this longIn minute 48: 6 player-games lasting this longIn minute 49: 5 player-games lasting this longIn minute 50: 5 player-games lasting this longIn minute 51: 4 player-games lasting this longIn minute 52: 4 player-games lasting this longIn minute 53: 2 player-games lasting this longIn minute 54: 2 player-games lasting this longIn minute 55: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,321 player-games a win rate is uncertain by about ±2.7 points.