Where Bel'Veth top laners spend minutes 0–4

Bel'Veth top laners spent 81.0% of minutes 0–4 in top lane; other top laners, weighted to Bel'Veth's mix of groups, spent 82.1%. The clear differences from other top laners (marked below) are all smaller than 1 point.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 641 games · 641 player-games · 358 players · 0:00–4:00

Filters: All groups · 0–4 · all patches
Minutes
Blue team
Heat map of where Bel'Veth top laners on the blue team spent minutes 0–4
Red team
Heat map of where Bel'Veth top laners on the red team spent minutes 0–4

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–4 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other top laners are compared within each group and weighted by Bel'Veth's share of time in each group: Iron IV 1%, Iron I–III 1%, Bronze 8%, Silver 12%, Gold 13%, Platinum 24%, Emerald 27%, Diamond 9%, Master 5%.

  • Own base 13.7% (13.2–14.2)

    Other top laners, weighted to Bel'Veth's group mix: 12.7% (12.7–12.8). Difference: +0.9 points (+0.4 to +1.4) clear

  • Enemy base 0.01% (0.00–0.03)

    Other top laners, weighted to Bel'Veth's group mix: <0.005% (0.00–0.01). Difference: +0.01 points (−0.01 to +0.03)

  • Top lane 81.0% (79.9–82.1)

    Other top laners, weighted to Bel'Veth's group mix: 82.1% (82.1–82.2). Difference: −1.2 points (−2.3 to just below 0)

  • Mid lane 0.03% (0.00–0.07)

    Other top laners, weighted to Bel'Veth's group mix: 0.06% (0.06–0.06). Difference: −0.03 points (−0.06 to +0.01)

  • Bot lane 0.04% (0.00–0.11)

    Other top laners, weighted to Bel'Veth's group mix: 0.02% (0.02–0.02). Difference: +0.02 points (−0.05 to +0.09)

  • River 1.8% (1.5–2.2)

    Other top laners, weighted to Bel'Veth's group mix: 2.0% (1.9–2.0). Difference: −0.2 points (−0.5 to +0.2)

  • Own jungle 0.6% (0.4–0.8)

    Other top laners, weighted to Bel'Veth's group mix: 0.7% (0.7–0.7). Difference: −0.1 points (−0.3 to +0.1)

  • Enemy jungle 0.22% (0.13–0.30)

    Other top laners, weighted to Bel'Veth's group mix: 0.25% (0.24–0.26). Difference: −0.04 points (−0.12 to +0.04)

  • Outside all zones <0.005% (0.00–0.01)

    Other top laners, weighted to Bel'Veth's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 2.6% (2.3–3.0)

    Other top laners, weighted to Bel'Veth's group mix: 2.1% (2.1–2.1). Difference: +0.5 points (+0.2 to +0.9)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

62.3% (61.5–63.2) of the time they were alive

Other top laners, weighted to Bel'Veth's group mix: 62.9% (62.9–63.0). Difference: −0.6 points (−1.5 to +0.3)

0% 50% 100% 0 10 20 30 40 Minute 0: 7.7% (6.9–8.5) seen by the enemy, 641 player-gamesMinute 1: 88% (86–89) seen by the enemy, 641 player-gamesMinute 2: 84% (82–85) seen by the enemy, 641 player-gamesMinute 3: 71% (70–73) seen by the enemy, 641 player-gamesMinute 4: 70% (68–71) seen by the enemy, 641 player-gamesMinute 5: 68% (67–70) seen by the enemy, 641 player-gamesMinute 6: 69% (67–70) seen by the enemy, 641 player-gamesMinute 7: 67% (66–69) seen by the enemy, 641 player-gamesMinute 8: 64% (63–66) seen by the enemy, 640 player-gamesMinute 9: 62% (60–64) seen by the enemy, 639 player-gamesMinute 10: 64% (62–66) seen by the enemy, 639 player-gamesMinute 11: 65% (63–67) seen by the enemy, 639 player-gamesMinute 12: 62% (61–64) seen by the enemy, 638 player-gamesMinute 13: 60% (59–62) seen by the enemy, 636 player-gamesMinute 14: 64% (62–65) seen by the enemy, 636 player-gamesMinute 15: 59% (57–60) seen by the enemy, 636 player-gamesMinute 16: 59% (57–61) seen by the enemy, 616 player-gamesMinute 17: 55% (54–57) seen by the enemy, 610 player-gamesMinute 18: 54% (53–56) seen by the enemy, 608 player-gamesMinute 19: 54% (52–55) seen by the enemy, 596 player-gamesMinute 20: 51% (49–53) seen by the enemy, 590 player-gamesMinute 21: 51% (49–52) seen by the enemy, 586 player-gamesMinute 22: 50% (48–51) seen by the enemy, 569 player-gamesMinute 23: 51% (49–52) seen by the enemy, 550 player-gamesMinute 24: 50% (48–52) seen by the enemy, 522 player-gamesMinute 25: 51% (49–53) seen by the enemy, 478 player-gamesMinute 26: 51% (49–54) seen by the enemy, 448 player-gamesMinute 27: 48% (46–51) seen by the enemy, 394 player-gamesMinute 28: 50% (47–52) seen by the enemy, 352 player-gamesMinute 29: 51% (48–53) seen by the enemy, 319 player-gamesMinute 30: 52% (49–55) seen by the enemy, 280 player-gamesMinute 31: 54% (51–57) seen by the enemy, 244 player-gamesMinute 32: 52% (49–56) seen by the enemy, 203 player-gamesMinute 33: 49% (45–53) seen by the enemy, 159 player-gamesMinute 34: 55% (51–59) seen by the enemy, 136 player-gamesMinute 35: 48% (43–52) seen by the enemy, 109 player-gamesMinute 36: 50% (45–56) seen by the enemy, 90 player-gamesMinute 37: 49% (43–55) seen by the enemy, 75 player-gamesMinute 38: 55% (49–61) seen by the enemy, 66 player-gamesMinute 39: 57% (50–64) seen by the enemy, 49 player-gamesMinute 40: 55% (45–64) seen by the enemy, 36 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
07.7% (6.9–8.5)641
188% (86–89)641
284% (82–85)641
371% (70–73)641
470% (68–71)641
568% (67–70)641
669% (67–70)641
767% (66–69)641
864% (63–66)640
962% (60–64)639
1064% (62–66)639
1165% (63–67)639
1262% (61–64)638
1360% (59–62)636
1464% (62–65)636
1559% (57–60)636
1659% (57–61)616
1755% (54–57)610
1854% (53–56)608
1954% (52–55)596
2051% (49–53)590
2151% (49–52)586
2250% (48–51)569
2351% (49–52)550
2450% (48–52)522
2551% (49–53)478
2651% (49–54)448
2748% (46–51)394
2850% (47–52)352
2951% (48–53)319
3052% (49–55)280
3154% (51–57)244
3252% (49–56)203
3349% (45–53)159
3455% (51–59)136
3548% (43–52)109
3650% (45–56)90
3749% (43–55)75
3855% (49–61)66
3957% (50–64)49
4055% (45–64)36

By area

AreaSeen by the enemy
Own base 0.3% (0.2–0.4)

Other top laners, weighted to Bel'Veth's group mix: 0.2% (0.1–0.2). Difference: +0.1 points (just above 0 to +0.3)

Enemy base —

Other top laners, weighted to Bel'Veth's group mix: 99% (97–100). Difference: —

Top lane 74.1% (73.3–75.0)

Other top laners, weighted to Bel'Veth's group mix: 74.2% (74.1–74.2). Difference: 0.0 points (−0.8 to +0.8)

Mid lane —

Other top laners, weighted to Bel'Veth's group mix: 37.9% (37.0–38.8). Difference: —

Bot lane —

Other top laners, weighted to Bel'Veth's group mix: 27% (25–30). Difference: —

River 24.7% (20.4–29.0)

Other top laners, weighted to Bel'Veth's group mix: 23.7% (23.5–24.0). Difference: +1.0 points (−3.4 to +5.3)

Own jungle 11.6% (6.9–16.4)

Other top laners, weighted to Bel'Veth's group mix: 11.3% (11.2–11.4). Difference: +0.3 points (−4.4 to +5.1)

Enemy jungle —

Other top laners, weighted to Bel'Veth's group mix: 32.2% (31.9–32.5). Difference: —

Outside all zones —

Other top laners, weighted to Bel'Veth's group mix: 4% (2–7). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 84.3% (83.6–85.1)

    Other top laners, weighted to Bel'Veth's group mix: 85.2% (85.2–85.2). Difference: −0.9 points (−1.7 to −0.1)

  • Near own jungler 11.1% (10.7–11.4)

    Other top laners, weighted to Bel'Veth's group mix: 10.7% (10.7–10.7). Difference: +0.4 points (just above 0 to +0.8)

  • Near own mid laner 8.4% (8.2–8.6)

    Other top laners, weighted to Bel'Veth's group mix: 8.3% (8.3–8.3). Difference: +0.1 points (−0.1 to +0.3)

  • Near own bot laner 7.7% (7.6–7.9)

    Other top laners, weighted to Bel'Veth's group mix: 7.5% (7.5–7.5). Difference: +0.2 points (just above 0 to +0.4)

  • Near own support 8.1% (7.9–8.4)

    Other top laners, weighted to Bel'Veth's group mix: 7.8% (7.8–7.8). Difference: +0.3 points (just above 0 to +0.5)

  • Near the enemy jungler 1.5% (1.3–1.8)

    Other top laners, weighted to Bel'Veth's group mix: 1.8% (1.8–1.8). Difference: −0.3 points (−0.6 to just below 0)

0%scale ends at 90%, not 100%90%

Game duration

At 3:00, 641 of 641 player-games were still in game.

0 400 800 0 10 20 30 40 50 In minute 0: 641 player-games lasting this longIn minute 1: 641 player-games lasting this longIn minute 2: 641 player-games lasting this longIn minute 3: 641 player-games lasting this longIn minute 4: 641 player-games lasting this longIn minute 5: 641 player-games lasting this longIn minute 6: 641 player-games lasting this longIn minute 7: 641 player-games lasting this longIn minute 8: 640 player-games lasting this longIn minute 9: 639 player-games lasting this longIn minute 10: 639 player-games lasting this longIn minute 11: 639 player-games lasting this longIn minute 12: 638 player-games lasting this longIn minute 13: 636 player-games lasting this longIn minute 14: 636 player-games lasting this longIn minute 15: 636 player-games lasting this longIn minute 16: 616 player-games lasting this longIn minute 17: 610 player-games lasting this longIn minute 18: 608 player-games lasting this longIn minute 19: 596 player-games lasting this longIn minute 20: 590 player-games lasting this longIn minute 21: 586 player-games lasting this longIn minute 22: 569 player-games lasting this longIn minute 23: 550 player-games lasting this longIn minute 24: 522 player-games lasting this longIn minute 25: 478 player-games lasting this longIn minute 26: 448 player-games lasting this longIn minute 27: 394 player-games lasting this longIn minute 28: 352 player-games lasting this longIn minute 29: 319 player-games lasting this longIn minute 30: 280 player-games lasting this longIn minute 31: 244 player-games lasting this longIn minute 32: 203 player-games lasting this longIn minute 33: 159 player-games lasting this longIn minute 34: 136 player-games lasting this longIn minute 35: 109 player-games lasting this longIn minute 36: 90 player-games lasting this longIn minute 37: 75 player-games lasting this longIn minute 38: 66 player-games lasting this longIn minute 39: 49 player-games lasting this longIn minute 40: 36 player-games lasting this longIn minute 41: 25 player-games lasting this longIn minute 42: 22 player-games lasting this longIn minute 43: 17 player-games lasting this longIn minute 44: 16 player-games lasting this longIn minute 45: 12 player-games lasting this longIn minute 46: 8 player-games lasting this longIn minute 47: 7 player-games lasting this longIn minute 48: 3 player-games lasting this longIn minute 49: 1 player-game lasting this longIn minute 50: 1 player-game lasting this longIn minute 51: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 641 player-games a win rate is uncertain by about ±3.9 points.