Where Hecarim top laners spend the whole game

Hecarim top laners spent 48.7% of the whole game in top lane; other top laners, weighted to Hecarim's mix of groups, spent 51.9%. The largest clear difference is time in top lane: −3.1 points (−4.3 to −2.0). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 355 games · 355 player-games · 288 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Hecarim top laners on the blue team spent the whole game
Red team
Heat map of where Hecarim top laners on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other top laners are compared within each group and weighted by Hecarim's share of time in each group: Iron I–III 1%, Bronze 6%, Silver 12%, Gold 20%, Platinum 25%, Emerald 21%, Diamond 10%, Master 4%, Unranked <0.5%.

  • Own base 10.3% (10.0–10.5)

    Other top laners, weighted to Hecarim's group mix: 8.6% (8.6–8.6). Difference: +1.7 points (+1.4 to +1.9) clear

  • Enemy base 0.5% (0.4–0.6)

    Other top laners, weighted to Hecarim's group mix: 0.9% (0.9–0.9). Difference: −0.4 points (−0.5 to −0.3) clear

  • Top lane 48.7% (47.6–49.9)

    Other top laners, weighted to Hecarim's group mix: 51.9% (51.9–51.9). Difference: −3.1 points (−4.3 to −2.0) clear

  • Mid lane 5.9% (5.3–6.6)

    Other top laners, weighted to Hecarim's group mix: 6.8% (6.7–6.9). Difference: −0.8 points (−1.5 to −0.2)

  • Bot lane 6.4% (5.9–6.9)

    Other top laners, weighted to Hecarim's group mix: 5.6% (5.5–5.7). Difference: +0.8 points (+0.3 to +1.3) clear

  • River 6.2% (5.7–6.7)

    Other top laners, weighted to Hecarim's group mix: 7.0% (7.0–7.0). Difference: −0.8 points (−1.3 to −0.3) clear

  • Own jungle 4.3% (4.0–4.5)

    Other top laners, weighted to Hecarim's group mix: 3.3% (3.3–3.3). Difference: +0.9 points (+0.6 to +1.2) clear

  • Enemy jungle 2.0% (1.8–2.3)

    Other top laners, weighted to Hecarim's group mix: 2.4% (2.4–2.4). Difference: −0.4 points (−0.6 to −0.2) clear

  • Outside all zones 0.01% (0.01–0.01)

    Other top laners, weighted to Hecarim's group mix: 0.01% (0.01–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 15.6% (15.0–16.2)

    Other top laners, weighted to Hecarim's group mix: 13.4% (13.4–13.5). Difference: +2.2 points (+1.5 to +2.8)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

56.1% (55.5–56.7) of the time they were alive

Other top laners, weighted to Hecarim's group mix: 60.3% (60.3–60.4). Difference: −4.2 points (−4.8 to −3.6)

0% 50% 100% 0 10 20 30 Minute 0: 7% (6–9) seen by the enemy, 355 player-gamesMinute 1: 82% (79–84) seen by the enemy, 355 player-gamesMinute 2: 71% (68–74) seen by the enemy, 355 player-gamesMinute 3: 66% (63–69) seen by the enemy, 355 player-gamesMinute 4: 65% (62–68) seen by the enemy, 355 player-gamesMinute 5: 63% (60–65) seen by the enemy, 355 player-gamesMinute 6: 62% (59–65) seen by the enemy, 355 player-gamesMinute 7: 60% (57–63) seen by the enemy, 355 player-gamesMinute 8: 60% (58–63) seen by the enemy, 354 player-gamesMinute 9: 59% (57–62) seen by the enemy, 354 player-gamesMinute 10: 56% (54–59) seen by the enemy, 353 player-gamesMinute 11: 58% (56–61) seen by the enemy, 353 player-gamesMinute 12: 58% (55–61) seen by the enemy, 353 player-gamesMinute 13: 55% (52–57) seen by the enemy, 352 player-gamesMinute 14: 57% (55–60) seen by the enemy, 351 player-gamesMinute 15: 57% (54–60) seen by the enemy, 350 player-gamesMinute 16: 56% (54–59) seen by the enemy, 343 player-gamesMinute 17: 56% (53–58) seen by the enemy, 339 player-gamesMinute 18: 53% (51–56) seen by the enemy, 335 player-gamesMinute 19: 54% (52–57) seen by the enemy, 329 player-gamesMinute 20: 52% (50–55) seen by the enemy, 325 player-gamesMinute 21: 51% (49–54) seen by the enemy, 318 player-gamesMinute 22: 51% (48–54) seen by the enemy, 312 player-gamesMinute 23: 51% (48–53) seen by the enemy, 299 player-gamesMinute 24: 53% (50–56) seen by the enemy, 283 player-gamesMinute 25: 50% (47–53) seen by the enemy, 265 player-gamesMinute 26: 49% (45–53) seen by the enemy, 240 player-gamesMinute 27: 52% (48–55) seen by the enemy, 218 player-gamesMinute 28: 52% (48–56) seen by the enemy, 198 player-gamesMinute 29: 53% (49–57) seen by the enemy, 169 player-gamesMinute 30: 49% (45–54) seen by the enemy, 151 player-gamesMinute 31: 54% (48–59) seen by the enemy, 128 player-gamesMinute 32: 54% (49–60) seen by the enemy, 106 player-gamesMinute 33: 53% (47–58) seen by the enemy, 89 player-gamesMinute 34: 53% (46–60) seen by the enemy, 76 player-gamesMinute 35: 51% (43–59) seen by the enemy, 58 player-gamesMinute 36: 49% (40–58) seen by the enemy, 47 player-gamesMinute 37: 53% (44–62) seen by the enemy, 44 player-gamesMinute 38: 49% (38–61) seen by the enemy, 36 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
07% (6–9)355
182% (79–84)355
271% (68–74)355
366% (63–69)355
465% (62–68)355
563% (60–65)355
662% (59–65)355
760% (57–63)355
860% (58–63)354
959% (57–62)354
1056% (54–59)353
1158% (56–61)353
1258% (55–61)353
1355% (52–57)352
1457% (55–60)351
1557% (54–60)350
1656% (54–59)343
1756% (53–58)339
1853% (51–56)335
1954% (52–57)329
2052% (50–55)325
2151% (49–54)318
2251% (48–54)312
2351% (48–53)299
2453% (50–56)283
2550% (47–53)265
2649% (45–53)240
2752% (48–55)218
2852% (48–56)198
2953% (49–57)169
3049% (45–54)151
3154% (48–59)128
3254% (49–60)106
3353% (47–58)89
3453% (46–60)76
3551% (43–59)58
3649% (40–58)47
3753% (44–62)44
3849% (38–61)36

By area

AreaSeen by the enemy
Own base 8.6% (7.4–9.7)

Other top laners, weighted to Hecarim's group mix: 8.2% (8.1–8.2). Difference: +0.4 points (−0.7 to +1.5)

Enemy base 99.9% (99.8–100.0)

Other top laners, weighted to Hecarim's group mix: 99.8% (99.8–99.8). Difference: +0.2 points (just above 0 to +0.3)

Top lane 68.8% (68.3–69.3)

Other top laners, weighted to Hecarim's group mix: 72.5% (72.5–72.6). Difference: −3.7 points (−4.2 to −3.2)

Mid lane 64.2% (63.1–65.4)

Other top laners, weighted to Hecarim's group mix: 65.4% (65.4–65.5). Difference: −1.2 points (−2.4 to just above 0)

Bot lane 63.2% (62.1–64.2)

Other top laners, weighted to Hecarim's group mix: 62.9% (62.7–63.0). Difference: +0.3 points (−0.7 to +1.4)

River 40.1% (38.1–42.1)

Other top laners, weighted to Hecarim's group mix: 41.1% (41.0–41.1). Difference: −1.0 points (−3.0 to +1.1)

Own jungle 29.0% (27.7–30.2)

Other top laners, weighted to Hecarim's group mix: 31.4% (31.3–31.4). Difference: −2.4 points (−3.7 to −1.1)

Enemy jungle 39.4% (36.1–42.7)

Other top laners, weighted to Hecarim's group mix: 43.9% (43.8–44.0). Difference: −4.5 points (−7.8 to −1.2)

Outside all zones —

Other top laners, weighted to Hecarim's group mix: 52.0% (51.9–52.2). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 60.4% (59.0–61.8)

    Other top laners, weighted to Hecarim's group mix: 62.4% (62.3–62.4). Difference: −1.9 points (−3.3 to −0.5)

  • Near own jungler 12.4% (11.8–13.0)

    Other top laners, weighted to Hecarim's group mix: 13.2% (13.2–13.2). Difference: −0.7 points (−1.3 to −0.1)

  • Near own mid laner 9.2% (8.5–9.8)

    Other top laners, weighted to Hecarim's group mix: 9.6% (9.6–9.7). Difference: −0.5 points (−1.1 to +0.2)

  • Near own bot laner 8.9% (8.4–9.4)

    Other top laners, weighted to Hecarim's group mix: 9.9% (9.9–9.9). Difference: −1.0 points (−1.5 to −0.5)

  • Near own support 11.1% (10.4–11.9)

    Other top laners, weighted to Hecarim's group mix: 12.6% (12.6–12.6). Difference: −1.5 points (−2.2 to −0.7)

  • Near the enemy jungler 7.2% (6.8–7.6)

    Other top laners, weighted to Hecarim's group mix: 8.3% (8.3–8.3). Difference: −1.1 points (−1.5 to −0.7)

0%scale ends at 70%, not 100%70%

Game duration

At 51:00, 1 of 355 player-games was still in game.

0 200 400 0 10 20 30 40 50 In minute 0: 355 player-games lasting this longIn minute 1: 355 player-games lasting this longIn minute 2: 355 player-games lasting this longIn minute 3: 355 player-games lasting this longIn minute 4: 355 player-games lasting this longIn minute 5: 355 player-games lasting this longIn minute 6: 355 player-games lasting this longIn minute 7: 355 player-games lasting this longIn minute 8: 354 player-games lasting this longIn minute 9: 354 player-games lasting this longIn minute 10: 353 player-games lasting this longIn minute 11: 353 player-games lasting this longIn minute 12: 353 player-games lasting this longIn minute 13: 352 player-games lasting this longIn minute 14: 351 player-games lasting this longIn minute 15: 350 player-games lasting this longIn minute 16: 343 player-games lasting this longIn minute 17: 339 player-games lasting this longIn minute 18: 335 player-games lasting this longIn minute 19: 329 player-games lasting this longIn minute 20: 325 player-games lasting this longIn minute 21: 318 player-games lasting this longIn minute 22: 312 player-games lasting this longIn minute 23: 299 player-games lasting this longIn minute 24: 283 player-games lasting this longIn minute 25: 265 player-games lasting this longIn minute 26: 240 player-games lasting this longIn minute 27: 218 player-games lasting this longIn minute 28: 198 player-games lasting this longIn minute 29: 169 player-games lasting this longIn minute 30: 151 player-games lasting this longIn minute 31: 128 player-games lasting this longIn minute 32: 106 player-games lasting this longIn minute 33: 89 player-games lasting this longIn minute 34: 76 player-games lasting this longIn minute 35: 58 player-games lasting this longIn minute 36: 47 player-games lasting this longIn minute 37: 44 player-games lasting this longIn minute 38: 36 player-games lasting this longIn minute 39: 23 player-games lasting this longIn minute 40: 20 player-games lasting this longIn minute 41: 16 player-games lasting this longIn minute 42: 15 player-games lasting this longIn minute 43: 10 player-games lasting this longIn minute 44: 10 player-games lasting this longIn minute 45: 5 player-games lasting this longIn minute 46: 3 player-games lasting this longIn minute 47: 3 player-games lasting this longIn minute 48: 3 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 1 player-game lasting this longIn minute 51: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 355 player-games a win rate is uncertain by about ±5.2 points.