Where Seraphine top laners spend minutes 0–4

Seraphine top laners spent 81.7% of minutes 0–4 in top lane; other top laners, weighted to Seraphine's mix of groups, spent 82.1%. No area differs clearly from other top laners: with 9 areas compared, no difference stays away from 0 by more than chance could give.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 485 games · 485 player-games · 391 players · 0:00–4:00

Filters: All groups · 0–4 · all patches
Minutes
Blue team
Heat map of where Seraphine top laners on the blue team spent minutes 0–4
Red team
Heat map of where Seraphine top laners on the red team spent minutes 0–4

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–4 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other top laners are compared within each group and weighted by Seraphine's share of time in each group: Iron IV 1%, Iron I–III 2%, Bronze 15%, Silver 16%, Gold 15%, Platinum 14%, Emerald 12%, Diamond 11%, Master 14%.

  • Own base 13.2% (12.8–13.5)

    Other top laners, weighted to Seraphine's group mix: 12.8% (12.7–12.8). Difference: +0.4 points (+0.1 to +0.8)

  • Enemy base 0.00% (0.00–0.02)

    Other top laners, weighted to Seraphine's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.02)

  • Top lane 81.7% (80.9–82.6)

    Other top laners, weighted to Seraphine's group mix: 82.1% (82.1–82.1). Difference: −0.4 points (−1.2 to +0.4)

  • Mid lane 0.13% (0.04–0.22)

    Other top laners, weighted to Seraphine's group mix: 0.06% (0.06–0.07). Difference: +0.06 points (−0.03 to +0.15)

  • Bot lane 0.51% (0.11–0.91)

    Other top laners, weighted to Seraphine's group mix: 0.02% (0.02–0.02). Difference: +0.49 points (+0.09 to +0.89)

  • River 2.1% (1.6–2.5)

    Other top laners, weighted to Seraphine's group mix: 2.0% (1.9–2.0). Difference: +0.1 points (−0.4 to +0.5)

  • Own jungle 0.9% (0.6–1.1)

    Other top laners, weighted to Seraphine's group mix: 0.7% (0.7–0.7). Difference: +0.2 points (−0.1 to +0.4)

  • Enemy jungle 0.2% (0.1–0.4)

    Other top laners, weighted to Seraphine's group mix: 0.3% (0.2–0.3). Difference: 0.0 points (−0.2 to +0.1)

  • Outside all zones 0.00% (0.00–0.01)

    Other top laners, weighted to Seraphine's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 1.3% (1.0–1.5)

    Other top laners, weighted to Seraphine's group mix: 2.1% (2.1–2.1). Difference: −0.8 points (−1.0 to −0.6)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

61.7% (61.0–62.4) of the time they were alive

Other top laners, weighted to Seraphine's group mix: 63.0% (62.9–63.0). Difference: −1.2 points (−1.9 to −0.6)

0% 50% 100% 0 10 20 30 40 Minute 0: 6% (5–7) seen by the enemy, 485 player-gamesMinute 1: 91% (90–93) seen by the enemy, 485 player-gamesMinute 2: 80% (78–82) seen by the enemy, 485 player-gamesMinute 3: 69% (67–72) seen by the enemy, 485 player-gamesMinute 4: 69% (66–71) seen by the enemy, 485 player-gamesMinute 5: 69% (66–71) seen by the enemy, 485 player-gamesMinute 6: 66% (64–69) seen by the enemy, 485 player-gamesMinute 7: 64% (62–67) seen by the enemy, 484 player-gamesMinute 8: 60% (57–62) seen by the enemy, 484 player-gamesMinute 9: 61% (58–63) seen by the enemy, 484 player-gamesMinute 10: 60% (57–62) seen by the enemy, 484 player-gamesMinute 11: 60% (57–62) seen by the enemy, 483 player-gamesMinute 12: 59% (57–62) seen by the enemy, 483 player-gamesMinute 13: 56% (53–58) seen by the enemy, 483 player-gamesMinute 14: 60% (57–62) seen by the enemy, 483 player-gamesMinute 15: 55% (53–58) seen by the enemy, 483 player-gamesMinute 16: 53% (51–56) seen by the enemy, 469 player-gamesMinute 17: 55% (53–58) seen by the enemy, 464 player-gamesMinute 18: 51% (49–54) seen by the enemy, 463 player-gamesMinute 19: 50% (48–53) seen by the enemy, 461 player-gamesMinute 20: 49% (46–51) seen by the enemy, 451 player-gamesMinute 21: 49% (46–51) seen by the enemy, 444 player-gamesMinute 22: 47% (45–50) seen by the enemy, 437 player-gamesMinute 23: 47% (44–50) seen by the enemy, 425 player-gamesMinute 24: 48% (45–50) seen by the enemy, 407 player-gamesMinute 25: 47% (44–50) seen by the enemy, 387 player-gamesMinute 26: 48% (44–51) seen by the enemy, 361 player-gamesMinute 27: 49% (46–52) seen by the enemy, 342 player-gamesMinute 28: 48% (44–51) seen by the enemy, 320 player-gamesMinute 29: 49% (45–52) seen by the enemy, 288 player-gamesMinute 30: 51% (47–55) seen by the enemy, 261 player-gamesMinute 31: 52% (47–56) seen by the enemy, 239 player-gamesMinute 32: 53% (49–57) seen by the enemy, 202 player-gamesMinute 33: 48% (44–53) seen by the enemy, 168 player-gamesMinute 34: 54% (49–59) seen by the enemy, 147 player-gamesMinute 35: 51% (46–57) seen by the enemy, 126 player-gamesMinute 36: 49% (43–54) seen by the enemy, 106 player-gamesMinute 37: 52% (44–60) seen by the enemy, 84 player-gamesMinute 38: 49% (42–57) seen by the enemy, 69 player-gamesMinute 39: 58% (49–66) seen by the enemy, 59 player-gamesMinute 40: 53% (45–60) seen by the enemy, 46 player-gamesMinute 41: 52% (39–66) seen by the enemy, 36 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
06% (5–7)485
191% (90–93)485
280% (78–82)485
369% (67–72)485
469% (66–71)485
569% (66–71)485
666% (64–69)485
764% (62–67)484
860% (57–62)484
961% (58–63)484
1060% (57–62)484
1160% (57–62)483
1259% (57–62)483
1356% (53–58)483
1460% (57–62)483
1555% (53–58)483
1653% (51–56)469
1755% (53–58)464
1851% (49–54)463
1950% (48–53)461
2049% (46–51)451
2149% (46–51)444
2247% (45–50)437
2347% (44–50)425
2448% (45–50)407
2547% (44–50)387
2648% (44–51)361
2749% (46–52)342
2848% (44–51)320
2949% (45–52)288
3051% (47–55)261
3152% (47–56)239
3253% (49–57)202
3348% (44–53)168
3454% (49–59)147
3551% (46–57)126
3649% (43–54)106
3752% (44–60)84
3849% (42–57)69
3958% (49–66)59
4053% (45–60)46
4152% (39–66)36

By area

AreaSeen by the enemy
Own base 0.19% (0.12–0.26)

Other top laners, weighted to Seraphine's group mix: 0.15% (0.15–0.16). Difference: +0.04 points (−0.04 to +0.11)

Enemy base —

Other top laners, weighted to Seraphine's group mix: —. Difference: —

Top lane 73.4% (72.7–74.0)

Other top laners, weighted to Seraphine's group mix: 74.2% (74.2–74.3). Difference: −0.9 points (−1.5 to −0.2)

Mid lane —

Other top laners, weighted to Seraphine's group mix: 39% (37–41). Difference: —

Bot lane —

Other top laners, weighted to Seraphine's group mix: 30% (27–33). Difference: —

River 21.7% (16.3–27.2)

Other top laners, weighted to Seraphine's group mix: 23.9% (23.6–24.1). Difference: −2.1 points (−7.6 to +3.4)

Own jungle 11.1% (3.8–18.5)

Other top laners, weighted to Seraphine's group mix: 11.5% (11.3–11.7). Difference: −0.4 points (−7.7 to +7.0)

Enemy jungle —

Other top laners, weighted to Seraphine's group mix: 32.5% (31.5–33.5). Difference: —

Outside all zones —

Other top laners, weighted to Seraphine's group mix: —. Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 84.2% (83.5–84.8)

    Other top laners, weighted to Seraphine's group mix: 85.2% (85.2–85.2). Difference: −1.0 points (−1.7 to −0.4)

  • Near own jungler 10.6% (10.1–11.1)

    Other top laners, weighted to Seraphine's group mix: 10.7% (10.7–10.7). Difference: −0.1 points (−0.5 to +0.4)

  • Near own mid laner 8.3% (8.0–8.5)

    Other top laners, weighted to Seraphine's group mix: 8.3% (8.3–8.3). Difference: 0.0 points (−0.3 to +0.2)

  • Near own bot laner 8.0% (7.7–8.2)

    Other top laners, weighted to Seraphine's group mix: 7.5% (7.5–7.6). Difference: +0.4 points (+0.2 to +0.7)

  • Near own support 8.2% (7.8–8.7)

    Other top laners, weighted to Seraphine's group mix: 7.8% (7.8–7.9). Difference: +0.4 points (−0.1 to +0.8)

  • Near the enemy jungler 1.8% (1.5–2.1)

    Other top laners, weighted to Seraphine's group mix: 1.8% (1.8–1.8). Difference: −0.1 points (−0.4 to +0.2)

0%scale ends at 90%, not 100%90%

Game duration

At 3:00, 485 of 485 player-games were still in game.

0 300 600 0 10 20 30 40 50 60 In minute 0: 485 player-games lasting this longIn minute 1: 485 player-games lasting this longIn minute 2: 485 player-games lasting this longIn minute 3: 485 player-games lasting this longIn minute 4: 485 player-games lasting this longIn minute 5: 485 player-games lasting this longIn minute 6: 485 player-games lasting this longIn minute 7: 484 player-games lasting this longIn minute 8: 484 player-games lasting this longIn minute 9: 484 player-games lasting this longIn minute 10: 484 player-games lasting this longIn minute 11: 483 player-games lasting this longIn minute 12: 483 player-games lasting this longIn minute 13: 483 player-games lasting this longIn minute 14: 483 player-games lasting this longIn minute 15: 483 player-games lasting this longIn minute 16: 469 player-games lasting this longIn minute 17: 464 player-games lasting this longIn minute 18: 463 player-games lasting this longIn minute 19: 461 player-games lasting this longIn minute 20: 451 player-games lasting this longIn minute 21: 444 player-games lasting this longIn minute 22: 437 player-games lasting this longIn minute 23: 425 player-games lasting this longIn minute 24: 407 player-games lasting this longIn minute 25: 387 player-games lasting this longIn minute 26: 361 player-games lasting this longIn minute 27: 342 player-games lasting this longIn minute 28: 320 player-games lasting this longIn minute 29: 288 player-games lasting this longIn minute 30: 261 player-games lasting this longIn minute 31: 239 player-games lasting this longIn minute 32: 202 player-games lasting this longIn minute 33: 168 player-games lasting this longIn minute 34: 147 player-games lasting this longIn minute 35: 126 player-games lasting this longIn minute 36: 106 player-games lasting this longIn minute 37: 84 player-games lasting this longIn minute 38: 69 player-games lasting this longIn minute 39: 59 player-games lasting this longIn minute 40: 46 player-games lasting this longIn minute 41: 36 player-games lasting this longIn minute 42: 27 player-games lasting this longIn minute 43: 17 player-games lasting this longIn minute 44: 15 player-games lasting this longIn minute 45: 10 player-games lasting this longIn minute 46: 7 player-games lasting this longIn minute 47: 7 player-games lasting this longIn minute 48: 6 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 3 player-games lasting this longIn minute 52: 3 player-games lasting this longIn minute 53: 3 player-games lasting this longIn minute 54: 3 player-games lasting this longIn minute 55: 3 player-games lasting this longIn minute 56: 3 player-games lasting this longIn minute 57: 2 player-games lasting this longIn minute 58: 2 player-games lasting this longIn minute 59: 2 player-games lasting this longIn 60:00 and later: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 485 player-games a win rate is uncertain by about ±4.4 points.