Where Taric top laners spend minutes 0–14

Taric top laners spent 78.3% of minutes 0–14 in top lane; other top laners, weighted to Taric's mix of groups, spent 79.6%. The largest clear difference is time in their own base: +1.3 points (+1.0 to +1.6). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 783 games · 783 player-games · 425 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Taric top laners on the blue team spent minutes 0–14
Red team
Heat map of where Taric top laners on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other top laners are compared within each group and weighted by Taric's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 10%, Silver 15%, Gold 23%, Platinum 12%, Emerald 28%, Diamond 3%, Master 6%, Grandmaster <0.5%, Unranked <0.5%.

  • Own base 10.1% (9.7–10.4)

    Other top laners, weighted to Taric's group mix: 8.8% (8.8–8.8). Difference: +1.3 points (+1.0 to +1.6) clear

  • Enemy base <0.005% (0.00–0.01)

    Other top laners, weighted to Taric's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 78.3% (77.3–79.4)

    Other top laners, weighted to Taric's group mix: 79.6% (79.6–79.7). Difference: −1.3 points (−2.4 to −0.2)

  • Mid lane 0.7% (0.4–0.9)

    Other top laners, weighted to Taric's group mix: 0.6% (0.6–0.6). Difference: +0.1 points (−0.1 to +0.3)

  • Bot lane 0.4% (0.2–0.6)

    Other top laners, weighted to Taric's group mix: 0.3% (0.3–0.3). Difference: +0.1 points (−0.1 to +0.4)

  • River 3.2% (2.9–3.5)

    Other top laners, weighted to Taric's group mix: 3.5% (3.5–3.6). Difference: −0.3 points (−0.6 to −0.1)

  • Own jungle 1.0% (0.8–1.2)

    Other top laners, weighted to Taric's group mix: 0.8% (0.8–0.8). Difference: +0.2 points (just above 0 to +0.4)

  • Enemy jungle 0.31% (0.22–0.41)

    Other top laners, weighted to Taric's group mix: 0.56% (0.53–0.58). Difference: −0.24 points (−0.33 to −0.16) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other top laners, weighted to Taric's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 6.0% (5.6–6.5)

    Other top laners, weighted to Taric's group mix: 5.9% (5.8–5.9). Difference: +0.2 points (−0.3 to +0.6)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

66.1% (65.5–66.7) of the time they were alive

Other top laners, weighted to Taric's group mix: 66.0% (65.8–66.1). Difference: +0.1 points (−0.5 to +0.7)

0% 50% 100% 0 10 20 30 40 Minute 0: 9% (8–10) seen by the enemy, 783 player-gamesMinute 1: 91% (90–92) seen by the enemy, 783 player-gamesMinute 2: 77% (75–79) seen by the enemy, 783 player-gamesMinute 3: 70% (67–72) seen by the enemy, 783 player-gamesMinute 4: 70% (68–73) seen by the enemy, 783 player-gamesMinute 5: 72% (70–74) seen by the enemy, 783 player-gamesMinute 6: 70% (68–72) seen by the enemy, 781 player-gamesMinute 7: 69% (67–71) seen by the enemy, 781 player-gamesMinute 8: 68% (66–70) seen by the enemy, 781 player-gamesMinute 9: 66% (64–68) seen by the enemy, 780 player-gamesMinute 10: 67% (65–69) seen by the enemy, 780 player-gamesMinute 11: 65% (63–67) seen by the enemy, 779 player-gamesMinute 12: 66% (64–68) seen by the enemy, 778 player-gamesMinute 13: 65% (63–67) seen by the enemy, 778 player-gamesMinute 14: 66% (64–68) seen by the enemy, 778 player-gamesMinute 15: 63% (61–65) seen by the enemy, 778 player-gamesMinute 16: 62% (60–64) seen by the enemy, 752 player-gamesMinute 17: 61% (59–63) seen by the enemy, 740 player-gamesMinute 18: 58% (56–60) seen by the enemy, 736 player-gamesMinute 19: 60% (58–62) seen by the enemy, 725 player-gamesMinute 20: 57% (55–60) seen by the enemy, 707 player-gamesMinute 21: 55% (53–57) seen by the enemy, 690 player-gamesMinute 22: 56% (54–58) seen by the enemy, 672 player-gamesMinute 23: 55% (53–58) seen by the enemy, 645 player-gamesMinute 24: 56% (54–59) seen by the enemy, 606 player-gamesMinute 25: 56% (54–59) seen by the enemy, 578 player-gamesMinute 26: 56% (54–59) seen by the enemy, 534 player-gamesMinute 27: 58% (55–61) seen by the enemy, 470 player-gamesMinute 28: 56% (53–59) seen by the enemy, 401 player-gamesMinute 29: 57% (53–60) seen by the enemy, 345 player-gamesMinute 30: 57% (53–61) seen by the enemy, 297 player-gamesMinute 31: 55% (51–59) seen by the enemy, 251 player-gamesMinute 32: 57% (53–62) seen by the enemy, 206 player-gamesMinute 33: 58% (53–63) seen by the enemy, 170 player-gamesMinute 34: 59% (54–65) seen by the enemy, 150 player-gamesMinute 35: 61% (55–67) seen by the enemy, 121 player-gamesMinute 36: 59% (53–66) seen by the enemy, 98 player-gamesMinute 37: 56% (48–65) seen by the enemy, 73 player-gamesMinute 38: 54% (47–61) seen by the enemy, 55 player-gamesMinute 39: 56% (48–65) seen by the enemy, 49 player-gamesMinute 40: 61% (50–71) seen by the enemy, 38 player-gamesMinute 41: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
09% (8–10)783
191% (90–92)783
277% (75–79)783
370% (67–72)783
470% (68–73)783
572% (70–74)783
670% (68–72)781
769% (67–71)781
868% (66–70)781
966% (64–68)780
1067% (65–69)780
1165% (63–67)779
1266% (64–68)778
1365% (63–67)778
1466% (64–68)778
1563% (61–65)778
1662% (60–64)752
1761% (59–63)740
1858% (56–60)736
1960% (58–62)725
2057% (55–60)707
2155% (53–57)690
2256% (54–58)672
2355% (53–58)645
2456% (54–59)606
2556% (54–59)578
2656% (54–59)534
2758% (55–61)470
2856% (53–59)401
2957% (53–60)345
3057% (53–61)297
3155% (51–59)251
3257% (53–62)206
3358% (53–63)170
3459% (54–65)150
3561% (55–67)121
3659% (53–66)98
3756% (48–65)73
3854% (47–61)55
3956% (48–65)49
4061% (50–71)38
41—31

By area

AreaSeen by the enemy
Own base 0.35% (0.26–0.44)

Other top laners, weighted to Taric's group mix: 0.31% (0.31–0.31). Difference: +0.04 points (−0.05 to +0.13)

Enemy base —

Other top laners, weighted to Taric's group mix: 99.8% (99.8–99.9). Difference: —

Top lane 76.1% (75.6–76.5)

Other top laners, weighted to Taric's group mix: 74.9% (74.7–75.0). Difference: +1.2 points (+0.7 to +1.7)

Mid lane 64.9% (59.7–70.1)

Other top laners, weighted to Taric's group mix: 69.7% (69.2–70.2). Difference: −4.8 points (−10.0 to +0.4)

Bot lane 62% (56–69)

Other top laners, weighted to Taric's group mix: 66% (65–68). Difference: −4 points (−10 to +2)

River 43.2% (40.6–45.8)

Other top laners, weighted to Taric's group mix: 41.7% (41.3–42.1). Difference: +1.5 points (−1.1 to +4.1)

Own jungle 27.5% (22.7–32.2)

Other top laners, weighted to Taric's group mix: 26.2% (26.1–26.3). Difference: +1.2 points (−3.5 to +6.0)

Enemy jungle 44.6% (36.5–52.7)

Other top laners, weighted to Taric's group mix: 37.9% (37.4–38.4). Difference: +6.7 points (−1.3 to +14.7)

Outside all zones —

Other top laners, weighted to Taric's group mix: 20% (18–22). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 85.0% (84.2–85.8)

    Other top laners, weighted to Taric's group mix: 86.5% (86.5–86.5). Difference: −1.5 points (−2.3 to −0.7)

  • Near own jungler 8.9% (7.9–9.8)

    Other top laners, weighted to Taric's group mix: 7.5% (7.5–7.6). Difference: +1.3 points (+0.4 to +2.3)

  • Near own mid laner 4.2% (3.9–4.5)

    Other top laners, weighted to Taric's group mix: 3.8% (3.8–3.8). Difference: +0.4 points (+0.1 to +0.7)

  • Near own bot laner 3.0% (2.8–3.1)

    Other top laners, weighted to Taric's group mix: 2.7% (2.7–2.7). Difference: +0.3 points (+0.1 to +0.5)

  • Near own support 4.0% (3.7–4.3)

    Other top laners, weighted to Taric's group mix: 3.5% (3.5–3.6). Difference: +0.4 points (+0.1 to +0.7)

  • Near the enemy jungler 3.4% (3.2–3.6)

    Other top laners, weighted to Taric's group mix: 3.8% (3.7–3.8). Difference: −0.3 points (−0.6 to −0.1)

0%scale ends at 90%, not 100%90%

Game duration

At 13:00, 778 of 783 player-games were still in game.

0 400 800 0 10 20 30 40 50 In minute 0: 783 player-games lasting this longIn minute 1: 783 player-games lasting this longIn minute 2: 783 player-games lasting this longIn minute 3: 783 player-games lasting this longIn minute 4: 783 player-games lasting this longIn minute 5: 783 player-games lasting this longIn minute 6: 781 player-games lasting this longIn minute 7: 781 player-games lasting this longIn minute 8: 781 player-games lasting this longIn minute 9: 780 player-games lasting this longIn minute 10: 780 player-games lasting this longIn minute 11: 779 player-games lasting this longIn minute 12: 778 player-games lasting this longIn minute 13: 778 player-games lasting this longIn minute 14: 778 player-games lasting this longIn minute 15: 778 player-games lasting this longIn minute 16: 752 player-games lasting this longIn minute 17: 740 player-games lasting this longIn minute 18: 736 player-games lasting this longIn minute 19: 725 player-games lasting this longIn minute 20: 707 player-games lasting this longIn minute 21: 690 player-games lasting this longIn minute 22: 672 player-games lasting this longIn minute 23: 645 player-games lasting this longIn minute 24: 606 player-games lasting this longIn minute 25: 578 player-games lasting this longIn minute 26: 534 player-games lasting this longIn minute 27: 470 player-games lasting this longIn minute 28: 401 player-games lasting this longIn minute 29: 345 player-games lasting this longIn minute 30: 297 player-games lasting this longIn minute 31: 251 player-games lasting this longIn minute 32: 206 player-games lasting this longIn minute 33: 170 player-games lasting this longIn minute 34: 150 player-games lasting this longIn minute 35: 121 player-games lasting this longIn minute 36: 98 player-games lasting this longIn minute 37: 73 player-games lasting this longIn minute 38: 55 player-games lasting this longIn minute 39: 49 player-games lasting this longIn minute 40: 38 player-games lasting this longIn minute 41: 31 player-games lasting this longIn minute 42: 26 player-games lasting this longIn minute 43: 17 player-games lasting this longIn minute 44: 10 player-games lasting this longIn minute 45: 7 player-games lasting this longIn minute 46: 6 player-games lasting this longIn minute 47: 3 player-games lasting this longIn minute 48: 2 player-games lasting this longIn minute 49: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 783 player-games a win rate is uncertain by about ±3.5 points.