Where Xerath top laners spend minutes 0–14

Xerath top laners spent 77.9% of minutes 0–14 in top lane; other top laners, weighted to Xerath's mix of groups, spent 79.6%. The largest clear difference is time in mid lane: +1.3 points (+0.9 to +1.8). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 1,054 games · 1,054 player-games · 857 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Xerath top laners on the blue team spent minutes 0–14
Red team
Heat map of where Xerath top laners on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other top laners are compared within each group and weighted by Xerath's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 10%, Silver 14%, Gold 16%, Platinum 22%, Emerald 17%, Diamond 12%, Master 6%, Grandmaster <0.5%, Challenger <0.5%, Unranked <0.5%.

  • Own base 8.9% (8.8–9.0)

    Other top laners, weighted to Xerath's group mix: 8.8% (8.8–8.8). Difference: +0.1 points (just above 0 to +0.3)

  • Enemy base 0.00% (0.00–0.01)

    Other top laners, weighted to Xerath's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 77.9% (76.2–79.7)

    Other top laners, weighted to Xerath's group mix: 79.6% (79.5–79.6). Difference: −1.6 points (−3.3 to +0.1)

  • Mid lane 1.9% (1.5–2.4)

    Other top laners, weighted to Xerath's group mix: 0.6% (0.6–0.6). Difference: +1.3 points (+0.9 to +1.8) clear

  • Bot lane 0.6% (0.1–1.1)

    Other top laners, weighted to Xerath's group mix: 0.3% (0.3–0.3). Difference: +0.3 points (−0.2 to +0.8)

  • River 3.6% (3.1–4.1)

    Other top laners, weighted to Xerath's group mix: 3.6% (3.5–3.6). Difference: 0.0 points (−0.5 to +0.6)

  • Own jungle 1.4% (1.1–1.6)

    Other top laners, weighted to Xerath's group mix: 0.8% (0.8–0.8). Difference: +0.6 points (+0.4 to +0.8) clear

  • Enemy jungle 0.3% (0.1–0.4)

    Other top laners, weighted to Xerath's group mix: 0.6% (0.6–0.6). Difference: −0.3 points (−0.4 to −0.2) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other top laners, weighted to Xerath's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 5.4% (5.2–5.6)

    Other top laners, weighted to Xerath's group mix: 5.9% (5.8–5.9). Difference: −0.5 points (−0.7 to −0.3)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

62.6% (61.9–63.2) of the time they were alive

Other top laners, weighted to Xerath's group mix: 65.9% (65.8–66.0). Difference: −3.3 points (−3.9 to −2.7)

0% 50% 100% 0 10 20 30 40 Minute 0: 7.0% (6.1–7.8) seen by the enemy, 1,054 player-gamesMinute 1: 90.7% (89.8–91.6) seen by the enemy, 1,054 player-gamesMinute 2: 88% (87–89) seen by the enemy, 1,054 player-gamesMinute 3: 73% (71–75) seen by the enemy, 1,054 player-gamesMinute 4: 72% (70–73) seen by the enemy, 1,054 player-gamesMinute 5: 67% (66–69) seen by the enemy, 1,054 player-gamesMinute 6: 65% (63–67) seen by the enemy, 1,053 player-gamesMinute 7: 64% (62–66) seen by the enemy, 1,052 player-gamesMinute 8: 63% (61–64) seen by the enemy, 1,051 player-gamesMinute 9: 58% (56–60) seen by the enemy, 1,050 player-gamesMinute 10: 60% (58–61) seen by the enemy, 1,050 player-gamesMinute 11: 58% (56–60) seen by the enemy, 1,049 player-gamesMinute 12: 57% (55–58) seen by the enemy, 1,049 player-gamesMinute 13: 52% (50–54) seen by the enemy, 1,048 player-gamesMinute 14: 56% (54–58) seen by the enemy, 1,047 player-gamesMinute 15: 53% (52–55) seen by the enemy, 1,046 player-gamesMinute 16: 51% (49–53) seen by the enemy, 1,021 player-gamesMinute 17: 49% (48–51) seen by the enemy, 1,013 player-gamesMinute 18: 49% (47–50) seen by the enemy, 1,005 player-gamesMinute 19: 47% (46–49) seen by the enemy, 992 player-gamesMinute 20: 46% (44–48) seen by the enemy, 975 player-gamesMinute 21: 45% (44–47) seen by the enemy, 962 player-gamesMinute 22: 45% (43–47) seen by the enemy, 946 player-gamesMinute 23: 44% (42–46) seen by the enemy, 920 player-gamesMinute 24: 45% (43–47) seen by the enemy, 890 player-gamesMinute 25: 44% (42–46) seen by the enemy, 843 player-gamesMinute 26: 45% (43–47) seen by the enemy, 794 player-gamesMinute 27: 45% (43–48) seen by the enemy, 736 player-gamesMinute 28: 45% (43–48) seen by the enemy, 685 player-gamesMinute 29: 44% (41–46) seen by the enemy, 625 player-gamesMinute 30: 46% (44–49) seen by the enemy, 556 player-gamesMinute 31: 48% (45–51) seen by the enemy, 500 player-gamesMinute 32: 46% (43–49) seen by the enemy, 427 player-gamesMinute 33: 49% (46–52) seen by the enemy, 369 player-gamesMinute 34: 50% (47–54) seen by the enemy, 322 player-gamesMinute 35: 46% (42–49) seen by the enemy, 259 player-gamesMinute 36: 50% (46–54) seen by the enemy, 221 player-gamesMinute 37: 47% (43–52) seen by the enemy, 183 player-gamesMinute 38: 50% (44–55) seen by the enemy, 153 player-gamesMinute 39: 47% (41–52) seen by the enemy, 121 player-gamesMinute 40: 51% (44–58) seen by the enemy, 94 player-gamesMinute 41: 45% (38–51) seen by the enemy, 73 player-gamesMinute 42: 52% (43–61) seen by the enemy, 60 player-gamesMinute 43: 51% (41–62) seen by the enemy, 41 player-gamesMinute 44: 45% (36–53) seen by the enemy, 30 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
07.0% (6.1–7.8)1,054
190.7% (89.8–91.6)1,054
288% (87–89)1,054
373% (71–75)1,054
472% (70–73)1,054
567% (66–69)1,054
665% (63–67)1,053
764% (62–66)1,052
863% (61–64)1,051
958% (56–60)1,050
1060% (58–61)1,050
1158% (56–60)1,049
1257% (55–58)1,049
1352% (50–54)1,048
1456% (54–58)1,047
1553% (52–55)1,046
1651% (49–53)1,021
1749% (48–51)1,013
1849% (47–50)1,005
1947% (46–49)992
2046% (44–48)975
2145% (44–47)962
2245% (43–47)946
2344% (42–46)920
2445% (43–47)890
2544% (42–46)843
2645% (43–47)794
2745% (43–48)736
2845% (43–48)685
2944% (41–46)625
3046% (44–49)556
3148% (45–51)500
3246% (43–49)427
3349% (46–52)369
3450% (47–54)322
3546% (42–49)259
3650% (46–54)221
3747% (43–52)183
3850% (44–55)153
3947% (41–52)121
4051% (44–58)94
4145% (38–51)73
4252% (43–61)60
4351% (41–62)41
4445% (36–53)30

By area

AreaSeen by the enemy
Own base 0.51% (0.45–0.58)

Other top laners, weighted to Xerath's group mix: 0.31% (0.31–0.32). Difference: +0.20 points (+0.14 to +0.26)

Enemy base —

Other top laners, weighted to Xerath's group mix: —. Difference: —

Top lane 71.5% (71.1–71.9)

Other top laners, weighted to Xerath's group mix: 74.8% (74.8–74.8). Difference: −3.3 points (−3.6 to −2.9)

Mid lane 59.3% (57.0–61.5)

Other top laners, weighted to Xerath's group mix: 69.3% (68.7–69.9). Difference: −10.0 points (−12.0 to −8.0)

Bot lane 59% (57–61)

Other top laners, weighted to Xerath's group mix: 65% (63–67). Difference: −6 points (−9 to −3)

River 40.2% (38.1–42.2)

Other top laners, weighted to Xerath's group mix: 41.2% (40.6–41.8). Difference: −1.0 points (−2.6 to +0.6)

Own jungle 24.6% (22.8–26.4)

Other top laners, weighted to Xerath's group mix: 26.2% (26.1–26.3). Difference: −1.6 points (−3.4 to +0.1)

Enemy jungle 41.5% (36.3–46.6)

Other top laners, weighted to Xerath's group mix: 37.3% (36.6–38.1). Difference: +4.2 points (−0.7 to +9.0)

Outside all zones —

Other top laners, weighted to Xerath's group mix: 16% (11–21). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 84.1% (82.2–85.9)

    Other top laners, weighted to Xerath's group mix: 86.5% (86.4–86.5). Difference: −2.4 points (−4.2 to −0.5)

  • Near own jungler 7.8% (7.3–8.3)

    Other top laners, weighted to Xerath's group mix: 7.6% (7.5–7.6). Difference: +0.2 points (−0.3 to +0.7)

  • Near own mid laner 4.3% (3.9–4.8)

    Other top laners, weighted to Xerath's group mix: 3.8% (3.8–3.8). Difference: +0.5 points (+0.1 to +1.0)

  • Near own bot laner 3.1% (2.4–3.7)

    Other top laners, weighted to Xerath's group mix: 2.7% (2.7–2.7). Difference: +0.4 points (−0.2 to +1.1)

  • Near own support 4.1% (3.2–5.1)

    Other top laners, weighted to Xerath's group mix: 3.6% (3.5–3.6). Difference: +0.6 points (−0.4 to +1.5)

  • Near the enemy jungler 3.6% (3.3–3.8)

    Other top laners, weighted to Xerath's group mix: 3.8% (3.7–3.8). Difference: −0.2 points (−0.4 to +0.1)

0%scale ends at 90%, not 100%90%

Game duration

At 13:00, 1,048 of 1,054 player-games were still in game.

0 750 1,500 0 10 20 30 40 50 In minute 0: 1,054 player-games lasting this longIn minute 1: 1,054 player-games lasting this longIn minute 2: 1,054 player-games lasting this longIn minute 3: 1,054 player-games lasting this longIn minute 4: 1,054 player-games lasting this longIn minute 5: 1,054 player-games lasting this longIn minute 6: 1,053 player-games lasting this longIn minute 7: 1,052 player-games lasting this longIn minute 8: 1,051 player-games lasting this longIn minute 9: 1,050 player-games lasting this longIn minute 10: 1,050 player-games lasting this longIn minute 11: 1,049 player-games lasting this longIn minute 12: 1,049 player-games lasting this longIn minute 13: 1,048 player-games lasting this longIn minute 14: 1,047 player-games lasting this longIn minute 15: 1,046 player-games lasting this longIn minute 16: 1,021 player-games lasting this longIn minute 17: 1,013 player-games lasting this longIn minute 18: 1,005 player-games lasting this longIn minute 19: 992 player-games lasting this longIn minute 20: 975 player-games lasting this longIn minute 21: 962 player-games lasting this longIn minute 22: 946 player-games lasting this longIn minute 23: 920 player-games lasting this longIn minute 24: 890 player-games lasting this longIn minute 25: 843 player-games lasting this longIn minute 26: 794 player-games lasting this longIn minute 27: 736 player-games lasting this longIn minute 28: 685 player-games lasting this longIn minute 29: 625 player-games lasting this longIn minute 30: 556 player-games lasting this longIn minute 31: 500 player-games lasting this longIn minute 32: 427 player-games lasting this longIn minute 33: 369 player-games lasting this longIn minute 34: 322 player-games lasting this longIn minute 35: 259 player-games lasting this longIn minute 36: 221 player-games lasting this longIn minute 37: 183 player-games lasting this longIn minute 38: 153 player-games lasting this longIn minute 39: 121 player-games lasting this longIn minute 40: 94 player-games lasting this longIn minute 41: 73 player-games lasting this longIn minute 42: 60 player-games lasting this longIn minute 43: 41 player-games lasting this longIn minute 44: 30 player-games lasting this longIn minute 45: 27 player-games lasting this longIn minute 46: 22 player-games lasting this longIn minute 47: 16 player-games lasting this longIn minute 48: 14 player-games lasting this longIn minute 49: 10 player-games lasting this longIn minute 50: 9 player-games lasting this longIn minute 51: 4 player-games lasting this longIn minute 52: 4 player-games lasting this longIn minute 53: 3 player-games lasting this longIn minute 54: 2 player-games lasting this longIn minute 55: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,054 player-games a win rate is uncertain by about ±3.0 points.