Where Blitzcrank top laners spend minutes 0–14

Blitzcrank top laners spent 78.0% of minutes 0–14 in top lane; other top laners, weighted to Blitzcrank's mix of groups, spent 79.7%. The clear differences from other top laners (marked below) are all smaller than 1 point.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 919 games · 919 player-games · 665 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Blitzcrank top laners on the blue team spent minutes 0–14
Red team
Heat map of where Blitzcrank top laners on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other top laners are compared within each group and weighted by Blitzcrank's share of time in each group: Iron IV 1%, Iron I–III 2%, Bronze 12%, Silver 17%, Gold 20%, Platinum 23%, Emerald 18%, Diamond 5%, Master 4%, Unranked <0.5%.

  • Own base 9.0% (8.9–9.2)

    Other top laners, weighted to Blitzcrank's group mix: 8.8% (8.8–8.8). Difference: +0.2 points (just above 0 to +0.4)

  • Enemy base <0.005% (0.00–0.01)

    Other top laners, weighted to Blitzcrank's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 78.0% (76.0–79.9)

    Other top laners, weighted to Blitzcrank's group mix: 79.7% (79.6–79.7). Difference: −1.7 points (−3.6 to +0.2)

  • Mid lane 1.4% (0.9–1.9)

    Other top laners, weighted to Blitzcrank's group mix: 0.6% (0.6–0.6). Difference: +0.8 points (+0.3 to +1.3) clear

  • Bot lane 1.1% (0.6–1.6)

    Other top laners, weighted to Blitzcrank's group mix: 0.3% (0.3–0.3). Difference: +0.9 points (+0.4 to +1.3) clear

  • River 3.3% (2.7–3.9)

    Other top laners, weighted to Blitzcrank's group mix: 3.5% (3.5–3.5). Difference: −0.2 points (−0.8 to +0.4)

  • Own jungle 1.2% (0.9–1.5)

    Other top laners, weighted to Blitzcrank's group mix: 0.8% (0.8–0.8). Difference: +0.5 points (+0.1 to +0.8) clear

  • Enemy jungle 0.3% (0.2–0.4)

    Other top laners, weighted to Blitzcrank's group mix: 0.5% (0.5–0.6). Difference: −0.2 points (−0.3 to −0.1) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other top laners, weighted to Blitzcrank's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 5.7% (5.3–6.0)

    Other top laners, weighted to Blitzcrank's group mix: 5.8% (5.8–5.9). Difference: −0.2 points (−0.5 to +0.1)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

66.9% (66.0–67.9) of the time they were alive

Other top laners, weighted to Blitzcrank's group mix: 66.0% (65.9–66.1). Difference: +0.9 points (just below 0 to +1.9)

0% 50% 100% 0 10 20 30 40 Minute 0: 7% (5–8) seen by the enemy, 919 player-gamesMinute 1: 90% (88–91) seen by the enemy, 919 player-gamesMinute 2: 90% (89–92) seen by the enemy, 919 player-gamesMinute 3: 74% (71–77) seen by the enemy, 919 player-gamesMinute 4: 72% (69–75) seen by the enemy, 919 player-gamesMinute 5: 75% (72–78) seen by the enemy, 919 player-gamesMinute 6: 69% (66–72) seen by the enemy, 918 player-gamesMinute 7: 68% (65–71) seen by the enemy, 918 player-gamesMinute 8: 69% (66–71) seen by the enemy, 917 player-gamesMinute 9: 65% (62–67) seen by the enemy, 917 player-gamesMinute 10: 67% (64–70) seen by the enemy, 915 player-gamesMinute 11: 65% (63–68) seen by the enemy, 913 player-gamesMinute 12: 63% (61–66) seen by the enemy, 913 player-gamesMinute 13: 62% (60–65) seen by the enemy, 913 player-gamesMinute 14: 64% (61–66) seen by the enemy, 912 player-gamesMinute 15: 62% (60–65) seen by the enemy, 911 player-gamesMinute 16: 59% (57–62) seen by the enemy, 888 player-gamesMinute 17: 58% (55–61) seen by the enemy, 883 player-gamesMinute 18: 55% (53–58) seen by the enemy, 876 player-gamesMinute 19: 55% (53–58) seen by the enemy, 866 player-gamesMinute 20: 51% (49–54) seen by the enemy, 861 player-gamesMinute 21: 51% (49–54) seen by the enemy, 848 player-gamesMinute 22: 52% (49–54) seen by the enemy, 829 player-gamesMinute 23: 51% (49–54) seen by the enemy, 805 player-gamesMinute 24: 50% (47–53) seen by the enemy, 773 player-gamesMinute 25: 51% (48–53) seen by the enemy, 720 player-gamesMinute 26: 51% (48–54) seen by the enemy, 670 player-gamesMinute 27: 50% (47–54) seen by the enemy, 630 player-gamesMinute 28: 49% (46–53) seen by the enemy, 566 player-gamesMinute 29: 48% (44–52) seen by the enemy, 512 player-gamesMinute 30: 49% (45–53) seen by the enemy, 449 player-gamesMinute 31: 50% (46–55) seen by the enemy, 398 player-gamesMinute 32: 51% (46–56) seen by the enemy, 350 player-gamesMinute 33: 50% (45–55) seen by the enemy, 290 player-gamesMinute 34: 50% (44–56) seen by the enemy, 245 player-gamesMinute 35: 49% (42–55) seen by the enemy, 210 player-gamesMinute 36: 49% (41–56) seen by the enemy, 166 player-gamesMinute 37: 52% (45–60) seen by the enemy, 140 player-gamesMinute 38: 51% (43–59) seen by the enemy, 116 player-gamesMinute 39: 57% (49–66) seen by the enemy, 92 player-gamesMinute 40: 49% (37–61) seen by the enemy, 70 player-gamesMinute 41: 50% (35–65) seen by the enemy, 52 player-gamesMinute 42: 49% (36–62) seen by the enemy, 44 player-gamesMinute 43: 44% (29–60) seen by the enemy, 33 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
07% (5–8)919
190% (88–91)919
290% (89–92)919
374% (71–77)919
472% (69–75)919
575% (72–78)919
669% (66–72)918
768% (65–71)918
869% (66–71)917
965% (62–67)917
1067% (64–70)915
1165% (63–68)913
1263% (61–66)913
1362% (60–65)913
1464% (61–66)912
1562% (60–65)911
1659% (57–62)888
1758% (55–61)883
1855% (53–58)876
1955% (53–58)866
2051% (49–54)861
2151% (49–54)848
2252% (49–54)829
2351% (49–54)805
2450% (47–53)773
2551% (48–53)720
2651% (48–54)670
2750% (47–54)630
2849% (46–53)566
2948% (44–52)512
3049% (45–53)449
3150% (46–55)398
3251% (46–56)350
3350% (45–55)290
3450% (44–56)245
3549% (42–55)210
3649% (41–56)166
3752% (45–60)140
3851% (43–59)116
3957% (49–66)92
4049% (37–61)70
4150% (35–65)52
4249% (36–62)44
4344% (29–60)33

By area

AreaSeen by the enemy
Own base 0.18% (0.14–0.23)

Other top laners, weighted to Blitzcrank's group mix: 0.31% (0.31–0.31). Difference: −0.12 points (−0.17 to −0.08)

Enemy base —

Other top laners, weighted to Blitzcrank's group mix: 99.9% (99.7–100.0). Difference: —

Top lane 76.8% (76.4–77.3)

Other top laners, weighted to Blitzcrank's group mix: 74.9% (74.8–75.0). Difference: +1.9 points (+1.5 to +2.3)

Mid lane 66.9% (64.8–69.0)

Other top laners, weighted to Blitzcrank's group mix: 69.8% (69.6–70.1). Difference: −2.9 points (−5.0 to −0.8)

Bot lane 55.2% (51.3–59.2)

Other top laners, weighted to Blitzcrank's group mix: 67.3% (66.8–67.9). Difference: −12.1 points (−15.7 to −8.4)

River 38.7% (35.5–41.9)

Other top laners, weighted to Blitzcrank's group mix: 41.9% (41.7–42.1). Difference: −3.2 points (−6.3 to −0.1)

Own jungle 24.3% (20.0–28.5)

Other top laners, weighted to Blitzcrank's group mix: 26.2% (26.1–26.3). Difference: −1.9 points (−6.2 to +2.4)

Enemy jungle 40.1% (35.2–45.0)

Other top laners, weighted to Blitzcrank's group mix: 38.4% (38.0–38.8). Difference: +1.7 points (−3.1 to +6.5)

Outside all zones —

Other top laners, weighted to Blitzcrank's group mix: 15% (11–18). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 83.9% (81.9–85.9)

    Other top laners, weighted to Blitzcrank's group mix: 86.5% (86.5–86.5). Difference: −2.6 points (−4.6 to −0.6)

  • Near own jungler 8.8% (8.2–9.4)

    Other top laners, weighted to Blitzcrank's group mix: 7.5% (7.5–7.5). Difference: +1.3 points (+0.7 to +1.9)

  • Near own mid laner 4.7% (4.1–5.3)

    Other top laners, weighted to Blitzcrank's group mix: 3.8% (3.8–3.8). Difference: +0.9 points (+0.2 to +1.5)

  • Near own bot laner 3.6% (3.0–4.3)

    Other top laners, weighted to Blitzcrank's group mix: 2.7% (2.7–2.7). Difference: +1.0 points (+0.4 to +1.6)

  • Near own support 4.5% (3.9–5.2)

    Other top laners, weighted to Blitzcrank's group mix: 3.5% (3.5–3.5). Difference: +1.0 points (+0.4 to +1.7)

  • Near the enemy jungler 3.0% (2.7–3.2)

    Other top laners, weighted to Blitzcrank's group mix: 3.8% (3.7–3.8). Difference: −0.8 points (−1.0 to −0.5)

0%scale ends at 90%, not 100%90%

Game duration

At 13:00, 913 of 919 player-games were still in game.

0 500 1,000 0 10 20 30 40 50 In minute 0: 919 player-games lasting this longIn minute 1: 919 player-games lasting this longIn minute 2: 919 player-games lasting this longIn minute 3: 919 player-games lasting this longIn minute 4: 919 player-games lasting this longIn minute 5: 919 player-games lasting this longIn minute 6: 918 player-games lasting this longIn minute 7: 918 player-games lasting this longIn minute 8: 917 player-games lasting this longIn minute 9: 917 player-games lasting this longIn minute 10: 915 player-games lasting this longIn minute 11: 913 player-games lasting this longIn minute 12: 913 player-games lasting this longIn minute 13: 913 player-games lasting this longIn minute 14: 912 player-games lasting this longIn minute 15: 911 player-games lasting this longIn minute 16: 888 player-games lasting this longIn minute 17: 883 player-games lasting this longIn minute 18: 876 player-games lasting this longIn minute 19: 866 player-games lasting this longIn minute 20: 861 player-games lasting this longIn minute 21: 848 player-games lasting this longIn minute 22: 829 player-games lasting this longIn minute 23: 805 player-games lasting this longIn minute 24: 773 player-games lasting this longIn minute 25: 720 player-games lasting this longIn minute 26: 670 player-games lasting this longIn minute 27: 630 player-games lasting this longIn minute 28: 566 player-games lasting this longIn minute 29: 512 player-games lasting this longIn minute 30: 449 player-games lasting this longIn minute 31: 398 player-games lasting this longIn minute 32: 350 player-games lasting this longIn minute 33: 290 player-games lasting this longIn minute 34: 245 player-games lasting this longIn minute 35: 210 player-games lasting this longIn minute 36: 166 player-games lasting this longIn minute 37: 140 player-games lasting this longIn minute 38: 116 player-games lasting this longIn minute 39: 92 player-games lasting this longIn minute 40: 70 player-games lasting this longIn minute 41: 52 player-games lasting this longIn minute 42: 44 player-games lasting this longIn minute 43: 33 player-games lasting this longIn minute 44: 27 player-games lasting this longIn minute 45: 22 player-games lasting this longIn minute 46: 17 player-games lasting this longIn minute 47: 14 player-games lasting this longIn minute 48: 12 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 3 player-games lasting this longIn minute 52: 2 player-games lasting this longIn minute 53: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 919 player-games a win rate is uncertain by about ±3.2 points.