Where Blitzcrank junglers spend minutes 0–14

Blitzcrank junglers spent 50.4% of minutes 0–14 in their own jungle; other junglers, weighted to Blitzcrank's mix of groups, spent 46.4%. The largest clear difference is time in the river: −5.0 points (−5.8 to −4.3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-11 to 2026-10-19 · 296 games · 296 player-games · 257 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Blitzcrank junglers on the blue team spent minutes 0–14
Red team
Heat map of where Blitzcrank junglers on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other junglers are compared within each group and weighted by Blitzcrank's share of time in each group: Iron I–III 3%, Bronze 14%, Silver 22%, Gold 26%, Platinum 21%, Emerald 9%, Diamond 4%, Master 2%, Unranked <0.5%.

  • Own base 8.5% (8.2–8.7)

    Other junglers, weighted to Blitzcrank's group mix: 7.9% (7.9–8.0). Difference: +0.5 points (+0.3 to +0.8) clear

  • Enemy base 0.00% (0.00–0.01)

    Other junglers, weighted to Blitzcrank's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 4.8% (4.4–5.2)

    Other junglers, weighted to Blitzcrank's group mix: 4.2% (4.2–4.2). Difference: +0.6 points (+0.2 to +1.0) clear

  • Mid lane 6.1% (5.8–6.4)

    Other junglers, weighted to Blitzcrank's group mix: 5.9% (5.9–6.0). Difference: +0.1 points (−0.2 to +0.5)

  • Bot lane 6.2% (5.6–6.7)

    Other junglers, weighted to Blitzcrank's group mix: 4.9% (4.9–4.9). Difference: +1.3 points (+0.7 to +1.8) clear

  • River 17.1% (16.4–17.9)

    Other junglers, weighted to Blitzcrank's group mix: 22.2% (22.1–22.2). Difference: −5.0 points (−5.8 to −4.3) clear

  • Own jungle 50.4% (49.3–51.5)

    Other junglers, weighted to Blitzcrank's group mix: 46.4% (46.3–46.5). Difference: +4.0 points (+2.9 to +5.1) clear

  • Enemy jungle 3.0% (2.2–3.7)

    Other junglers, weighted to Blitzcrank's group mix: 4.3% (4.3–4.3). Difference: −1.3 points (−2.1 to −0.5) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other junglers, weighted to Blitzcrank's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 4.0% (3.6–4.4)

    Other junglers, weighted to Blitzcrank's group mix: 4.2% (4.2–4.2). Difference: −0.2 points (−0.6 to +0.2)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

17.0% (16.4–17.6) of the time they were alive

Other junglers, weighted to Blitzcrank's group mix: 17.2% (17.1–17.2). Difference: −0.2 points (−0.8 to +0.4)

0% 30% 60% 0 10 20 30 40 Minute 0: 3.3% (2.5–4.1) seen by the enemy, 296 player-gamesMinute 1: 5% (4–7) seen by the enemy, 296 player-gamesMinute 2: 9% (7–10) seen by the enemy, 296 player-gamesMinute 3: 15% (13–17) seen by the enemy, 296 player-gamesMinute 4: 18% (16–20) seen by the enemy, 296 player-gamesMinute 5: 18% (16–19) seen by the enemy, 296 player-gamesMinute 6: 18% (16–20) seen by the enemy, 296 player-gamesMinute 7: 19% (17–21) seen by the enemy, 296 player-gamesMinute 8: 19% (17–21) seen by the enemy, 294 player-gamesMinute 9: 18% (17–20) seen by the enemy, 294 player-gamesMinute 10: 25% (23–27) seen by the enemy, 294 player-gamesMinute 11: 25% (23–27) seen by the enemy, 294 player-gamesMinute 12: 24% (22–26) seen by the enemy, 294 player-gamesMinute 13: 24% (22–26) seen by the enemy, 294 player-gamesMinute 14: 26% (24–28) seen by the enemy, 293 player-gamesMinute 15: 28% (26–30) seen by the enemy, 293 player-gamesMinute 16: 27% (24–29) seen by the enemy, 282 player-gamesMinute 17: 31% (28–33) seen by the enemy, 281 player-gamesMinute 18: 30% (27–32) seen by the enemy, 280 player-gamesMinute 19: 35% (33–37) seen by the enemy, 279 player-gamesMinute 20: 33% (31–35) seen by the enemy, 276 player-gamesMinute 21: 37% (34–39) seen by the enemy, 270 player-gamesMinute 22: 34% (31–36) seen by the enemy, 266 player-gamesMinute 23: 38% (35–41) seen by the enemy, 263 player-gamesMinute 24: 36% (33–39) seen by the enemy, 253 player-gamesMinute 25: 34% (31–37) seen by the enemy, 238 player-gamesMinute 26: 36% (33–39) seen by the enemy, 225 player-gamesMinute 27: 39% (35–42) seen by the enemy, 200 player-gamesMinute 28: 39% (36–42) seen by the enemy, 188 player-gamesMinute 29: 36% (32–39) seen by the enemy, 165 player-gamesMinute 30: 36% (32–39) seen by the enemy, 147 player-gamesMinute 31: 45% (41–49) seen by the enemy, 136 player-gamesMinute 32: 40% (35–44) seen by the enemy, 118 player-gamesMinute 33: 44% (39–49) seen by the enemy, 105 player-gamesMinute 34: 46% (41–51) seen by the enemy, 88 player-gamesMinute 35: 41% (35–46) seen by the enemy, 68 player-gamesMinute 36: 42% (36–49) seen by the enemy, 55 player-gamesMinute 37: 48% (39–58) seen by the enemy, 49 player-gamesMinute 38: 40% (32–48) seen by the enemy, 40 player-gamesMinute 39: 42% (32–52) seen by the enemy, 34 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
03.3% (2.5–4.1)296
15% (4–7)296
29% (7–10)296
315% (13–17)296
418% (16–20)296
518% (16–19)296
618% (16–20)296
719% (17–21)296
819% (17–21)294
918% (17–20)294
1025% (23–27)294
1125% (23–27)294
1224% (22–26)294
1324% (22–26)294
1426% (24–28)293
1528% (26–30)293
1627% (24–29)282
1731% (28–33)281
1830% (27–32)280
1935% (33–37)279
2033% (31–35)276
2137% (34–39)270
2234% (31–36)266
2338% (35–41)263
2436% (33–39)253
2534% (31–37)238
2636% (33–39)225
2739% (35–42)200
2839% (36–42)188
2936% (32–39)165
3036% (32–39)147
3145% (41–49)136
3240% (35–44)118
3344% (39–49)105
3446% (41–51)88
3541% (35–46)68
3642% (36–49)55
3748% (39–58)49
3840% (32–48)40
3942% (32–52)34

By area

AreaSeen by the enemy
Own base 0.05% (0.00–0.12)

Other junglers, weighted to Blitzcrank's group mix: 0.08% (0.08–0.08). Difference: −0.03 points (−0.09 to +0.04)

Enemy base —

Other junglers, weighted to Blitzcrank's group mix: —. Difference: —

Top lane 46.3% (43.1–49.4)

Other junglers, weighted to Blitzcrank's group mix: 46.9% (46.6–47.3). Difference: −0.7 points (−3.7 to +2.4)

Mid lane 47.2% (45.1–49.4)

Other junglers, weighted to Blitzcrank's group mix: 41.3% (41.1–41.5). Difference: +5.9 points (+3.8 to +8.1)

Bot lane 53.6% (50.4–56.8)

Other junglers, weighted to Blitzcrank's group mix: 56.0% (55.8–56.2). Difference: −2.4 points (−5.6 to +0.9)

River 28.9% (27.6–30.1)

Other junglers, weighted to Blitzcrank's group mix: 28.2% (28.1–28.4). Difference: +0.7 points (−0.6 to +1.9)

Own jungle 4.6% (4.2–5.0)

Other junglers, weighted to Blitzcrank's group mix: 4.3% (4.2–4.3). Difference: +0.3 points (−0.2 to +0.7)

Enemy jungle 21.1% (17.4–24.7)

Other junglers, weighted to Blitzcrank's group mix: 23.8% (23.7–23.9). Difference: −2.8 points (−6.4 to +0.9)

Outside all zones —

Other junglers, weighted to Blitzcrank's group mix: 1.6% (1.4–1.8). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 13.1% (12.5–13.6)

    Other junglers, weighted to Blitzcrank's group mix: 13.2% (13.1–13.2). Difference: −0.1 points (−0.6 to +0.4)

  • Near mid lane 17.2% (16.7–17.6)

    Other junglers, weighted to Blitzcrank's group mix: 16.2% (16.1–16.2). Difference: +1.0 points (+0.5 to +1.5)

  • Near bot lane 17.4% (16.9–18.0)

    Other junglers, weighted to Blitzcrank's group mix: 15.1% (15.1–15.1). Difference: +2.3 points (+1.8 to +2.9)

  • Near own top laner 7.5% (7.2–7.9)

    Other junglers, weighted to Blitzcrank's group mix: 7.4% (7.4–7.4). Difference: +0.1 points (−0.2 to +0.5)

  • Near own mid laner 14.6% (13.9–15.2)

    Other junglers, weighted to Blitzcrank's group mix: 14.7% (14.7–14.7). Difference: −0.1 points (−0.8 to +0.5)

  • Near own bot laner 10.6% (10.1–11.1)

    Other junglers, weighted to Blitzcrank's group mix: 9.7% (9.7–9.7). Difference: +0.9 points (+0.4 to +1.4)

  • Near own support 13.5% (12.7–14.3)

    Other junglers, weighted to Blitzcrank's group mix: 13.1% (13.0–13.2). Difference: +0.4 points (−0.4 to +1.2)

  • Near the enemy jungler 8.1% (7.5–8.6)

    Other junglers, weighted to Blitzcrank's group mix: 9.5% (9.5–9.5). Difference: −1.4 points (−2.0 to −0.9)

0%scale ends at 20%, not 100%20%

Game duration

At 13:00, 294 of 296 player-games were still in game.

0 150 300 0 10 20 30 40 50 In minute 0: 296 player-games lasting this longIn minute 1: 296 player-games lasting this longIn minute 2: 296 player-games lasting this longIn minute 3: 296 player-games lasting this longIn minute 4: 296 player-games lasting this longIn minute 5: 296 player-games lasting this longIn minute 6: 296 player-games lasting this longIn minute 7: 296 player-games lasting this longIn minute 8: 294 player-games lasting this longIn minute 9: 294 player-games lasting this longIn minute 10: 294 player-games lasting this longIn minute 11: 294 player-games lasting this longIn minute 12: 294 player-games lasting this longIn minute 13: 294 player-games lasting this longIn minute 14: 293 player-games lasting this longIn minute 15: 293 player-games lasting this longIn minute 16: 282 player-games lasting this longIn minute 17: 281 player-games lasting this longIn minute 18: 280 player-games lasting this longIn minute 19: 279 player-games lasting this longIn minute 20: 276 player-games lasting this longIn minute 21: 270 player-games lasting this longIn minute 22: 266 player-games lasting this longIn minute 23: 263 player-games lasting this longIn minute 24: 253 player-games lasting this longIn minute 25: 238 player-games lasting this longIn minute 26: 225 player-games lasting this longIn minute 27: 200 player-games lasting this longIn minute 28: 188 player-games lasting this longIn minute 29: 165 player-games lasting this longIn minute 30: 147 player-games lasting this longIn minute 31: 136 player-games lasting this longIn minute 32: 118 player-games lasting this longIn minute 33: 105 player-games lasting this longIn minute 34: 88 player-games lasting this longIn minute 35: 68 player-games lasting this longIn minute 36: 55 player-games lasting this longIn minute 37: 49 player-games lasting this longIn minute 38: 40 player-games lasting this longIn minute 39: 34 player-games lasting this longIn minute 40: 29 player-games lasting this longIn minute 41: 22 player-games lasting this longIn minute 42: 20 player-games lasting this longIn minute 43: 17 player-games lasting this longIn minute 44: 12 player-games lasting this longIn minute 45: 11 player-games lasting this longIn minute 46: 5 player-games lasting this longIn minute 47: 3 player-games lasting this longIn minute 48: 3 player-games lasting this longIn minute 49: 3 player-games lasting this longIn minute 50: 2 player-games lasting this longIn minute 51: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 296 player-games a win rate is uncertain by about ±5.7 points.