Where Rell top laners spend the whole game

Rell top laners spent 52.3% of the whole game in top lane; other top laners, weighted to Rell's mix of groups, spent 51.9%. The largest clear difference is time in bot lane: −1.1 points (−1.8 to −0.5). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 388 games · 388 player-games · 203 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Rell top laners on the blue team spent the whole game
Red team
Heat map of where Rell top laners on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other top laners are compared within each group and weighted by Rell's share of time in each group: Iron IV 1%, Iron I–III 2%, Bronze 4%, Silver 11%, Gold 17%, Platinum 24%, Emerald 18%, Diamond 20%, Master 3%.

  • Own base 9.1% (8.9–9.4)

    Other top laners, weighted to Rell's group mix: 8.6% (8.5–8.7). Difference: +0.6 points (+0.3 to +0.8) clear

  • Enemy base 0.8% (0.7–1.0)

    Other top laners, weighted to Rell's group mix: 0.9% (0.9–0.9). Difference: −0.1 points (−0.2 to just above 0)

  • Top lane 52.3% (51.0–53.7)

    Other top laners, weighted to Rell's group mix: 51.9% (51.9–52.0). Difference: +0.4 points (−0.9 to +1.8)

  • Mid lane 7.3% (6.7–7.8)

    Other top laners, weighted to Rell's group mix: 6.7% (6.5–6.9). Difference: +0.6 points (just below 0 to +1.2)

  • Bot lane 4.6% (3.9–5.2)

    Other top laners, weighted to Rell's group mix: 5.7% (5.4–6.0). Difference: −1.1 points (−1.8 to −0.5) clear

  • River 7.3% (6.7–7.9)

    Other top laners, weighted to Rell's group mix: 7.0% (6.9–7.0). Difference: +0.3 points (−0.3 to +0.9)

  • Own jungle 3.6% (3.4–3.8)

    Other top laners, weighted to Rell's group mix: 3.3% (3.3–3.4). Difference: +0.2 points (just above 0 to +0.4)

  • Enemy jungle 2.1% (1.9–2.3)

    Other top laners, weighted to Rell's group mix: 2.4% (2.4–2.5). Difference: −0.3 points (−0.5 to −0.1) clear

  • Outside all zones 0.01% (0.01–0.02)

    Other top laners, weighted to Rell's group mix: 0.01% (0.01–0.01). Difference: 0.00 points (−0.01 to just above 0)

  • Dead 12.9% (12.1–13.6)

    Other top laners, weighted to Rell's group mix: 13.4% (13.2–13.5). Difference: −0.5 points (−1.3 to +0.3)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

63.6% (63.1–64.2) of the time they were alive

Other top laners, weighted to Rell's group mix: 60.2% (60.1–60.4). Difference: +3.4 points (+2.8 to +3.9)

0% 50% 100% 0 10 20 30 Minute 0: 9% (7–10) seen by the enemy, 388 player-gamesMinute 1: 92% (90–93) seen by the enemy, 388 player-gamesMinute 2: 84% (82–86) seen by the enemy, 388 player-gamesMinute 3: 73% (71–76) seen by the enemy, 388 player-gamesMinute 4: 75% (73–77) seen by the enemy, 388 player-gamesMinute 5: 73% (71–75) seen by the enemy, 388 player-gamesMinute 6: 70% (68–73) seen by the enemy, 387 player-gamesMinute 7: 71% (69–74) seen by the enemy, 387 player-gamesMinute 8: 70% (68–73) seen by the enemy, 387 player-gamesMinute 9: 67% (64–69) seen by the enemy, 386 player-gamesMinute 10: 68% (66–71) seen by the enemy, 386 player-gamesMinute 11: 70% (68–73) seen by the enemy, 386 player-gamesMinute 12: 67% (64–69) seen by the enemy, 385 player-gamesMinute 13: 67% (65–69) seen by the enemy, 385 player-gamesMinute 14: 69% (67–71) seen by the enemy, 383 player-gamesMinute 15: 66% (64–68) seen by the enemy, 383 player-gamesMinute 16: 61% (59–64) seen by the enemy, 374 player-gamesMinute 17: 62% (60–64) seen by the enemy, 371 player-gamesMinute 18: 59% (57–62) seen by the enemy, 366 player-gamesMinute 19: 59% (56–61) seen by the enemy, 360 player-gamesMinute 20: 57% (55–60) seen by the enemy, 347 player-gamesMinute 21: 57% (55–60) seen by the enemy, 341 player-gamesMinute 22: 56% (53–58) seen by the enemy, 333 player-gamesMinute 23: 54% (51–56) seen by the enemy, 319 player-gamesMinute 24: 55% (53–58) seen by the enemy, 305 player-gamesMinute 25: 56% (53–59) seen by the enemy, 295 player-gamesMinute 26: 56% (53–59) seen by the enemy, 277 player-gamesMinute 27: 58% (54–61) seen by the enemy, 255 player-gamesMinute 28: 54% (51–58) seen by the enemy, 228 player-gamesMinute 29: 53% (49–56) seen by the enemy, 192 player-gamesMinute 30: 56% (52–60) seen by the enemy, 174 player-gamesMinute 31: 54% (49–58) seen by the enemy, 149 player-gamesMinute 32: 53% (49–58) seen by the enemy, 124 player-gamesMinute 33: 58% (53–64) seen by the enemy, 106 player-gamesMinute 34: 56% (50–62) seen by the enemy, 89 player-gamesMinute 35: 54% (47–61) seen by the enemy, 75 player-gamesMinute 36: 58% (50–66) seen by the enemy, 60 player-gamesMinute 37: 63% (54–71) seen by the enemy, 45 player-gamesMinute 38: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
09% (7–10)388
192% (90–93)388
284% (82–86)388
373% (71–76)388
475% (73–77)388
573% (71–75)388
670% (68–73)387
771% (69–74)387
870% (68–73)387
967% (64–69)386
1068% (66–71)386
1170% (68–73)386
1267% (64–69)385
1367% (65–69)385
1469% (67–71)383
1566% (64–68)383
1661% (59–64)374
1762% (60–64)371
1859% (57–62)366
1959% (56–61)360
2057% (55–60)347
2157% (55–60)341
2256% (53–58)333
2354% (51–56)319
2455% (53–58)305
2556% (53–59)295
2656% (53–59)277
2758% (54–61)255
2854% (51–58)228
2953% (49–56)192
3056% (52–60)174
3154% (49–58)149
3253% (49–58)124
3358% (53–64)106
3456% (50–62)89
3554% (47–61)75
3658% (50–66)60
3763% (54–71)45
38—31

By area

AreaSeen by the enemy
Own base 8.7% (7.4–10.1)

Other top laners, weighted to Rell's group mix: 8.1% (7.9–8.2). Difference: +0.6 points (−0.7 to +2.0)

Enemy base 100.0% (98.2–100.0)

Other top laners, weighted to Rell's group mix: 99.8% (99.8–99.8). Difference: +0.2 points (−1.6 to +0.2)

Top lane 76.5% (76.0–77.1)

Other top laners, weighted to Rell's group mix: 72.5% (72.3–72.6). Difference: +4.1 points (+3.5 to +4.7)

Mid lane 67.4% (66.3–68.6)

Other top laners, weighted to Rell's group mix: 65.3% (65.1–65.5). Difference: +2.1 points (+1.0 to +3.2)

Bot lane 68.6% (67.2–70.1)

Other top laners, weighted to Rell's group mix: 62.7% (62.3–63.1). Difference: +5.9 points (+4.5 to +7.4)

River 46.4% (44.7–48.1)

Other top laners, weighted to Rell's group mix: 41.0% (40.7–41.2). Difference: +5.4 points (+3.8 to +7.1)

Own jungle 34.0% (31.6–36.4)

Other top laners, weighted to Rell's group mix: 31.2% (31.1–31.4). Difference: +2.8 points (+0.4 to +5.1)

Enemy jungle 52.7% (50.4–55.1)

Other top laners, weighted to Rell's group mix: 43.8% (43.6–44.1). Difference: +8.9 points (+6.5 to +11.3)

Outside all zones —

Other top laners, weighted to Rell's group mix: 51.9% (51.8–52.1). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 62.2% (60.8–63.5)

    Other top laners, weighted to Rell's group mix: 62.4% (62.3–62.4). Difference: −0.2 points (−1.6 to +1.1)

  • Near own jungler 15.8% (15.1–16.4)

    Other top laners, weighted to Rell's group mix: 13.2% (13.1–13.2). Difference: +2.6 points (+2.0 to +3.2)

  • Near own mid laner 11.4% (10.8–12.0)

    Other top laners, weighted to Rell's group mix: 9.6% (9.4–9.7). Difference: +1.8 points (+1.3 to +2.4)

  • Near own bot laner 12.6% (11.8–13.3)

    Other top laners, weighted to Rell's group mix: 9.9% (9.9–9.9). Difference: +2.7 points (+1.9 to +3.4)

  • Near own support 15.0% (14.2–15.8)

    Other top laners, weighted to Rell's group mix: 12.6% (12.5–12.7). Difference: +2.4 points (+1.7 to +3.2)

  • Near the enemy jungler 8.6% (8.2–9.0)

    Other top laners, weighted to Rell's group mix: 8.3% (8.3–8.3). Difference: +0.3 points (−0.1 to +0.7)

0%scale ends at 70%, not 100%70%

Game duration

At 51:00, 1 of 388 player-games was still in game.

0 200 400 0 10 20 30 40 50 In minute 0: 388 player-games lasting this longIn minute 1: 388 player-games lasting this longIn minute 2: 388 player-games lasting this longIn minute 3: 388 player-games lasting this longIn minute 4: 388 player-games lasting this longIn minute 5: 388 player-games lasting this longIn minute 6: 387 player-games lasting this longIn minute 7: 387 player-games lasting this longIn minute 8: 387 player-games lasting this longIn minute 9: 386 player-games lasting this longIn minute 10: 386 player-games lasting this longIn minute 11: 386 player-games lasting this longIn minute 12: 385 player-games lasting this longIn minute 13: 385 player-games lasting this longIn minute 14: 383 player-games lasting this longIn minute 15: 383 player-games lasting this longIn minute 16: 374 player-games lasting this longIn minute 17: 371 player-games lasting this longIn minute 18: 366 player-games lasting this longIn minute 19: 360 player-games lasting this longIn minute 20: 347 player-games lasting this longIn minute 21: 341 player-games lasting this longIn minute 22: 333 player-games lasting this longIn minute 23: 319 player-games lasting this longIn minute 24: 305 player-games lasting this longIn minute 25: 295 player-games lasting this longIn minute 26: 277 player-games lasting this longIn minute 27: 255 player-games lasting this longIn minute 28: 228 player-games lasting this longIn minute 29: 192 player-games lasting this longIn minute 30: 174 player-games lasting this longIn minute 31: 149 player-games lasting this longIn minute 32: 124 player-games lasting this longIn minute 33: 106 player-games lasting this longIn minute 34: 89 player-games lasting this longIn minute 35: 75 player-games lasting this longIn minute 36: 60 player-games lasting this longIn minute 37: 45 player-games lasting this longIn minute 38: 31 player-games lasting this longIn minute 39: 22 player-games lasting this longIn minute 40: 19 player-games lasting this longIn minute 41: 16 player-games lasting this longIn minute 42: 12 player-games lasting this longIn minute 43: 8 player-games lasting this longIn minute 44: 7 player-games lasting this longIn minute 45: 3 player-games lasting this longIn minute 46: 3 player-games lasting this longIn minute 47: 3 player-games lasting this longIn minute 48: 3 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 1 player-game lasting this longIn minute 51: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 388 player-games a win rate is uncertain by about ±5.0 points.