Where Rell junglers spend the whole game

Rell junglers spent 35.6% of the whole game in their own jungle; other junglers, weighted to Rell's mix of groups, spent 34.8%. The clear differences from other junglers (marked below) are all smaller than 1 point.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-17 · 260 games · 260 player-games · 120 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Rell junglers on the blue team spent the whole game
Red team
Heat map of where Rell junglers on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other junglers are compared within each group and weighted by Rell's share of time in each group: Iron I–III 1%, Bronze 20%, Silver 13%, Gold 42%, Platinum 12%, Emerald 10%, Diamond 2%, Master <0.5%, Unranked 1%.

  • Own base 8.0% (7.4–8.5)

    Other junglers, weighted to Rell's group mix: 7.8% (7.8–7.9). Difference: +0.1 points (−0.4 to +0.7)

  • Enemy base 0.9% (0.8–1.0)

    Other junglers, weighted to Rell's group mix: 0.7% (0.7–0.7). Difference: +0.2 points (+0.1 to +0.3) clear

  • Top lane 4.8% (4.4–5.3)

    Other junglers, weighted to Rell's group mix: 4.4% (4.4–4.4). Difference: +0.4 points (just above 0 to +0.9)

  • Mid lane 10.4% (9.6–11.2)

    Other junglers, weighted to Rell's group mix: 9.3% (9.2–9.3). Difference: +1.1 points (+0.3 to +2.0)

  • Bot lane 5.8% (5.0–6.7)

    Other junglers, weighted to Rell's group mix: 5.1% (5.1–5.1). Difference: +0.7 points (−0.1 to +1.6)

  • River 19.5% (18.8–20.2)

    Other junglers, weighted to Rell's group mix: 20.0% (19.9–20.1). Difference: −0.5 points (−1.2 to +0.1)

  • Own jungle 35.6% (33.2–38.1)

    Other junglers, weighted to Rell's group mix: 34.8% (34.7–34.9). Difference: +0.8 points (−1.7 to +3.3)

  • Enemy jungle 4.8% (4.2–5.3)

    Other junglers, weighted to Rell's group mix: 5.5% (5.4–5.6). Difference: −0.8 points (−1.3 to −0.2)

  • Outside all zones 0.02% (0.01–0.02)

    Other junglers, weighted to Rell's group mix: 0.01% (0.01–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Dead 10.2% (9.2–11.1)

    Other junglers, weighted to Rell's group mix: 12.4% (12.2–12.5). Difference: −2.2 points (−3.1 to −1.3)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

29.7% (28.4–31.0) of the time they were alive

Other junglers, weighted to Rell's group mix: 25.8% (25.7–25.9). Difference: +3.8 points (+2.6 to +5.1)

0% 40% 80% 0 10 20 30 Minute 0: 5% (3–7) seen by the enemy, 260 player-gamesMinute 1: 6% (3–8) seen by the enemy, 260 player-gamesMinute 2: 10% (7–14) seen by the enemy, 260 player-gamesMinute 3: 19% (15–23) seen by the enemy, 260 player-gamesMinute 4: 19% (14–23) seen by the enemy, 260 player-gamesMinute 5: 19% (14–24) seen by the enemy, 260 player-gamesMinute 6: 20% (15–24) seen by the enemy, 259 player-gamesMinute 7: 19% (14–24) seen by the enemy, 259 player-gamesMinute 8: 24% (19–30) seen by the enemy, 258 player-gamesMinute 9: 22% (17–27) seen by the enemy, 258 player-gamesMinute 10: 23% (18–28) seen by the enemy, 258 player-gamesMinute 11: 28% (23–33) seen by the enemy, 258 player-gamesMinute 12: 27% (22–32) seen by the enemy, 258 player-gamesMinute 13: 29% (24–34) seen by the enemy, 258 player-gamesMinute 14: 31% (26–36) seen by the enemy, 258 player-gamesMinute 15: 33% (28–38) seen by the enemy, 257 player-gamesMinute 16: 34% (28–40) seen by the enemy, 251 player-gamesMinute 17: 40% (34–46) seen by the enemy, 249 player-gamesMinute 18: 36% (31–42) seen by the enemy, 246 player-gamesMinute 19: 40% (35–46) seen by the enemy, 245 player-gamesMinute 20: 37% (31–43) seen by the enemy, 240 player-gamesMinute 21: 38% (31–45) seen by the enemy, 238 player-gamesMinute 22: 40% (33–46) seen by the enemy, 235 player-gamesMinute 23: 38% (31–44) seen by the enemy, 230 player-gamesMinute 24: 43% (36–49) seen by the enemy, 224 player-gamesMinute 25: 43% (35–50) seen by the enemy, 211 player-gamesMinute 26: 41% (33–48) seen by the enemy, 205 player-gamesMinute 27: 42% (35–50) seen by the enemy, 181 player-gamesMinute 28: 44% (36–52) seen by the enemy, 170 player-gamesMinute 29: 43% (35–52) seen by the enemy, 156 player-gamesMinute 30: 47% (39–56) seen by the enemy, 142 player-gamesMinute 31: 43% (33–53) seen by the enemy, 119 player-gamesMinute 32: 48% (36–59) seen by the enemy, 106 player-gamesMinute 33: 44% (30–58) seen by the enemy, 85 player-gamesMinute 34: 50% (37–62) seen by the enemy, 75 player-gamesMinute 35: 52% (37–67) seen by the enemy, 66 player-gamesMinute 36: 46% (32–59) seen by the enemy, 52 player-gamesMinute 37: 49% (30–68) seen by the enemy, 41 player-gamesMinute 38: 45% (24–66) seen by the enemy, 31 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
05% (3–7)260
16% (3–8)260
210% (7–14)260
319% (15–23)260
419% (14–23)260
519% (14–24)260
620% (15–24)259
719% (14–24)259
824% (19–30)258
922% (17–27)258
1023% (18–28)258
1128% (23–33)258
1227% (22–32)258
1329% (24–34)258
1431% (26–36)258
1533% (28–38)257
1634% (28–40)251
1740% (34–46)249
1836% (31–42)246
1940% (35–46)245
2037% (31–43)240
2138% (31–45)238
2240% (33–46)235
2338% (31–44)230
2443% (36–49)224
2543% (35–50)211
2641% (33–48)205
2742% (35–50)181
2844% (36–52)170
2943% (35–52)156
3047% (39–56)142
3143% (33–53)119
3248% (36–59)106
3344% (30–58)85
3450% (37–62)75
3552% (37–67)66
3646% (32–59)52
3749% (30–68)41
3845% (24–66)31

By area

AreaSeen by the enemy
Own base 10.1% (8.5–11.7)

Other junglers, weighted to Rell's group mix: 7.8% (7.7–7.9). Difference: +2.3 points (+0.7 to +4.0)

Enemy base 100.0% (99.9–100.0)

Other junglers, weighted to Rell's group mix: 98.8% (98.7–98.8). Difference: +1.2 points (+1.1 to +1.3)

Top lane 57.5% (54.6–60.4)

Other junglers, weighted to Rell's group mix: 54.6% (54.1–55.2). Difference: +2.9 points (just above 0 to +5.8)

Mid lane 62.1% (60.8–63.4)

Other junglers, weighted to Rell's group mix: 54.8% (54.4–55.1). Difference: +7.3 points (+6.1 to +8.6)

Bot lane 62.8% (61.2–64.3)

Other junglers, weighted to Rell's group mix: 58.9% (58.5–59.3). Difference: +3.8 points (+2.4 to +5.3)

River 35.1% (33.4–36.8)

Other junglers, weighted to Rell's group mix: 30.8% (30.6–31.1). Difference: +4.3 points (+2.6 to +5.9)

Own jungle 10.2% (8.9–11.4)

Other junglers, weighted to Rell's group mix: 8.5% (8.4–8.6). Difference: +1.7 points (+0.5 to +2.9)

Enemy jungle 32.9% (26.7–39.2)

Other junglers, weighted to Rell's group mix: 31.2% (31.0–31.4). Difference: +1.8 points (−4.6 to +8.1)

Outside all zones —

Other junglers, weighted to Rell's group mix: 44.4% (44.1–44.8). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 11.5% (10.4–12.6)

    Other junglers, weighted to Rell's group mix: 12.0% (12.0–12.1). Difference: −0.5 points (−1.6 to +0.6)

  • Near mid lane 21.4% (20.7–22.2)

    Other junglers, weighted to Rell's group mix: 20.4% (20.3–20.5). Difference: +1.0 points (+0.2 to +1.8)

  • Near bot lane 14.5% (13.9–15.2)

    Other junglers, weighted to Rell's group mix: 13.9% (13.9–13.9). Difference: +0.6 points (just below 0 to +1.2)

  • Near own top laner 14.6% (13.9–15.4)

    Other junglers, weighted to Rell's group mix: 13.0% (12.9–13.0). Difference: +1.7 points (+0.9 to +2.4)

  • Near own mid laner 20.0% (19.1–21.0)

    Other junglers, weighted to Rell's group mix: 18.5% (18.4–18.5). Difference: +1.5 points (+0.5 to +2.6)

  • Near own bot laner 20.3% (17.8–22.8)

    Other junglers, weighted to Rell's group mix: 16.8% (16.6–17.0). Difference: +3.5 points (+1.1 to +6.0)

  • Near own support 24.2% (21.0–27.3)

    Other junglers, weighted to Rell's group mix: 21.4% (20.9–21.8). Difference: +2.8 points (−0.2 to +5.8)

  • Near the enemy jungler 12.9% (12.3–13.5)

    Other junglers, weighted to Rell's group mix: 12.1% (12.1–12.2). Difference: +0.8 points (+0.2 to +1.3)

0%scale ends at 30%, not 100%30%

Game duration

At 56:00, 1 of 260 player-games was still in game.

0 150 300 0 10 20 30 40 50 In minute 0: 260 player-games lasting this longIn minute 1: 260 player-games lasting this longIn minute 2: 260 player-games lasting this longIn minute 3: 260 player-games lasting this longIn minute 4: 260 player-games lasting this longIn minute 5: 260 player-games lasting this longIn minute 6: 259 player-games lasting this longIn minute 7: 259 player-games lasting this longIn minute 8: 258 player-games lasting this longIn minute 9: 258 player-games lasting this longIn minute 10: 258 player-games lasting this longIn minute 11: 258 player-games lasting this longIn minute 12: 258 player-games lasting this longIn minute 13: 258 player-games lasting this longIn minute 14: 258 player-games lasting this longIn minute 15: 257 player-games lasting this longIn minute 16: 251 player-games lasting this longIn minute 17: 249 player-games lasting this longIn minute 18: 246 player-games lasting this longIn minute 19: 245 player-games lasting this longIn minute 20: 240 player-games lasting this longIn minute 21: 238 player-games lasting this longIn minute 22: 235 player-games lasting this longIn minute 23: 230 player-games lasting this longIn minute 24: 224 player-games lasting this longIn minute 25: 211 player-games lasting this longIn minute 26: 205 player-games lasting this longIn minute 27: 181 player-games lasting this longIn minute 28: 170 player-games lasting this longIn minute 29: 156 player-games lasting this longIn minute 30: 142 player-games lasting this longIn minute 31: 119 player-games lasting this longIn minute 32: 106 player-games lasting this longIn minute 33: 85 player-games lasting this longIn minute 34: 75 player-games lasting this longIn minute 35: 66 player-games lasting this longIn minute 36: 52 player-games lasting this longIn minute 37: 41 player-games lasting this longIn minute 38: 31 player-games lasting this longIn minute 39: 27 player-games lasting this longIn minute 40: 22 player-games lasting this longIn minute 41: 18 player-games lasting this longIn minute 42: 12 player-games lasting this longIn minute 43: 11 player-games lasting this longIn minute 44: 10 player-games lasting this longIn minute 45: 8 player-games lasting this longIn minute 46: 6 player-games lasting this longIn minute 47: 5 player-games lasting this longIn minute 48: 5 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 3 player-games lasting this longIn minute 51: 2 player-games lasting this longIn minute 52: 2 player-games lasting this longIn minute 53: 2 player-games lasting this longIn minute 54: 1 player-game lasting this longIn minute 55: 1 player-game lasting this longIn minute 56: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 260 player-games a win rate is uncertain by about ±6.1 points.