Where Locke junglers spend minutes 0–4

Locke junglers spent 58.3% of minutes 0–4 in their own jungle; other junglers, weighted to Locke's mix of groups, spent 57.4%. The largest clear difference is time in the river: −1.1 points (−1.3 to −0.9). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 20,087 games · 20,087 player-games · 8,192 players · 0:00–4:00

Filters: All groups · 0–4 · all patches
Minutes
Blue team
Heat map of where Locke junglers on the blue team spent minutes 0–4
Red team
Heat map of where Locke junglers on the red team spent minutes 0–4

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–4 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other junglers are compared within each group and weighted by Locke's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 8%, Silver 11%, Gold 16%, Platinum 18%, Emerald 17%, Diamond 13%, Master 13%, Grandmaster 1%, Challenger <0.5%, Unranked <0.5%.

  • Own base 11.87% (11.80–11.94)

    Other junglers, weighted to Locke's group mix: 11.58% (11.57–11.59). Difference: +0.29 points (+0.21 to +0.36) clear

  • Enemy base <0.005% (0.00–0.01)

    Other junglers, weighted to Locke's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 2.92% (2.84–2.99)

    Other junglers, weighted to Locke's group mix: 2.47% (2.46–2.48). Difference: +0.44 points (+0.37 to +0.51) clear

  • Mid lane 5.25% (5.16–5.34)

    Other junglers, weighted to Locke's group mix: 5.58% (5.56–5.60). Difference: −0.33 points (−0.42 to −0.24) clear

  • Bot lane 2.74% (2.66–2.82)

    Other junglers, weighted to Locke's group mix: 2.34% (2.33–2.35). Difference: +0.40 points (+0.32 to +0.48) clear

  • River 14.5% (14.3–14.7)

    Other junglers, weighted to Locke's group mix: 15.6% (15.6–15.7). Difference: −1.1 points (−1.3 to −0.9) clear

  • Own jungle 58.3% (57.9–58.8)

    Other junglers, weighted to Locke's group mix: 57.4% (57.3–57.5). Difference: +0.9 points (+0.5 to +1.4) clear

  • Enemy jungle 3.2% (2.9–3.4)

    Other junglers, weighted to Locke's group mix: 3.9% (3.8–3.9). Difference: −0.7 points (−0.9 to −0.4) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other junglers, weighted to Locke's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just below 0) clear

  • Dead 1.19% (1.15–1.23)

    Other junglers, weighted to Locke's group mix: 1.15% (1.14–1.16). Difference: +0.04 points (just below 0 to +0.08)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

9.4% (9.2–9.5) of the time they were alive

Other junglers, weighted to Locke's group mix: 9.9% (9.8–9.9). Difference: −0.5 points (−0.7 to −0.3)

0% 30% 60% 0 10 20 30 40 50 Minute 0: 3.7% (3.5–3.9) seen by the enemy, 20,087 player-gamesMinute 1: 4.5% (4.3–4.7) seen by the enemy, 20,087 player-gamesMinute 2: 8.1% (7.8–8.4) seen by the enemy, 20,087 player-gamesMinute 3: 21.3% (21.0–21.7) seen by the enemy, 20,087 player-gamesMinute 4: 16.1% (15.7–16.4) seen by the enemy, 20,087 player-gamesMinute 5: 16.7% (16.4–17.0) seen by the enemy, 20,087 player-gamesMinute 6: 19.9% (19.5–20.2) seen by the enemy, 20,067 player-gamesMinute 7: 18.1% (17.8–18.5) seen by the enemy, 20,043 player-gamesMinute 8: 20.4% (20.1–20.8) seen by the enemy, 20,020 player-gamesMinute 9: 20.2% (19.8–20.5) seen by the enemy, 19,987 player-gamesMinute 10: 22.4% (22.0–22.8) seen by the enemy, 19,965 player-gamesMinute 11: 25.2% (24.8–25.6) seen by the enemy, 19,945 player-gamesMinute 12: 24.8% (24.4–25.2) seen by the enemy, 19,919 player-gamesMinute 13: 24.5% (24.1–24.9) seen by the enemy, 19,900 player-gamesMinute 14: 26.7% (26.3–27.1) seen by the enemy, 19,876 player-gamesMinute 15: 27.5% (27.1–28.0) seen by the enemy, 19,855 player-gamesMinute 16: 29.1% (28.6–29.5) seen by the enemy, 19,257 player-gamesMinute 17: 30.6% (30.1–31.0) seen by the enemy, 19,103 player-gamesMinute 18: 31.4% (31.0–31.9) seen by the enemy, 18,999 player-gamesMinute 19: 31.7% (31.3–32.2) seen by the enemy, 18,774 player-gamesMinute 20: 32.0% (31.5–32.5) seen by the enemy, 18,478 player-gamesMinute 21: 32.7% (32.2–33.2) seen by the enemy, 18,213 player-gamesMinute 22: 33.3% (32.8–33.8) seen by the enemy, 17,840 player-gamesMinute 23: 34.2% (33.7–34.8) seen by the enemy, 17,266 player-gamesMinute 24: 35.0% (34.4–35.5) seen by the enemy, 16,449 player-gamesMinute 25: 35.7% (35.1–36.3) seen by the enemy, 15,457 player-gamesMinute 26: 36.8% (36.2–37.4) seen by the enemy, 14,416 player-gamesMinute 27: 37.0% (36.3–37.6) seen by the enemy, 13,173 player-gamesMinute 28: 38.0% (37.3–38.7) seen by the enemy, 11,907 player-gamesMinute 29: 38.0% (37.3–38.8) seen by the enemy, 10,584 player-gamesMinute 30: 39.5% (38.7–40.3) seen by the enemy, 9,334 player-gamesMinute 31: 39.9% (39.0–40.8) seen by the enemy, 8,137 player-gamesMinute 32: 40.0% (39.1–41.0) seen by the enemy, 6,886 player-gamesMinute 33: 41% (40–42) seen by the enemy, 5,825 player-gamesMinute 34: 42% (41–43) seen by the enemy, 4,887 player-gamesMinute 35: 42% (41–44) seen by the enemy, 4,034 player-gamesMinute 36: 42% (41–43) seen by the enemy, 3,258 player-gamesMinute 37: 43% (41–44) seen by the enemy, 2,629 player-gamesMinute 38: 42% (40–44) seen by the enemy, 2,066 player-gamesMinute 39: 44% (42–46) seen by the enemy, 1,640 player-gamesMinute 40: 43% (40–45) seen by the enemy, 1,288 player-gamesMinute 41: 44% (41–47) seen by the enemy, 1,007 player-gamesMinute 42: 44% (41–47) seen by the enemy, 797 player-gamesMinute 43: 45% (42–48) seen by the enemy, 626 player-gamesMinute 44: 46% (42–50) seen by the enemy, 465 player-gamesMinute 45: 45% (41–50) seen by the enemy, 347 player-gamesMinute 46: 44% (38–50) seen by the enemy, 262 player-gamesMinute 47: 46% (40–52) seen by the enemy, 199 player-gamesMinute 48: 44% (38–51) seen by the enemy, 150 player-gamesMinute 49: 43% (36–50) seen by the enemy, 112 player-gamesMinute 50: 46% (36–57) seen by the enemy, 84 player-gamesMinute 51: 43% (33–53) seen by the enemy, 64 player-gamesMinute 52: 41% (28–54) seen by the enemy, 47 player-gamesMinute 53: not shownMinute 54: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
03.7% (3.5–3.9)20,087
14.5% (4.3–4.7)20,087
28.1% (7.8–8.4)20,087
321.3% (21.0–21.7)20,087
416.1% (15.7–16.4)20,087
516.7% (16.4–17.0)20,087
619.9% (19.5–20.2)20,067
718.1% (17.8–18.5)20,043
820.4% (20.1–20.8)20,020
920.2% (19.8–20.5)19,987
1022.4% (22.0–22.8)19,965
1125.2% (24.8–25.6)19,945
1224.8% (24.4–25.2)19,919
1324.5% (24.1–24.9)19,900
1426.7% (26.3–27.1)19,876
1527.5% (27.1–28.0)19,855
1629.1% (28.6–29.5)19,257
1730.6% (30.1–31.0)19,103
1831.4% (31.0–31.9)18,999
1931.7% (31.3–32.2)18,774
2032.0% (31.5–32.5)18,478
2132.7% (32.2–33.2)18,213
2233.3% (32.8–33.8)17,840
2334.2% (33.7–34.8)17,266
2435.0% (34.4–35.5)16,449
2535.7% (35.1–36.3)15,457
2636.8% (36.2–37.4)14,416
2737.0% (36.3–37.6)13,173
2838.0% (37.3–38.7)11,907
2938.0% (37.3–38.8)10,584
3039.5% (38.7–40.3)9,334
3139.9% (39.0–40.8)8,137
3240.0% (39.1–41.0)6,886
3341% (40–42)5,825
3442% (41–43)4,887
3542% (41–44)4,034
3642% (41–43)3,258
3743% (41–44)2,629
3842% (40–44)2,066
3944% (42–46)1,640
4043% (40–45)1,288
4144% (41–47)1,007
4244% (41–47)797
4345% (42–48)626
4446% (42–50)465
4545% (41–50)347
4644% (38–50)262
4746% (40–52)199
4844% (38–51)150
4943% (36–50)112
5046% (36–57)84
5143% (33–53)64
5241% (28–54)47
53—36
54—31

By area

AreaSeen by the enemy
Own base 0.01% (0.00–0.01)

Other junglers, weighted to Locke's group mix: 0.10% (0.09–0.10). Difference: −0.09 points (−0.09 to −0.08)

Enemy base —

Other junglers, weighted to Locke's group mix: 99.7% (99.1–100.0). Difference: —

Top lane 35.6% (34.6–36.7)

Other junglers, weighted to Locke's group mix: 40.3% (40.0–40.6). Difference: −4.6 points (−5.7 to −3.5)

Mid lane 27.8% (27.1–28.5)

Other junglers, weighted to Locke's group mix: 26.6% (26.5–26.7). Difference: +1.2 points (+0.5 to +2.0)

Bot lane 53.5% (52.6–54.3)

Other junglers, weighted to Locke's group mix: 57.1% (57.0–57.2). Difference: −3.7 points (−4.5 to −2.8)

River 19.6% (19.3–20.0)

Other junglers, weighted to Locke's group mix: 21.0% (21.0–21.1). Difference: −1.4 points (−1.8 to −1.1)

Own jungle 3.27% (3.17–3.37)

Other junglers, weighted to Locke's group mix: 3.26% (3.23–3.28). Difference: +0.01 points (−0.09 to +0.11)

Enemy jungle 16.6% (15.7–17.4)

Other junglers, weighted to Locke's group mix: 19.6% (19.5–19.7). Difference: −3.0 points (−3.8 to −2.2)

Outside all zones —

Other junglers, weighted to Locke's group mix: 1.5% (1.2–1.7). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 11.68% (11.59–11.77)

    Other junglers, weighted to Locke's group mix: 11.57% (11.56–11.58). Difference: +0.10 points (+0.01 to +0.20)

  • Near mid lane 16.0% (15.9–16.2)

    Other junglers, weighted to Locke's group mix: 16.8% (16.7–16.8). Difference: −0.7 points (−0.9 to −0.5)

  • Near bot lane 11.6% (11.5–11.7)

    Other junglers, weighted to Locke's group mix: 11.3% (11.3–11.3). Difference: +0.3 points (+0.2 to +0.5)

  • Near own top laner 10.62% (10.54–10.70)

    Other junglers, weighted to Locke's group mix: 10.58% (10.57–10.58). Difference: +0.04 points (−0.03 to +0.12)

  • Near own mid laner 18.2% (18.1–18.4)

    Other junglers, weighted to Locke's group mix: 18.7% (18.7–18.7). Difference: −0.5 points (−0.6 to −0.4)

  • Near own bot laner 11.21% (11.12–11.31)

    Other junglers, weighted to Locke's group mix: 11.06% (11.05–11.07). Difference: +0.15 points (+0.05 to +0.25)

  • Near own support 12.3% (12.2–12.5)

    Other junglers, weighted to Locke's group mix: 12.2% (12.2–12.3). Difference: +0.1 points (just below 0 to +0.2)

  • Near the enemy jungler 6.3% (6.2–6.5)

    Other junglers, weighted to Locke's group mix: 6.6% (6.5–6.6). Difference: −0.2 points (−0.4 to −0.1)

0%scale ends at 20%, not 100%20%

Game duration

At 3:00, 20,087 of 20,087 player-games were still in game.

0 15k 30k 0 10 20 30 40 50 60 In minute 0: 20,087 player-games lasting this longIn minute 1: 20,087 player-games lasting this longIn minute 2: 20,087 player-games lasting this longIn minute 3: 20,087 player-games lasting this longIn minute 4: 20,087 player-games lasting this longIn minute 5: 20,087 player-games lasting this longIn minute 6: 20,067 player-games lasting this longIn minute 7: 20,043 player-games lasting this longIn minute 8: 20,020 player-games lasting this longIn minute 9: 19,987 player-games lasting this longIn minute 10: 19,965 player-games lasting this longIn minute 11: 19,945 player-games lasting this longIn minute 12: 19,919 player-games lasting this longIn minute 13: 19,900 player-games lasting this longIn minute 14: 19,876 player-games lasting this longIn minute 15: 19,855 player-games lasting this longIn minute 16: 19,257 player-games lasting this longIn minute 17: 19,103 player-games lasting this longIn minute 18: 18,999 player-games lasting this longIn minute 19: 18,774 player-games lasting this longIn minute 20: 18,478 player-games lasting this longIn minute 21: 18,213 player-games lasting this longIn minute 22: 17,840 player-games lasting this longIn minute 23: 17,266 player-games lasting this longIn minute 24: 16,449 player-games lasting this longIn minute 25: 15,457 player-games lasting this longIn minute 26: 14,416 player-games lasting this longIn minute 27: 13,173 player-games lasting this longIn minute 28: 11,907 player-games lasting this longIn minute 29: 10,584 player-games lasting this longIn minute 30: 9,334 player-games lasting this longIn minute 31: 8,137 player-games lasting this longIn minute 32: 6,886 player-games lasting this longIn minute 33: 5,825 player-games lasting this longIn minute 34: 4,887 player-games lasting this longIn minute 35: 4,034 player-games lasting this longIn minute 36: 3,258 player-games lasting this longIn minute 37: 2,629 player-games lasting this longIn minute 38: 2,066 player-games lasting this longIn minute 39: 1,640 player-games lasting this longIn minute 40: 1,288 player-games lasting this longIn minute 41: 1,007 player-games lasting this longIn minute 42: 797 player-games lasting this longIn minute 43: 626 player-games lasting this longIn minute 44: 465 player-games lasting this longIn minute 45: 347 player-games lasting this longIn minute 46: 262 player-games lasting this longIn minute 47: 199 player-games lasting this longIn minute 48: 150 player-games lasting this longIn minute 49: 112 player-games lasting this longIn minute 50: 84 player-games lasting this longIn minute 51: 64 player-games lasting this longIn minute 52: 47 player-games lasting this longIn minute 53: 36 player-games lasting this longIn minute 54: 31 player-games lasting this longIn minute 55: 20 player-games lasting this longIn minute 56: 13 player-games lasting this longIn minute 57: 9 player-games lasting this longIn minute 58: 6 player-games lasting this longIn minute 59: 3 player-games lasting this longIn 60:00 and later: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 20,087 player-games a win rate is uncertain by about ±0.7 points.