Where Ryze junglers spend minutes 0–14

Ryze junglers spent 49.6% of minutes 0–14 in their own jungle; other junglers, weighted to Ryze's mix of groups, spent 46.2%. The largest clear difference is time in the river: −4.4 points (−5.1 to −3.7). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 231 games · 231 player-games · 138 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Ryze junglers on the blue team spent minutes 0–14
Red team
Heat map of where Ryze junglers on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other junglers are compared within each group and weighted by Ryze's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 8%, Silver 30%, Gold 17%, Platinum 19%, Emerald 10%, Diamond 7%, Master 7%.

  • Own base 8.4% (8.2–8.7)

    Other junglers, weighted to Ryze's group mix: 7.9% (7.8–8.0). Difference: +0.5 points (+0.3 to +0.8) clear

  • Enemy base 0.00% (0.00–0.01)

    Other junglers, weighted to Ryze's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 5.0% (4.6–5.4)

    Other junglers, weighted to Ryze's group mix: 4.2% (4.2–4.3). Difference: +0.7 points (+0.4 to +1.1) clear

  • Mid lane 6.5% (6.2–6.8)

    Other junglers, weighted to Ryze's group mix: 6.0% (5.9–6.1). Difference: +0.5 points (+0.2 to +0.8) clear

  • Bot lane 5.1% (4.4–5.9)

    Other junglers, weighted to Ryze's group mix: 5.0% (4.9–5.0). Difference: +0.2 points (−0.6 to +1.0)

  • River 17.8% (17.1–18.5)

    Other junglers, weighted to Ryze's group mix: 22.1% (22.1–22.2). Difference: −4.4 points (−5.1 to −3.7) clear

  • Own jungle 49.6% (48.0–51.2)

    Other junglers, weighted to Ryze's group mix: 46.2% (46.0–46.5). Difference: +3.4 points (+1.7 to +5.1) clear

  • Enemy jungle 3.4% (2.8–4.1)

    Other junglers, weighted to Ryze's group mix: 4.3% (4.2–4.4). Difference: −0.9 points (−1.6 to −0.3)

  • Outside all zones <0.005% (0.00–0.01)

    Other junglers, weighted to Ryze's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 4.2% (3.6–4.7)

    Other junglers, weighted to Ryze's group mix: 4.2% (4.2–4.2). Difference: −0.1 points (−0.6 to +0.5)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

15.6% (14.1–17.0) of the time they were alive

Other junglers, weighted to Ryze's group mix: 17.2% (17.1–17.2). Difference: −1.6 points (−3.0 to −0.2)

0% 40% 80% 0 10 20 30 Minute 0: 3% (2–5) seen by the enemy, 231 player-gamesMinute 1: 5% (3–8) seen by the enemy, 231 player-gamesMinute 2: 5% (3–7) seen by the enemy, 231 player-gamesMinute 3: 19% (16–23) seen by the enemy, 231 player-gamesMinute 4: 12% (9–16) seen by the enemy, 231 player-gamesMinute 5: 14% (10–17) seen by the enemy, 231 player-gamesMinute 6: 15% (12–19) seen by the enemy, 230 player-gamesMinute 7: 16% (12–20) seen by the enemy, 230 player-gamesMinute 8: 19% (15–22) seen by the enemy, 230 player-gamesMinute 9: 17% (14–21) seen by the enemy, 230 player-gamesMinute 10: 19% (15–23) seen by the enemy, 230 player-gamesMinute 11: 26% (21–30) seen by the enemy, 230 player-gamesMinute 12: 24% (20–28) seen by the enemy, 230 player-gamesMinute 13: 26% (21–31) seen by the enemy, 230 player-gamesMinute 14: 28% (24–32) seen by the enemy, 230 player-gamesMinute 15: 28% (24–33) seen by the enemy, 230 player-gamesMinute 16: 30% (25–34) seen by the enemy, 224 player-gamesMinute 17: 31% (27–35) seen by the enemy, 220 player-gamesMinute 18: 34% (29–39) seen by the enemy, 219 player-gamesMinute 19: 34% (29–39) seen by the enemy, 217 player-gamesMinute 20: 35% (30–40) seen by the enemy, 213 player-gamesMinute 21: 34% (29–39) seen by the enemy, 209 player-gamesMinute 22: 39% (34–44) seen by the enemy, 207 player-gamesMinute 23: 37% (32–42) seen by the enemy, 199 player-gamesMinute 24: 38% (32–43) seen by the enemy, 187 player-gamesMinute 25: 38% (32–44) seen by the enemy, 177 player-gamesMinute 26: 39% (34–45) seen by the enemy, 168 player-gamesMinute 27: 38% (32–45) seen by the enemy, 159 player-gamesMinute 28: 43% (37–49) seen by the enemy, 146 player-gamesMinute 29: 39% (32–47) seen by the enemy, 135 player-gamesMinute 30: 39% (31–48) seen by the enemy, 116 player-gamesMinute 31: 42% (34–51) seen by the enemy, 104 player-gamesMinute 32: 45% (36–55) seen by the enemy, 90 player-gamesMinute 33: 43% (34–52) seen by the enemy, 77 player-gamesMinute 34: 43% (31–55) seen by the enemy, 64 player-gamesMinute 35: 39% (29–50) seen by the enemy, 50 player-gamesMinute 36: 58% (44–72) seen by the enemy, 41 player-gamesMinute 37: 46% (29–63) seen by the enemy, 35 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
03% (2–5)231
15% (3–8)231
25% (3–7)231
319% (16–23)231
412% (9–16)231
514% (10–17)231
615% (12–19)230
716% (12–20)230
819% (15–22)230
917% (14–21)230
1019% (15–23)230
1126% (21–30)230
1224% (20–28)230
1326% (21–31)230
1428% (24–32)230
1528% (24–33)230
1630% (25–34)224
1731% (27–35)220
1834% (29–39)219
1934% (29–39)217
2035% (30–40)213
2134% (29–39)209
2239% (34–44)207
2337% (32–42)199
2438% (32–43)187
2538% (32–44)177
2639% (34–45)168
2738% (32–45)159
2843% (37–49)146
2939% (32–47)135
3039% (31–48)116
3142% (34–51)104
3245% (36–55)90
3343% (34–52)77
3443% (31–55)64
3539% (29–50)50
3658% (44–72)41
3746% (29–63)35

By area

AreaSeen by the enemy
Own base 0.04% (0.00–0.10)

Other junglers, weighted to Ryze's group mix: 0.08% (0.08–0.08). Difference: −0.04 points (−0.10 to +0.02)

Enemy base —

Other junglers, weighted to Ryze's group mix: —. Difference: —

Top lane 41% (38–45)

Other junglers, weighted to Ryze's group mix: 46% (45–48). Difference: −5 points (−9 to −1)

Mid lane 33.9% (28.9–38.8)

Other junglers, weighted to Ryze's group mix: 40.8% (40.1–41.6). Difference: −7.0 points (−11.8 to −2.1)

Bot lane 49.2% (42.7–55.8)

Other junglers, weighted to Ryze's group mix: 55.8% (55.1–56.4). Difference: −6.6 points (−13.2 to +0.1)

River 29.3% (27.2–31.5)

Other junglers, weighted to Ryze's group mix: 28.0% (27.6–28.4). Difference: +1.3 points (−0.8 to +3.4)

Own jungle 4.4% (3.8–4.9)

Other junglers, weighted to Ryze's group mix: 4.4% (4.2–4.6). Difference: −0.1 points (−0.6 to +0.5)

Enemy jungle 21.9% (13.8–30.0)

Other junglers, weighted to Ryze's group mix: 23.9% (23.7–24.1). Difference: −2.0 points (−10.1 to +6.1)

Outside all zones —

Other junglers, weighted to Ryze's group mix: 1.6% (1.3–1.9). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near top lane 14.3% (13.7–14.8)

    Other junglers, weighted to Ryze's group mix: 13.2% (13.1–13.4). Difference: +1.0 points (+0.5 to +1.5)

  • Near mid lane 15.8% (15.4–16.2)

    Other junglers, weighted to Ryze's group mix: 16.2% (16.1–16.3). Difference: −0.4 points (−0.8 to just above 0)

  • Near bot lane 15.8% (15.1–16.5)

    Other junglers, weighted to Ryze's group mix: 15.1% (15.1–15.2). Difference: +0.7 points (just below 0 to +1.4)

  • Near own top laner 7.5% (7.1–7.9)

    Other junglers, weighted to Ryze's group mix: 7.4% (7.4–7.4). Difference: +0.1 points (−0.4 to +0.5)

  • Near own mid laner 12.9% (12.2–13.5)

    Other junglers, weighted to Ryze's group mix: 14.8% (14.6–15.0). Difference: −1.9 points (−2.6 to −1.2)

  • Near own bot laner 8.7% (8.1–9.3)

    Other junglers, weighted to Ryze's group mix: 9.7% (9.7–9.7). Difference: −1.0 points (−1.6 to −0.4)

  • Near own support 11.9% (11.3–12.5)

    Other junglers, weighted to Ryze's group mix: 13.4% (12.9–13.9). Difference: −1.5 points (−2.4 to −0.6)

  • Near the enemy jungler 8.7% (7.9–9.5)

    Other junglers, weighted to Ryze's group mix: 9.5% (9.4–9.6). Difference: −0.8 points (−1.6 to −0.1)

0%scale ends at 20%, not 100%20%

Game duration

At 13:00, 230 of 231 player-games were still in game.

0 150 300 0 10 20 30 40 50 In minute 0: 231 player-games lasting this longIn minute 1: 231 player-games lasting this longIn minute 2: 231 player-games lasting this longIn minute 3: 231 player-games lasting this longIn minute 4: 231 player-games lasting this longIn minute 5: 231 player-games lasting this longIn minute 6: 230 player-games lasting this longIn minute 7: 230 player-games lasting this longIn minute 8: 230 player-games lasting this longIn minute 9: 230 player-games lasting this longIn minute 10: 230 player-games lasting this longIn minute 11: 230 player-games lasting this longIn minute 12: 230 player-games lasting this longIn minute 13: 230 player-games lasting this longIn minute 14: 230 player-games lasting this longIn minute 15: 230 player-games lasting this longIn minute 16: 224 player-games lasting this longIn minute 17: 220 player-games lasting this longIn minute 18: 219 player-games lasting this longIn minute 19: 217 player-games lasting this longIn minute 20: 213 player-games lasting this longIn minute 21: 209 player-games lasting this longIn minute 22: 207 player-games lasting this longIn minute 23: 199 player-games lasting this longIn minute 24: 187 player-games lasting this longIn minute 25: 177 player-games lasting this longIn minute 26: 168 player-games lasting this longIn minute 27: 159 player-games lasting this longIn minute 28: 146 player-games lasting this longIn minute 29: 135 player-games lasting this longIn minute 30: 116 player-games lasting this longIn minute 31: 104 player-games lasting this longIn minute 32: 90 player-games lasting this longIn minute 33: 77 player-games lasting this longIn minute 34: 64 player-games lasting this longIn minute 35: 50 player-games lasting this longIn minute 36: 41 player-games lasting this longIn minute 37: 35 player-games lasting this longIn minute 38: 24 player-games lasting this longIn minute 39: 22 player-games lasting this longIn minute 40: 16 player-games lasting this longIn minute 41: 14 player-games lasting this longIn minute 42: 11 player-games lasting this longIn minute 43: 10 player-games lasting this longIn minute 44: 7 player-games lasting this longIn minute 45: 5 player-games lasting this longIn minute 46: 3 player-games lasting this longIn minute 47: 2 player-games lasting this longIn minute 48: 2 player-games lasting this longIn minute 49: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 231 player-games a win rate is uncertain by about ±6.4 points.